Deus Ex: Invisible War Review

War is upon us. Or is it? You decide.

Version tested: Xbox

Some people just aren't good at making decisions. If you find yourself confounded by the choice of washing up liquid or cheese varieties in your local supermarket, or can't make up your mind which movie to watch on an evening in, then Deus Ex: Invisible War might not be the game for you - since for a change, this is a game which really presents you with a lot of decisions to make. Rather than presenting you with a linear selection of puzzles to solve, targets to shoot or platforms to jump on, Invisible War allows you to pick your own path through the game - or at least, that's the theory.

Tangled Web

'Deus Ex: Invisible War' Screenshot 1

You start out the game, following an introductory cut-scene in which your home city of Chicago is destroyed by a nano-bomb that smothers the entire city in a swarm of destruction, by waking up in a secure facility in Seattle. You are a trainee of a company called Tarsus, equipped with bio-modification technology that allows your abilities to be upgraded using special canisters of nano-machines - giving you abilities such as enhanced vision, boosted strength or even cloaking and stealth.

Although the first portion of the game, which takes place entirely within the Tarsus Academy (now under attack from a religious fanatic group called the Order) is quite linear, even here you can start to see the sort of gameplay which is going to open up later in the game. When enemies appear, you can slip around them silently or engage them in combat; when hostile gun turrets, security cameras and locked doors bar your way, you can usually get past in a number of different ways, such as crawling through vents, hacking security computers, disabling cameras or locks with multi-tool devices, knocking out electrical equipment with EMP charged weapons or grenades, or simply blowing stuff up with explosives.

This is a pattern which is repeated throughout the game, and as you gradually upgrade your bio-mod abilities, you'll probably hit on a combination of solutions which works best for you specifically. You only have five slots for bio-mods, but there are fifteen possible mods, so you can only choose one out of each group of three - meaning that your character ends up pretty effectively customised. Focus on stealth abilities and you'll be able to sneak your way through the game, focus on hacking abilities and you'll turn your enemies' own defence systems on them, focus on combat and health regeneration and you'll be a lethal combatant - or choose a mixture to suit your own play style.

Illuminating

'Deus Ex: Invisible War' Screenshot 2

On a higher level than that, the game is also about choices. Once you leave the Tarsus facility, you're set loose on the streets of Seattle - and from here on you'll be given mission objectives by a large number of different people, often with conflicting interests. In some cases you'll be able to complete even conflicting objectives and gain the rewards for both, but in general you'll have to pick and choose, thus risking annoying some factions in the game. Initially, the two main factions in play are the Order, a religious group headed up by a mysterious figure called Her Holiness, and the WTO, a powerful organisation which runs the main enclaves of high technology and civilisation in this post-apocalyptic world.

For the most part, the game is made up of missions which will be performed for these factions, for other individuals and for other factions which emerge later in the storyline. You arrive at a new location - there are three cities in the game, and several other smaller locations - and are given a selection of missions to accomplish, which you do and then move on to the next city. It's a simple enough structure, but the mutually exclusive missions make it interesting - as does the fact that characters and factions do remember what your actions towards them previously have been, and will act upon them.

However, the game isn't really all that non-linear, although it does a pretty good job of pretending to be. No matter which faction you side with, you'll still end up moving through the areas in the game in a strictly set order, and in general you'll be offered the same missions. As such, although the first time you play the game it certainly feels like you're being given a great deal of freedom, the second time through will be eerily similar even if you make a set of entirely different decisions - in most cases, only the dialogue will actually change.

The Illusion of Choice

'Deus Ex: Invisible War' Screenshot 3

This problem is perpetuated not only in the big decisions about what faction to side with, but also in the smaller gameplay decisions. Although we enjoyed playing the game thoroughly for the 12 hours or so that it lasted, by the latter half of the game it had settled into a fairly rigid formula in gameplay terms, with only the narrative to drive it forward. With fully powered up bio-mod abilities from only a few hours into the game, there's little more room for your character to develop (only two new weapons show up in the latter stages of the game, and no new abilities), and the majority of obstacles in the game have a small selection of blatantly obvious ways around them which are replicated over and over again.

