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Gyruss Review

Xbox 360 Review by Kristan Reed

19 April, 2007

Some of the most renowned old games ever have a terrible knack of ageing horribly. Take Gyruss. By virtue of the fact that it was created by Yoshiki 'Street Fighter 2/Final Fight' Okamoto in 1983, it appears to have been granted a disproportionate level of historical interest, despite not actually being anything special in its own right. It's yet another luke warm addition to Microsoft's downloadable games service, and one that sure to beg the question: why are they bothering with crap that wasn't even that interesting at the time?

Take away the fact that one of the true gaming luminaries was responsible for it, and it all starts to get a bit dull. Slightly uncharitably, but with complete accuracy, you could describe Gyruss as a classic 'cut-and-shut' shoot 'em up. It takes the swooping wave-based attack runs of Galaga, and the 'tube shooter' gameplay of Tempest and fails to come even close to matching the pure thrills of either.

At the start of each level, enemies (spaceships mainly) swoop round the perimeter, giving you an opportunity to snag them early before they descend down the 'tube' and settle into formation. With repeat play you can start to memorise where they appear from, and clear wave upon wave before they've even had a chance to start firing things back up at you. Eventually, the stragglers start to work their way back up, and you get a chance to blast a trio of 'satellites' that award you with points bonuses and a weapons upgrade - just the one, mind. This was 1983, remember, when just one 'power-up' was pretty much the rule across the arcade scene.

Into the void

'Gyruss' Screenshot 1

In space, no-one can hear you scream 'but it wasn't very good even back then!'

With a bit of extra fire power, taking care of the swooping, circling waves of enemies is slightly easier than usual, and the arrival of a bonus stage (again, very Galaga) after every third stage definitely benefits from the beefier laser. But with progress comes more hazards, with ships more inclined to stray into your path around the perimeter, or fire back.

Eventually, you'll be dodging between asteroids and dancing gingerly between fast-moving projectiles as you cling on for dear life to your tiny stock of ships. As was the law back then, one hit death mechanics made for profitable arcade games, but short-lived entertainment for all but the bug-eyed twitch gaming ninjas who could afford to sink endless loose change into their greedy innards. Freed up from such constraints, and 24 years down the line, there's neither the incentive nor the tension to repeatedly come back for more. In the space of half an hour you'll have played it more times than anyone could reasonably expect you to, and gleaned any residual entertainment that might come from revisiting a part of the past you might not be too familiar with.

As with all of Konami's XBLA releases to date, the usual raft of fairly meaningless 'enhancements' are stamped on the package rather lovelessly by retro stalwarts Digital Eclipse. Graphically, there's a cursory attempt at sharpening the sprites up a notch, but the extra jazz applied to the explosions merely serves to inadvertently make it harder to see what's going on. On the latter stages, the blizzard of explosions makes it pretty much a lottery as to whether you survive or not, so switching the graphics to 'original' becomes a necessity quite quickly. And on a point of preference, the original audio style suits the old school gameplay far better than the dreadfully re-jigged version used here, and fortunately you can switch that over and banish the, er, future to the past. Little known fact, fiends, but Gyruss was apparently the first game to ever feature stereo sound. Imagine that. Toccata and Fugue in D Minor in Stereophonic sound. The mind boggles.

The third rate place

'Gyruss' Screenshot 2

About as pretty as the game gets, but you'll soon want to switch to the original graphics.

Elsewhere, there's the usual attempt to utilise Xbox Live with co-op score attack modes as well as competitive if that's your idea of retro dreamery. In reality, it works fine, with each of the vertically aligned screens stacked next to one another (how this works on 4:3 sets we're not exactly sure), but as a contest, it doesn't exactly lend itself to Live play. The usual plethora of online Leaderboards give you the chance to lord it over your buddy list, but that's only really of use if you hang out with the kind of people that actually care about third rate shooters from 1983. Still, it's there at least. And finally, there's the usual set of hard-to-attain achievements, with a fairly stingy roster of off-limits requirements, such as winning 50 online matches. Even playing that many matches would be a feat in itself, while reaching the latter levels in the single player game would take an awesome degree of painstaking repeat play. And unlike the Namco retro efforts, there's not even the opportunity to grind your way through them by continuing from the last level you got to. It's simply a case of starting from scratch every single time. Boo.

So that's Gyruss. A popular shooter of its time, but not one that warrants a place among the classics, and certainly doesn't justify the 400 points required to purchase it. The best thing you can say about it is that it's a pixel perfect conversion, and one that will sate the needs of those that pumped their loose change into it back in the day. Anyone else who's merely curious to find out what Yoshiki Okamoto's early work was like should check out the free trial and swiftly move on.

