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Dungeon Siege Review

PC Review by Gestalt

23 April, 2002

Here Be McGuffins

'Dungeon Siege' Screenshot 01b

Banzai!

Falling somewhere between the party-based antics of Baldur's Gate and the rapid fire click-fest that is Diablo, Dungeon Siege is a role-playing game for people who don't like to think. Characters, controls, stats-crunching and storyline are all pared down to the bare minimum, making way for an endless succession of increasingly brutal fights. There is a token plot, but it comes in uneven lumps and dull tomes, serving merely to keep you moving along in the right general direction, pushing you from one battle to the next. As the game begins the lead character is just a humble peasant, but a hammy voice-over assures you that you will soon be changing history, saving your kingdom from ruin, and all that jazz. Along the way you can gather up to seven companions, and in a novel twist this number can include pack mules to help lug your loot around, as well as the more usual warriors, wizards and archers. In the early stages of the game you won't be needing much direction from the plot though, because most of the world of Dungeon Siege is made up of slopes which are just that little bit too steep to clamber up, with long narrow valleys and claustrophobia inducing mines keeping you locked on a linear path. Later on in the game there are a few open areas, and if you hunt around there are some small hidden areas to uncover, but most of the time you don't have any opportunities for sight seeing. Instead you are neatly shuffled along a conveyor belt of restrictive caves and canyons, punctuated by towns where you can offload some of your ill gotten gains and pick up fresh supplies and additional characters...

I See Trees Of Green

'Dungeon Siege' Screenshot 02b

The lights are on but no-one's home

This rather simplistic game structure would be fine if there was a dramatic storyline and involving characters to pull you into the game. Unfortunately the characters are all cardboard cut-outs with barely a line of dialogue to their name, and the plot is thin on the ground at the best of times. What little voice acting there is ranges from poor to downright insulting - whoever provided the voices for the miners should be rounded up and strapped to an electric chair for his troubles. Instead the game world takes center stage, and what a wonderful world it is. Dense forests, snow-shrouded mountains, eerily lit caves, misty swamps, and of course the eponymous dungeons are all lovingly rendered in real-time 3D, along with the nicely detailed and often bizarre looking monsters which inhabit them. Most impressive of all is the fact that this world is virtually seamless. There are no loading screens, and although occasionally when you arrive at a town the game will lock up for a second as data is pulled from your hard drive, most of the time the loading is done in the background without interrupting the flow. This allows you to move smoothly across a forest clearing, down a flight of stairs and into the dank crypt below, with the ground fading from view as you descend into the darkness. It's a neat trick, and helps to suck you into the world. The bad news is that the camera doesn't really let you zoom far enough out to fully appreciate this splendour, but you can get right up close to the action to see each swing of your sword and every drop of arterial spray that results from it. Sometimes the scenery gets a little overwhelming as well, and you can't see the forest (let alone your enemies) for the trees, but the foliage does at least fade out when it gets between your characters and the camera. An ugly overhead map can also be used to direct the battle if you can't see what your men are fighting behind all that shrubbery.

Autopilot

'Dungeon Siege' Screenshot 03b

Bloody typical - I go to make a cup of tea, and when I come back you've splattered green gore all over the place.

More often than not you won't need to do any directing though. Simply set all the AI options which govern how freely your characters should attack and chase enemies to maximum and the game will pretty much play itself. In the tougher battles you might want to switch your mages between healing and combat spells from time to time, while hammering on the H and M keys will order anyone in your party whose health or mana bar has dropped too low to quaff the appropriate potion. Otherwise you can cruise through 90% of the game on autopilot without having to actually do anything. You don't even need to spend your experience points, as Dungeon Siege uses a skill-based system whereby your characters get better at tasks as they carry them out. So if you spend all your time in melee, your melee combat and strength attributes rise automatically. Cast spells and your magic and intelligence stats gradually improve. While it's nice to see the developers automate tedious functions such as picking up loot and introduce decent AI and a novel character development system, in a game which is solely focused on combat this doesn't leave much for the player to do for themselves. Of course, you can manage your battles by hand, disabling the AI and pausing the game to give orders by hand, but this tends to be pretty futile and tactical possibilities are limited. Enemies run right through your men as if they were ghosts, so you can't defend your mages and archers by moving your heavy warriors up front. Instead battles tend to turn into chaotic brawls, with characters and monsters chasing each other around in circles and desperately healing their allies as enemies swarm over you, charging in from all directions.

