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P.N.03 (Product Number 03) Review

GameCube Review by Tom Bramwell

27 August, 2003

First out of the blocks from Production Studio 4 is P.N.03. If that sounds like an odd equation, then wait till you get your head round the concept of the game. Obviously tiring of the standard third person action mindset which has beset the current generation of consoles, Capcom's latest development outpost has concocted a game which marries the tenets of a traditional 2D shooter like Gradius or perhaps even Ikaruga with the visuals of a sci-fi Tomb Raider. The result is a game that demands a thought process quite apart from your average approach to the ubiquitous "action-adventure".

Productive

'P.N.03 (Product Number 03)' Screenshot 1

To begin with, P.N.03 feels like a step backward. Heroine Vanessa Z Schneider can run, turn, crouch and even jump like Lara Croft on steroids, but like Resident Evil, precise movement is restricted. Vanessa can't strafe - instead she is limited to spinning sideways at a single tug of either the left or right trigger, and cartwheeling for a double. And she can't move while she fires; nor can she interrupt her firing move with another action - which grows particularly maddening when you're trying to execute one of her Street Fighter II-style D-pad/A button combinations in the heat of battle.

However if you spend more than a few minutes with the game it rapidly becomes clear that many of Vanessa's limitations are vital gameplay components. With a couple of exceptions, levels in P.N.03 are split into simple rooms with a few enemies - often spawning in at uncomfortable moments - perhaps a few obstacles and power-ups, and one or two doors to escape through. Enemies have strictly observed firing patterns, much like those in an old-school shoot 'em up, and it's up to you to prey on them during their moments of inactivity. Standing tall and holding the fire button won't do you much good, because a single shot from one of your robotic adversaries will leave Vanessa reeling.

Quickly it becomes clear that to overcome each room, you will have to find shelter amongst the archways and low-lying walls and seek opportune moments to strike, pirouetting out of cover long enough to deplete an enemy's energy bar, before sweeping back into shadow and watching blasts of laser fire streak past. Upon completing a room, the player is given a statistical rundown of their progress - how many rooms have been taken, how many there are in the level, how many points were earned, the time it took and the value of any combos.

Once, twice, three times a lady

'P.N.03 (Product Number 03)' Screenshot 2

Like any good Capcom game, whether it's Devil May Cry, Viewtiful Joe or Street Fighter, killing enemies is a good thing, but dispatching them with a flurry of moves is far better. P.N.03 is no exception. When you kill the first enemy in a room, a little combo notification pops up in the top-right with a timer counting down - destroy another enemy within that time and it will bolster your combo and give you more time to kill the next. Taking several enemies out without losing your combo means a big points total, and as we're about to learn, points definitely mean prizes.

Between levels and at mid-level save points, Vanessa has the opportunity to go shopping. We'll make no jokes. Along with handy things like extra lives, the slender assassin can buy new Aegis suits to replace her basic outfit, and rather than a voyeuristic undertone, new suits bring different "Energy Drive" special moves. Each suit comes with a basic Energy Drive move, as well as the capacity to have its Barrier (health), Palm Shot, Automatic (rapid fire capacity) and Energy (to power the Energy Drive) values increased. Some go further than others, and some Energy Drive moves are far more valuable than others.

Energy Drive moves are activated in battle by a D-pad combination and A, and have varying effects. The first one, for example, is right/left/A, and dispatches an array of six arcing lasers, which decimate any opposition within a direct line of sight. Other moves work better in close quarters, or have a more subtle effect like increasing the effectiveness of Vanessa's Palm Shot for a short period of time.

Suitable

'P.N.03 (Product Number 03)' Screenshot 3

As you'd expect, the difficulty of completing levels quickly ramps up, with more rooms, less Barrier and Energy pick-ups, save points distanced further apart and increasingly destructive enemies - including some thoroughly mean bosses. It's a relatively short game, with just eleven actual missions to overcome, but if played on the Normal difficulty level (and the subsequently unlocked Hard difficulty level), these eleven missions will take quite some time to defeat, and easily test the limits of your patience.

