Need For Speed Underground 2 Review
A dashboard confessional for a guilty pleasure.
Version tested: Xbox
Order yours now from Simply Games.
However discerning we like to think we are, there are times when guilty pleasures barge our resolutely held principles out of the way like a bowling ball through skittles. It's a little harder to have too many contrary opinions as a game reviewer, when every mildly differing score seems to turn into a witch-hunt. God forbid that anyone should have a difference of opinion eh? So, as much as it'd be the easiest thing in the world right now to reel off a one thousand word diatribe against Need For Speed Underground 2, bloody EA has gone and confounded expectations yet again.
Pretend we're dead

You see, as imbecilic as this game ought to be, and as much of a deep insult to anyone's intelligence as the whole concept is, it's just too much fun to consign it to the slag heap. It's the trashy pop song you hum to yourself uninhibitedly in the shower, or the rank reality TV show you can't switch off. It's addictive. Maddeningly so. Yet also so obviously complete rubbish in the context of 'proper' racing games. So how come we're so hopelessly compelled to play it non-stop for hours? Howling abuse at the screen at the blatantly cheating elastic AI, desperate for someone with a design brain to shake the flaws out of this nearly brilliant game. Wincing at the Day-Glo neon gaucheness, blinded by the baby oil sheen on the roads and terrible weather effects. Cursing the dreadful handling and wishing we didn't have to drive around this preposterously designed spaghetti junction cityscape using GPS tracking just to fathom how to get to your destination. You'd think all these things would have us running for the 'off' switch faster than a leaping head crab in City 17. But we don't. We keep playing. We pimp up our ride. We race some more. What's wrong with us?
And what's more confusing is that the game's actually even moreirritating than last year's surprise hit. At least the original Underground has some actual design sensibilities, allowing gamers to simply start a race. You know, from a menu, unlocking several at a time to allow a semblance of non-restrictive choice. In most senses, this year's sequel is exactly the same, except it's maddeningly bolted on a GTA-style city-based approach, giving players the slightly pointless choice of driving to each and every one of the races on offer before you can get going (pointless given you can skip straight to the garage and access them directly). The idea of letting you get to grips with a street racing game by letting the player, um, drive around 'da streets, innit' might sound like a great new free-roaming feature to slap on the box, but in practice it plainly just makes the process of doing very simple things tedious. But still we play on. And on.
Lovin' it...

Another faintly ludicrous idea that shouldn't work is making the driving experience as unenjoyable as possible for the first five hours. The premise of building your street racing career from hungry young rookie to the king of the streets is a noble one, but not when the reality of lurching around in a crappy Peugeot 106 is about as much fun as racing a milk float (in fact that might have been more fun just for the comedy value). Not until you've won about two dozen races do you have a specced up car worthy of the name, and by then you'll have already sunk several hours into the game. Racing old bangers isn't really the reason people buy into these games is it? Sure, you can overcome adversity and eventually drive down the Body Shop and buy all manner of performance-related upgrades, but getting there is a chore. A trial. Relentless. Repetitive. And still we keep playing. Almost exclusively to find out if the game gets good once we can actually get some this speed that we evidently need.
As with Burnout 3, the presentation's slick, savvy, but also at times unbearably cheesy, full of the worst kind of American cool that turns mild mannered Europeans into frothing axe-wielding psychopaths in a matter of a few badly chosen moments of ill-advised exuberance such as "get out there and go savage, bro" or something else involving cabbages, of all things. As you might expect, the tutorial process goes on and on, as with a lot of EA games, with many well-timed video clips to show you the ropes and an endless succession of SMS-style messages delivered to keep you informed of unlocks, tips and events going on around the cities. It's hard to knock the intentions of what it's trying to do; it's just this sort of corporate soullessness to the delivery that gets under our skin. This perception of cool from suited teams of marketing drones is enough to drive anyone with a brain crazy. But still we play. EA are the McDonalds of games. You know you shouldn't like them, but they have this way of fooling our brains into believing that it's tasty goodness that you're busy consuming with that 1,000 yard stare fixed across your gaping head. Need For Speed Underground 2 is the Super Size Me of the racing world. After a month it might do irreparable harm to your vital organs. Don't try this at home.