This may sound like a real killer for the game, but it shouldn't be considered as such. In fact, many areas remain challenging, because you need to keep an eye on things such as your ammo, the number of multi-tools in your stockpile and your bio-electricity levels (used to power bio-mod abilities). As such, the challenge becomes finding the most efficient way through an area - avoiding unnecessary confrontation or wasteful use of resources. This style of play, along with the compelling narrative and the stacks of side-missions, make sure that the game remains interesting right up to the very end.

Graphically, Invisible War isn't the best looking game on the Xbox, but it certainly has some very nice tricks up its sleeve. The game environments and characters are relatively low detail, but in return you get superb shadows and bump mapping, which combine to create a very attractive effect. Characters in particular look superb thanks to the shadows, while the bump maps make buildings and machinery look far more detailed. The game does have some frame rate problems, but they don't really interfere with the play experience since the combat model is really just a case of pointing in broadly the right direction and pulling the trigger - no twitch reaction gaming instincts required.

Sins of the Fathers

'Deus Ex: Invisible War' Screenshot 4

Although many players of Invisible War will probably be new to the Deus Ex series - and it does do quite a good job of explaining the key events from the first game, which took place twenty years previously, with central character JC Denton triggering the apocalyptic "Collapse" at the end of the game - the real question that most readers will probably want answered is how this compares to the original Deus Ex. That was always going to be a tough comparison, since Deus Ex is widely regarded as a defining moment for PC games and was indeed one of the first (and only) games that we ever awarded a 10/10 score on this site.

In fact, Invisible War holds its own in a number of areas, although it's certainly a letdown in others. The game has been designed to work with a joypad this time around, which has forced the team to tone down the skill level of combat - not a bad thing at all, since this isn't the sort of game where you want your careful planning to be destroyed by a gammy wrist failing to flick the crosshairs around fast enough. It's also forced a rethink of the interface as a whole, and the whole "less is more" approach here is very welcome - with a vastly simplified inventory and menu system, as well as a unified ammo system (where every gun uses the same type of ammunition) that makes a lot of sense in practice. The branching storyline is also handled much better than in the original Deus Ex, and there are far more genuine choices to be made here, making the game overall much more open and interesting than its predecessor.

However, in other areas, Invisible War has noticeably worsened in comparison with its older sibling. One key complaint is the size of the levels in the game - with "cities" seemingly consisting of only four or five shops and two apartment buildings, and every area in the game being incredibly enclosed and claustrophobic. The original Deus Ex wasn't exactly a monster in terms of level sizes, but they were a lot more impressive than these. This may go some way towards explaining why the bio-mod system has lost some of its most interesting tools, in fact - with abilities such as boosting speed and jumping power gone entirely, for example.

The bio-mods in Invisible War simply aren't as much fun as in Deus Ex - we still have fond memories of leaping from building to building in Hell's Kitchen like something out of the Matrix, taking down troops below with the sniper rifle and then dashing to the other side of the district, leaping across streets with ease, to avoid their returned fire. There's simply nothing like that in Invisible War - your bio-mods do offer some fun abilities, like the vaguely macabre ability to absorb life energy from corpses (try not to disturb people nearby by announcing "I will feast on your flesh!" in an all-too-happy tone while doing this), but the ability to customise your character is incredibly limited by comparison with the previous game.

Decisions, decisions

Fundamentally, Invisible War has chosen certain aspects of the Deus Ex experience to focus on to the exclusion of others. This second instalment in the series is certainly an excellent game, but in becoming a much more accessible and polished title than its predecessor and taking significant advances in storytelling, it has left behind some key aspects of gameplay and much-loved variety from the first title. Not everyone who played the first game is going to take kindly to the decisions that Ion Storm Austin made in the creation of this game - but even if Invisible War isn't exactly Deus Ex, and certainly isn't as inventive and enjoyable as Deus Ex, it would be simply churlish not to acknowledge that it's a superb game in its own right, and one which will be enjoyed by most fans of the first game, as well as - hopefully - by a lot of complete newcomers to the paranoid conspiracy theory heaven that is the Deus Ex universe.

8 / 10

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Comments (62) Latest comment 8 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Errol #1 8 years ago

  • WoodenSpoon #2 8 years ago

    Gah,
    I was gonna be first.

