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Electroplankton Review

DS Review by Eurogamer staff

7 March, 2006

Page 1 of 2. Page 2: "Fishhooks!" ->

How do you review a game which isn't a game and isn't even trying to get away with pretending to be a game? Electoplankton is an oddity; a collection of little applets - for want of a better word - that allow you to create little pieces of music. And it divides opinion - polarizes it, in some cases. With the game due out over here next month on April 21st, we secured the services of regular contributor Mathew Kumar, an avid gamer, and talented young musician Jake Yapp to take a look, and hopefully give you an idea of how you'll feel about it.

That sinking feeling

Electroplankton is published by Nintendo and is played on a Nintendo DS. From this you might infer it's a game. Electroplankton is the creation of Japanese media artist Toshio Iwai, winner of the 1997 Prix Arts Electronica (Interactive Art Category) with Ryuchi Sakamoto, and has worked with the likes of Studio Ghibli creator Hayao Miyazaki. From this you might infer it's a piece of art.

Electroplankton has a variety of musical 'plankton' that you play with using the stylus, buttons, and microphone. There is no 'aim' other than to create the most pleasing images or sound, and no conclusion other than when you get bored and switch it off. From this, you might decide it's simply a toy.

'Electroplankton' Screenshot 1

If you're anything like me, once you're over the shock of three things (that the lovely Japanese packaging has been done away with; that the localisation time appears to have been spent entirely on the manual; that you don't have to hit A six or fifteen times to reach the start screen), you'll slap the stylus upon Performance mode (one of only two options in the game; the other, Audience mode, leaves the player entirely passive), and rush your way to plankton number 9, Beatnes.

This is the only plankton anyone really cares about. The four long-tailed Beatnes plankton sway soothingly, or not so soothingly, depending on the tempo you choose with the directional pad, and the instant nostalgia of the Super Mario Bros. invincibility theme plays. There's a choice of four themes, including, most oddly, cult favourite Kid Icarus. As the player, your choices are to hit the segments of the plankton, roughly arranged into pitch and tone, with highly recognisable samples like the Mario death throes pokable at the heads and tails, to make tunes. Each plankton will repeat the sequence you tap upon them for a total of four bars before forgetting it.

Beatnes is easily the most accessible and accomplished part of Electroplankton. Due to the swaying plankton and their short, sadly unconfigurable memories, you'll need to have some skill to replay the amazing 180 BPM gabber anthem you just composed if anyone happens into the room, or to even keep the tune going for more than, oh, four bars. And if you hadn't figured it out when I suggested Nintendo spent the last year or so just working on the manual ("A ruler is a great way to draw straight lines!" it helpfully states, at one point), then here it is: they clearly ignored the fact that all anyone with the Japanese version did was complain about the lack of a save. There isn't one.

Though it's not the creator's aim for the software, a few other plankton offer slight potential as music tools. In Luminara, four plankton dance around the screen on a grid of arrows, creating music with each beat that can be carefully arranged by the direction of the arrows. Lumiloop, otherwise known personally as the David-Lynch-Soundtrack-Plankton [Angelo Badalamenti?- Ed], create ethereal tones in the pentatonic scale and, due to the abusively fast plate-spinning techniques you'll require, scratch your screen to hell if you're using anything harder than a cotton bud.

'Electroplankton' Screenshot 2

Hanebow, in which you angle leaves on screen for Hanebow plankton to launch to and from, produces quite beautiful plinks and plonks, and serves a dual purpose by being the most game-like of the plankton. As the traffic increases, the leaves change colour and resultant tone until a flower blooms. Creating a flower is actually a significant challenge, and with that aim in mind you'll waste a great deal of time playing with Hanebow. It's perhaps for this reason that it's one of the ones I return to the most.

Few of the other plankton are particularly useful if you wish to create anything structured, with the output often cacophonous. Tracy plankton, in which the lines you draw on screen usually create the sound of someone throwing a bag full of pianos and xylophones down the stairs is a good example of this. Others appear utterly useless. The Volvoice plankton lets you record your voice and then play it back in a variety of funny ways, and is amusing for a negative amount of time. Even more disappointingly, Rec-Rec manages to be both cacophonous and utterly useless - it lets you record up to four sounds and play them back to a beat, but needlessly demands that you time the recordings as you can't move or change the timing of each separately.

The other plankton, Sun-Amanicule, Nanocarp, and Marine-Snow, are each conceptually interesting in their own way, but not one offers anything in the way of lasting interest. I found myself, after just fifteen minutes with Electroplankton, only returning to Beatnes, and Hanebow for its beautiful sounds and tangible reward. Everything else I went back to was just out of sheer stubbornness to 'see the game through'. And when it comes down to it, without a save mode, without any aims, Electroplankton is not a game. As an undefined collection of interactive features, lacking a unified vision or meaning, Electroplankton is not a piece of art either.