Deeper underground

Okay, we'll try and refrain from kicking this addictive guilty pleasure any more than necessary. You get the picture. When you boil it down, NFSU2 hasn't moved on a huge amount since the original; essentially it's a super-sized NFSU based in a free-roaming city environment, now with added Xbox Live support (huzzah). So, to recap, there are multiple race types (Drift, Sprint, Drag, Circuit, Street X, and Underground Racing League), a vast number of performance upgrades (Engine, Tyres, Nitro, Brakes, Turbo, Weight Reduction, Hydraulics, Fuel System, Suspension, etc), not to mention the rather pointless, yet entirely integral visual mods (decals, rims, exhaust tips, paint, hoods, spoilers, audio, you name it). To anyone familiar with last year's version it's exactly the same drill: enter race, win race, win cash, spend cash on pimping your ride. As before, you soon catch the eagle eyes of sponsors, and soon you'll be raking in more cash, on the proviso you fulfil the terms of their contract - in other words enter a set number of URL races, another fixed number of races of your choosing from around the city, as well as getting your car on the front cover of various magazines (essentially won by making it from A to B within a time limit).
So, yes, the city freedom does allow a much greater sense of being able to do the game in the order of your choosing (and may well reduce frustration by allowing you to come back to failed races once you have a better car, and/or have specced up your existing one), and gradually a sense of there being a more coherent world does trickle down as you begin to familiarise yourself with the surroundings. But. But, the bottom line is the repetition factor does kick in eventually. There's only so much a gamer can take of doing roughly the same thing over and over and over again, against slightly more challenging opponents - especially with an execrable EA Trax/Crapx soundtrack largely consisting of the kind of teeth-grinding angst rawk that the 'kids' make 'cool' hand signals to during games like this (Queens Of The Stone Age aside, which can happily join us for tea anytime). The odd bit of techno and rap didn't help its cause, either.
Shine on

In terms of the actual race modes available, Drag has been bizarrely made less interactive than before, giving the player only the task of gear shifting and changing lanes, with actual steering AI controlled for reasons not fully apparent to us. Drift dispenses with any requirement to actually win the race at all (or finish for that matter) so long as you rack up enough drift points for powersliding your way around the course, which seems plain daft to us. Sprint is simply a charge to the finish line, Circuit predictably involves lap-based races against five opponents, Street X is a more aggressive, shorter version of Circuit that's all about barging your opponent off the racing line, while Underground Racing League is another non-street-based circuit racing variant that takes place over a series or longer, smoother racing tracks devoid of traffic.
All the modes included are reasonably entertaining, don't get us wrong, but as with more or less every single race mode included, the bastard, cheating, Satan's spawn AI makes winning races much more of a lucky break than the result of actual skill. Yet again, EA has made it possible for you to race the (almost) perfect race, slip up inexplicably at the final stretch and lose. Winning, it seems, is far from an exact science. Naturally you'll always win if you race perfectly, but yet there's always the sense that the game neither lets you get too far ahead, nor too far behind - hence the omnipresent fear that the AI is always there, lurking, ready to pounce on unfathomable mistakes. It's just excruciatingly frustrating that rather than simply set a sort of time-based requirement where meeting that time will win you the race, EA has again opted for a system whereby coming second in one race can be clocked in at, say 5 minutes, yet 4.40 in the next race could also quite feasibly net you second - all because the AI's tracking you like a hawk, whether scorching along in first or lagging in fourth. EA, if only you could mend this nonsensical system there might be a game here really worth recommending to all.
But even if that were the case, there's still the issue of the unsatisfying handling and the way it looks. Firstly on the latter point, we all know EA can make fine looking games, and to an extent NFSU2 looks bloody marvellous, with the neon skyline view from the hills truly spectacular. The cars certainly looks great (although can't be damaged, somewhat pointlessly, no doubt thanks to those oh-so tedious licensing restrictions), and the actual quality of the scenery is unquestionably top notch. It's just the way the whole thing's sugar coated in Voodoo 2 lens flare neon circa-1998and subsequently doused in patently ludicrous Johnson's Baby Oil sheen. Looking back a few years ago to Need For Speed games such as the wonderful Hot Pursuit on the PC there was no doubt EA had one of the best racing game engines going. But what the hell's happened to the art direction since then? It's wrapped up in psychedelic airbrushed madness, where EA's vision of street racing has somehow met up with and rigorously fornicated with Athena poster designers from 1984. We want out of this surreal nightmare now. Our eyes cannae take it anymore.
