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Namco Museum 50th Anniversary Arcade Collection Review

Xbox Review by Kristan Reed

29 March, 2006

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When Namco started trawling out arcade compilations over ten years ago, the idea was hugely compelling. For starters, MAME was still in its infancy, and most of us hadn't come into contact with the real cabinets since the mid 80s. The mere possibility of playing our childhood favourites was an intoxicating one, and Namco did a fine job of drip-feeding them over six volumes, six games at a time. They were pretty expensive for what they were, but the concept of emulation was still a novel one. The idea of being able to play the real Ms Pac Man and Galaga at home was something we'd dreamed about since before the Spectrum, so you could say there was pent up demand.

Wandering around those 'virtual arcades' and checking out the promotional material felt like opening a time capsule. On top of that, you'd get a few less well-known games to check out into the bargain, so the educational value was even greater.

But then, of course, MAME grew to the extent that you'd end up with access to literally hundreds, nay thousands of arcade games. Suddenly the novelty value of these compilations dwindled to nothing and we needed more motivation to buy them.

Re-issue, re-package

'Namco Museum 50th Anniversary Arcade Collection' Screenshot pole

Pole Position? Back of the pack.

If you were in Namco's position, you'd probably want to offer the sorts of things that legally suspect emulators couldn't. Innovative packaging, developer interviews, making-of documentaries, unreleased games, retrospectives. But no. Instead, all Namco has done since 1996 is re-issue compilations again and again and again.

Unlike, say, Taito (which rounded up a huge chunk of its best output on last year's excellent Taito Legends compilation, featuring 29 games), Namco seems bizarrely content to trawl out the same old games time and again. Not only that, it actually offers far less with this rather loveless release than any of its previous compilations, stripping out many of the features that made them a curiosity to hardcore collectors.

The original PlayStation editions, for example, gave users the choice of rotating the screen 90 degrees, so that gamers could (if they had the right set up) fill the entire screen with game and play it the way the designers intended. The games even booted up in the same quirky way the original machines did, complete with the chance to meddle with all the difficulty, lives and bonus settings. It may have looked a bit ugly, but it added to the feeling that these were the 'real' games, right in your own home.

A rush and a push and the cash is ours

'Namco Museum 50th Anniversary Arcade Collection' Screenshot dig

I dig Dig Dug, Doug.

This 16-strong compilation may house more games than any previous Namco collection, but it's actually in many senses the worst. Digital Eclipse (veterans of many arcade compilation) has done a spectacular rush job, with a set that does nothing to 'celebrate' Namco's 50th anniversary in any meaningful sense.

Regarding the games, few need any kind of introduction, which is a good sign at least. In the 'classics' camp, you've got some all-time must-haves in the shape of Pac-Man, Ms Pac Man, Galaxian, Galaga and Dig Dug. On the periphery, there's the likes of Mappy, Bosconian, Rally-X, Sky Kid and Xevious, and a couple of reasonable unlockables like Galaga 88 and Pacmania, while the less impressive Pole Position, Pole Position 2, Dragon Spirit and Rolling Thunder help make up the numbers.

The actual standard of emulation (outside of the nitpicking) is solid, and few can have any complaints. Apart from the points we've already mentioned, probably the most startling omissions are the lack of any sort of Xbox Live Leaderboard or high definition support. Unlike, say, the Atari Anthology (which supports 1080i on Xbox) there's not even 480p support, meaning the games all look a bit blurry on standard definition TVs. For games like this that were designed for rubbish TVs it's hardly a big deal, but you'd think Digital Eclipse would at least have offered that one small concession to progress.

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Comments: 1-26 of 26 in total

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Rez
29/03/06 @ 13:11
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Yay!
Zuiyo
29/03/06 @ 13:16
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But does Namco really have any other retro games worth putting on a compilation?
lambtron
29/03/06 @ 13:16
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Man, Dig Dug is uber violent. I mean, sticking a pump in someone and inflating them till they explode! ... todays contoversial games have nothing on that. No one tell Jack Thompson.

BAN THIS SICK FILTH!

;)
Nikanoru
29/03/06 @ 13:31
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blackdog: seeing what they did with Bomberman, I wouldn't be surprised.