In fact, Electroplankton feels like it could have been accurately enjoyed in flash with no loss of intricacy. Nintendo's fine website for the game makes that abundantly clear, and by offering the lovely manual in full PDF format, also sadly gives away for free one of the few selling points.

Now, I think there are probably a lot of readers who believe I am missing the point of Electroplankton; in particular by bemoaning the lack of game elements, or complaining that it's not a useful enough music tool. But I'm not. I see Electroplankton for what it is: a mere toy.

Mathew Kumar

To Page 2: "Fishhooks!" ->

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Comments: 1-44 of 44 in total

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PearOfAnguish
07/03/06 @ 11:44
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No score?
Genji
07/03/06 @ 11:48
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"Musical zen garden"?

I... really like the sound of that!

Incedentally, I hope that the no score on the end of this review is a harbinger of a great, glorious, score-less future at EG.
smoison
07/03/06 @ 11:49
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Sounds like poo......
smelly
07/03/06 @ 11:55
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Bloody sony psp fanboys!

They're such fanboys they've even refused to give this a score!

Typical!
Fozzie_bear
07/03/06 @ 11:58
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Very good idea to review the it this way. A score would be pretty much meaningless.

As i've got sod all musical ability it sounds like a 0/10 for me but can see how someone with a shred of talent could enjoy playing with it.
disc
07/03/06 @ 11:59
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1/10 from me.

Could and SHOULD have been a lot better.
smelly
07/03/06 @ 12:00
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As i've got sod all musical ability

Actually you dont need any at all to get fun out of this. But it really is a marmite toy (its not a game, it's a toy).

I'd recommend renting it and seing if you enjoy playing.

If you're the hardcore type that wants high scores/level progression/etc, then you'll probably not enjoy it. If (like me) you play games for fun then it's worth giving it a go.
djchump
07/03/06 @ 12:01
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I think the thing most people get hung up on is the "why can't I savemy tune?" question. The kinds of people who are going to be interested in this game/title are the musically-minded folk who in all likelyhood play an instrument, DJ and/or make tunes on their PCs etc. To them, it may seem a little annoying that BeatNES is essentially a sequencer but that you can't save your tunes... :-(

However, I see Electroplankton as more of an instrument to play - it isn't a sequencer as it's more performance-orientated - in a similar way it wouldn't make sense for you to save your tunes/performance in Daigasso Band Brothers or Ouendan.

However, I have high hopes that some enterprising dev studio will see the success of Electroplankton, Daigasso and Ouendan and make a sequencer/music making app for the DS :-)
disc
07/03/06 @ 12:03
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Yeah, the omission of those simple functions made it fall to pieces for me.

Mixing would have made it so much better, a good little tracker mechanism as well.
Edited 1 times, most recently on 07/03/06 @ 12:04
smelly
07/03/06 @ 12:28
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Trust me. Try it, you might like it.
Genji
07/03/06 @ 12:31
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The more they make this sound like some DJ music mixing game, the less I want to play it, frankly.

I could see myself playing around with this on the train.
Mjollnir
07/03/06 @ 12:35
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I don't see the point in a save feature really. Electroplankton is meant to be spontaneous and different every time you make a tune. It's a bit of software that is meant to be relaxing. Just because there's no beginning, middle and end doesn't make it bad. Yes, it's different and yes it isn't going to be everyones cup of tea, but it is interesting and fun if you're in the right mindset. If you go into this thinking that is going to be like one of those eJay games then you will be disappointed.

It would have been nice to mix the plankton types, but it still works well with them speperately. Also, it would be totally impossible to rate this 'game' as it's not like anything else out there.
djchump
07/03/06 @ 12:42
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Yeah - I disagree with people who want a "save option" - Toshio Iwai is all about the interactive/performance art stuff, with a leaning to granerative and algorithmic music.

This isn't a music-making app - it's a music toy, an improvisation gizmo, a generative music tweaker's playground.
It's not a program for making beats and tunes with - it's for experimenting with aspects of generative/algorithmic music and relaxing to the resulting sounds.

If you're precious about your creations then I don't think it would be as relaxing or as fun. I also think that if there was a "save option", a lot of people would be disappointed with their creations on critical listneing (instead of enjoying the spontaneous creation aspect, they would be critiqueing the created music) and also they would moan that the sequencer etc. wasn't powerful enough to make the tunes they want, didn't load custom samples etc. etc.
disc
07/03/06 @ 12:51
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But it barely has no depth.

God dammit, this is something you can put together in flashplayer in half an hour. All you're able to do is sample sounds, play already created sounds, change the frequency of the sound and change the pattern these sounds are played at.


