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Pokémon Emerald Review

GameBoy Advance ntsc-us Import Review by Corey Brotherson

1 August, 2005

Another year, another Pokémon game springs out its red/white casing, fresh from Nintendo's loins. It shouldn’t be any surprise by now; Nintendo knows its market and despite the franchise flickering more in its embers than the full fledged flame of yesteryear, there's obviously still a demand. So here's the usual supply of role-playing, monster collecting, trading and poke/ball jokes. As is often the case with long-running and popular series like this, the question is not so much whether the game is any good but how quickly you're going to open up your Pokémon stitched wallets and plump down the cash for it. Hmph.

A good if predictable Poké

There's no denying the success of Pokémon is based on a very worthy formula, and much to a degree deserves its long running triumph. Nintendo has crafted a game that takes the more accessible elements of children's story narrative (relatable brave child entering a vast and unknown world of discovery), toy/card collecting (you find your Pokémon of varying abilities, train them into a fighting force for combat and trading), and RPGs (slow turn-based battles, and friendly townsfolk who don’t mind you rifling through their houses and taking their items). From these ingredients, Pokémon is cooked into something worth far more than the sum of its parts, if a little cookie cutter several years on from the original.

Emerald has the same level of insanely addictive collecting and battling where you catch the creatures and have them fight against other Pokémon in a selection of moves with a top trumps/rock-paper-scissors style stratagem. Poor choices, like selecting a fire elemental Pokémon against a water one, can quickly lose you fights. This is the backbone of the gameplay and it still works wonderfully, as does the ultimate choice of whether to capture or finish off a wild Pokémon when they reach their final vestiges of health; risking a missed imprisonment and prolonged brawl should you fail to get your target. The rarer the beastie, the harder and riskier it is. Obvious, yet well balanced.

Layered on top of that is the upgrade system and expansion of your little pets, which sees them grow, adapt and evolve under your tutelage. Some Pokémon can be given special abilities by items, others gain them from experience won in fracas. They become unique to you and thus the true genius of Pokémon pops out and traps you with its compulsion. Within an hour of the game, you're hunting down rare beasts, affectionately giving them silly names, and crushing all-comers, whether those are CPU trainers from the story or link-up/wireless human players. It's fun and addictive. It's also inevitably samey and flawed...

A spoonful of sugar helps the medicine go down

'Pokémon Emerald' Screenshot group

Two on two group battles provide a nice change from the norm.

We can almost hear the rusty pitchforks being sharpened now. But wait. Hold on. Allow an explanation. Pokémon itself, as a conceptual game, is executed excellently. It looks lovely, with colourful, well defined sprites that leap out with crispness, especially on the DS' screen. There are some great incidental effects too, like your character leaving footprints in the sand and reflections in pools or water. Likewise, the audio does a good job of conveying a cheery Saturday morning TV atmosphere, as does the story; which isn't anything too far beyond a fun rites of passage romp complete with run-ins against Pokémon gym trainers and feisty teams Aqua and Magma.

There's plenty within Emerald to even keep you busy beyond the basics of the game. Sub-quests and challenges are abundant, you can import your creatures into Pokémon Dash (and Pokémon Colosseum with a GameCube link cable too) and the fun multiplayer battles reach up to four players.

As we said, it's a package that hangs together extremely well for the 30 plus hours it takes to explore most of its delights.

Green around the gills

'Pokémon Emerald' Screenshot bailiff

Bailiff Pokémon - I choose you!

But. The well woven craft that is Pokémon Emerald unravels under a harsh but ever-present reality: it's essentially the same game as before. Again. With the even more cynical twist that it's not so much a half changed update, which would be mildly plausible, but more of a director's cut of the previously released Pokémon Ruby and Sapphire. It looks better, is a little harder and longer, there are various improvements to the interfaces and there are a few new areas to explore (some only after you beat the game), but there's no getting away from the fact that if you've blitzed through Ruby or Sapphire a comparative majority of Emerald is going to be like experiencing déjŕ vu all over again. And again. And again. It's the Groundhog day of gaming.

This isn’t the first time Nintendo has done this, given it employed the same tactic with Pokémon Gold and Silver, which saw a remixed edition of the two in the singular shape of Pokémon Crystal. None of which would be a problem if the games from their conception to now -that's over seven years of history- weren’t so dangerously similar.

The greatest strength of Pokémon Emerald is its greatest weakness: familiarity. And this familiarity started to breed contempt the last time. We understand it’s a classic formula that's never really going to change in risk of alienating its dedicated supporters. Safe it may be, but there's nothing here to convince those who've not tried Pokémon before to pick it up now. The fanbase remains static with enough buying to provide ample coin - but that coin is the same Ł20 plus you've had to shell out each time, as with the last games.

*Reviewer has fainted*

'Pokémon Emerald' Screenshot prof

Or alternatively, release all three and watch the Prof. get ripped apart.

