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Genji: Days of the Blade Review

PlayStation 3 ntsc-us Import Review by Rob Fahey

30 November, 2006

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I'm not sure if this is going to work out. Sure, it's beautiful - stunningly beautiful, in fact - but there's just so much baggage. For all her sultry good looks, I just can't forget that time when she stood there with another man - men! - in front of the world. All those words, all those phrases, they all keep popping into my head - and I know that she's always going to be associated with him, and with the words that they shared. It's just difficult to find perspective.

Especially when the other men are Sony studio boss Phil Harrison and SCEA president Kaz Hirai, and the words in question are "(historically accurate) giant enemy crab" and "flip it over and hit the weak spot for MASSIVE DAMAGE!"

They were all part of a cringe-worthy E3 demo that delivered Genji: Days of the Blade - a sequel to last year's relatively nondescript PS2 slash-'em-up - into a scabrous arms of people who wanted a PS3 poster child for all the wrong reasons. And months of ridicule, it seems, are pretty serious baggage to bring into any relationship. Even here at Eurogamer, where we try to keep an open mind, there was a little ribbing mixed with some sympathetic noises when Genji landed on my review list. With so many amazing games around at the moment, there was a distinct sense that we'd all just played Celebrity Blind Date and I'd ended up with Vanessa Feltz.

Sakura Sake

'Genji: Days of the Blade' Screenshot 1

Heavyweight pummeller Benkei - not fat, big boned, and he'll smash YOUR face off if you suggest otherwise.

The comparison is immediately unfair - whatever failings Genji may have, it's hard to fault the looks of the game. The team at Game Republic has taken the beautiful artwork present in the PS2 title and adapted it beautifully to next-gen hardware and high definition. Natural and outdoors areas are particularly arresting, with foliage and water delivered in a stunning, dreamlike manner that almost renders the scene like a painting. During battle scenes you can see dozens of NPCs fighting far off into the distance, and the visual effect is dramatic and impressive, to say the least.

The playable characters themselves are also a pleasure to behold. Wonderfully detailed and animated with a smooth, fluid feel that really adds to the combat of the game, all four have had care lavished upon them. There's some lovely, subtle use of motion blur when one of them dodges or carries out a particularly rapid attack, which makes the whole scene look much more lifelike - and weapon effects are also noteworthy, with a vast range of different moves and attacks available. The game even highlights particularly good attacks. For example, hitting multiple enemies, dealing extra damage or simply clearing yourself out of a tight corner slows the action down to illustrate your skill in more detail with a slightly washed-out, film stock effect.

Admittedly, there are a few flaws brought about by all this graphical splendour, with the framerate a significant victim. While for the most part the game is consistently smooth, at times it descends into a jerky mess - particularly in cut-scenes (for some odd reason. Surely these would be the easiest bits to optimise?). Along with some peculiarly stilted narrative, including a situation where you're sure the game is about to drop you into a horseback segment only to instead show a brief in-engine cut-scene. It's details like this that give weight to the theory that Genji is a bit of a rush-job.

'Genji: Days of the Blade' Screenshot 2

The game isn't shy about throwing loads of enemies at you at once, and the framerate normally keeps up admirably.

But Genji looks good. Unfortunately, that seems to be what the development team considered to be the most important element. The gameplay is comparatively neglected, and owes much to its PS2 predecessor - a game widely criticised on account of the fact it was so easy that you could complete most of it by just hammering the square button throughout. Thankfully that's not a criticism that you can level at the PS3 sequel, with a more intelligently pitched difficulty curve and a diversity of moves that actually matter, but there certainly are problems that linger.

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Comments: 1-50 of 51 in total | next 50 »

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caligari
30/11/06 @ 07:54
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Ouch

edit: well actually that's not as bad as I had expected
Edited 1 times, most recently on 30/11/06 @ 07:54
Scimarad
30/11/06 @ 08:02
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Sounds like a bit of a missed opportunity.
Helios
30/11/06 @ 08:02
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Could be worse, but from the screens it doesn't look particularly impressive either. I understand things look better moving, but it looks not much better than Otogi 2 but in Hidef and slightly cleaner textures.
mkreku
30/11/06 @ 08:04
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Am I the only one who hasn't seen that "MASSIVE DAMAGE" video..? I just don't understand what's so funny about it..
Trip SkyWay
30/11/06 @ 08:07
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The character switching strategy sounds ace, shame they couldn't pull it off completely.
disc
30/11/06 @ 08:14
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mkreku: Oh maybe because you are not an xbox fanboy?