I have higher expectations than this and by golly I will prove them wrong.
asphaltcowboy
07/03/06 @ 12:51
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Why is there a big deal about the save option anyway, surely you could just plug a phono cable from the DS to the mic or line-in socket of your soundcard and Robert's your father's brother.

No?
riz23
07/03/06 @ 12:56
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I've played around with electroplankton and it's fun, and it's cool, but worth thirty quid? No.
chavatar
07/03/06 @ 13:00
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Have to say, I loved this 'game' and I recommend it to all who are after something a little (lot) different. I was disappointed with a lack of save first, but then came to appreciate the decision. It's just different - an intriguing, relaxing diversion, musical zen garden is a great way to describe it
dk_rare
07/03/06 @ 13:04
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What? Probably almost everyone here hasn't even played this game yet they already cast judgement! It looks cool!
dk_rare
07/03/06 @ 13:06
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Music sandbox may be a good way to describe this game
disc
07/03/06 @ 13:07
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I have a damn right to be disappointed, imported it on release from Japan.
djchump
07/03/06 @ 13:21
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lol
So far it's only "disc" and "Frod" that haven't liked it.
Everyone else who's played it and posted here seems to have enjoyed it for what it is ;-)
melw
07/03/06 @ 13:37
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i did once an experimental gig with 2 nintendo ds w/ electroplankton supplied by a pocketpc from a friend... worked quite well for ambient feeling most of the time even if the variety of different instruments isn't exactly mindboggling.

as a game it's not much of a treat, but as a toy or mere musical instrument electroplankton can be lot of fun.

besides, you can save by recording from the headphone output. that's what we did, too. :)
smelly
07/03/06 @ 13:38
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As i said, it depends what kind of gamer you are.

If you HAVE to level up, or get a high score, or need a plot, you'll hate it.

If you play games for fun and the sheer enjoyment of them. Then you'll love it.


Put this into context, in gta, were you more interesting in the missions, or exploring and playing about in the world? If you're the later, you'll probs like this toy.
kangarootoo
07/03/06 @ 13:55
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Oh dear. A review without a score on the end and some poeple act like the sky has collapsed.

"We have no reference point for our ordered lives. How will we make decisions without numbers?"

I personally really like this game/toy/program/distraction. I don't care whether its a game or not. Anyone who dismisses this on the basis its not a real game has the wrong set of priorities in life when it comes to enjoying themselves (if you dismiss it because you simply don't like it, fair enough).

I agree its overpriced, but that only becomes relevant when deciding whether to buy it or not.
Edited 1 times, most recently on 07/03/06 @ 13:56
UncleLou
07/03/06 @ 13:57
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I am certainly intrigued, but I know myself well enough to know I'll be bored with it quickly. Might pick it up second hand or if it's a budget release anyway (unlikely, eh).
djchump
07/03/06 @ 14:05
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@Kangarootoo - dude, only one person commented "No score?"... hardly the debacle that you're making out.
"some poeple act like the sky has collapsed. " - Who are these people?
:-P
djchump
07/03/06 @ 14:07
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@frod
erm... no - you and disc = 2
The others who have posted so far, seem like they have tried it and actually liked it = 7.

You do the math, eh?
kangarootoo
07/03/06 @ 14:19
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@djchump

Quite right. Guilty as charged.

I am working through lunch, looking briefly at EG. I saw one post about the lack of score, assumed there would be loads of others following, loaded everything I could lay my hands on into my cannon of bullshit +3 and fired it at my keyboard.

I've learnt a valuable lesson today about trying to do too many things at once.

:)
Machetazo
07/03/06 @ 14:24
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"And if you hadn't figured it out when I suggested Nintendo spent the last year or so just working on the manual ("A ruler is a great way to draw straight lines!" it helpfully states, at one point), then here it is: they clearly ignored the fact that all anyone with the Japanese version did was complain about the lack of a save. There isn't one."

No save! No point. :(...They'll need to release Electrothingummy at budget to make any impact. I'm sure there are DS titles far more worthy of the shelf space in most retailers. It almost seems a shame to me, though, because i'm not against the idea of DS and its more "innovative" software in principal. In fact, i'm very much in favour. But that just seems absentminded to ask people to create something, then not allow them to save, show easily and feel pride in their work.

The developers have created the aural equivalent of an A5 notepad when the phone rings. But even then, that does save your "work"...
Edited 2 times, most recently on 07/03/06 @ 14:32
djchump
07/03/06 @ 14:35
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@kangarootoo - "I am working through lunch"
Nooooo! Down tools brother! Join the lunch revolution! ;-)

@Machetazo - "No save! No point. :("
dude, violins and guitars and stuff don't have "saves" - Electroplankton turns your DS into an instrument... it doesn't need saves.

