Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Sid Meier's Pirates! Review

Xbox Review by Tom Bramwell

2 August, 2005

Page 1 of 2. Page 2 ->

If there's one fictional pirate who made us want to play this more than any other, it was the most recent-decent: Johnny Depp's rather wonderful Jack Sparrow from Pirates of the Caribbean. Everyone loved Jack. When Orlando Bloom ran off with Keira Knightley to live happily and boringly ever after, Jack said "Nice hat". When he got his hands back on his ship at the end, we smiled.

There was a very obvious pirate-food-chain underpinning that film, and it seems safe to say it contributed immensely to our affection for it. It's simple: the pirate at the top has a big ship, lots of dedicated sea-men at his disposal, and goes and does virtually what he likes. He has ambition, wit, charm, ingenuity and a fantastic beard to back it all up. The other pirates are lacking, and these are the chaps who load cannons and scrub the decks in return for a bit of loot and the opportunity to pillage now and then. The ones with honour are quickly marched off a plank.

That film was ace for lots of reasons ("Yes, but why is the rum gone?!"), but perhaps its jolliest notion about Jack Sparrow was his lack of absolutes. Everything was a means to an end, but nothing was really capable of ending the meanness. If he told someone a plan, it wasn't the whole plan; it was just a way of getting them to contribute. If he got caught or cornered, he bartered or wormed his way out of it. At one point Knightley asks, "Whose side is Jack on?" and even the viewer isn't quite sure. That's the sort of piracy we like.

Sid Meier's Pirates! doesn't quite do that. Its hero - played by you - is certainly roguish: he'll happily plunder ships all along the Spanish Main, cutting down notorious pirates just as readily as trade ships and War Galleons; he'll happily play to the tune of both the British and the French by sinking Spanish ships and thereby rising through both of their ranks, even though they're at war with one another; he'll charm, dance and flatter Governors' daughters out of their corsets; and he'll happily ransack ports and towns for the sake of a few doubloons. But he's also Orlando Blooming it up: his main goal is to avenge his family, who were captured by an evil Marquis, and he isn't averse to simply pootling and pouffing around delivering peace treaties and establishing trade links.

Of course the idea is to be your own pirate, but you can only do that to a certain degree. You don't have to avenge your family; indeed, you can lead a merry life doing whatever you like and then simply retire and start again. But along the way you'll repeatedly endure the sight of your decidedly un-pirate-like countenance sliding gaily down railings to kick someone gently in the head, and generally being a bit pompous when given half a chance. You can pretend you're not like that, of course, but if you're just going to make-believe then you might as well drink some rum, close your eyes and save yourself a stack of silver. Plus: being really, really piratey simply makes the game impossible; piss everybody off and you can't easily find somewhere to patch up your ship, and you have more trouble discovering where all the best loot is hidden or reaching the big secrets.

'Sid Meier's Pirates!' Screenshot slappy

Brilliant Screenshot-Taker Usernames Of Our Time #2332: Slappy.

In other words, you have to be a pragmatic pirate, who sides with some of the colonials and still gets to rain big iron balls down on the rest. Happy with that? Right, then let's be a bit more specific: Pirates! is basically a broad selection of little mini-games tethered together by a piratey structure.

When the game starts, you're told about your troubled beginnings, asked to pick a difficulty level and pledge allegiance to one of the four local groups (the Spanish, English, French and Dutch) and then dumped in the ocean all grown-up (with a small ship, thankfully). The idea is that each of the nations has its own foothold in the region, and the balance dictates how easy it'll be. Choose the English, for example, and there's lots of plundering to be done with the westerly wind to back you up as you sail from the likes of Barbados and (later) Trinidad. Pick the Spanish instead, and their naval dominance makes it difficult to find stuff to do, so you have to work harder for your gold - and gold is definitely something you'll need.

You can stop at various ports, each of which has a governor, a tavern, a merchant and a shipwright. The governor will promote you if you've been slaying enough of his enemies (or other pirates. None of the nations like the other pirates - presumably because they're not as pragmatic as you are) and eventually introduce you to his daughter, who may be courted in prescribed fashion from time to time. The tavern will give you access to mysterious strangers flogging various trinkets, groups of unemployed sailors who - depending on your success elsewhere - will happily join your crew, and the sewing circle of handy info that is the barman and maid. Merchants, obviously, swallow up your loot in exchange for gold, while the shipwright will repair your ships or sell those you've towed to shore. Depending on the port, the shipwright may also be able to upgrade your ships with things like fine-grain powder for longer-distance firing, or triple hummocks for a larger crew capacity. All these things make a difference when it comes to general piracy.