I was wondering in the screenshots comments if they would have made this game better if they hadnt been forced to launch with the console.
Edited 1 times, most recently on 30/11/06 @ 08:21
penhalion
30/11/06 @ 08:16
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I don't think they were forced to launch with the console. The original Genji wasn't much good either so I think in all honesty it's the developers themselves. They seem to lack any will to be different and had a terrible camera in Genji one which they would have had plenty of time and feedback to correct.

disc
30/11/06 @ 08:21
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penhalion: Good camera design takes more than a bit of an effort. They need to plan for it from the beginning. For fighting games such as this I do believe the way to go is Devil May Cry or God of War style. Of course it is not impossible to create a dynamic camera that works, Ninja Gaiden had a pretty good one but still not as good or useful as the one in DMC or GOW.
BartonFink
30/11/06 @ 08:33
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\o/ Better than err hmm ...

Awaits quips of:

"(visually average) giant enemy crab" and "review it over the weekend, and hit the weak spots for MASSIVE DAMAGE!"
Edited 1 times, most recently on 30/11/06 @ 08:36
Darren
30/11/06 @ 08:33
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Blerk
30/11/06 @ 08:38
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That's actually a higher score than I was expecting!
BartonFink
30/11/06 @ 08:38
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@Darren lol - excellent
@Blerk - same here I was expecting a slightly lower score form EG. Maybe they are feeling charitable ;)
Edited 2 times, most recently on 30/11/06 @ 08:40
Steroyd
30/11/06 @ 08:41
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It's a more positive review than I was expecting.

Missed potential eh?
JayPee
30/11/06 @ 08:57
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You don't find a "historically accurate to real events in ancient Chinese history" "Giant Crab" that you can "hit the weak points for Massive Damage" just a little amusing?

Or the fact that a feature of the game is "real-time weapon change".

I don't see why real-time weapon change couldn't be implemented in a GB game to be honest, but Sony have claimed it's a next gen 'feature', so who are we to argue?

PS3 lineup, hmmm. Why shouldn't I spend £300 less and get a PS2 again?
spongebob
30/11/06 @ 09:02
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@mkreku
No you're not the only one. I don't even get what is THAT funny about RIIIIIIIDGE RACER.
disc
30/11/06 @ 09:04
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JayPee: FFS the game developer is Game Republic, they are working as a independent developer making a game for Sony as a publisher.

They are NOT responsible for pushing the platform.
BartonFink
30/11/06 @ 09:07
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Nope that would be Sony and they are doing a faantastic job so far ;)
ZuluHero
30/11/06 @ 09:08
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"Admittedly, there are a few flaws brought about by all this graphical splendour, with the framerate a significant victim. While for the most part the game is consistently smooth, at times it descends into a jerky mess "

ok...

"The game isn't shy about throwing loads of enemies at you at once, and the framerate normally keeps up admirably."

er.. so what is it?

I must have been the only person who happened to like Genji on the PS2, so maybe i will like this one too? That didn't review that well either did it?

Anyway, i'm waiting for HS! :)
Edited 2 times, most recently on 30/11/06 @ 09:10
Dizzy
30/11/06 @ 09:09
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6 is too high for this....

4 would be better IMHO.
Shinji [mod]
30/11/06 @ 09:11
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@Blerk - same here I was expecting a slightly lower score form EG. Maybe they are feeling charitable ;)

To be honest, a few of the the other reviews I've read really seem to be hammering the game without explaining why. Genji is the game people love to hate - it got ridiculed so much after E3 that writers seem to think it's expected of them to absolutely slam it. Fact of the matter is, it's actually quite good fun; a vast improvement over the first Genji title, and definitely really enjoyable when it gets going. No question that it's horribly flawed and feels very rushed and in places, misguided - but considering how forgiving some sites out there tend to be with their review scores, and how harsh they've been on Genji by comparison, I can't help but wonder if they're reviewing the game, or reviewing the game, the YTMND videos and Sony's entire corporate strategy.
Shinji [mod]
30/11/06 @ 09:13
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er.. so what is it?