I really think if it did have "saves" people would be very, very disappointed on repeated listening to their creations/tunes - the enjoyment is in the spontaneous and unpredictable act of creation... not in the repeated listening to whatever nice little snippets you manage to make.
djchump
07/03/06 @ 14:38
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@Frod

Nope - I count 7 (including myself, obviously).
Try again.
asphaltcowboy
07/03/06 @ 14:40
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Well regardless, I'll be picking this up when it's the right price!
djchump
07/03/06 @ 14:47
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@frod
lol - no dude, I'm counting seperate people/usernames who have posted here saying they've tried it and liked it ;-)

And good advice BTW - It's always best to try before you buy, especially with the more niche titles like this.
Edited 1 times, most recently on 07/03/06 @ 14:47
kangarootoo
07/03/06 @ 14:51
#34
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I said I liked it. Am I on the list?

p.s. Working through lunch is not the norm. Just on special occasions :)
Markusdragon
07/03/06 @ 14:54
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My friend imported it. It's awesome, but I can see why people don't like it, it lacks any sort of depth.

Nontheless, it's the 21st century equivalent of those desk toys with the balls that you hit... newtons cradles, I think they're called. They're awesome, but it's hard to tell why.
djchump
07/03/06 @ 15:05
#36
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@Frod - eBay is your friend!
Seriously, I bet you can shift it on eBay - especially if you do it before it's out in the UK.
Do you have the Jap version? That will be more desirable/collectable than the US as it had the nice blue shiny box with headphones, so if you've got the jap version make sure you mention the nice box and manual (and pont bidders towards the downloadable .pdf of the US manual if they want to read the instructions)

I've shifted a fair few import DS games when I finished with them - even stuff like a US Mario 64 DS when it had been out in this country for quite a while - just make sure you point out that DS's aren't region-locked so can play any game on them ;-)
smelly
07/03/06 @ 17:47
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Easy way to look at it:

It's a TOY which just happens to play music in time to what you're playing with.

Kinda like the toys they give to babies.


And as for the psp comment, i cant believe someone took me seriously!!! Some people!!!
SuperGamerMatt
07/03/06 @ 19:14
#38
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Well I liked it, it's great watching all the plankton and backgrounds. And I actually spent ages just making music. The save-function is a bit of a bummer, and it's no Band Brothers. But I have heard you can save your songs onto your computer, I'm sure thats what NofE website said...
captain-future
07/03/06 @ 22:13
#39
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so they made the "Zen of Gaming" a reality?
oh my, if only Peter Moore knew!
otto [mod]
07/03/06 @ 22:39
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Electroplankton isn't a game, it's a work of art. :p

Well, and a toy.

But it really is something supremely special, I dread the day when gems like this no longer appear on the market. It's absolutely superb and anyone with any imagination and creativity should give it a go, such a breath of fresh air. Er, water. Whatever. Anyway it's bloody good. Hypnotic. Best game ever for playing in bed before lights out. And hook your DS up to your hifi, the sound is incredible.
earl_roberts
08/03/06 @ 02:22
#41
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The fact that you can't save would take away the 'creativity' is a weak excuse! It's not actually as if you're going to feel less creative due to the fact that you know you can save is it? Plus it wouldn't take away from it spontaniety either, if you could save something and then go back into and tinker further, surely it would be more spontaneous?

Anyways: no save, no sale. I thought I'd buy when it first came out in Japan if they added a save function to a later version. They haven't. Oh well, I'm sure I'll see a stack of pre-owned copies in a few months time
djchump
08/03/06 @ 07:15
#42
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@earl_roberts
"if you could save something and then go back into and tinker further, surely it would be more spontaneous? "

erm... no, I think that would be less spontaneous.

Spontaneous to me means something that is a transitory, fleeting one-off. Wikipedia says "arising from a momentary impulse".
Obvously, you can record spontaneously created stuff - e.g. recording jazz musicians - but if you went back in later and carefully and laboriously edited that then the editing is not a spontaneous act.
e.g. if the jazz musician had been playing a MIDI keyboard and you recorded it in Cubase, then went back and changed the MIDI notes about a bit, IMHO that original recording is no longer spontaneous as you have cahnged it.
melw
08/03/06 @ 08:05
#43
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smelly: "It's a TOY which just happens to play music in time to what you're playing with.

Kinda like the toys they give to babies."


heh... just have to mention that my sisters 4 years old daughter is totally mad about this game. whenever i come over for a visit she goes like "i want to play the fish game!" and then goes to rec-rec or volvoid recording her voice. :)
Pastici
09/03/06 @ 21:38
#44
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I'm wondering why the headphones were lame sounding? Were they flat, too bassy?

Im happy to get it when it comes out. Hooking it up to the Mboxes at college should be a laugh :).

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