    Does the mean we have to wait for the Reader Reviews?
  • UncleLou #3 8 years ago

    Good review, Shinji, although some more negative points could have been mentioned. I really enjoy the game, but it does its best to remind you that you're playing a game all the time. The general NPC behaviour (not to mention the combat AI) is pretty uncovincing, as is the fact that you've got man-sized ventialation shafts near every high security door and that you'll find high-tech tools at the most unconvincing locations.

    I don't criticise DE2 for being worse than the first one (which it isn't imo), I criticise that in the 4 or 5 years since then, not much has happened than a graphical update and all the flaws of the original can be found here too.

    Still, a fun game, I'd probably give it a 7/10.
  • Shivoa #4 8 years ago

    Where is the para all about throwing dead bodies about? Surely the highlight of the game.
  • Errol #5 8 years ago

    Far Cry will piss all over this from a very great height.
  • glo #6 8 years ago

    I pretty much agree with both Shinji and UncleLou. It is a very enjoyable game despite its flaws. For me it is up there with the other big recent releases i.e. Prince of Persia & Beyond Good and Evil. The story makes up for a lot of the problems and that that may make the problems more pronounced on a second run through as you haven't got that to keep pulling you along.

    I would probably give it 8/10 but I can see where UncleLou is coming from with the 7/10. Certainly think it doesn't deserve less than a 7/10.

    The biggest criticism in my view is the size of the levels and the amount of loading that is required. They are simply too small, though I can appreciate the reasons for this it doesn't make it any less irritating.
    Edited by 1 at 10/03/04 @ 09:53
  • mentat #7 8 years ago

    Any real differences between the xbox and pc versions?
  • tannerd #8 8 years ago

    with abilities such as boosting speed and jumping power gone entirely, for example.
    err.... isn't there a leg biomod that does exactly that???
  • glo #9 8 years ago

    There is a leg mod that does this yes. I assume that Shinji either forgot this or meant that the effect is much less pronounced in this version. I'm not using that biomod so I couldn't tell you how well it works.
  • thesnowman #10 8 years ago

    TBH I think ur review hit the nail on the head. One thing that did annoy me was all the loading screens when u left a room or area, there were far more than were in the first one and as u mentioned the levels aint even as big.
  • Machiavel #11 8 years ago

    /sighs

    Still undecided. I really enjoyed the exploratory aspect of the first one - small, functional locations are not my idea of fun. Will probably stick to my instincts and replay the first one on a new PC with a stable framerate.
  • Errol #12 8 years ago

    The first one is still the best FPS/rpg ever, imo.
  • Shinji #13 8 years ago

    Sorry, yes, that section is badly explained. S'what happens when you write stuff in the wee small hours. There's no biomod to improve your jumping, but you can run slightly faster - possibly the single most useless biomod in the game. My point was that basically every really impressive and noticeable biomod from the first game is gone; the ability to dash around the place like a rat on speed and hop from building to building while doing your best Morpheus impression being two of the best examples.
  • KraftWerk #14 8 years ago

    Any real differences between the xbox and pc versions?
    ---

    As far as I know, the only difference is the machine you play it with. And quite frankly, there's not much of a difference there either. So.. "Nah."

    The review is too kind, but I understand why. Although it's as riddled with even more bugs than Deus Ex, it has a certain appeal. Although I only enjoyed the first half of the game. I really didn't care about the story, I didn't like the way it evolved, but I guess that's just "too bad for me".
  • jimmyjimbob #15 8 years ago

    7/10 would be a more reasonable score for me, it looks nice and all, but it just doesn't have the depth or enjoyment factor of the 1st. Small zone areas in this 1 seriously got on my nerves as well, no idea if it's as bad on the xbox though

    That said and done, good review :)
    Edited by 1 at 10/03/04 @ 10:39
  • bionutz #16 8 years ago

    I never used the biomod for jumping in Deus Ex 1; I'll certainly try it as soon as I have some time, cool idea - I only played once Deus Ex until the end and the other time only until I realised I couldn't kill my "brother" - 'cause I wanted to stay with Majestic, not change the group!
  • Whizzo #17 8 years ago

    I never used the biomod for jumping in Deus Ex 1

    I loved the jumping biomod! Get a load of enemies chasing after you, turn around, run at them, jump over and turn around and blast them from behind. :-)

    Also in HK with that particle accelerator/huge machine thing where the woman is near the bottom and you start right at the top, you're supposed to go down the ladders and stuff? Sod that, activate biomod and jump off the walkway. Land by her with minimal (maybe none it was a while ago) damage and save time.
  • Royal Fool #18 8 years ago

