Pro Evolution Soccer Management Review

To paraphrase Graham Taylor, do I like this or not?

Version tested: PlayStation 2

Given that excellent early Championship Manager games are available for thruppence and capable of running on a Casio wristwatch, let alone a modern PC, the compromises of console-based equivalents - which to this day remain hamstrung by a lack of important PC components to churn the data and crap, low resolution displays - are off-putting. Like accepting a lift to the station from your gran when walking would get you there quicker and without having to talk about your diet/job/when you're getting married/the dangers of baiting mallards.

That said, the developers of the current crop of console sheepskin sims like LMA Manager are increasingly wise to this, and having grumped enough about not being able to run 48 different leagues concurrently, have responded with things like fancy match engines that aim to offer greater visual excitement than statistically heavy PC efforts. Pro Evolution Soccer Management, Konami's first attempt to give players control of the clipboard rather than the ball itself, takes things even further. The clue is in the title - you're not managing a game of football, you're managing a game of Pro Evolution Soccer, and the differences run deep.

For a start, each match only lasts ten minutes, and this can't be changed. Players play in the manner of mid-level, PS2-controlled opposition in PES5 - sensibly, cautiously, and often rather boringly and predictably. Licenses are fairly thin on the ground, so while the likes of Chelsea and Arsenal line up properly, they're often up against the likes of Merseyside Red and Man Blue - and player data is much less than up to date, with Roy Keane still at Old Trafford, for example, so you'll have to mess around in the PES-like Edit Mode if you want things to appear as they should. Fortunately you can import data from a PES5 save-file if you have one.

But while the lack of attention to detail is a bit annoying (and at times utterly bizarre - how on earth did they miss the frequent references to the defensive "Office Trap"?), your lack of influence over players and proceedings is likely to cause more offence.

'Pro Evolution Soccer Management' Screenshot 1

One of the more pointless bits of the game: picking the woman who tells you what all the menus do.

The illusion of management starts off okay. Pre-match, your coaching colleagues can provide "Opponent Research", usually identifying obvious trends like Lampard's range of passing and vision in midfield or Arsenal's penchant for overlapping play, and offer suggestions on how to combat things. You can set a flat back line, change your level of aggression, alter formations, arrange group tactics (for example, advising players around your playmaker to move forward when he receives the ball), adjust individual players' behaviour (telling midfielder to use through balls, center-forwards to hold things up, flair players to dribble more, players in midfield to join the attack, and so on), and do most of the things you'd expect. On the training ground, you can select which areas you want the team to work on in the run-up to a game, gradually boosting their proficiency. It's not the sports science chemistry set of Football Manager, but it is a plausible facsimile. Unfortunately it's been grafted onto PES with Pritt Stick.

There are obvious things you can do - like PES, players who spend most of the game sprinting will be half-dead by 70 minutes and need to be replaced - but a lot of the time you just want to grab the controls and actually make them play the way they do when you're playing PES5. When you make for the tactics screen mid-game, you're often told that your new thinking won't have much effect because you haven't practised it in training. It might not be entirely realistic to rip up your notebook mid-game and demand something utterly different (unless you're Jose Mourinho, or his far more palatable predecessor) but if you can plainly see where the problem lies then you ought to be empowered to do something about it.

Instead you can spend a whole season in charge without feeling as though you're making much difference from the sidelines. There are certainly ways to adapt to this, but the way the game's set up is so beholden to the way PES works - and to the way the computer plays - that you feel more like you're fuming in the stands than guiding your team's movements, and with only ten minutes in which to do anything you're often cut short anyway.

'Pro Evolution Soccer Management' Screenshot 2

Your effing haircut, sunshine.

Which all sounds a bit crap, but really isn't the biggest problem. The critical failing here appears to be a misunderstanding of what football management games are. Surely the best way to simulate football management is to actually simulate football management? PESM is about managing simulated football, and it doesn't work. Its biggest trick is that you can watch the games play out in the Pro Evolution Soccer match engine, but this is not where the game needs to be good. Where things matter - on the training ground, in the boardroom, in front of the blackboard - it's a tiring, repetitive and disappointingly shallow ritual designed to justify a bit of the game that you'd rather control than watch. Rather than testing your managerial mettle, it just says "get these results" and expects you to flip switches, watch PES and be happy.

Behind the scenes, the signing of players and the management of their prices and salaries is undermined - your scouts, picked at the beginning of a season, vary in their speed and effectiveness, but keep you abreast of who's available and allow you to negotiate where you feel like it, while crap players can be easily transfer-listed and often move with gratifying haste. Which is all well and good, except often just waiting for the end of the January transfer window to come around is the best tactic, as a wealth of ridiculous talent suddenly becomes available on a free transfer in time for the next season.

'Pro Evolution Soccer Management' Screenshot 3

At first you watch the matches thinking 'I wish other games did this'. Later you move to speed 2. Then 5. Then you play something else.

It feels a bit pointless, like the TV interviews and highlights shows peppered throughout the game where generic presenters with dialogue written by five-year-olds exchange meaningless comments about how a certain player is "good" and a certain team "has a great chance". Having been "interviewed" on the pitch and allowed to choose one out of a handful of players to eulogise, a TV presenter will later concur with a colleague by saying that they met with you and you identified "just that player" as somebody to watch. You can see the cogs turning into one another, which is more than can be said for the way your management is interpreted on the pitch.