The stagnant character of the franchise shouldn’t shock anyone. That's the nature of the market, and cleverly that's the ethos Nintendo has inspired not only as a gameplay ethic but as a commercial one too. Gotta catch 'em all. So it's likely Pokémon addicts will buy this regardless, making the review redundant. At the same time, Emerald cannibalises enough of its brethren to make it one of the better, more rounded examples of its type which alternatively makes it easy to recommend as great entry for those new to Pokémon.

This leaves a distinct quandary on our hands regarding the score. Pokémon Emerald is a very enjoyable game. Yet Pokémon Emerald is a very cynical game. It's disarming in its unpretentious charm, yet aimed at an audience that will feel the need to buy it. This despite it being essentially a 'patch' if it were released on the PC, for the price of a new product in its respective market. All this is taken in account for the final score, because, let's face it, if you want to collect all the Pokémon games; it doesn’t really matter anyway. And if you didn't care for Pokémon before, this is not going to convince you to change your religion either. But if you're one of the slightly unsure fans looking for another hit of the series -recycled parts be damned-, or just trying for your first time, add a good two marks to that little number at the bottom of the page. There. Simple.

There's no getting away from the slight that Pokémon Emerald is still a contemptuous exercise in bleeding a viable franchise dry, and because it doesn’t offer anything vastly new it was always unlikely to earn nothing greater than its predecessors on a critical scale. Business as usual in every sense, then. It's still as palatable, charmingly inoffensive and playable as it's ever been. As always, the game is punished or rewarded by how many of you rush out and buy it to satisfy their Poke-craving, rather than the rating we give it. It's almost a straw-man argument, really, because underneath this all is simple, irrefutable business. Supply, demand.

It just would be nice for Nintendo and Game Freak to supply the other demand next time: the demand of something actually more different, or at least palpably new, for our hard earned. Let the pitchfork laden debate begin.

6/10

Read our Scoring Policy

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Comments: 1-36 of 36 in total

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Rahul
01/08/05 @ 12:08
#1
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Cue Diamond and Pearl, then, eh?
Markusdragon
01/08/05 @ 12:10
#2
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They must be running out of names by now...
Mr_Brown
01/08/05 @ 12:14
#3
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Pokemon lost its magic after Silver and Gold. The only way this franchise can go is down now. Unless Nintendo and Game Freak get their arses in gear.
01/08/05 @ 12:19
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Never played any of them.

Aretak
01/08/05 @ 12:25
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The only one I've ever played is Pokemon Red -- and that was an awesome game.
Tonka
01/08/05 @ 12:25
#6
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They must be running out of names by now...
There are plenty left


Kafeen
01/08/05 @ 12:26
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No, there's loads more names. Jade, Garnet, Onyx, Jet, etc. And that's just for the gem names. Then you've got all the regular colours they can use. Pokemon Cream, Crimson, Magenta, Cyan, Tuquoise.

It can go on forever.

FOREVER!!!
technos
01/08/05 @ 12:28
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It's a buy!
smelliot
01/08/05 @ 12:34
#9
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You can't deny the fact that all handheld RPG Pokemon games are awesome.
Tweakmonkey
01/08/05 @ 12:41
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The only one I've ever played is Pokemon Red -- and that was an awesome game.

Me too.
OldWormsFan
01/08/05 @ 13:21
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Better than conker...
mad_caddy
01/08/05 @ 13:25
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"better than conker...."

point 1 surely thats just flame baiting?
point 2 are we going to have to put up with this for every review (obviosuly with slight alterations when it's worse or the same?)
point 3......i dunno, lost where i was

ah yes point 3 if you just leave the comments we can all forget about conker. the sooner that name stops appearing the better.
Edited 1 times, most recently on 01/08/05 @ 14:30
gaijin
01/08/05 @ 14:18
#13
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not sure about this bet-hedging 'if you like games featuring cheese then add 4, but minus two if you don't like games where you left click on monkeys' thing that's coming in with numerical scores. Surely putting a number at the end of a review is an attempt to give an objective value to a subjective viewpoint anyway, and the reasons that the reviewer arrived at it should be clear from the experience related in the main body of the review, which you can agree with or not... so either let the number stand unqualified or don't have it at all?
MightyPenguin
01/08/05 @ 14:29
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"not sure about this bet-hedging 'if you like games featuring cheese then add 4, but minus two if you don't like games where you left click on monkeys' thing that's coming in with numerical scores. Surely putting a number at the end of a review is an attempt to give an objective value to a subjective viewpoint anyway, and the reasons that the reviewer arrived at it should be clear from the experience related in the main body of the review, which you can agree with or not... so either let the number stand unqualified or don't have it at all?"

They seem to have decided that objective review is the same as a subjective review from every possible angle. Possibly they should consider a scoring system involving multicoloured overlapping four-dimensional geometric objects to describe precisely how it will appeal to every human that has ever lived or will ever live on the planet.
OldWormsFan
01/08/05 @ 14:30
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Aww come on! I think its funny! :)
Tiger_Walts
01/08/05 @ 14:32
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I'll start worrying when they start using Pantone numbers in the game titles.
Cbrotherson
01/08/05 @ 14:48
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It's more a case of simply telling it how I feel. This sort of game is notoriously tricky to score because, well, it's a remake of sorts. And in these days, where remakes are becoming the staple of our gaming diet (like it or not), there's obviously people who've not played the game in its original form, rare as that may be. We still work in a very young industry, after all. The scoring factor, as it stands, was based on the fact I didn't think Emerald was a bad game, per se. I liked it. The mechanics of it were fine, and it did what the developer aimed to do. It's also a lazy game. So does it deserve more than 7 for being great? Or less than 5 for being lazy and cynical?