Nice But Dim

'Dungeon Siege' Screenshot 04b

Can't see the trees for the forest. Or vice versa in this case

It doesn't help that you can't split up your group. The camera is always locked on the character(s) you currently have selected, so if your party gets seperated you won't be able to see what they're all doing except via the hideous "megamap" view. Even this doesn't work properly though, judging which parts of the map you have uncovered by where the camera is placed. So again, if one character chases after a monster he can end up disappearing into the fog of war. All you can do then is select the errant character and give the camera a couple of seconds to move to him. This doesn't work while the game is paused, so in the meantime the rest of your party will decide that you have selected the wayward wanderer as their group leader, and drop whatever they were doing to run towards him. Not very clever. Multiplayer leaves you with just one character to keep track of, but this doesn't really hit the spot either. Thanks to the wonders of DirectPlay you can only have up to eight people in a game at once. Given that you're free to roam across a few square miles of terrain, even finding the rest of the players can take a couple of minutes if you join a game which is already underway. It doesn't help that you have no way of knowing exactly where they are until after you have chosen where to spawn into the game. Which is about par for the course really, as Dungeon Siege's online support is downright primitive. The server browser doesn't even list ping times, so joining a game is a bit like playing Russian Roulette - you have no way of knowing whether the game will be playable until after you have connected to the server. What a great idea that was.

Conclusion

Dungeon Siege can be fairly entertaining in short bursts, but given the total lack of plot and character development there's little to keep you playing in the long run except the promise of more pretty graphics, new trinkets and more powerful enemies to kill. That might be enough for some people, but given the repetitive and brutal nature of combat it wore thin for me after a while.

-

Eye Candy

           

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Comments: 1-50 of 67 in total | next 50 »

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Errol
23/04/02 @ 09:17
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'Chris Taylor's much-hyped dungeon crawler gets the once over'

oooo errrr ... Matron !
deepmenace
23/04/02 @ 09:26
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First review i've seen of this game to get below an 8. Is the minimum spec accurate anyone? my bro's pc is a k6-2 450 with tnt2 16mg, will it be ok?
Errol
23/04/02 @ 09:35
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'my bro's pc is a k6-2 450 with tnt2 16mg'

Thats a bit low, I would have thought. One thing you could upgrade very cheaply, would be the graphics card. You could pick up a Geforce 2 MMX for next to nothing these days.
skalmanxl
23/04/02 @ 09:50
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behind all that shrubbery

Bring us a shrubbery...
Dr_Dave
23/04/02 @ 10:02
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Hmmm, I agree with some of your points, but I think you are being a bit harsh. I played it for about 10-15 hours, completely oblivious of any problems with it. In fact, I thought it was the mutt's nuts. I was completely absorbed by the scenary, the progression, the urge to get more cool stuff, the whole damned thing.

Admittedly, after this initial 10-15 hours I've lost some of my initial enthusiasm, but it still remains a very competent title and has a great deal of multiplayer potential.
Whizzo
23/04/02 @ 10:09
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I was looking forward to this and I'm rather glad the demo came out before I bought it. It's a very pretty click-a-thon whereas Diablo II is an ugly click-a-thon, both of which aren't something I want to play. How long before a proper RPG like Morrowind comes out?
Max Diablos
23/04/02 @ 10:10
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The minimum spec is another example of developers trying to suck in as many people as they can without regard to reality. Don't believe it. Double it.

After playing the demo briefly, and discussing the full game with others, whose opinion I trust, the review seems to be a fair comment.