Turning PES into a football management game sounds like a good idea - it's often praised for its authenticity, after all. But PES Management's answer seems to be turning the things that mattered on the pitch into menu toggles, and it's not a particularly convincing or stimulating solution. It's like that episode of Mr Bean where he has to transport an armchair home from a furniture shop and decides that the best way to do this is to tie it on top and use a broom handle to push the accelerator and a piece of string to turn the steering wheel. PES5's Master League is a far better football management game without actually being one.

4 / 10

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Comments (17) Latest comment 6 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • TheMoonRat #1 6 years ago

    Also have to say there was a damn annoying bug 2 hours into my play time. Hadn't saved yet; in a pre-season friendly; went to the tactics screen, changed a few toggles over quickly for player settings: and it got stuck there. It just wouldnt accept Triangle to exit out of that player setting (but would let me in and out of help menus). 2 odd hours lost in a game? No thanks!

    Also things just arent intiuitive; like stocking formations. And you assign a player all these individual orders for the position he plays: If you bring on a sub during a game all these individual orders are reset and cleared for this new player so you have to set them all up again! grrrrrrrr
  • RedPanda #2 6 years ago

    Post deleted at 14:31:59 28-01-2012
  • Aretak #3 6 years ago

    Sounds pretty terrible to be fair. Ah well, can't win 'em all, eh Konami?
  • Stickman #4 6 years ago

    Ha! Take that console gaming!

    /hugs chugging, whirring box of football management goodness under desk.
  • daedalus2 #5 6 years ago

    The dangers of baiting mallards? I'm starting to worry about you, Mr Bramwell.
  • ecureuil #6 6 years ago

    I gave up on this game after about 10 matches. I figured it was more to do with me being crap at management games, rather than the game being at fault. I simply can't be arsed with setting up all those menu's and tactics, just to watch my team take a beating to Sunderland.
  • The-Bodybuilder #7 6 years ago

    >"which to this day remain hamstrung by a lack of important PC components to churn the data and crap, low resolution displays - are off-putting"

    What about that CM games on the xbox?
  • ecureuil #8 6 years ago

    Oh, I just read the Game Central review of this. They gave it 1/10.
  • Stickman #9 6 years ago

    "What about that CM games on the xbox?"

    Ahahahahahahahahahahahahahahahaha!

    Oh, wait...you're serious? ;)
  • wolfen #10 6 years ago

    ^ Look above, alhough the score looks one or two points higher than it should and from what was described.


    I really fail to see the point that led Konami to attempt this stunt, particularly considering the master league is pretty much evolved already. Unless this is some sort of testing grounds for an half-arsed managing mode in PES6.
  • ecureuil #11 6 years ago

    The PES master league has always been piss-poor. I wish they would sort it out, I could list tons of things they need fixing with it.
  • Lonestar #12 6 years ago

    I've had this since Friday and disagree with the review. This for me reminds me of Anco's Player Manager on the Amiga (albeit without you actually playing as a player). Bearing in mind that I think Eurogamers PES 5 review was naff (no mention of how the AI hardly scores from open play, missing crowds, far too automated) I would've gave PES 5 a seven.

    Pes Manager has two distinct sides. Match day and the day-to-day Management.

    Personally, I'm tired of watching glorified spreadsheets or dots running around the pitch so it's nice to be able to watch a proper match where players challenge and shoot in accordance with my tactics.

    The pleasing thing is that what you tell your players to do, they will do. Tell Gerrard to play more through passes or use one touch passing - he will. Tell your winger to dribble more - he will. Select a key player and he will recieve the ball a lot more than any other player. I managed to claw my Liverpool team a 3-3 draw against Blackburn by altering my tactics, from being 3-1 down at half-time.

    You can change the pace that your team play at, so they aren't half-dead at 70 mins. Changing tactics mid-game requires that in the lead up to matchday you allocate points to the training areas. The better your managerial rating, the more points you get to cover more training areas. Therefore you CAN make effective group changing tactics mid-game as long as you've allocated training points to the tactics you decide to fall back on in case the match goes awry. Contingency planning. Who'd a thunk it...

    The downside to the game though is obvious. Not enough leagues, not a massive database of players, contracts are simplified. not being a able to start in the lowest league and climbing all the way to the top.

    I'd give the give the matchday implementation and tactics an 8/10. The rest of the game concerning leagues, number of players, contracts, etc... a 3/10.

    Overall a 7/10. (Or maybe a 6. Just to get Eurogamer back on track ;) )

    Just a last comment. If you want to PLAY PES; PLAY PES. If you want the MANAGER side of things (which requires you to WATCH your team) then try this out. As with all manager games though, it does require perseverance and getting your teams teamwork rating up requires at least a couple of seasons. Also, the default formations are too tight, you may want to go into positions edit and space your players out more.
  • siro #13 6 years ago

    Milan Arsenal.. Arsenal Arsenal... not this time, it seems. Should of been an feature-enlarged Master's League.
  • Stu #14 6 years ago

    "The PES master league has always been piss-poor. I wish they would sort it out, I could list tons of things they need fixing with it."

    Hear, hear.
  • yonno #15 6 years ago

    to lonestar

    are you the sort of person who buys fifa street?
  • AHiFi #16 6 years ago

    "It's like that episode of Mr Bean where he has to transport an armchair home from a furniture shop and decides that the best way to do this is to tie it on top and use a broom handle to push the accelerator and a piece of string to turn the steering wheel."

    Hehe
  • Lonestar #17 6 years ago

    Edited by 2 at 21/08/09 @ 17:38