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Hearts of Iron Review

Review by DNM

20 February, 2003

Ever wondered what would have happened had Hitler's Germany successfully defeated the British? What it would have been like had the United States decided to do something? Or whether the Italians could successfully invade Germany? Well, probably not the latter, but these and many more peculiar possibilities can be realised in World War II themed Hearts of Iron from Paradox, the makers of the successful Europa Universalis I & II strategy games.

Let's get it straight from the start though: Hearts of Iron is definitely old school. So if you are expecting snazzy graphics and gut wrenching audio, please collect your coat and have your ticket refunded at the door. Also, be warned, this really is for the die-hard strategist out there, not a simple drop in and have a quick play type of game. Those still with me, don your gas masks and buckle your seatbelts, it's time to go to war!

We Shall Defend Our Island

'Hearts of Iron' Screenshot oct025b

Your first port of call really ought to be the tutorials, as there is a heck of a lot of statistical information and a number of different game screens for you to negotiate cold. However, the tutorials are unforgivably poor, consisting of unfriendly reams of badly formatted text and yellow arrows that are often obscured, apparently showing you what you are currently learning. We quite literally gave up in the end, preferring to risk learning the game by myself instead of trying to make sense of the tutorials. In this day and gaming age a voice-driven tutorial system is not exactly hard to achieve, and would have made initial opinions far more favourable.

You have a choice of three periods of World War II to be dropped into, with accurate conditions for each, and having selected one, you get to choose which country you want to control. The warring nations are split into three distinct factions; the Allies, Axis and the Comintern, and your chosen country will be pigeonholed into whichever is appropriate, or can begin as a neutral. It is then a simple case of battling against the other factions for land occupancy, and whoever has the most points at the end of the scenario period wins. You can choose to play the game as pretty much any country imaginable, though naturally if you select a 'weaker' country (such as Portugal) you are going to find your influence on proceedings a touch more difficult than if you were to go full on as the Germans or the British.

Not helping matters, the interface really is quite cumbersome to use, and nothing seems to have been designed to make things easy for you. The first hour or so is spent simply trying to get your head round the interface. Unit location can be pretty confusing, and specific selection can be a frustrating affair. This is mainly because each province has them all piled on top of each other, and selecting individually involves clicking a tiny rectangular bar below the top unit. You would think that drag selecting would assist you with this, but it merely highlights the topmost unit, and nothing underneath! All the while you are valiantly trying to select a unit, message boxes pop up on the screen, providing you with useful information about so-and-so invading your territory, attacking your naval fleet etc, etc. These boxes just keep on coming though, and when you have to click 'OK' on each and every one of them it starts to make the blood boil. You can reduce the amount of pop-up messages via the horribly thought-out message options screen, but not being able to select all options means you have to go through every single option to disable the associated pop-up. Cheers for that.

Attack attack!

'Hearts of Iron' Screenshot oct029b

When you finally do start warring against another country you will happily sit back and watch your brave soldiers doing battle. Actually no, you will sit there, watching your unit move to the location via a thin status line, after instructing them with an attack plan, watch an uninspired animation of the battle scene and wait for a pop-up box telling you how you did. Not exactly riveting stuff. We're not asking for a full-on FPS-style graphical depiction here, just a little more in the way of separate news flashes coming from the scene along with a bit of audio to spice it up a little. Maybe even have the ability to issue new orders mid-fight, or alter unit aggression… anything! When you consider that the combat is one of the main aspects of the game, that lack of real involvement is a bit surprising. The combat box does give you scope for tactics though with the ability to set certain times for your units to attack, useful if you want to co-ordinate a ground force attack with airborne so they invade in unison.

HoI is played in real-time, though it follows a turn-based round system whereby all new game data is updated at noon every day. When you actually study what is going on in the game though, you realise just how impressive the game's data engine is. Every one of your units has a whole load of statistics attached to it, and combat will take all of these factors into consideration. Not only this, but you can govern what diplomatic relations you have with other countries, the supplies your provinces require and a whole plethora of other factors which can have a bearing on the final outcome of the game. Hell, you can even get stuck into the world trade market if you wish. This obscene amount of information is simply not going to be to everybody's tastes, but for an intricate tactician it is paradise.

As mentioned above, graphically the game will win no prizes, limited to a zoomable world map and still shots of various World War II locations. We also experienced a rather irritating flash of the screen every few seconds - whether this is an issue with our GeForce 4 Ti4200, we don't know, but it hurt. Furthermore, the small amount of animation that exists really is pretty poor, but it does serve the purpose of showing troop movement where a change of colour might just as well have done the job. Sound is also minimal, consisting of trudging shoes and engine sounds giving you notice of the unit you have selected. Hardly WarCraft, then. Elsewhere, music is rumbling classical fare, and generally grates after a very short period of time, so for us the music volume slider hit zero before long.

