Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Forbidden Siren 2 Review

PlayStation 2 Review by Kristan Reed

13 July, 2006

Page 1 of 2. Page 2 ->

A little ambition is a dangerous thing for a videogame these days. Any game that tries to shake up narrative structures, mess with the player's perception of timelines, and throw a mass of different characters at you had better be worth the ball of confusion that comes with it.

For many, 2003's seminal Forbidden Siren represents the perfect encapsulation of Asian horror gaming; a title that skilfully draws on a myriad of the best movie concepts of the era and reinvents and distorts them for videogaming consumption. Telling a twisting, overlapping story through the eyes of multiple characters, it was a game where the horror came from knowing what your aggressors could see and the helpless terror of trying to avoid them. It was a game where your main weapon was being able to 'Sight-Jack' into their vision and take advantage of their momentary lapses in concentration and slip past them unnoticed. A brilliant idea that works wonderfully in a horror context.

But it was simultaneously the most wilfully inaccessible game we've seen in the genre. It wasn't just plain hard in that it was often ridiculously easy to get killed, but seemingly bloody-minded by design. For starters, there was no means of permanently killing the undead 'Shibito' enemy, meaning that the essential task of scouting out locations (for objects to solve the inevitable puzzles) could be sheer torture if you stumbled the wrong way and had to run the gauntlet all over again - and all without any checkpoints at all.

Loops of fury

Even more aggravating was the way the game was constructed around time 'loops' which meant that unless you'd picked up certain objects during individual scenarios, you ran the risk of having to repeat the loop until you satisfied an inexplicable check list. To the player, though, none of this was explained adequately (or was mistranslated) and you ended up feeling like you were being arbitrarily forced to re-do previously completed scenarios for no reason. Often, progress would be made by pure accident; for example, you'd pick up an obscure object on an otherwise useless rooftop and get a message to alert you to the fact that you'd unlocked another mission somewhere else in the timeline. Unless you had oceanic reserves of patience or didn't mind playing with a guide (in this case pretty essential), you'd probably just give up and do something more fun.

'Forbidden Siren 2' Screenshot crotch

Are you looking at my crotch?

Having said that, there were loads of moments of pure magic in the game that made a lot of the so-called survival-horror games look incredibly unambitious and stuck in their ways by comparison. Through the red mist of frustration, it was still easy to see that all the ingredients were there to make a stunning sequel that used a similar template and chucked out some of the more insane design decisions.

Sadly, Forbidden Siren 2 is not the stunning sequel we were hoping for.

It's hard to put your finger on exactly where it goes wrong, when so many of the flaws of the original have been eradicated. For a start, the game does a much better job of spelling out what you're supposed to do throughout each scenario, and does so alongside a generally excellent in-game hint system that eradicates most of the petty frustrations of the past. Not only that, the game has the decency to checkpoint-save key events, meaning that you can play with a much greater degree of confidence in the knowledge that you haven't got to repeat 30 minutes of painstaking, stealthy play just to explore an otherwise useless building to grab an artefact that opens up a new mission later on.

Pressure creeps

'Forbidden Siren 2' Screenshot extras

Good to see the Thriller extras getting some work.

It also shifts the balance slightly, empowering the player with new abilities and giving more characters the ability to fight back than was ever the case last time. More missions start with characters armed by default, meaning that you don't always have to worry quite so much about Sight-Jacking at every turn. This makes missions more accessible and hence less frustrating when things don't go to plan, and Shibito aren't so unerring in their aim - a major relief. There's even an Easy mode to allow you to take more damage, so that missions don't go pear shaped the second you're spotted, so if you're just interested in solving the puzzles and becoming immersed in the storyline it's relatively straightforward to play it this way. It does take away a chunk of the tension when you're not sweating quite so much over the enemy threat, but the payback is not losing your rag over endless mishaps. The point is, the choice is yours. In fact, if you've got a completed save of the original, there's even a Hard mode available from the start if you want to play it in the most excruciatingly challenging way possible.

