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Jewel Quest Review

Xbox 360 Review by Tom Bramwell

14 March, 2006

It'd be easy to write that it'd be easy to dismiss Jewel Quest as yet another Bejeweled clone, but that would be lazy - spend more than half an hour with it and it's fairly obvious that it's actually put an interesting slant on it. Instead I will dismiss the allusion-to-the-ease-of-hapless-dismissiveness approach, and focus on the other obvious intro fodder: the incredibly brilliant story that nicks all sorts of bit from the Mayans and uses them to justify tile-twizzling.

"In the distance I can spot Tleyquiyahuillo, The Temple of the Third Sun. I must reach it! But the winds of time have ravaged this next grid... Some squares are missing altogether! I must match carefully here," writes the person who's supposedly solving all these Bejeweled-inspired puzzles. Later it's "Welcome to Tleyquiyahuillo, twinned with Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch." Who knew the Mayans had so much in common with the Welsh! [Stop making things up. - Ed]

"If I'm not mistaken, the creature who emerges is the dreaded Chimalmat, she with the eyes of ruby and lust of vengeance. The Popol Vuh speaks about how she birthed Cabrakan and Zipacna. As vicious as she is known to be, surely she will reward me for freeing her children." Later your quest descends into the selfish pursuit of the "Stelae", which is apparently some sort of tablet containing the meaning of life made out of molten aluminium. Or something. The "Popol Vuh" remains something of a mystery (i.e. I got to the point where even Googling these things became boring).

Fortunately Jewel Quest is not exactly story driven, although I certainly enjoyed the little interludes - at least until they gave up even trying for a consistent narrative and just starting pasting Chuchill quotes, giving the game the air of a spam email. "Endeavor Societies church addition Christian pledge following special ways which they forward ever held before member For sake character future success Tleyquiyahuillo etc." Insert game. Poor show. But, as I say, none of this is the point. The point is to manipulate squares on a grid, each of which has a little "relic" on it, so that you can create lines of three or more identical relics, which then disappear. As with Bejeweled/Zoo Keeper/et al, you can only swap around two adjacent tiles, and you can only do so if you're creating a line of three or more.

'Jewel Quest' Screenshot 1

You get infinite continues, but you lose your points if all your lives disappear.

The difference between Jewel Quest and the games whose central mechanic it's riffing on is that here you're not trying to reach a score or clear the decks (indeed, you can't clear them), or even trying to top up a timer. Instead, you're trying to create a line of relics on every square on the grid. Whenever you get some relics to vanish, the squares underneath them change to gold, and you clear each stage by turning the whole lot to gold, which isn't as easy as it sounds.

Well, actually, to begin with it is as easy as it sounds. In fact, if you've any experience of the other games I've mentioned, it's boringly simple, and you'll sit there wondering what the fuss is about, and bemoaning silly little oversights. For example, you swap tiles by selecting one with A and pushing the direction you want to send it on the analogue stick or d-pad, but you can't perform these actions while relics are disappearing or chain-reacting. Zoo Keeper on the DS's brilliant fluidity owed so much to being able to move other tiles while things were still unfolding elsewhere on the grid - given that these little tile-swappers are practically a genre of their own now, you'd think they'd be nicking each other's best ideas (particularly since the fonts used in Jewel Quest suggest iWin's not averse to casual thievery).

'Jewel Quest' Screenshot 2

The shapes the grids take get incredibly tricky, too.

But the niggles soon become a footnote to what turns out to be a very enjoyable little puzzler, as the developer introduces grids with twists (and holes, and burrows), forcing you to scheme appropriate chain reactions to convert difficult-to-reach squares to gold. For example, you might find yourself up against a grid with a line of three squares stretching off the bottom. In order to convert the deepest of the squares, you need to line up a reaction that'll send appropriate relics into the depths when the ones below them disappear. Simply vanishing relics wherever you see them isn't good enough to make any concerted progress.

iWin claims that you get 180 levels for your money, although actually there's quite a bit of repetition. The variation comes from the addition of fiendish obstacles, like immovable "partially buried" relics that you need to work around, creating a line for them to become part of by arranging fitting chain reactions and so on. Only then do they become manoeuvrable themselves, so in effect you have to play them twice - not something that you'll find easy when they're buried deep in hard to reach places. You're constantly up against an emptying hourglass (well, a little stone head whose tongue's retracting) too, and you can't do anything about its progress, so as things become more complicated there's a definite sense of mounting pressure.