Design increases in complexity within a matter of a couple. Although the first few levels are basically just small rooms with obvious outcroppings of cover and sluggish bad guys, resistance quickly intensifies and meaningful cover rapidly evaporates. Before long you will almost certainly find yourself feeling out a level dozens of times and inching further and further in as you work out how to successfully negotiate each room without dropping too much of your Barrier or wasting too much vital Energy.

Fortunately you can make use of a Trial Mission option between levels, allowing you to run through a mission randomly generated from previous outings. Conquer this and you'll keep any points you earn, which can be put towards your next upgrade or Aegis suit. Trial Missions also serve as good training grounds, giving you a more thorough appreciation of the game's unusual mechanic.

Boom time

'P.N.03 (Product Number 03)' Screenshot 4

However, it is by our reckoning something of a flawed mechanic. Although Capcom's hand was clearly forced by its own design, we have never enjoyed being unable to move with the freedom analogue sticks usually guarantee, and being unable to interrupt a firing animation - or even tap out an Energy Drive move whilst your Palm Shot animation is concluding - should be a capital offence. Because the result is that as your Energy Drive fails to act, Vanessa lurches into another useless Palm Shot, and so the cycle continues until you give up or get shot. More often than not, unable to move as you try to wrestle her into performing the desired attack, she gets caught when the volley of laser fire recommences - and as the game grows older, each shot proves more deadly than the last.

What's more, as much as we applaud the stunningly clean, almost textureless look of the game and its magnificently detailed, beautiful explosions, we would have enjoyed some more varied environments. Even if they are very, very nice explosions, where bits fly off and scatter like shrapnel as a little wave of fire erupts from each erstwhile bad guy. Almost without exception though, the game is as whitewashed as it looks in the screenshots, and it wasn't long for us before even the gorgeous laser-assisted deconstruction of our robotic foes lost its initial punch. Likewise, the game's soundtrack and sound effects grew increasingly tiresome in the face of visual monotony - and it matters not to us now that the lusciously detailed Vanessa is meant to be fighting to the synthetic beat. With Dolby Pro-Logic surround absent, we quickly gave up and dug out some Massive Attack.

And yet, although P.N.03 is plainly flawed, with a little perseverance the gameplay still shines through as something relatively new and engaging. We're always pleased to see new and interesting ideas, particularly when they're cunningly infused into a genre of which we were growing weary, and not simply notes in the margin of a glossy B-movie (P.N.03 certainly can't be accused of that - it barely has a plot). Perhaps what's missing is a little inventiveness beyond that initial spark of genius.

Are you game?

It's difficult to gauge just how valuable an addition P.N.03 would be to the average Cube owner's gaming collection. Although we sympathise with desperate gamers bemoaning the lack of new software on the format, once again we're forced to suggest a rental - or perhaps a visit to GAME to pinch one of their demo disks before the game's release. If you read this too late though, just ask yourself - am I patient, dextrous and in need of something different? If the answer is yes, than P.N.03 might just fit the bill.

7/10

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Comments: 1-29 of 29 in total

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Tiger_Walts
27/08/03 @ 09:18
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It even has a 60Hz mode too....
FWB
27/08/03 @ 09:19
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A German heroine. Unqiue.

Is this similar to a rail-shooter then, cos I can't stand anything like that?
gravity0
27/08/03 @ 09:21
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I need to play this before I consider buying it. It's definitely my type of game, but so was Gungrave before I played it and subsequently threw it out the window.

Or took it back to the rental shop, whatever.
BLACKSHEEP
27/08/03 @ 10:22
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Looks like REZ with a future Lara Croft. Nice Ass!
malloc
27/08/03 @ 11:41
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I've played the demo and from what I can tell this seems a pretty decent review.