'Sid Meier's Pirates!' Screenshot grape

As you can see, he's gone for the grape shot (seriously; that's its name), which has the biggest impact on enemy crew numbers.

Out on the high seas, you can opt to attack a ship as it sails past by pressing X to enter attack mode, and then A to confirm (usually after glancing at the details and going "right, yes, he probably only has a handful of cannons"). The game then moves to a closer view of both ships, and you can use the analogue stick to manoeuvre and the A button to fire your cannons. A well-kept ship does better than most, of course. With more crew, your firing rate will be better. With more ammunition types, you can concentrate on bringing down enemy crew numbers or crippling their sails rather than just blasting their hull. These little sea battles are finely balanced, and things like the integrity of your sails become big issues; with a generally westerly wind throughout the game, you can't afford to become festooned on the left side of the battle area, struggling to get back into range, as your enemy patrols up and down the right raking you repeatedly.

Sea battles also form the basis of the Xbox-only Versus mode, which lets you gather up to four people - or simply fill out empty berths with CPU-controlled pirates - and dash around firing cannons at each other. It's fun for about half an hour, and then you realise most battles descend into the same squirmy attempts to avoid damage.

To Page 2 ->

Advertisement

Are you excited about Sid Meier's Pirates! on Xbox?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-30 of 30 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Nexus 6
02/08/05 @ 12:07
#1
0
You buried this comment
Comment below viewing threshold
Show
FURST YA BAS!!!
Wash
02/08/05 @ 12:10
#2
0
You buried this comment
Comment below viewing threshold
Show
This is actually much like the original a brilliant game. Only played the Pc version...

before someoen else says it... better than conker then
02/08/05 @ 12:11
#3
0
You buried this comment
Comment below viewing threshold
Show
^^ Gaylord Focker :)

Edit: Gah I mean ^^ x 2
Edited 1 times, most recently on 02/08/05 @ 13:12
President Weasel
02/08/05 @ 12:16
#4
0
You buried this comment
Comment below viewing threshold
Show
hammocks, not hummocks.
Also don't you mean marooned and not festooned?

your scurvy proofreaders should be keelhauled. yarr!
Teeth
02/08/05 @ 12:23
#5
+1
You buried this comment
Comment below viewing threshold
Show
I don't disagree in the main with the review, but personally I've certainly been playing this for the last few days whenever I've had a spare moment. I love it.

Where I must take issue and very much do disagree is on this point: I think it IS possible to be a proper pirate. There are numerous piratey outposts along the coasts of the game's map which offer the same services as the affiliated towns, with the exception of marriage fodder. You can go and generally pirate your black guts out and sell your captured ships and loot at those. No problem. Also you can get the Native Americans (called "Indians" in the game, true to the era) to attack nearby towns and encourage local pirates to do the same, to give you a leg up when you decide to sack the towns - highly lucrative.

The lack of names in the game does grate - there's only one enemy captain who has your family's info and only two (Connery and Farthingsworth) known criminal families. I say families because each time you're presented with the prospect of bringing them to justice the game picks one of those two names and a random initial, so it seems like there are just hundreds of Farthingsworths across the Main who spy, embezzle and generally crime their lives away.

The Pirate-o-pedia is fascinating and definitely worth a bit of time. The pirate histories alone are really captivating, and evoke a bygone era really effectively. Read, if you will, about the fate of Blackbeard, who used to put burning gunpowder wick in his hat to make himself appear to his enemies as a hideous fiery beast. Marvel at the antics of the privateer Henry Morgan, not so much a pirate as a self-serving and very successful odd-job man. It's just great.

The dancing is annoying and very difficult indeed even with the button prompts, which disappear at later difficulties. It's made worse by a stuttering frame rate.

The other problem is that if you have more than about 120 crew they are very difficult to keep in gold. They get fed up very quickly and you have to work extremely hard, capturing nearly every ship you come across, and sacking as many towns as possible just to keep them content, let alone happy.

Overall it's great to be free, and the early difficulty levels make it ridiculously easy to get going in the game, so don't be afraid when you get confused at the start. You'll soon find you want to up the difficulty though, and it really does get more fun as it gets harder.