3/10

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Darren
19/04/07 @ 13:13
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Hurray! Another rubbish retro game to join the countless others on XBLA! Good job, we don't have to buy 'em, eh? LOL
speedtrax
19/04/07 @ 13:17
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gyruss, more like dire-uss it seems
ecureuil
19/04/07 @ 13:19
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Are there any GOOD games on XBLA? Every time I read a review, they're scoring 2, 3 or 4.
AcidSnake
19/04/07 @ 13:21
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Well, didn't pac man score an 8?
The_Rat
19/04/07 @ 13:21
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I used to like gyruss, although it was never going to be as popular as some other games around at the time, it was still fun.

Im glad that its been remade for XBLA, but at the same time considering how badly its aged in comparison to many other vintage games, you have to wonder if the time could have been better spent remaking something else.

TwistidChimp
19/04/07 @ 13:24
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And the onward march of utter crap on XBLA continues. If anyone with any power at MS is reading this, please, for the love of all that is good and holy, stop churning out identikit puzzlers and ports we were all sick of a decade ago, and start getting some innovative new titles on there. You see the indie community thats going from strength to strength on the pc, go talk to some of those developers ffs.
Dizzy
19/04/07 @ 13:28
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>Are there any GOOD games on XBLA?

Shitloads of good ones...

The "classic" ports seem to get a kicking though.
Peew971
19/04/07 @ 13:32
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At least, they released a new game alongside (3D Minigolf). Hope they stay on that path 1 retro+1 new every week...

... or just ditch the retros altogether ;-)
Yossarian
19/04/07 @ 13:33
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of historical 'uninterest' you mean
The_Programmer
19/04/07 @ 13:37
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"... or just ditch the retros altogether ;-) "

So that would be most of Nintendo's business out the window but nobody harps on about that do they. If you don't like it you don't have to buy it but at least you have a choice.
Waldo
19/04/07 @ 13:42
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More like 'Xbox Live Archaic.'

I enjoyed this in the arcade, but I don't imagine that it has held up too well.
Azazel
19/04/07 @ 13:46
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/awaits the release of Talisman with patience
Xerx3s
19/04/07 @ 13:48
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God that looks rubbish.
Xerx3s
19/04/07 @ 13:52
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... or just ditch the retros altogether ;-)

No for the love of god! There are loads of retro titles I want to play. They just seem to pick a very poor selection that apparently yanks like. They should be doing classics such as DN3d, Settlers 2, Marathon, etc.

Doom basically proves that it works pretty well.
Xerx3s
19/04/07 @ 13:54
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Tbf, I don't get it. It should be so easy to make a port of games like DN3d. Just a small team, massive interest guaranteed. Throw in some xbl coop and dm and it is guaranteed to be a big success. Wtf is stopping them?
BarrettBonden
19/04/07 @ 13:55
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Good spot Yossarian, nothing bugs me more than the perennial misuse of the word "disinterested". For those with itchy scalps, it means "unbiased".
bonker
19/04/07 @ 13:58
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"Phatt is gonna shit!"

Indeed.

/downloads game out of protest at 3/10 mark
Darren
19/04/07 @ 13:58
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It wouldn't be so bad if these retro games were free or 100 MP at most but they're way overpriced at 400 MP in my opinion. Microsoft should be paying *us* if we have to play them! LOL

And I hate the way that trying these demo shows up the XBLA game icon in your gamer card... I mean why for the love of god when 360 demos certainly don't?!? Surely they should only show if you've bought the game?
brooza
19/04/07 @ 14:02
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I've never heard of it
AcidSnake
19/04/07 @ 14:07
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DN3D!!
Holy shit yes!

Hmmm...Duke Nukem 64 on virtual console?
That game kicked ass...(and would chew bubblegum if it wasn't out of it)
Steroyd
19/04/07 @ 14:15
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I think MS needs to re-brand XBLA they seem to take the Arcade part too seriously.

And what has JPN support for XBLA done exactly?

The only game from that region worthwhile is Castlevania SOTN?
LOLLERS
19/04/07 @ 14:24
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"I think MS needs to re-brand XBLA they seem to take the Arcade part too seriously. "


Er no, thats the point...You know that silver slot in the front? Thats where the non-arcade retail games go.
krudster [mod]
19/04/07 @ 14:35
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Uninterest it is, then.

/fixes.
bloodflowers
19/04/07 @ 14:41
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"A popular shooter of its time, but not one that warrants a place among the classics, and certainly doesn't justify the 400 points required to purchase it."

Disagree, strongly. It's most certainly a classic, and 400 points is cheap. Next time you're down the pub, do remember to make a mental note when you've spent as much as 400 points. Oh - and the 'we want new games' people can stop whining - you got Golf yesterday too, and Zzzz Zzzz Rocket the week before that, and if I'm not mistaken before that it was Luxor2. Enough new garbage thanks :P
Edited 1 times, most recently on 19/04/07 @ 16:22
Royal Fool
19/04/07 @ 14:46
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The only good thing about Gyruss is the music.