Craving for misbehaving
But yet for all the camp pastel slipperiness, we still kept playing. If we weren't tasked with reviewing such a commercially gigantic game, we'd probably never tell a soul that it was possible to enjoy a Need For Speed Underground game, never mind its bastard offspring. And that's the maddening, messed up thing about all this. Despite all evidence to the contrary, we really did somehow glean an unlikely amount of enjoyment out of this hysterically warped piece of racing game design. Maybe the trick is that EA knows it doesn't make any sense either. It just knows there's a demand for this stuff. Like terrifyingly addictive bad things like cigarettes, fast food and trash TV, you can't help but get sucked in by it all. Weird creatures, human beings. Always enjoying the wrong things, despite themselves.
Order yours now from Simply Games.
6 / 10
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Comments (58) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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You can thank the pS2 for that. That is about the only effect the pS2 can do without slowing to a crawl and now we have to endure this shit on XBox as well.
Anyway... 6? Pretty fair score... it is a weak game but it will probably sell like crazy again. The world is not fair ;(
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Explain to me again why loads of Xbox-only racers also feature this effect, then?
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I think you might be confusing real reflective surfaces with shiny-crap-models just because we want to pretend we have high polygon models.
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I hate the whole EA presentation which sucks any individuality out the title. But its still FUN.
Speaking as an owner of PGR2, Burnout 3 and RSC2 I'd recommend this to anyone who enjoys a good racer - and speaking as someone who has no urge whatsoever to turn their car into a Chav's wet dream, this game comes into its own just for the sheer escapism value. ...and isn't that what gaming is supposed to be about ?
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Indeed. It's an excellently implemented escape from things like decent physics, enjoyable opponent AI, nice graphics, music that doesn't feel like it's fucking your ears with a clawhammer, and an enjoyable progress structure. Personally I think Kristan was too lenient - maybe it grows on you after a while, I guess. It didn't stay very long in my disc tray. There's too much good stuff out there in the racing genre to bother with below-average trash that exudes all the effortless cool of a mid-forties marketing consultant dressed like Ali G and making bizarre rapper style hand gestures in a board meeting.
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All the things that were wrong with the first one are still here in glaring detail in the second one. PS2 owners once again seem to have fared a little better than Xbox owners, but this is a seriously shallow game which, once you've turded a few cars up, will lose sheen quicker than a wedding ring dipped in sulphuric acid...
Peej
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Possibly so, I'm no racing fan. I just figured that every car game I've ever seen on any platform ever seems to feature 'unrealistically' shiny cars. My car's filthy!
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Ok with that I can agree
Maybe next gen car racers will have "real dirty car graphic engines" as a blurb on the box
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Blimey ! Okay...
Physics wise I can't say I've seen anything I class as crap - its no RSC2 but then I'd say its far better than Burnout 3 where the slightest prang can launch your car 150 ft intro the air and into the 14th floor window of a skyscraper.
AI - maybe I've been lucky so far, but in my 8 hrs+ of playing I've not seen anything as badly implemented as Burnout 3's elastic band efforts or PGR2's 'opponents will stick rigidly to predetermined paths and will shunt you out the way no matter what-ness'.
Graphics - I like it. Okay maybe the cars models aren't as high poly as say, Gran Turismo - but I don't feel it takes away from the experience, I like the overall look ...and err, I like baby oil. (Ahem).
Music - A valid point - I hate American soft punk, (hearing 'Lazy Generation' on Burnout 3 was about as much fun as flossing with cheese wire), and the lack of custom sound track is a criminal mistake - but then there are some good tracks there by Freeland and Fluke... and the Snoop Dogg version of Riders On The Storm is essential for comedy value alone.