So there you go, my take on it. I think it's great fun. Give it a try! You may just love it.
OldWormsFan
02/08/05 @ 12:35
#6
-1
You buried this comment
Comment below viewing threshold
Show
Better than conker !

http://werethechosenone.ytmnd.com/
kangarootoo
02/08/05 @ 12:43
#7
0
You buried this comment
Comment below viewing threshold
Show
Wow, what a badly arranged webpage. Tiletastic.
mad_caddy
02/08/05 @ 12:56
#8
0
You buried this comment
Comment below viewing threshold
Show
again another brilliant observant comment from OldWormsFan, jesus just let it go!
smelly
02/08/05 @ 13:01
#9
0
You buried this comment
Comment below viewing threshold
Show
worms fan.. that webshite is quite possibly the worst thing i've ever seen. And you're proudly putting links to it in forums?

oh dear!
Teeth
02/08/05 @ 13:05
#10
0
You buried this comment
Comment below viewing threshold
Show
Come off it, it's just another in a long line of similar web sites.

UncleLou
02/08/05 @ 13:06
#11
0
You buried this comment
Comment below viewing threshold
Show
Fun for 2 hours. Then you've seen all the game has to offer.

The game almost annoys me, or rather the devloper's lazyness does. Watch the Gametrailers video review to see what I mean.

What a wasted opportunity.

Xerx3s
02/08/05 @ 13:41
#12
0
You buried this comment
Comment below viewing threshold
Show
Scotty! We need morrrre powerrrrr!!!

/wanders off to watch some SF.
DrPhil
02/08/05 @ 14:06
#13
0
You buried this comment
Comment below viewing threshold
Show
If its not insult sword fighting, what's the point?
knif3r
02/08/05 @ 14:15
#14
0
You buried this comment
Comment below viewing threshold
Show
Sorry - nothing to do with Pirates but that Tom Cruise Oprah site from Teeth had me in stitches...

Pirates does rock btw
kangarootoo
02/08/05 @ 14:23
#15
+1
You buried this comment
Comment below viewing threshold
Show
"or rather the devloper's lazyness does"

Why do people keep assuming that if a game has a few rough edges that the developers were ebing "lazy".

Perhaps there is a finite number of hours in the day. Just a theory, but one that is gaining credibility in scientific circles.
knif3r
02/08/05 @ 14:26
#16
+1
You buried this comment
Comment below viewing threshold
Show
but there are an infinite number of days
captain-future
02/08/05 @ 14:54
#17
0
You buried this comment
Comment below viewing threshold
Show
It just plays like the C64 game (although the graphics look a bit better).

I like everything that is remotely connected to pirates (movies, games, stuff) yet I would never give this game more than 7 / 10. It really isn't more than a collection of mini games mixed with a great sea battle mode for good measure.

The price is also "nice" with 39 EUR (24 GBP I guess?) but compared to other Sid Meier game like Civilization there is just no enough improvement for me...
gaijin
02/08/05 @ 14:56
#18
0
You buried this comment
Comment below viewing threshold
Show
"but there are an infinite number of days"

debatable. depending on your view on the cyclical (or otherwise) nature of the universe.
Whizzo
02/08/05 @ 15:17
#19
0
You buried this comment
Comment below viewing threshold
Show
Stephen Hawking could swim faster than you could sail East in the PC version, has this been fixed now it's on the Xbox?
UncleLou
02/08/05 @ 15:21
#20
0
You buried this comment
Comment below viewing threshold
Show
"or rather the devloper's lazyness does"

Why do people keep assuming that if a game has a few rough edges that the developers were ebing "lazy".

Perhaps there is a finite number of hours in the day. Just a theory, but one that is gaining credibility in scientific circles.


I don't doubt the people working on this game are hard-working individuals. And you know what? I couldn't care less. A developer's time constraints aren't my problem. I am a consumer. And as a consumer, "lazy" is exactly the word that comes to mind when I play Pirates. Give me a good game, and I won't complain. Give me a game with so little content that I've seen it all in two hours, make 2 different character models, 2 different animated scenes, and 3 different dialogues, ask a full price for your game, and I'll call you lazy. It's as simple as that.
wush
02/08/05 @ 15:24
#21
0
You buried this comment
Comment below viewing threshold
Show
What's the deal with games having exclamation marks in the title? Looks stupid when people have to use one every time they mention the name.
Teeth
02/08/05 @ 15:35
#22
0
You buried this comment
Comment below viewing threshold
Show
There's plenty more stuff than that going on in the game, UncleLou! You're being incredibly harsh. People will play it because they like the simulation engine and mechanics, and those who are content whores will obviously not enjoy it as no, there aren't that many animations or cut scenes.