'Jewel Quest' Screenshot 3

If you're going to Tley-qui-yahuillo, be sure to wear some Zipacna in your hair.

In terms of value, the 360 version's cheaper than the Flash-based version (which you can try out on Shockwave.com to get a feel for the absolute basics), and you get the added benefits of the "Gamerpoints" you'll gain for hitting certain milestones on the Xbox 360, like building up a score of 500,000 in a single session (or an interrupted one; there's a fairly generous save system here) without losing all your lives. On the other hand, 800 Microsoft points is about £6.80 in real money, and Jewel Quest's rather single-minded approach might put you off spending that.

Worth buying, then? Really it depends what you think of when someone says "puzzle game". Jewel Quest is about planning ahead rather than reacting; the pace is deliberate rather than manic. It's Chess next to Zoo Keeper's Operation. It doesn't evoke any particularly exciting adjectives, but it did swallow most of my weekend - and gave me all sorts of obscure words I might be able to get away with in Scrabble, which is more than most puzzle games do.

7/10

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Comments: 1-17 of 17 in total

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blizeH
14/03/06 @ 08:42
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In before "as good as GRAW then!" comments...
Beano
14/03/06 @ 08:43
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Strange... I haven't noticed this on Xbox Live Marketplace :)
reality_cheque
14/03/06 @ 09:03
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It's new, as of the weekend I think.

Certainly didn't notice it myself before then and I'm fairly sad when it comes to checking for new demos etc.
Eighthours
14/03/06 @ 10:07
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This game is simply not very good, I'm afraid.

7/10? Is this a joke? Are you doing this on purpose today? You mischievous bastards! ;)
ED209
14/03/06 @ 10:51
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what's gamerpoints then?
thegamesthething
14/03/06 @ 11:03
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still no GW review ho very much hum
Dizzy
14/03/06 @ 11:12
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Didn't I block this moron named neon? Looks like he is back with an underscore.... blocked!
Daikon
14/03/06 @ 11:15
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PC shareware style game.
PC shareware price level.
Average score (7/10).

Can anyone please explain to me what sets this apart from countless (unreviewed at EG) PC shareware puzzlers, aside from the fact that it's appeared on the 360?

Edit: Oh and I'd pick Metal Slug 5 (score: 5/10) over this any day of the year.
Edited 1 times, most recently on 14/03/06 @ 11:16
Frogger
14/03/06 @ 12:40
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"/looks forward to X360 bundle pack. X360 + 10 Puzzle games! "

I might buy it ! But Oblivion will make me buy one before...
onyxbox
14/03/06 @ 12:43
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I've just bought a 360 the other day... seem's pretty good and I quite like being able to download these small games and play them without even having to get off the couch.

Dizzy
14/03/06 @ 13:12
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My girlfriend is addicted to all these puzzle games on the 360.
Daikon
14/03/06 @ 13:14
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@frod

Oh, but I do love a good puzzler, especially Bust A Move and Zookeeper. And Tetris. And Meteos... and...

However, I don't see why an average PC quality shareware game should get a review just because it happens to be available online for the 360.
dk_rare
14/03/06 @ 13:36
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EG is doing reviews for little arcarde games? Where is the review for that snake game in Time Splitters 2!
lefizz
14/03/06 @ 14:19
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I am sorry but i have played this and it is like bejeweled good fun stuff
however is it that great a version of the block swapping puzzle game.

Ghost recon has flaws, i know having played it extensively, the night vision is woeful.
Been stuck to stationary gun several times and needed to kill myself .However and it a big however it still is a stunning and very very involving game, giving this the same score just show how far from reality euro gamers reviewers have got. I understand you want to be the true online edge, and eurogamer is easy the best game site but it needs to think more about it reviews than just trying to be clever.

Seriously sit back, have a smoke if you need to and consider those score properly,

Edited 1 times, most recently on 14/03/06 @ 14:21
dk_rare
14/03/06 @ 15:02
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Just picturing EG doing reviews for the Revolution Virtual Console... must be thousands of games on it :O
Carrybagma
15/03/06 @ 00:39
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EG is doing reviews for little arcarde games? Where is the review for that snake game in Time Splitters 2!

Ho-ho!

There'll probably be PS3 and Rev versions of stuff like this along by next year, so I wouldn't poke too much fun at 360 owners. That said, I do wish something truly impressive would come out for it - and I don't mean 'just' Halo3 (which is ripe 8/10 fodder for this site).
brombeer
15/03/06 @ 08:12
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Sure as hell took up more of my time than GRAW :)

Comments: 1-17 of 17 in total

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