Anyway - just my opinion - and I don't work for EA (god forbid), or have a mate in the dev. team... and I do actually like Burnout 3.
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swelt - Six out of ten is an above average score.
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I think the sanest response is that it's neither as bad as the hardcore says it is, nor as good as the sales figures suggests.
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Bingo. That's exactly why I don't like this franchise. Of course, if it was bolted to a game as good as Burnout 3, then I wouldn't care. Can't speak for the Xbox version you've reviewed as I haven't seen it running, but in Virgin on Saturday, they had it running on a massive widescreen plasma. Frame-drops all over the shop. Are EA capable of making a non-jerky game (Criterion products excepted)?
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This, Burnout 3 and SSX3 all suffer from the same crappy attempt at appealing to the lowest common denominator.
Namely :-
1. The woeful 'EA trax' that feature watered down US skate punk that only 12 year olds like.
2. Voice overs by no mark DJs that use the word 'dude', 'rad' and 'xtreme' far too often (i.e. at all).
3. The pointless bolting on a female interest to keep the 14 year old boys happy.
If this game was a person it would be your Dad... dancing at a family wedding. (Loveable, but badly presented, trying too hard to be 'hip' and 'down' and ultimately embarrassing to be seen with in front of your friends).
I guess you can say that like The Sun, EA think know their target market and they play to that - but in this case not everyone is a spotty American Slipknot fan with no girlfriend...and it can put everyone else off.
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The City
I think this was a good idea and generally well implemented. I feel it makes the experience more contiguous (sp?) and it feels much more a living breathing city than a series of courses tied together with a front end. And i like the fact you can have an impromptu race whenever you feel like by sidling up behind another racer.
The Races
The new additions feel more like an attempt to cover all the angles rather than add something special, even tho they are quite fun. The Underground Racing League are race series on closed circuits which tbh cannot compete with established racers like GT3 or PGR due to the arcadey handling and the simple fact that it's almost impossible to lose. Still the airport tracks aree quite tasty. The Street Cross is certainly more fun - more demolition derby without the demolition than anything, ploughing into the opponents on each corner hoping to come out on top (well that's how i played it
The A.I. (or how to make comedy out of computer driving)
Hmmm... watching your opponents swerve and brake hard on a straight clear section of track... pulling out a 5 second gap on the first lap, smashing the lap record on the second lap only for them to be closer... race perfectly for 95%, clip a taxi on a blind corner, lose... sigh...
The Pimpage
Ok i freely admit to detonating the engines of and thereby destroying and m-class starfreighter... ahem... what i meant to say is i freely admit to enjoying this part the most (yes i do watch pimp my ride ok?) - it's like the sims except with cars... or something. And with the expanded roster of cars and loads more parts i can spend hours just creating tricked out rides...
The Music
Chosen by some soulless corporate entity to cross the widest demographic spectrum of listen and thereby appeal to none of them. Some truly horrific inclusions. Yawn.
The Graphics
Much like the colourful nighttime of the first only with more... colour. and blooming overbright thingy. And rain that always occurs towards the end of lap 2. And a complete lack of damage from the occasionally spectacular crashes. Still the variety of locales is quite nice and the fact you can drive from the highest point in the hills right down the the docks without a load is cool.
Overall
More of the same with standard EA "More is better" additions bolted on. Once you get over the initial newness you realise that this could easily have been an addon to the first game. If you liked the first you'll be right at home. If not there's nothing here to sway you away from Burnout 3/PGR2/GT3/Insert driving game here.
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So I see no fun in this re-hash at all.
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OMG!
There must be something terribly wrong with me! I actually like NFSU2! Should i get my head checked now?
I don't see what all the fuss is about. The game has everything to be expected of it and even more.
= What i like
* The cruising around town. I love driving around, finding my way in the alleys, the wide open highways, turning and sliding and slipping and gliding and just going up and donw the bumps.
* Being able to drive to your races, rather then just skipping from race to race in a menu - i really think this is an asset. Ofcourse it takes time, but what's the fun of going quick quick? Btw, what's the thing with not being able to skip? You can, if you go to your map and then press a button you can see what races you have completed and which not, and go to the latter. It great finding secret races too!
