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ISS3 Review

PlayStation 2 Review by Kristan Reed

9 April, 2003

It seems utterly bizarre that Konami chooses to produce two football games a year, especially when one is godlike in its genius and the other one is dandruff inducingly uninspiring, but the vague plan seems to be to produce a more arcade (i.e. FIFA-esque) oriented alternative. The concept in itself isn't a bad one; after all, not everyone has the time, the skill, or the energy required to become competent at Pro Evo. A pick up and play equivalent would seem like a worthy aim, apart from the fact that since the series made its PS2 debut back in the latter part of 2000 it has served only to highlight the yawning gulf in class between PES and ISS. Add to that the sudden return to form of FIFA, and suddenly Konami has much to do to compete. Third time lucky, perhaps?

Despite PES' obvious gameplay depth and brilliance, it features possibly the worst presentation of any modern videogame. It's as if Konami is doing it on purpose. Oddly, it seems to have saved all of its efforts to spring clean ISS, and from the word go ISS3 creates the right impression with an impressively clean, intuitive front end that puts PES to shame. Shame that Konami has to spoil the effect by continuing to commission tone-deaf monkeys to provide the audio, with a buttock-clenchingly cringeworthy intro tune that had us laughing long and hard into the night. Keep it up Konami; one day someone will induct the composers into a videogame Hall Of Shame. There's twisted humour at work here, surely.

The real player names! Praise be!

'ISS3' Screenshot feb034b

Another small but important addition to the latest ISS is the FIFPro license, allowing Konami to finally include real player names for over 90 teams. No more Oranges 007, or rip off data disks, or torturous editing to give the teams any sense of credibility. You can still edit, should you wish to, but at least the team line-ups now closely resemble real life - at least in name terms. The player avatars vary from the passing resemblance of the likes of David Beckham, to the puzzling (almost everyone else). It's hardly a major issue to pull ISS3 up on, but it would be nice if a publisher went to the same lengths as EA to make things at least look convincing.

The animation is nowhere near the standard of PES or FIFA, and therefore the range, flexibility and unpredictability of moves is restricted accordingly. While stringing passes and flowing moves across the pitch is far more straightforward, the game quickly becomes a comparatively straightforward affair. Scoring goals is certainly a whole lot easier. Within a couple of games we were routinely bagging at least six goals a game between us - a far cry from the endless, scoreless efforts that you experience when you first cluelessly pick up PES. Quick passing attacks were possible with the minimum of fuss, whether down the flanks or via neat midfield play. This might appeal to those frustrated by the endless bobbling realism of PES, but anyone with experience of footy games will start to pine for the more progressive approach of ISS' brother. It just feels like playing footy in a straightjacket. Or like how footy games were a few years back, except with flashier visuals.

Attacking is certainly straightforward, but that's mainly down to the fact that defending is made all the more difficult by some over-zealous refereeing. Almost every single sliding tackle is punished with a card, while the opposition gets away with cheating time and again. This inability to usefully employ the hard tackle (except as a last resort) means the opposition players can easily run rings around you, especially as the conservative tackle requires you to be virtually on top of your opponent to stand a chance of winning the ball back.

Close up and personal

'ISS3' Screenshot feb033b

There are a few interesting additions to ISS3, however. Chief of these innovations is the Close Up mode, which allows the attacking player to switch into a blurry slow-mo mode once you're near the penalty area by pressing L1 when it flashes up on the screen. At this point, the camera pans in directly behind your player, and gives you a few moments to pull off a special move with R2, be it a feint or spin, allowing you to slip past the defender and bear in on goal. Midway introduced a similar system in its scandalously underrated Red Card last year, but the effect is nowhere near as impressive here, and more than a little confusing to master to begin with.

Certain key players allegedly have distinct capabilities, such as being able to spray defence splitting balls, or being dead ball specialists. On the latter subject, the taking of corners and free kicks proves to be the usual lottery - and a massive step back from ISS2. When will a developer come up with a decent system that actually works? Wishful thinking, perhaps? In ISS3 it starts off confusingly and even several hours later you're almost better off not even bothering. Ho hum.

One neat addition, however, is the new Mission Mode, which gives players a series of challenges to overcome, ranging from straightforward "beat the opposition with just seven players on the pitch" to more tricky tasks such as scoring a free kick. Success in these missions awards the player with a set number of points, although it would have been nice to be rewarded for scoring more goals: a one goal victory is deemed enough. Once you've accumulated enough points, these eventually result in the unlocking of new content and options. It's certainly a novel feature and proves extremely challenging, but it can't hide the failings of the core of the game.