Either way, I think I have most of these on a Namco collection for the PSOne that's gathering dust somewhere.
JonFE
29/03/06 @ 13:36
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I would be tempted -if only for PacMan- if it was budget-priced; it will probably end up in the bargain bins, sooner than later.
Blerk
29/03/06 @ 14:23
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In a next-gen version you'd probably stick a pimp in someone and inflate them until they explode.
lambtron
29/03/06 @ 14:54
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I have a story related to pretty much this collection of games albeit in one of those plug into a TV set collections. My sister bought me one for my birthday. And then spent all day playing it last time she visited me. And took it home with her. And still hasn't stopped playing it. Did I mention my sister hates games? The point is it was fun and accessible. There was no stupid long tutorial or gameplay that took 5 years to work out by which point anyone who isn't "hardcore" will have lost interest. Somewhere along the line I can't help feeling we've forgotten how to make games properly. Hmm. Maybe Nintendo are on to something. The question of whether it will sell though is another matter.
Pac
29/03/06 @ 15:08
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I like the caption "I dig Dig Dug, Doug"

It's a bit like "Edward Woodward would, would you?"
Teeth
29/03/06 @ 15:09
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If you take the Ds out that sounds even funnier.
smoison
29/03/06 @ 15:10
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I can't believe they sell this full price What marketing mongs.



P.S lambtron, their are 1,0000's of online games like that. If you want old style games, thanks to the Internet, its free.
lambtron
29/03/06 @ 15:59
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I don't want old style games per se. Just developers to remember that games are supposed to be fun. They sometimes seem to forget that in their quest for shinier graphics and immersive environments.
urban
29/03/06 @ 17:22
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dig dug!!
yagisencho
29/03/06 @ 19:53
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The Pole Position games are unplayable, but Mappy, Ms. Pac-Man, Galaga, and Bosconian make it worth the purchase for me. Nothing that hasn't been emulated elsewhere though, that's for sure.
Talha
30/03/06 @ 03:55
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Er - 50th Anniversary? You mean Namco were making arcade games in 1956? Wow, cool... ;-)
Lummox
30/03/06 @ 07:52
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I'd just like to point out that the current picture above the link to the review on the home page looks a bit "rude"...or maybe it's just me.
Blerk
30/03/06 @ 08:01
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Hey, what happened to Stuart? Did he get banned? :-D
wizbob
30/03/06 @ 09:27
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Why all the hate for Rolling Thunder? I still enjoy Rally-X occasionally as well - harsh.
Rev. Stuart Campbell
30/03/06 @ 10:22
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"Hey, what happened to Stuart? Did he get banned? :-D"


HE WHO CONTROLS THE PAST CONTROLS THE FUTURE.
HE WHO CONTROLS THE PRESENT CONTROLS THE PAST.
Blerk
30/03/06 @ 10:27
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Dang, and there's me thinking I missed a good flame war.
Edited 1 times, most recently on 30/03/06 @ 11:27
krudster [mod]
30/03/06 @ 10:45
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Nah, he just rightly pointed out some factual errors, but once the corrections were made we zapped them. Standard stuff. People should just email us if they spot mistakes, it's appreciated.
Blerk
30/03/06 @ 10:47
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How come you've still not fixed the US release date error that I reported in the Kingdom Hearts article, then? ;-)
krudster [mod]
30/03/06 @ 10:53
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Not my bag! Mail admin@eurogamer.net - he sorts all that stuff out.
smelly
30/03/06 @ 11:07
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the screenshot on the front page looks like he's having a wee.
bionutz
30/03/06 @ 12:33
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exactly! That's what I just notice now...
RiverMan
30/03/06 @ 12:47
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Hmmmm....Smiths references in subtitles, ease the pain. OF ANOTHER CRAPPY RETRO PACKAGE!!!
lasermink
30/03/06 @ 14:59
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I think the main reason the controls are bad in Pole Position is that they were implemented as a "spinner" in the original machine (think Super Sprint), which does not necessarily translate well to an analogue stick. Not that it couldnīt be done (it worked well enough in the original Namco Museum), but as the review states, it was probably a bit of a rush job.

Interestingly, this actually makes the game quite playable (in my opinion, of course) with a mouse in MAME, since a mouse is essentially two spinners (or at least were, before the optical mice).

Hope I didnīt just bore everyone to death...

Comments: 1-26 of 26 in total

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