Yet another disappointment.
Concrete
23/04/02 @ 10:31
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Currently setting it up for some 8 player LAN madness at lunch - Ill post my thoughts after :)
And thats MX not MMX :P
Gestalt
23/04/02 @ 10:50
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Brokenkey - "I disagree with the reviewer about the megamap though, it makes the game far easier and quicker to play"

Actually the longer I spent playing the game the more time I spent on the megamap. It does make it much easier and quicker to control your characters and explore the map, but it looks hideously ugly and you miss all the beautiful 3D scenery, which is the game's main attraction really. If I wanted to stare at a dodgy top-down view of the world I might as well just go and play NetHack. ;)


Dr Dave - "after this initial 10-15 hours I've lost some of my initial enthusiasm"

Yeah, it's fun at first and the scenery certainly wows you, but having played the game for 20 hours now I'm really sick of it. Good in short doses, but lacking long term appeal.


Dr Dave - "has a great deal of multiplayer potential"

Unfortunately we have to review the game based on what comes out of the box. It might have great potential, but at the moment the multiplayer support is frankly pants. It's laggy, you can only have up to eight players in a game, the server browser is virtually useless, and it's just not much fun TBH. Plus for some reason half the Dungeon Siege servers in the world seem to be in Hong Kong. Bizarre...
Gestalt
23/04/02 @ 11:35
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Actually that's probably why I really hate Dungeon Siege - it's been keeping me from installing that Morrowind preview code. ;) /me reaches for the uninstall option.
Edited 1 times, most recently on 23/04/02 @ 12:36
Gestalt
23/04/02 @ 11:37
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Oh, and can somebody please tell Microsoft's games department that I really don't want all their save games dumped into the "My Documents" folder on my C: drive. kthx
Errol
23/04/02 @ 11:51
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I think that this review is spot on.
Slim
23/04/02 @ 11:57
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Yep, I agree with it too mostly. Perhaps a little harsh, it will appeal to diablo fans and people who don't like to be too taxed in games. I, like Dave, got about 10 hours in then got utterly bored to death by it. Can't comment on multiplayer because it doesn't work on windows XP (dur!). The modding community could save the game, but as yet gpg haven't chucked out the editor. Let's hope they do before it's too late.
23/04/02 @ 11:58
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I have always hated games of this sort.
ennead
23/04/02 @ 12:54
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Spot on with the review.

I was really looking forward to this game, after having spent so many happy hours with Total Annihilation. Unfortunately, too much time seems to have been spent on the eye candy, and not enough on the gameplay.

The interface is excellent though. I hope other games start to emulate this style.
brokenkey
23/04/02 @ 13:06
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The demo for this game is the first 10% of the game, up to past the first town. You can get a pretty good idea of the game from about 3 hours playing time. Friends who have bought the whole game have not disagreed with the validity of what I said further up.

Basically, the game is Progress Quest with a 3D engine. Or as someone on a newsgroup said, "a fantasy action screen saver"
Edited 1 times, most recently on 23/04/02 @ 14:14
nalmeida
23/04/02 @ 13:08
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I also think this review is spot on, I as almost everyone else, liked the first hours, that was until I found the game could play itself without me doing nothing, so another point goes to Eurogamer.

P.S. Tiiti - you are missing your points
wozza
23/04/02 @ 13:21
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The game is not the greatest ever, it isn't going to challenge BG2 or NWN as an RPG... but it looks great and at a time where I haven't seen a new PC game that has interested me in months it has provided me with 15+ hours gameplay so far... I'd rate it higher personally, an interesting diversion until NWN comes along.