The framerate *normally* keeps up in combat - it handles multiple enemies really well. It's in cutscenes, and when you do stuff like breaking a load of bits of scenery at once, that things slow down to a crawl.

If you liked the first Genji, you'll really like this. It's gorgeous looking, and the gameplay is a real step up from Genji.
lambtron
30/11/06 @ 09:15
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"mkreku: Oh maybe because you are not an xbox fanboy?"

Oh come now disc, surely anyone truly impartial can see the comedy value in that bespectacled twit nervously babbling marketing speak (e.g. real-time weapon change). As for the bit where the 20ft Crab leaps into view just after he has explained how historically accurate the game is, if you don't laugh at that then you're dead inside.

The only reason I can see someone not finding this funny is if they love Sony too much to laugh at them.
Psychotext
30/11/06 @ 09:21
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lambtron: Agreed. Ridge Racer was funny because you had a multi-million dollar executive desperately trying to sound excited about a game and the "giant enemy crab" thing was hilarious because the game allegedly was historically accurate! =)
Steroyd
30/11/06 @ 09:22
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Since E3 the jokes worn a bit thin so i'm sorry if I havn't laughed at the joke for 4 months.
Aysir
30/11/06 @ 09:25
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If there's complaints about fixed camera's in this sort of game, you should really play Onimusha Dawn of Dreams, which is the alternative. Free camera is great outdoors, it sucks in any restricted indoor areas though. I'm glad they stuck with the fixed.
SeesThroughAll
30/11/06 @ 09:39
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Surprised by the generous 6. I've heard so many complaints about this game being a bug ridden mess, I don't think it actually deserves more than a 4. Opinion, that's all.
Edited 1 times, most recently on 30/11/06 @ 09:40
Muddtallica
30/11/06 @ 09:41
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Yeah, I had a feeling that when this review did show up, that giant enemy crab thing would be getting a good runout. Never mind, I still find it funny. :P I had to study a lot of Japanese history as part of my university course, and I've always been a little irritated that we didn't cover that particular incident in Japanese history on the course. It might have helped me to stay awake during the lectures.

Other than that, another middling review for Genji, which is no surprise, really...even minus the crab controversy, you could tell from the E3 presentation that this was likely to be a "same old gameplay, new graphics" game. It was silly of Sony to give this such a high profile, because it just plays right into their competitor's hands, especially Nintendo's. I'm sure they're thanking their lucky stars that at least Resistance seems to have come through for them.
Shinji [mod]
30/11/06 @ 09:42
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I've heard so many complaints about this game being a bug ridden mess, I don't think it actually deserves more than a 4.

Have to say, aside from the stuttering framerate in cutscenes and so on, I didn't encounter a single bug while playing through the game. My issues with it were design problems, not actual bugs of any description.
Edited 1 times, most recently on 30/11/06 @ 09:43
Shinji [mod]
30/11/06 @ 09:45
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I had to study a lot of Japanese history as part of my university course, and I've always been a little irritated that we didn't cover that particular incident in Japanese history on the course.

Yeah, and I have to say, I don't recall the bit in Genji Monogatari where the characters knocked the face off a giant enemy crab either. Although I'm sure Hikaru Genji probably managed a real-time weapon change during one of his enormous range of bumming exploits!
Garulon
30/11/06 @ 09:49
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HOW MUCH DID YOU PAY SONY FOR THIS SCORE?

Erm... Yeah!
Pac
30/11/06 @ 09:53
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Shame. Quite liked the first one and I was hoping that they might sort out some it's predecessors problems.

But frame rate issues and camera problems! Why should I be spending £400+ for a new console again?

/shiny graphics of course

Ahh, I see.
disc
30/11/06 @ 09:53
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lambtron: Oh I laughed, but to still bring it up. Well.
SBfistfun
30/11/06 @ 10:00
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"No you're not the only one. I don't even get what is THAT funny about RIIIIIIIDGE RACER."

Ten years after getting excited about it on PS I am expected to get excited about it now and be willing to spend nearly 500 to play it.

No THATS funny.