White Flag

The casual gamer should steer well clear. It just isn't very friendly and not the type of game you can drop into for a quick burn. However, for the more detail-driven strategy fan there is a lot to be commended, and a lot of pleasure to be extracted. You will often find the game AI to be inconsistent, in addition to the rather dull combat representation, but HoI offers LAN and internet options for up to eight hardcore strategy buffs, should you want that human touch. Internet play is actually good fun, if a little slow in getting a game going.

On the whole, my recommendation would be to try before you buy. Hearts of Iron is a tough nut to crack, but statistically minded war buffs would do well to investigate.

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Comments: 1-7 of 7 in total

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Khab
20/02/03 @ 15:55
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These boxes just keep on coming though, and when you have to click ‘OK’ on each and every one of them it starts to make the blood boil. You can reduce the amount of pop-up messages via the horribly thought-out message options screen, but not being able to select all options means you have to go through every single option to disable the associated pop-up. Cheers for that.

Urr... you could just press the right mouse button and select how you want that kind of message to show up instead.

Pretty spot on review, tho. If you think it sounds interesting, go ahead. If not, stay WELL away.
FWB
20/02/03 @ 19:24
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Fair enough rating and review, if you exclude any patches. However I do believe you failed to mention some really strong parts of the game. For example:

Research. One of the finest I've seen in a game to date. There is just so much there and it all connects well. Plus every single item has its own little picture along with a history of it. You can learn alot from it.

When you consider that the combat is one of the main aspects of the game, that lack of real involvement is a bit surprising.

I really disgree with this observation. Take the Combat Box. I thought the ability to co-ordinate attacks is great. It allows you to send orders down to the hour; send your planes in an hour before your main attack to soften them up, blitz through with tanks, feint with infantry... etc. Surely this was worth a mention. You asked for aggression settings, well this really is it. A good attack relies on a whole host of issues: the weather (of which there are about 5 types possible), time of day, terrain, tech, generals... the list is damn long. Cut off your enemy units to form a kessel, starve them, bombard them and then finish them off with a final assault. Running around just ordering units left, right and centre will get you no where.
If you click on a battle you will see a run down of everything at play, including all the bonuses. Remember this is not a tactical game. Its a grand-strategy game. You play the leader of your nation and combat tactics just aren't your concern, that's left to your generals, yet the involvement, I think, is certainly there.


Resources. Yes, its a combat game, but resources play a role in it and help push your need for war. The World Market was mentioned, but not the reason for why you might need it.

Internal Politics. You don't just manage external relations, but also who your ministers, as each one offer a variety of benefits. On top of which there is the chance to alter election outcomes.

BTW, if you switch to the NATO counter style you get alot more information on your units in the main map view.

The game is complex, no doubt about it, and the interface, manual and tutorial really don't help you, but if you like a challenge and want a WW2 strategy game, this is it.
Edited 1 times, most recently on 20/02/03 @ 19:26
Khab
22/02/03 @ 02:04
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You tell him, FWB. :)
Fizzy
22/02/03 @ 03:10
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Addictive game, beware, it will consume you.
FWB
22/02/03 @ 12:37
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You tell him, FWB. :)

It was pretty obvious I would come to its defense. :)

Its good to see that EG covered this game, considering they missed out on Europa Universalis but I would be interested to know how long Keith spent with it before posting his thoughts. Its a tricky situation. Every review I've read, including this one, misses out on so much of the game because it is so deep and requires so much time to be spent on it just to get the basics. I do appreciate that only so much time can be spent on looking at a game its just here that really doesn't do it justice.

We want to try MP again sometime? Just discovered patch 1.03b so perhaps things might be a more smoother.
DNM
22/02/03 @ 15:10
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It is very hard to review a game like this within the time constraints, and with this much content also very hard to mention it all. That said I thoroughly immerse myself in every game I get in for review, it is the only fair way to do things, and HoI was no exception. Had I simply fired it up and had a quick play, I wouldn't have rated it at all (plus I would be neglecting my duty as a reviewer), but there is so much hidden in the depths that it would be criminal not to examine them further. I do agree with you though that research and resources should've played more of a part in my overall examination.

It's certainly not the sort of game I am inclined to pursue further post review though. Just give me my railgun and someone to kill!! ;)

Disclaimer: That last statement was with tongue firmly in cheek.
FWB
02/09/03 @ 16:22
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Go and buy this, now.

Comments: 1-7 of 7 in total

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