* I love the visuals, the colours, the graphics... It's all dreamy and cosy. I love the darkness of the heels - it almost has a touch of David Lynch's Mullholland Drive to it! And what's wrong with the weather effects? The skys are great and the raindrops on your visuals are good too. Very arty
* I love being able to bump to another car and start a race, turning and churning around the city
* I love that it takes some time before you have the money and the clearances to tune up your ride. For instance, in Burnout 3 (which i think is great too) you get loads of cars very quickly. Here you don't. The same with motor and afterparts. You should see the awsome paint jobs and sticker stuff u can do, really fun!
* I love the races: all very different... Especially the drag with the shifting of lanes is very cool. I know, I know, it's not like dodging traffic coming from right, but you have to got a certain technique.
* The GPS - great idea and not always easy to follow
* The fact that there are several shops of one type
* The Dyno. Great idea, but to technical for my mind
* The driving - cars actaully behave less arcady and more sim like. Good show!
= What i don't like
* The way the weather sets in. I mean, in every race at some point it starts to rain. Very strange... but i don't really mind, it's just strange how it starts and stops
* The easygoing AI. I win very very easily... i just have to get in front. I never had cars following or trailing me... I must be a rather good driver
* The uselessness of the SUV's. Sure it great for decorating, but would you actually consider racing one?
* Loading times - too long for me... That's what i like about PGR2 - they are quick (when compared to B3 and NFSU2)
I am really satisfied with NFSU2. I didn't like the original NFSU. It was to small, i didn't like the menu's, the graphics were to dark and say. The town was messy, difficult to get a good view. And the driving of the cars was terrible. The stickers are waaaaaaay better then the original ones.
EA got it right this time. Btw - i'm not a EA-fan. I'm just saying.
And thinking that i absolutely was NOT planning to buy NFSU2, cos i didn't like the first one. I even didn't like the first shots and video's of NFSU2. I was planning to go for Juiced, but we all know what happened. In fact, i might even go for Juiced, if the rework it a bit. The demo was interesting, but the motor sounds were NOT ok. And driving was too heavy.
Anyway, NFSU2 gets a 9 from me, because it's FUN.
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Peej
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/is neither ironic nor drunk
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As in:
Buy NFSU2, it's great!
Buy NFSU2, it's great!
Buy NFSU2, its-
OKAY ALREADY, I'll go buy it right now, just SHUT THE HELL UP.
Sadly, it appears the poster has deleted his multiple posts. If you asked me (And I'm well aware that you didn't), he was onto some sneaky marketing trick there.
/Makes note to remember to buy NFSU2
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Cause it looks as if Peej called C13 a twat, just for liking the game.
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/I must buy... NFSU2
/I must buy... NFSU2
/I must kill... the queen... but not before buying NFSU2
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I remember the 'catch-up/AI' issue being raised in relation to the first one too, I find this system no less frustrating than the Burnout series where, if I remember correctly, it was'nt mentioned at all.
I still love Burnout though!!!
Best ever liscenced music in a game, for me anyway, was Wipeout 2097 on the humble PS. Damn, we could do with a new Wipeout title.
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The Last EA game I bought was MOH 1, on PS1. I'm proud of that.
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I'm glad it's crap though. Way too many (good(great)) games to play at the moment.
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No, i'm not a EA marketing device.
No, i'm not trying to get you to buy NFSU2.
The reason why my post appeared for 25 times - so it seems- was because my comment didn't load like it should and my comment didn't appeared on the forum here.
So again, sorry for all the troubles i caused you and thanks for the people who actually did read my post. You really showed endurance.
C13
(i'm not a twat - not even for posting the same thing 25 times)
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Why would you need a heads-up, then?
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what's this shit bout 'chav'? why is it asll of a sudden fashionable to both love it and hate it?
everyone may age acted like this. now all of a sudden, the media has somehow "whitened" it and made it the new "gay".