By the way, Digital Eclipse sucks at porting games.
Steroyd
19/04/07 @ 14:47
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Er no, thats the point...You know that silver slot in the front? Thats where the non-arcade retail games go.

Yeah right where does Castlevania SOTN fit in then?
Yossarian
19/04/07 @ 14:55
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"Good spot Yossarian, nothing bugs me more than the perennial misuse of the word "disinterested". For those with itchy scalps, it means "unbiased"."

they changed it! I effected change on the EG front page!
Phattso
19/04/07 @ 15:02
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This is one of the defining games from my childhood Arcade Addiction (the other was Mr. Doo!) and in any form can do no wrong in my eyes. :) 400 points is maybe a bit much (250/300 feels right) but I've already put enough into it to justify the purchase, and I'll always be going back to it.

Most of the other retro titles are horse shit, but there're bound to be a lot of people for whom Pacman or Time Pilot is to them what Gyruss is to me. Can't complain at having choice.

As for the score... well, it's all subjective. I'm not going to complain at this 3/10 any more than the silly Gears 8/10 or the 10/10 given to Final Fantasy games (a genre I detest). Read the words, tally against your own needs, and purchase accordingly. :)

Complain all you want about shitty retro being offloaded onto XBLA: at least they give you a demo. Nobody's making you buy 'em.
Mr_Brown
19/04/07 @ 15:04
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Yep, thats exactly what XBLA needs...another a shooter. Seriously what are they thinking?
Yossarian
19/04/07 @ 15:16
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"Uninterest it is, then.

/fixes."

can I have a job then?
Stoatboy
19/04/07 @ 15:19
#31
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Please stop reviewing the retro games, Eurogamer. It makes me lose all faith in you. I trust your full price reviews more than anyone else's, but the discrepancy in scoring on these is beyond ridiculous.


Let's check the Eurogamer Scoring System for a 3 shall we:

"Three - not for me, thanks

Now we're getting into hair-tearing territory, where a game is so flawed in so many ways that you're quite sure that even the developer and the publisher know full well what's wrong with the game. At this point the companies involved often go into damage limitation mode and may not even supply review code to publications in the first place. This is one of the reasons you don't see a lot of games scoring low marks on EG. One of the other main reasons is that there are more than enough good games being released to spend too much time worrying about covering the dross.

A three will be an often quite punishing gaming experience. It will be the kind of game that in all likelihood you can tell is bad just by looking at it. Screenshots may well suggest otherwise, but see it running and you're immediately likely to tell why it's bad without having to get your hands dirty. The controls will almost certainly be shoddy, the playability will be all over the place, crash bugs will probably be evident, graphical glitches, camera problems, nightmarish and arbitrary difficulty hikes that inspire new swear words and quite probably some cringeworthy attempts at cool or the kind of storytelling that ought to be outlawed by an EU directive. You'll definitely want your money back, and you'll tell your gaming friends to stay the hell away, or you'll show them it just to punish or amuse them,"

Almost none of that applies to Gyruss.

It's a nice little old-school shooter. It's got no obvious gameplay flaws, no bugs, no camera problems, the controls are fine, it's nicely playable if it's your kind of thing, and the difficulty curve is pretty good. It seems to be getting massively marked down simply because it's not your kind of thing.

I'd suggest your scoring system simply wasn't designed for these games. The absolute lowest that your criteria suggest to me is a 5 "don't buy it unless you're the sort of person who has to have all the games in a particular genre" and even that is pretty harsh. A 6 possibly? - "a 'good' game, that had the potential to be great but was sufficiently flawed in crucial areas". I'm not sure where the sufficient flaws are though.

Personally, I'd be tempted to go for a 7 by your system - "A seven suggests you're into the idea of the game you should still try and check it out - you might like it more than you think, or be able to forgive its less than brilliant visuals."

As I said though, I really don't think your scoring system applies here tbh.
AcidSnake
19/04/07 @ 15:21
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@Yossarian:
Ah, but only crazy people work at EG...
So if you're crazy you can...
However crazy people don't want to work for EG...

It's a catch see?

/coat
haowan
19/04/07 @ 15:26
#33
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Reviews of Cave Story and Knytt instead of shite like this please.
Yossarian
19/04/07 @ 15:27
#34
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oh well played that man
trevd72
19/04/07 @ 15:38
#35
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is there any data about how these old games sell, cos there must be some reason for them to be released. They are universally panned so why not get the message.

Overall XBLA is a let down I think we can mostly agree with that. Saying that the golf game looked ok on the demo, why not review that ahead of this?

Monkey_Puncher
19/04/07 @ 15:57
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I'm sorry but anyone complaining about the quality of games being released on Live Arcade has clearly been asleep for the last couple of months, or is just complaining for complaining's sake.