Good work guys.
oneiros
27/08/03 @ 12:32
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"...rather than a voyeuristic undertone, new suits bring different 'Energy Drive' special moves"

Not seen the Papillion Suit then...?
Edited 1 times, most recently on 27/08/03 @ 13:50
jaa
27/08/03 @ 12:40
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just ask yourself - am I patient, dextrous and in need of something different? If the answer is yes, than P.N.03 might just fit the bill.

Er, is one out of three enough?

Truth is I probably shouldn't buy this but I'm afraid I won't be able to resist. Just love the style of the very nice and shiny empty rooms...
Aretak
27/08/03 @ 13:16
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I have the demo disc from GAME and I think it's awesome. I wasn't going to bother picking up my pre-order when I made it, but after playing the game, I think I just might...
Aretak
27/08/03 @ 13:16
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I have the demo disc from GAME and I think it's awesome. I wasn't going to bother picking up my pre-order when I made it, but after playing the game, I think I just might...
monkeyman
27/08/03 @ 13:21
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Not tried the demo but it looks ok and I'm always up for something a bit different...if it turns out to be a steaming pile of poo then there's always eBay.
Dirtbox
27/08/03 @ 13:24
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I love the look of the game, very minimalist. It's basically a shmup, so I'll be getting it regardless.

Edit: when are you chaps gonna fix the site for opera users?
Edited 1 times, most recently on 27/08/03 @ 14:25
oneiros
27/08/03 @ 13:28
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Not found the controls to be too much of an issue in the demo, apart from the damn Energy Drive moves. You have to stop moving/shooting while you perform the requisite combo - all's well if you manage to pull it off, but if not you tend to get fried - can imagine this could get v.annoying on the harder levels.

Still, already got it on preorder from Amazon so looks like I'll be staying in with Vanessa on Friday night!
Edited 1 times, most recently on 27/08/03 @ 14:50
speedjack
27/08/03 @ 15:14
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Interested, but can make my mind up between this or Brute Force.

Anyone played both ?
Zero Beat
27/08/03 @ 15:46
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Regarding the graphics - all the depictions of energy, lasers, explosions have a pretty 'dry' look to them, a lot like Dino Crisis 3. The chunks that fly out from destroyed enemies are quite satisfying but disappear quite quickly unfortunately. Aliasing is extremely apparent, most are used to it by now but on the cube it's more of a rarity - all those polygon chunky surfaces cause a lot of the old jag. The textures while simple have a strange washed out almost colourful appearance closer up, which is odd.

The animation's quite hit and miss, idle bum swings look lovely but launching and landing a jump just looks gravity and frictionless. A lot of the twirls and spins also look frictionless but it's not too much of a deal - not being able to strike a new move out immediately is. 30fps, pretty solid at that it would seem, everything's modeled very nicely including the walls Vanessa and robotic enemies. Menu presentation is fantastic, clean and sharp with super fast load times.

That is all from me - graphus-whorus.
Zero Beat
27/08/03 @ 15:47
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Brute Force is cack therefore you have your answer ;)
Cyhwuhx
27/08/03 @ 16:47
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.::: I have just played it for a solid two hours in the shop (love working there), and after being fried near the end of the first elvel I switched to Easy mode and started to get the hang of it.

It's an odd game though, yet very much fun. It feels like a 2D blaster but has these genuinely odd 3D-platform bits sticking out of it. Apart from taht it's good. It demnads a bit of pattern descerning like in Ikaruga but throws multiple singluar patterns at you at once instead of giving you an entire level to memorise.
I played in until level 6 on easy, and I'm convinced Normal will be giving me some solid game-time. I just wonder why the platforming bits are in there, they are so non-fused in with the rest of the game it feels like a crime.
Those berating the controls havn't touched GUNVALKYRIE obviously. ;) After that playing game no other control-scheme can throw me into disarray.
Think I'll pick it up as soon as I completed Wizardry.
APR
28/08/03 @ 03:51
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Do these developers have exclusivity deals with nintendo or something?
Releasing all these 'niche' titles on a console with a smaller audience seems like bad business sense to me...