I'm aware you cant please everyone -- so I'm not trying to. Rather, I'm trying to provide a slightly more fair and even handed view of something that covers both grounds. For those that like Pokemon and have the majority of the games, which lets face it, is going to be a majority of people reading the review, the score is fine. For the comparative people who are looking into the game franchise with curious eyes, chances are they're going to read the text more thoroughly than the average Pokemon fan, so that little paragraph applies to them more so.

Reviews are always subjective. There's no 'objective' review. Ever. But you have to take into consideration audience appeal and tastes, along with your own opinion. You're not going to see what I did in every review, trust me. Just the way this one turned out.

Thanks for reading and the feedback guys :)
01/08/05 @ 14:58
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Maybe I'll buy an old one then (Pokémon Red?) and try that out...

And buy the wife Pokémon Pearl (Necklass)
Edited 1 times, most recently on 01/08/05 @ 16:00
The Bodybuilder
01/08/05 @ 15:08
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Nintendo milking a franchise? NEVER THAT.
Cloudane
01/08/05 @ 15:25
#20
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I liked Red and Blue, but the rest were repetive and samey.
01/08/05 @ 15:44
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Is this game a bit like GTA for a younger audience?
Tweakmonkey
01/08/05 @ 15:47
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Why it never made the jump onto the Gamecube, considering the sales it could have generated back when people cared about it, I'll simply never know..

Indeed. It should have been a launch title. Perhaps we'll see an online version yet.
tengu
01/08/05 @ 15:53
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"Is this game a bit like GTA for a younger audience?"

The hot coffee mod for this should be an eye opener then.
smelly
01/08/05 @ 15:54
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>Is this game a bit like GTA for a younger audience?

erm.. no


I want pokemon black.. that'd rock!

Agree madness they've never done a "proper" cube version of it. If they updated it to 3d in the same way as zelda went to 3d, it'd rock.

Unfortunately they only seem to be interested in marketting it as a kids game on the cube (colleseum, snap, etc). *sulk*.
PinkSpider
01/08/05 @ 16:30
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Blue and Silver kept me entertained for hours, but they just dont seem to have the pull they used to. I got as far as picking my Pokemon in Ruby, I mean they didnt even do a great job on the graphics, not compared to something like Golden Sun!
Daryoon
01/08/05 @ 17:06
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The biggest benefits from Emerald for me came from the refined breeding and movesets, wireless capacity, and the extra move tutors, as well as the whole Battl eFrontier after the main game. Of course none of this really means anything unless you you class yourself as a "serious" player. And for those things it's worth the Ł20 it cost me to import - playing through the game again was a mere bonus extra.

A waste of Ł20? No more a waste than the money serious CCG players spend on their decks, or the money anyone spends on any other hobby - be it gaming or sports or whatever.
AlanOB
01/08/05 @ 17:10
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If in ten years the kids are playing Pokemon RANDOMGEMSTONE I may have to resort to murder.

Seriously.
Edited 1 times, most recently on 01/08/05 @ 18:11
SuperGamerMatt
01/08/05 @ 18:22
#28
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I think I'll buy this, but it's at the bottom of "my wish list"
01/08/05 @ 18:26
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>Is this game a bit like GTA for a younger audience?

erm.. no


I mean, the fact that Pokemon is an open-ended game much like GTA.

Substitute Pokemon training and gym competitions for gangland warfare and GTA missions...

A game is a game is a game after all...
PinkSpider
01/08/05 @ 18:33
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It has a story (I assume - the others did) and is pretty much a JRpg.

Zuiyo
02/08/05 @ 04:31
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I bought Red about a year ago, still playing it. Fantastic game.
Kafeen
02/08/05 @ 09:32
#32
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"Is this game a bit like GTA for a younger audience?"

More like cock fighting for kiddies.
smelly
02/08/05 @ 11:00
#33
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"If in ten years the kids are playing Pokemon RANDOMGEMSTONE I may have to resort to murder. "


Why? They ARE good games? Do you not like good games?

Admitidly they need to update stuff a bit, but limit to what u can do on gba. Roll on DS and cube/revolution versions is what i say.
dk_rare
05/08/05 @ 03:31
#34
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six out of ten? This is the best pokemon since red and blue!

Everything is perfect, the pokemon, the animations, the berry system, the battle system, the cute music.

six out of ten!?!
Glazius
08/08/05 @ 17:12
#35
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http://www.zanzarah.de/

GameFreak, come back when you've taken that engine and stuffed Pokemon into it, alright?

--GF
blizeH
03/11/05 @ 14:05
#36
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Should I pick up this one for Ł25, or Ruby/Sapphire for cheaper?

Comments: 1-36 of 36 in total

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