Another plus point is the vast increase in variety in the character's abilities, meaning that missions have a distinctly different flavour. For example, one partially sighted character needs to Sight-Jack his guide dog in order to see, while another has the ability to Sight-Jack into the past, or see things in the present that others cannot see. In addition, the new light-fearing Yamibito enemies (which essentially look like murky brown clouds) mix up the combat variety a touch, as does the great increase in the number of weapons that the Shibito carry around with them. It's no longer just a case of stealth horror where you're monitoring the precise moments of sentries and staying well out of their way. It's much more confrontational than before - though it can still be a hassle to deal with the fact that you can't keep a good Shibito down. Somehow we wish there was a means of killing the little swines, but admittedly it'd make it a very different game.

Where the game ultimately falls down is how routine most of the missions feel, how short most of them are, how disappointingly basic almost all of the puzzles are and how hard it remains to get a proper handle on the fractured storyline.

To Page 2 ->

Advertisement

Are you excited about Forbidden Siren 2 on PlayStation 2?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-23 of 23 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Xephon70
13/07/06 @ 12:12
#1
0
You buried this comment
Comment below viewing threshold
Show
Oh well, I'll be getting this anyway. Loved the first one despite the flaws...
Blerk
13/07/06 @ 12:13
#2
0
You buried this comment
Comment below viewing threshold
Show
Pretty much more of the same, then. I'd better leave this one on the shelf for the sake of my joypads.
krudster [mod]
13/07/06 @ 12:15
#3
0
You buried this comment
Comment below viewing threshold
Show
There was one moment where I hurled the joypad against the wall like a stroppy 12 year old. Very embarrassing.
Blerk
13/07/06 @ 12:17
#4
0
You buried this comment
Comment below viewing threshold
Show
It was less 'hurling' and more 'short circuiting due to being full of tears' for me.
Cappy
13/07/06 @ 12:18
#5
0
You buried this comment
Comment below viewing threshold
Show
Its one of those games where I know I'm probably going to have a hard time but I'll buy it anyway.

I guess when I like the idea I'm willing to overlook game design sins.
toy_brain
13/07/06 @ 12:20
#6
0
You buried this comment
Comment below viewing threshold
Show
I think I did about 10 missions of the first game, hit the first 'loop' caused by me not picking up some inane object, and got fed up.

Being shot by an enemy well beyond the fog/draw-distance didnt do much to endear the game to me either.

But, seeings as I'm a sucker for survival-horror, and PS2 games are cheap as chips these days, I might just pick it up.

Shame it seems to have been delayed to the begining of next month.....
krudster [mod]
13/07/06 @ 12:21
#7
0
You buried this comment
Comment below viewing threshold
Show
Blerk, Cappy, you'll probably get much more out of this one than the original. It won't bust your balls, it's still got that moreish atmosphere, but you'll still be utterly bewildered what's going on most of the time.
krudster [mod]
13/07/06 @ 12:22
#8
0
You buried this comment
Comment below viewing threshold
Show
Toy Brain, thankfully the loop situation is no longer a limiting factor - you're told speficially what's needed to progress, thank gawd.
Edited 1 times, most recently on 13/07/06 @ 13:24
Blerk
13/07/06 @ 12:23
#9
0
You buried this comment
Comment below viewing threshold
Show
I dunno, it wasn't just the difficulty of the first one that stopped me playing - basically I just didn't find it even remotely enjoyable. For me, the game mechanic was just utterly broken. I guess I'm just not patient/stealthy enough for it to appeal.

I wouldn't actually class it as a traditional "survival horror" game at all - it's a pure stealth game which just happens to have a horror-based story.
krudster [mod]
13/07/06 @ 12:28
#10
0
You buried this comment
Comment below viewing threshold
Show
Ok, well the stealth aspect is much less of an issue in this one. You can actually just clobber or shoot things as they appear, and actually have enough health to survive the occasions when you're being shot to pieces. I suppose to play it "properly" you should still observe the stealth gameplay, but there are more choices of how to play this one.
Blerk
13/07/06 @ 12:34
#11
0
You buried this comment
Comment below viewing threshold
Show
Hmm... maybe I'll look for a demo, then. Cheers!
neuroniky
13/07/06 @ 12:46
#12
0
You buried this comment
Comment below viewing threshold
Show
The first one was very fascinating from a gamer's perspective. It was flawed in almost every regard, from the so-so graphics to the bad controls, to the lack of a coherent story that required you to read a book available only in japanese to fully understand what was happening. And yet, it was a great game, one of the best experiments made in a long time in a stagnant but very loved genre. And it had... charm, in an inexplicable way.