Frankly any game which gives me 15+ hours of fun is worth the money (£2 per hour), if I go down the pub tonight it will probably cost as much as this game. If I buy a DVD I might watch it twice, if I go to the cinema or theatre the cost adds up quickly. So for the guy who got bored after 20 hours, I think you got fair value.
Moonbender
23/04/02 @ 13:31
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Awesome Gestalt, exactly the review I had hoped to see. Dungeon Siege is a highly styled and very smooth game, yet deeply flawed. DS is much less of an RPG than even Diablo. What a shame, this could have been terrific, but as it is there is virtually nothing to keep you playing.
kingmob
23/04/02 @ 13:43
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Although deeply flawed, I'd rate it as a "must have" game purely for the mod support it seems to be attracting.
Concrete
23/04/02 @ 13:43
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Well just finished playing after over-shooting lunch by twenty minutes and I have to say that I enjoyed it alot. So did everyone else playing, and I think were going to be playing for quite a few lunches to come.
Gestalt
23/04/02 @ 14:07
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kingmob - "I'd rate it as a "must have" game purely for the mod support it seems to be attracting"

Two problems there. 1) Like I already said, we have to rate the game based on what comes out of the box, not what might appear several months down the line, and 2) They haven't actually released any of the mod tools yet.

Let's wait until we see how flexible the engine is and how good the tools are before talking about how great the mod community is. People always get overenthusiastic before a game is released and plan these great spectacular mods they're going to make, and then the game finally comes out and nothing happens.
Moonbender
23/04/02 @ 15:12
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There's a certain irony in releasing the editing tools months after the actual game considering how much they hyped them before.
Nobby
23/04/02 @ 18:40
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Calling this an RPG is pushing it a bit. No plot, no fun.
Hard Stiff Penis
23/04/02 @ 19:23
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It certainly has some nice graphics, but alot of its innacurate...case in point, the real arctic does not look like that at all...trees in the arctic...suure. And the gameplay does get kind of old after awhile, not a horrible thing, but it is kind of a let down considering the sheer potential that this game had for goty. Definately a spot on review Gestalt.
Khab
23/04/02 @ 20:34
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I only played the demo very briefly the other day, but I only got about 30 minutes in when I started asking myself "Ok, but where's the stuff where *I* get to decide things?" - and then realised there wasn't any such stuff. So I quit and went back to yearning for NWN.
Hot wet vagina
23/04/02 @ 22:23
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Click, click, click.

Slash, slash, slash.

Yawn, yawn, yawn.
Gestalt
24/04/02 @ 07:42
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"Try medium or hard for a challenge if you think it runs on autopilot"

Actually I was playing it on medium.
otto [mod]
24/04/02 @ 09:21
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spot the person who only looked at the score...
Chaser
24/04/02 @ 09:39
#30
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Just been playing this, its fun.. but...

Microsoft compromised the game, same as they did with Mechwarrior 4. The "original" vision GPG had for dungeon siege was considerbly more exciting. EG, mutiplayer was for 32 people, and had modes such as capture the castle and dedicated servers. Eg. more of a "normal" online action game.

Microsoft enforced their principle that all their games utilise the zone for multiplayer, which appears to only support DirectPlays WANK 8 player maximum limit.

Been trying to find the article with Chris Taylor where he explained all this when the game was first announced... :/ shame really, cant find it.

That coupple with the fact the netcode is dump (directplay again :/). Just a pitty how shite standards are enforced on good game ideas though draconian measures of manopolistic control.

And yes, i know i cant spell :P

A fun game, a little tedious, but could have been so much more.

Roll on the NWN beta test :)
Moonbender
24/04/02 @ 11:32
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The Zone in general works with basically everything. I know you access Asheron's Call using the Zone, and rest assured that game works with more than 8 players. Of course, that doesn't mean MS isn't to blame for Dungeon Siege's demise. ;)
Moonbender
24/04/02 @ 16:16
#32
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Yes, the problem is the annoying parts of a dungeon hack are the biggest part of the game. :) Think Diablo without the clicking. Kind of like playing a board game where the dies always return the statistic average or something. :P
Grom
24/04/02 @ 16:32
#33
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"little more than Gauntlet with a nice 3d engine"

Don't see what's wrong with that really, Gauntlet was fantastic.

It's so much more flexible and interesting than the on-rails Baldur's Gate with its do-this-do-that gameplay.