I guess you all missed Worms, Alien Hominid, Castlevania, Turtles, Luxor 2, 3D Adventure Mini Golf, Jetpack, Boom Boom Rocket etc etc

Sure Gyruss isn't exactly an amazing release, but for once they've put out a retro game alongside an original game. So there really is nothing to be complaining about! For once XBLA is actually living up to expectations, with weekly releases and very few crappy titles to speak of.
Mr_Whacker
19/04/07 @ 16:35
#37
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Well said Stoatboy. It all depends on whether the particular EG reviewer has a soft spot for that game.

I think EG should try ditching scores for Arcade/VC games. Everyone knows whether its worth the money to them or not. What we need are a refresher, an assessment of the updates and a personal opinion to round it off.

Personally I think the price of 400 is OK for games of this era. I just happen to not like the pitiful handful of choices so far.

PS - I say VC games, there seem to be few reviews of those, whereas EVERY arcade title is reviewed within days of release.

PPS - Monkey_Puncher, I don't think anyone is dissing the new games, just the retro stuff. Overpriced money for old rope or a magic nostalgia journey? Obviously it depends on the person and the game....

Edit - further ranting
Edited 1 times, most recently on 19/04/07 @ 17:36
IAmBatman
19/04/07 @ 16:59
#38
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I don't see the point in reviewing a game where the demo is as available as the game itself.

Anyone who can buy this can download the demo and see if they want to buy it.
Subquest
19/04/07 @ 18:51
#39
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I don't see the point in reviewing a game where the demo is as available as the game itself.

Since most games come with a demo, why are you even here?



pjmaybe
19/04/07 @ 20:58
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As good as Driv3r then :)

Peej
JayPee
20/04/07 @ 08:28
#41
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May I butt in with a suggestion perhaps?

What about a star/out of 5 system for these new kinds of retro/small titles?

* - Terribly ported. Absolutely no fun to play, no where near worth the sub-£5 bracket.
** - Badly ported. No or little use of online functionality, badly done controls.
*** - Reasonably ported. Some use of the online functions. Controllable and fun
**** - Well ported. Good use of online functions. A pleasure to play and control
***** - Terriffic port. Full and innovative use of online functions. Fantastic to play, in some ways better than the original etc.

It does seem that perfectly good titles (aka play and feela lot like they are intended) consistently score lower than 5 because it is hard to judge them in their own context, and not to compare to the gaming experiences of the "full" AAA titles.

Of course there are complications - a lot of Live Arcade games for example sort of cross over the boundary in terms of price and indeed gameplay in places.

Oh I just noticed you gave Kameo a 5....

You SUCK!
haowan
20/04/07 @ 09:13
#42
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How about not reviewing them and filling the spare column inches with something decent? They don't review every Wii VC game - why? Because there's no point. Review something more important, guys.
Lagto_Soa
20/04/07 @ 10:07
#43
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Uninterest it is, then.

/fixes.


http://dictionary.reference.com/browse/d...

"Many object to the use of disinterested to mean 'not interested, indifferent.' They insist that disinterested can mean only 'impartial': A disinterested observer is the best judge of behavior. However, both senses are well established in all varieties of English, and the sense intended is almost always clear from the context."

Let's have a heated debate!
bloodflowers
20/04/07 @ 10:37
#44
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JayPee: interesting idea but nobody should care about online aside from leaderboards, in games that were never 2p to begin with.
chrisjm
20/04/07 @ 11:02
#45
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i got bored of the demo after about 20 seconds.
the golf game seems a bit more interesting though, hopefully get a review or some comments of the full one soon.
BarrettBonden
20/04/07 @ 11:10
#46
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Cambridge definition:

"disinterested (adjective)
having no personal involvement or receiving no personal advantage, and therefore free to act fairly:
a disinterested observer/judgment
a piece of disinterested advice
NOTE: Disinterested is sometimes used to mean not interested, but many people consider this use to be incorrect."

JayPee
20/04/07 @ 12:50
#47
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@ Bloodflowers

I thought a lot of the potential of the "Arcade" was to sort of create an online space where you can play other people etc - leaderboards I suppose are a reflection of the leaderboards held on many machines back then.

For example, I cite the "qurater" mode (or whatever it was called) in SFII, and, streecthing to the way we play cards, UNO and the video mode etc.
step
23/04/07 @ 12:40
#48
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I am upset. Gyruss was, and still is, a great game. The rejigged graphics and music are admittedly godwaful, but you can switch that off (thank god!). Whilst I can appreciate that gaming has moved on, to say this was worse than average in the first place is just plain wrong.
Liggur
25/04/07 @ 00:08
#49
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Ill stick to playing it on my PSP via VICE, C64 emulator.
convercide
04/05/07 @ 09:38
#50
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bloodflowers says "in games that were never 2p to begin with."

And that's just the resolution!

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