Nextgen? Nextbentover and royally given it more like
space ace
30/11/06 @ 10:00
#34
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that ninja gaiden xbox really is something, isn't it
Genji
30/11/06 @ 10:20
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There should've been a bumming minigame somewhere in here. You have to stay true to literature sometimes.
foxy2006
30/11/06 @ 10:31
#36
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these PS3 reviews have made my mornings recently.
THanks for all your comments, its been great reading
LOLLERS
30/11/06 @ 10:31
#37
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"They are NOT responsible for pushing the platform. "

If you're not trying to push a platform as a developer you are doing something wrong. The best developers always push for the best whether first party or not.

I can't believe people still have problems with camera systems, it's inexcusable IMO. Over 5 years of developing 3D console games people have had and they still manage to screw it up release after release.

If I had a company doing 3rd person games, i'd make damned sure I had people working full time on camera systems, not scheduling 4 weeks for someone to have a go at it from scratch every time...

I guess it's one of those things, when it works you don't notice where you spent all the money, people prefer to spend on giant crabs and crap high detail characters...
Rodster
30/11/06 @ 11:02
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You guys are just making excuses cause it's a game for the PS3. This game is utter crap plain simple. I rented the game at a local shop and shame on me I should've known better. :P
Gurgeh
30/11/06 @ 11:15
#39
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For giggles:

http://www.1up.com/do/feature?cId=3155393

"According to Sony, the next generation wasn't supposed to begin until PS3 arrived. So why is it, then, that all these PS3 games look just the same as they do on the Xbox 360?"

They have the videos and screenshots to "prove" it
Reapergold
30/11/06 @ 11:31
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Id like to see it running but from those screen shots it doesnt actually even look that good imho. Ive certainly seen better. However I imagine that its the animation thats stunning not the stills
ilmaestro
30/11/06 @ 11:36
#41
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Shinji wrote:

"If you liked the first Genji, you'll really like this. It's gorgeous looking, and the gameplay is a real step up from Genji."

Exactly what I was looking to hear. Loved the first game (probably one of the most overlooked PS2 titles that I can think of, and so pretty), can't wait for the postie to hurry up and get me the second.

Also, re: harsh reviews, the 'it's cool to attack Sony and the PS3' factor seems to be hanging over into the launch title review scores in general, as far as I can see.
Reapergold
30/11/06 @ 11:39
#42
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Its not cool to slate the ps3 launch.LOL. I want sony to succeed. Its not the peopel who complain that are at fault, its the fact that on their 3rd major console launch you'd think they would have learnt some lessons by now and so far it seems to have been organised by retarded monkeys on crack.
Rodster
30/11/06 @ 12:11
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Reapergold: "Its not cool to slate the ps3 launch.LOL. I want sony to succeed. Its not the people who complain that are at fault, its the fact that on their 3rd major console launch you'd think they would have learnt some lessons by now and so far it seems to have been organized by retarded monkeys on crack".

------------------
I agree with you more competition from the big two is healthy for the industry. I purchased a PS3 and I must say while I had my doubts the machine looks very nice and has a quality feel to it. I was thinking of ebaying it but decided to keep it and i'm glad I did.
silke
30/11/06 @ 12:33
#44
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It's such a shame, really, about the need to rush it for the PS3 release. I loved the first one....
Cubfan
30/11/06 @ 14:12
#45
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I've been "lucky" enough to play a good bit of this game, and trust me when I say that a 6 is definitely being generous. My opinion, of course.

And that giant crab thing... I still find it funny.
Steroyd
30/11/06 @ 15:02
#46
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It;'s not the joke itself it's the execution, like in Disgaea 2 there was a part where Rozalin got attacked from behind and Adell says "CRITICAL HIT" which i found amusing.

But at times it feels like the joke is overused when it's adapted like this.

Is this a real-time promotion and will this cause massive-damage to MS?
Keyz
30/11/06 @ 15:59
#47
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I've played the first Genji. The original was not too bad, but it was too short.
Dr.Mott
30/11/06 @ 16:34
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@ Gurgeh

The 360 version of Tiger Woods has a ghost tree in t. It is clearly teh last-gen. Cannot compare with the might that is teh PS3. EVAH!!!11!1
NthSimulachum
30/11/06 @ 22:47
#49
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Rob, you used the word "oftentimes".

It's often! Oftentimes is redundant, and not proper English.

What next? "Eurogamer honors Best of 2006"?

This country is going to the dogs.

*sips port*
miiiguel
07/12/06 @ 14:40
#50
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ooooh Genji, the killer app...!

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