Well, I guess there's always going to be one 'Eurogamer Special' review the average person will disagree with - and this is mine.
Whizzo
25/04/02 @ 08:21
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It's so much more flexible and interesting than the on-rails Baldur's Gate
I can't see how anyone would describe any of the Baldur's Gate games (other than the PS2 Dark Alliance one which is still a lot of fun anyway) as being on rails.
Edited 1 times, most recently on 25/04/02 @ 09:24
skalmanxl
25/04/02 @ 09:10
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It's so much more flexible and interesting than the on-rails Baldur's Gate with its do-this-do-that gameplay.

Oh my, could you have been more wrong?
Grom
25/04/02 @ 09:18
#36
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wrong from your point of view
remember all these comments are opinions not absolute facts.

I found Baldur's gate restrictive and inflexible, while the world to me seemed dead and static. But then I generally despise anything based on any aspect of the AD&D universe.

Contrast that prejudice of mine to Gestalt's prejudice against any game that has suffered 'hype'.
Grom
26/04/02 @ 08:22
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That's pretty fair - I was thinking it would be more like Diablo than Baldur's Gate, and in that I was very pleasantly surprised.

One thing the 'soulless' aspect of the game allowed me to do was to project myself onto the characters and feel like they were my characters rather than someone elses. In Baldur's Gate I felt from the start, where you have to pick a pre-made portrait for your character, that I was playing someone elses characters, and that I was just looking after them for a time. I got the impression that without me they could easily have completed the quest on their own, and that I was merely an observer. With Dungeon Siege I feel like I am leading the quest instead.
Gestalt
26/04/02 @ 08:42
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"I feel more strongly about the characters"

There were characters? ;)
Max Diablos
26/04/02 @ 10:23
#39
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Dungeon Siege is a childrens game. Gameplay has been pared to the minimum so the little darlings don't get confused. No amount of monsters to slash doesn't make up for an empty game.
thebuzzard
27/04/02 @ 17:27
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I like Dungeon Siege coz it has a Burlap of Badger :*)

Anyway if you liked Diablo2 you'll like this too. If prefer Baldurs Gate (PC) you wont like it. If you liked Baldurs Gate (PS2) you'll like it.

PS the cheapest price is not the price above you can get it for £24.99 from www.play.com. they just started doing PC stuff. GTA3 (PC) for £19.99, yeh!
Edited 1 times, most recently on 27/04/02 @ 18:28
Whizzo
27/04/02 @ 17:52
#41
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If you liked Baldurs Gate (PS2) you'll like it.
I liked Baldur's Gate:Dark Alliance and I didn't like the DS demo.
FWB
27/04/02 @ 18:05
#42
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I just had a go at the demo and it does seem pretty MOR. It looks nice and the way you develop skills is neat, but the problem is combat seems too damn easy (you don't even need to click, just stand next to the monsters and watch youre character take them on) and there just aren't enough different abilities. That's not even touching on the complete lack of RPGing in the storyline.
otto [mod]
27/04/02 @ 20:06
#43
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I like Dungeon Siege coz it has a Burlap of Badger :*)

It does? Now this should have been mentioned in the review...

/me runs out to buy it

Gestalt
27/04/02 @ 21:21
#44
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It's got lots of badger items, actually.
morden5
29/04/02 @ 03:11
#45
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I think the review is focusing a tad too much on what DS is missing, and hardly mentions the things that are there, for someone who hasn't played the game yet that presents a very lacking overview of the game. Also, some of the things criticised display a rather poor understanding (or lack of willingness to learn) of the game and its brilliantly intuitive interface, like:

"So again, if one character chases after a monster he can end up disappearing into the fog of war. All you can do then is select the errant character and give the camera a couple of seconds to move to him. This doesn't work while the game is paused, ..."

First of all my characters never ran away into the fog of war, just turn their AI to your liking (you can even order them not to move at all if you prefer micro managing fights), that's what the party AI menus are there for! As for re-centering the view, ever thought of selecting the character you want centered and quickly unpausing/pausing the game (just hit spacebar twice) quickly? The camera will then move to the newly selected character while in pause mode. Quite simple really...