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More cars
Better handling
You can mod the cars
Same crash models
No Neon nightmare tracks
Better AI
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That's because the media doesn't understand what it means. They assume it's a subculture with unique fashion and what have you, and therefore "cool". To the bulk of people who spit out the word "chav" in anger, the fashion, music and so on is only an indicator of a serious undercurrent of anti-social behavious and petty crime which is depressingly commonplace in this section of society. The media wankers who choose to associate themselves with this kind of thing, as usual, don't know what the fuck they're on about.
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Free roaming is good, Ok it might not be in the same league as GTA but allowing players non linear gameplay is to be commended over select race form menu start race.
“Racing old bangers isn't really the reason people buy into these games is it? Sure, you can overcome adversity and eventually drive down the Body Shop and buy all manner of performance-related upgrades, but getting there is a chore.”
How many tuned up pimped out Citroen Saxos, Peugeot 206 Ford Focus etc drivin round your local towncentre? These are the cars ppl own and modify (sound targeting id call it) No game should give u everything straight off, much like PGR3 u have to earn it to use the flashier cars.
“not to mention the rather pointless, yet entirely integral visual mods (decals, rims, exhaust tips, paint, hoods, spoilers, audio, you name it).”
This is THE main attraction of NFSUG games to ppl who buy them IMO, Automodelista did this well, EA did it even better, ie getting a garage of cars and painting them any colour, putting spoilers, kits, Neon, NOS, lowering it etc, ppl spend hours( iknow I did) doing this then going online and showing off their design as well as drivin skills. This part is essential and NFSUG would be half the game without it.
How about PS2 to PC racers?
What about the online? Are they still allowing PC players to play PS2’s and even god forbid the xboxers out there.? Also has EA tried to ban kick the cheating (mainly PC) players who were able to load trainer programmes in the first one. Is there any online ranking/reputation?
“In terms of the actual race modes available, Drag has been bizarrely made less interactive than before, giving the player only the task of gear shifting and changing lanes, with actual steering AI controlled for reasons not fully apparent to us. Drift dispenses with any requirement to actually win the race at all (or finish for that matter) so long as you rack up enough drift points for powersliding your way around the course, which seems plain daft to us.”
OK this is my main beef with this review, did u ever play the first game? U seem to even lack a basic understanding of whats required here.
Drag >>>> its all about timing – using the right revs off the line and counting down the starter just right, timing your gear changes right so u don’t lose power by goin too early and redlining your engine by too late PLUS using you NOS correctly, short bursts to bring up to rev limits between gears and/or giving u a final top gear blast.
The steering is minimal used only to tap once change lanes to only avoid obstacles and getting a tow from other racers.
Drift>>>>> Ok in Japan its know as Doriftu – the skill of keeping your car in a constant controlled skid. This seems to have gone over yur head as well, the skill is running whole laps (and sometimes multiple) chained drifts without hitting the walls, u got bonus points for doing this close to the wall in the marked zone. IMO this was very well implemented in the first one and required a lot of skill to chain together 250000+ multi lap runs. Plus cars like the Honda S2000 were particularly suited to this.
Cheating AI
They do need to get this fixed, it’s a real smoke and mirrors quick fix AI and it cheats like a MF’er. However there was only 3/4 races that I found difficult to crack. It is a prob but it didn’t stop me enjoying the first one( too much)
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/passes Jaffa cake
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(ok ok, the last one is naieve - we all know they do it for the money)
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It was only a matter of time before one the people foolish enough to buy this (and there's a lot of them), took a break from 'texting' and worked out how to use a computer.
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Tell us about your ecclectic taste in games then, Bloodflowers!!!
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Thanks for saving him from mediocrity Eurogamer! He'll be playing Burnout 3 instead now
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I'm not a racing games fan. But from the majority of people complaining this game is nothing more than "average", I tend to listen to that side. Then, I suppose there's no accounting for taste...
One thing to point out is, this is a review. Reviews vary from site to site, magazine to magazine. Different people with different tastes and different ways of rating. Some have biases whilst others don't. Let the good chaps here at EG get on and do their jobs instead of whinging about how they word their reviews and justify their scores...
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Maybe not if I'd paid £40 for it mind, but I didn't, so am pleased
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