I do think they could have optimised it for the xobX a bit more though, the disc is nearly always in motion and you have to wait for even the simplest screens to load, even if it's just text. Incredible.

I also agree that they could easily have added more content where it counts (names for example). Different player character models would have been nice too.

Bottom line is it's a simulation like Elite was - very little content but enough going on that it keeps (some) people interested.
evak
02/08/05 @ 16:27
#23
0
You buried this comment
Comment below viewing threshold
Show
I really enjoyed the PC version, but didn't like the sound of xbox changes. One of the best parts for me on the PC was the turn based game where you raid and sack coastal towns. That was really good fun considering I generaly don't like turn based strategy games :)

I heard they took that out though?
Teeth
02/08/05 @ 16:49
#24
0
You buried this comment
Comment below viewing threshold
Show
Nope, still in there.

Bit buggy with the controller but still there and working.
OnlyMe
02/08/05 @ 18:36
#25
0
You buried this comment
Comment below viewing threshold
Show
Well, with most games nowadays it's play it to death for a week or two, then you never lay your hands on it again.

That's what differs Pirates! from the rest. You may be sick of it after a short amount of time, but you'll ALWAYS come back to it occasionally. I know, I've been doing it for 16 years. And already more than a couple of times with remake since it was released.
Khab
02/08/05 @ 18:50
#26
0
You buried this comment
Comment below viewing threshold
Show
Well, as a remake of the 1987 original, I think it's brilliant. But it's the way it's always been with Pirates! - you play for an hour or two every three months or so, any more and it'll just get dull. :)
immateriaux
02/08/05 @ 21:38
#27
0
You buried this comment
Comment below viewing threshold
Show
Really liked this when I got it first but like the review says, it just gets far too repetitive. Played for a few enjoyable hours, got bored, have never gone back.

Definitely think the developers might have made a better game from the material if they had time or finance or whatever - the "town" mini games are far too shallow and under-developed and, on the whole, (can't avoid saying it again) it's just far too repetitive!
kangarootoo
03/08/05 @ 08:31
#28
0
You buried this comment
Comment below viewing threshold
Show
@UncleLou

I'm sort of with you on the "I'm a consumer" front. As I tend to put it "I don't give a f*ck, I just want the service".

That said, when you play a game that has some flaws, lazy might well be the first word that springs to mind, but that doesn't make you right does it? In fact you said yourself that they are probably hardworking. So what you seem to be saying to me is that your first reaction when playing this game, upon further examination, by your own admittance, turned out to be wrong. Which is fine, I do the same thing all the time. Then (hopefully) I say "wow, sorry guys, didn't mean to call you all slackers, I realise now you were up against it" and so on.
kangarootoo
03/08/05 @ 08:35
#29
0
You buried this comment
Comment below viewing threshold
Show
@OnlyMe

"You may be sick of it after a short amount of time, but you'll ALWAYS come back to it occasionally."

That actually described my experience with GTA:SA pretty accurately :) I play it until some awful oversight drives me mad. I stop. A few days or so later I rediscover my patience and play again, hopefully getting past whatever rage insighting bit of cack was causing fairground music to play in my head.
ctrl-k
03/08/05 @ 10:08
#30
+1
You buried this comment
Comment below viewing threshold
Show
I don't disagree with the review, but personally, I fell someone needs to address the issue of the unnecessary, slightly mocking tone used when referring to "grapeshot" in the second screenshot caption.

Grapeshot, although slightly funny sounding, is to put it shortly, the mother of all shotguns. Imagine a shotgun 5 meters long, firing glowing hot lead pellets the size of golf balls:

http://en.wikipedia.org/wiki/Grape_shot

...feel free to make fun of the hats, wigs, and whatnots, but leave grapeshots alone.

/muzzle-loader fanboi

Comments: 1-30 of 30 in total

Want to comment on this article? Log in, or register!

X View gallery