"... so in the meantime the rest of your party will decide that you have selected the wayward wanderer as their group leader, and drop whatever they were doing to run towards him. Not very clever. "

Also an option that can easily be turned off in the on-screen party AI menu at the click of the mouse. Sorry but throughout the review it really seems as if the reviewer didn't even try to like the game.

Still, I can second many of the reviewers other thoughts abotu DS, like the lack of depth and so on. While I greatly enjoyed playing through the single player and look forward to met with some friends for some multiplayer fun one of the next weekends, the game MAJORLY lacks any kind of involving plot or interesting characters, apart from being ridiculously linear!

Also, it must be the first game ever, where I actually KICKED OUT my MAIN CHARACTER when someone better came along after 2/3rds of the game - its hard to really do any kind of role-playing in DS, I never could have parted with my main characters from other RPGs, no matter the stats. Although for some reason I must say its cool the game doesn't even mind you kicking out the "hero" for someone better, suits the rest of the gameplay mechanics. ;)

What I also dislike is that there are no breaks or rewards during the game (except even more items). Towns are merely a place to pick up potions and sell stuff - and off you are again along that one long trail that is the "world" of Ehb. The NPCs are shallow and I couldn't care less for the fate of the people living in the kingdom, they were such a boring bunch anyway! One or two side Quests per town (I can only remember 2 throughout the entire game) and NPCs that actually MOVED AROUND a bit, instead of standing nailed to their place day and night, would have done a lot for the game too.

To sum it up, it lacks depth, story and interaction - but for some reason I didn't care, at least whilst I was playing! That is the brilliance of the game in contrast to all the obvious weaknesses.

Exploring just that tiny bit more of the map, getting just one more cool magical item, just raising that one stat to finally be able use the kickass weapon i just found - THAT is what drives this game, THAT is what the game is about, and it does it better than any game before. All combined in an incredibly easy and intuitive, yet powerfull interface, that finally puts an end to the days of swollen fingers from endless clicking (like in Diablo).

DS is something for gatherers and stat builders, not for RPG fans who like dramatic plots, but it doesn't want to be, so why blaim it?

I'd score it 7,5 out of 10, the reason is simple - never score a game based on what ITS NOT, score it on what it IS, and it is great fun for many people, at least for up to, and sometimes exceeding 20 hours, which seems to be the landmark these days..... :)

PS: I see the missing editor as a HUGE problem. Once played through, the single player replay value of DS is basically non-existent and only good add-ons and MODs could change that. With the tools still not released, good MODs are still months away though, and until then, chances are I already erased DS from my harddisk... :(
Gestalt
29/04/02 @ 08:46
#46
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"an option that can easily be turned off in the on-screen party AI menu at the click of the mouse"

Unfortunately I didn't notice that button at all, so it can't be that obvious, and it's not mentioned anywhere in the manual. :(


"Exploring just that tiny bit more of the map, getting just one more cool magical item, just raising that one stat to finally be able use the kickass weapon i just found - THAT is what drives this game, THAT is what the game is about, and it does it better than any game before"

Ah, so it's a single player action-RPG for Everquest fans. ;) That might be enough for some people, but personally I found it pretty repetitive after a while. Getting a bigger sword, increasing your melee combat skill from 5.4 to 5.5 or finding another narrow wooded valley just wasn't enough to keep me involved in the long run.
FWB
29/04/02 @ 11:41
#47
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Hey Gestalt, I've always wondered, what happens if there's a game in the office that you've reviewed and no one likes, what do you do with it, bin it?
skalmanxl
29/04/02 @ 11:54
#48
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what do you do with it, bin it?

They jiffybag it and sends it to mouse.
FWB
29/04/02 @ 11:57
#49
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"sends it to mouse."

Excuse my ignorance/stupidity, but what does that mean?

otto [mod]
29/04/02 @ 12:05
#50
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FWB - check out the right hand column here - where, incidentally, I see a familiar name has been added... There was me wondering why Shinji hadn't posted in ages...

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