Will I get the second one? I don't know. The first one was very long, hard to follow (not to mention hard to play), and I really don't know why I was so prone to understand all its flaws, flaws that would have killed any other game for me. I don't know if I want more of the same...
krudster [mod]
13/07/06 @ 12:52
#13
0
You buried this comment
Comment below viewing threshold
Show
Spot on comment. It's almost inexplicable why so many of us put up with such rank flaws, but this one is definitely more casually enjoyable. Still long, but that's not a bad thing.
Cappy
13/07/06 @ 12:57
#14
0
You buried this comment
Comment below viewing threshold
Show
I wouldn't actually class it as a traditional "survival horror" game at all - it's a pure stealth game which just happens to have a horror-based story.

I actually think the entire opposite. There are not actually many true survival horror games about these days, the Silent Hill and Resident Evil series have headed into action adventure territory and through their influence have taken the rest of the genre with them.

For me anyway, feeling helpless and vulnerable, that your life is hanging by a thread. Thats survival horror. When weapons and ammunition are too readily available and effective, making you feel empowered it totally ruins that atmosphere. The downside of course is feeling that you could die at any moment throughout the whole game doesn't make for a pleasant playing experience. Silent Hill 2 probably got it balanced just right, Forbidden Siren strayed too far towards the aforementioned unpleasant experience side of things.

It sounds like Forbidden Siren 2 has been far more successful at getting that balance right. And the box art is lovely, its a definite buy for me.
Blerk
13/07/06 @ 13:17
#15
0
You buried this comment
Comment below viewing threshold
Show
I see exactly what you're getting at and you're probably right - 'traditional' survival horrors should probably be renamed to something else.

But my point stands - it's not really in the same bag as the other games, but tends to be labelled as such by most.
ChrisS
13/07/06 @ 13:42
#16
0
You buried this comment
Comment below viewing threshold
Show
3rd 7/10 review I've read for this game now.

It's a definite improvement on the original, that's for certain. And I think some people are going to love working out the story. There's a handful of stand-out moments in the game too, including the level with the blind Shu Mikami and the dog, which is excellent. Then there's the bit where you have to sightjack a schoolgirl carrying an Uzi, while staying out of her sight so she doesn't annihilate you...

Good stuff.
Sko
13/07/06 @ 14:06
#17
0
You buried this comment
Comment below viewing threshold
Show
"Are you looking at my crotch?"

I was soooo going to write that on the screenshots comments yesterday but figured it was a bit childish...

Okay, okay, actually I got distracted and when I came back to the PC, I'd forgotten.
Retroid [mod]
13/07/06 @ 14:17
#18
0
You buried this comment
Comment below viewing threshold
Show
Japanese dialogue with subtitles?!

/Dies from shock
Chtulie
13/07/06 @ 14:35
#19
0
You buried this comment
Comment below viewing threshold
Show
I hope they keep trying. It took them a while but eventually the japanese manged to outdo Alone in the Dark with their own Survival Horror games. I hope that eventually they'll manage to get equel with Eternal Darkness's narrative game construction.
bungalooBunny
13/07/06 @ 21:26
#20
0
You buried this comment
Comment below viewing threshold
Show
It's a must buy for me. As the review says there's so little of these coming out later on (what about less racing/fps games and work on a Surv.Horror, hey developers?) that I must feed my thirst with something.

Yes, the first one felt sloppy, confusing and the AI cheated like hell but when I got to the 'Nest' levels the atmosphere was just ripping.

By the way FF3 was released in 2005 for use here... :(
dk_rare
13/07/06 @ 22:30
#21
0
You buried this comment
Comment below viewing threshold
Show
You can't touch that siren...






























It's forbidden
SlackMaster
14/07/06 @ 13:13
#22
0
You buried this comment
Comment below viewing threshold
Show
The fact that the zombies couldn't be killed, stupid AI of NPC's and the crappy voice acting really put me off the first game.

I'll give this one a miss.
neuroniky
19/07/06 @ 07:36
#23
0
You buried this comment
Comment below viewing threshold
Show
Sav this at Blockbuter yesterday... had to resist getting it... only the fact I have a lot of games already querying for my time stopped me...

Comments: 1-23 of 23 in total

Want to comment on this article? Log in, or register!

X View gallery