edit
And she can't move while she fires
OMG resident evil syndrome.
Edited 1 times, most recently on 28/08/03 @ 04:53
oneiros
28/08/03 @ 08:19
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And she can't move while she fires

Why, oh why do people have a problem with this?
DDevil
28/08/03 @ 09:46
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Can't wait, I'm going into work on my day off to get this one. I'm a sucker for this kind of game!
jaa
28/08/03 @ 09:58
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Brute Force is cack therefore you have your answer ;)

No, it's not. It's not a masterpiece either. I tend to agree with EG's review on this one. BF and P.N. 03 seem like very different games, though (I haven't played P.N. 03, not even the demo), so choosing between them it's a matter of personal preferences: speedjack, do you prefer a 3rd person shooter that feels almost like 1st person and has a bit of squad tactic or a 3rd person shooter that (so it seems) feels like a 2D blaster?


Releasing all these 'niche' titles on a console with a smaller audience seems like bad business sense to me...

Couldn't agree more. It's bad for Capcom and it's not that good for Nintendo, that needs triple A games a lot more than niche ones. These games are not typical Nintendo stuff, though, which probably explains why Nintendo likes them (trying to change their kiddies image). I still think they should have talked Capcom into producing games with more mass appeal.
APR
28/08/03 @ 13:21
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And she can't move while she fires

Why, oh why do people have a problem with this?


Devil May Cry. (not the same type of game I know, but he can move...)
Kami
29/08/03 @ 11:54
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"am I patient, dextrous and in need of something different?"

Yes, yes, and DEFINATELY YES!!!

So, I guess time to go pre-order...
Blerk
29/08/03 @ 12:02
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It's out today, isn't it? No need to pre-order! :-)
Zero Beat
29/08/03 @ 12:40
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Brute Force to me is a 4/10 game, that's my opinion of it and that really can't be changed. I wasn't expecting the big Halo matcher or beater which some people use as an excuse for people disliking the game. I think it's just plain average and in some ways bad. This of course isn't a Brute Force topic so I'll shut up now.
surgeon_general
01/09/03 @ 12:00
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I bought it yesterday, am returning it tomorrow. What a load of cack.
It's pretty, but there is nothing, repeat NOTHING to keep even the casual gamer interested for more than about an hour, or two at most.
Especially for 40 quid from Game. Save your money.
drreeds
12/09/03 @ 18:49
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"Couldn't agree more. It's bad for Capcom and it's not that good for Nintendo, that needs triple A games a lot more than niche ones."

Nope Nope and Nope!!!! first of all this IS an tripple A (well maybe a double A.. needed some polishing) original game.. and B that is exactly why i bought Nintendo.. because i want experimental stuff.. that's what nintendo always did .. experimenting creating new genres new experiences.. new franchises... if nintendo went strictly mass i would go with PS instantly!!! i see nintendo as an artist.. they call for the best , sometimes it turns out crap.. but that is the video games world.. it's not like you set fire on the canvas end of story.. and i believe with this game Capcom Hit the spot!! Bravo to CAPCOM and bravo to whoever owns GC and can enjoy this game hurray and ta-ta :)
DDevil
12/09/03 @ 19:12
#27
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It is SUCH a good game. Its got a very stylistic look, it looks almost washed out its that white. Its unique and interesting in comparison with most games, which go for huge amount of colour (Vice City anyone?).

Of course, I'm not saying that having lots of colour is a bad thing...
BBIAJ
23/02/05 @ 01:36
#28
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Edit: when are you chaps gonna fix the site for opera users?

Too true! Even now it still doesn't work properly when posting comments. What else is up with it then?

Comments: 1-29 of 29 in total

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