Even the commentary - always good for some unintentional comedy - fails to lift the game out of its trough. John Champion and Mark Lawrenson burble away, but it's repetitive, banal, uninformative, and often just plain wrong.

Not a bad game, just not good enough

It's not that ISS3 is a bad game by any means. KCE Osaka tries hard to inject something extra to the package, but in the end there will be very few people who could look you in the eye and tell you to buy this over PES 2. Even the most fearsome, EA Sports-bashing bounder couldn't claim that ISS3 was a better arcade-tinged footy title. Apart from the rather inspired mission mode, the whole package just lacks in almost every area when held up against its many rivals.

In the post match analysis, ISS3 neither looks anything special, nor has the flair to captivate you with its gameplay depth. It's a respectable game, and you wouldn't be devastated if you were bought this as a present, but it does little to justify itself as a companion title to PES. If you really want a companion title to PES2, just buy FIFA 2003, seriously.

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Comments: 1-14 of 14

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sam_spade
09/04/03 @ 13:02
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1st post!!!!!

Come and kill me!
FWB
09/04/03 @ 13:05
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2nd post.

sam, I hope you're not a Mac user.
sam_spade
09/04/03 @ 13:07
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Nope, I'm a legitimate target.

Shame that they have to waste their money on this version of the game. They might as well plough it into the PE series, but I imagine they it has its buyers.
Edited 1 times, most recently on 09/04/03 @ 14:07
FWB
09/04/03 @ 13:09
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Yep, another bites the dust.

scandalously underrated Red Card last year

So was this any good? I have FIFA, but considering I've seen Redcard going dirt cheap and I, if I'm correct, its uber-arcade game, it might be worth grabbing.
Merefield
09/04/03 @ 13:42
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Hurray, finally a version of ISS that I don't mind not being ported to XBox!
Edited 1 times, most recently on 09/04/03 @ 14:43
Ženzo
09/04/03 @ 14:13
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So, is this gonna be the best footy sim on the Cube?

I'm sure PC owners will be grateful to finally get an alternative to FIFA.
LaundroMat
09/04/03 @ 16:09
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I wasn't too fond of Red Card Soccer. Arcade-like footie I have no problem with, but fun the game was not.

Nigh is day's end. Words spill, lost are structures.
Edited 1 times, most recently on 09/04/03 @ 17:09
ekko
09/04/03 @ 18:23
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Where did it all go wrong? ISS'98 on the N64 kicked the pants off Pro Evo back in the day.
Ženzo
10/04/03 @ 08:29
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"nah.. just get winning eleven 6 and a freeloader."

I'm claiming ignorance. I know what Winning Eleven 6 is, but could you explain the "freeloader" bit?
LaundroMat
10/04/03 @ 10:30
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Winning Eleven 6 only appeared in Japan so far, and with Freeloader you can play imported games.
Blerk
10/04/03 @ 10:37
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Winning Eleven 6 only appeared in Japan so far

I read in Games TM that it won't be appearing in Europe because of an exclusivity deal. I take it that's 'exclusive to PS2 via a deal with Sony', yes? If so... that's not nice. Smart, but not nice.
Ženzo
10/04/03 @ 10:38
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Winning Eleven 6 on the Cube you mean?

hmmm... I see, sounds like a raw deal for EuroCubers then. Why are Konami so stingy with their footy games?
Dorag_kid
03/05/03 @ 10:19
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IM not into soccer , although I can get caught up in the games on my console. They keep on trying to create new things just to make it interesting but i feel they are wasting their time in the process. Its just how it is. I dont blame 'em. I really dont have much to say so. ill just rate it.
(4outof5)

football ...mate its called football... not soccer...
renzo
21/07/03 @ 08:27
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"are iss3 and winning eleven 6 the same game"

No, they're not. ISS3 is more of an arcade-style footy title, whereas Winning Eleven 6 is more a 'proper' simulation of the beautiful game. Winning Eleven is the Japanese version of the Pro Evolution series that we get in Europe and Rest o' the World.

I played ISS2 on the Cube and it is utter shite. I can't imagine ISS3 will be much better. IMHO you're far better off with any of the Winning Eleven games.

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