    I'd give it a 7/10 also. Disappointing sequel that should have stayed on the PC to begin with (And could have looked better... I believe the second screenshot in this review is from the pre-Xbox build of the game) but it is still nicely designed, although glitchy and the interface can be cumbersome.
  • Tiger_Walts #19 8 years ago

    Deus Ex: Dragon + Combat Strength, who needs guns?
  • fireclown #20 8 years ago

    the thing that sums it up...not to go spoilertastic, but you revisit places from the original DX later on in IW. And I swear, even though the textures are fancier and the RT shadows and bump-mapping yadda yadda, they looked *better* in the original, with more vibrant colours and more of a sense of space. Or maybe I'm just a nostalgic old fool.

    Still a fine game though. If only it hadn't been in its predecessor's shadow. Shinji's 8/10 looks fair to me.
  • Dabs #21 8 years ago

    Excellent review Shinji with a similar conclusion to the far crappier (though amateur to be fair) one I did for Preys-World a while back.

    h ttp://preys-world.com/Reviews.php?NotList=1&Gid=68
  • Shinji #22 8 years ago

    Get with the times Eurogamer!

    Yeah sorry, I'll just grab my kitchen knife and perform a frontal lobotomy on myself. Or alternatively we could continue writing about stuff in terms of what's actually good, rather than what the lowest common denominator is buying in droves, eh? Crazy concept, I know!
    Edited by 1 at 10/03/04 @ 11:45
  • UncleLou #23 8 years ago

    Excellent review Shinji with a similar conclusion to the far crappier (though amateur to be fair) one I did for Preys-World a while back.

    h ttp://preys-world.com/Reviews.php?NotList=1&Gid=68


    That's a very good review, Dabs! The only problem is that there are too many spoilers in there in the first few paragraphs imo, so I am glad I've already played the bits you explain. ;-)
  • Clive_Dunn #24 8 years ago

    "This site is out of touch with what the main stream gamers like me want. Sure they are consistent with the hardcore gamers, but that view is out of touch of were the market is and what the majority of consumers want."

    You're not head of development at EA are you ?

    Please, please, please can we have another add-on pack for the Sims. Thanks.
  • Tiger_Walts #25 8 years ago

    I think it's obvious from the recent charts that gamers want what EA adverts tell them to want. ;)
  • Dabs #26 8 years ago

  • Royal Fool #27 8 years ago

    "And I swear, even though the textures are fancier and the RT shadows and bump-mapping yadda yadda, they looked *better* in the original, with more vibrant colours and more of a sense of space. Or maybe I'm just a nostalgic old fool."

    Actually, fans have made their own texture packs for the PC version that are far more detailed than the originals found in the retail version. Stupid that Eidos didn't bother to update them (And I say Eidos when I am talking joinly about them or Ion Storm, as it's basically the same entity now).
  • MikeD #28 8 years ago

    I don't agree completely.

    Sure if a game is enjoyable and immersive it's a good game. But if shakespeare wrote a 'just enjoyable' sequel to romeo and juliet, or Kubrick would make a 'hollywood action, but enjoyable' sequal to one of his films people would complain too.

    Deus Ex:IW is 'unforgiven 2' yes, I am talking about Metallica :-)
  • Shinji #29 8 years ago

    Deus Ex:IW is 'unforgiven 2' yes, I am talking about Metallica :-)

    But Unforgiven 2 was better than the original... *hides*
  • bzzct #30 8 years ago

    Graphically, Invisible War isn't the best looking game on the Xbox

    I haven't played through enough yet to comment on the game itself, but I must say from what I've seen so far I would disagree with this comment on the graphics. I'd say that barring PGR2, which as a racing game appears to me an unfair comparison, then it is exactly that: the best looking game on Xbox.

    Anyone got any suggestions as to what is better looking?
  • Bill Gates is Evil #31 8 years ago

    the first unforgiven totally raped unforgiven 2. you call yourself a metallica fan??!?!
  • uptherevolution #32 8 years ago

    Re – ‘If the review has words like "original", "innovative" or "depth" in it. Avoid.’

    I’m all for originality, innovation and depth. GTA3 truly innovated AND was instantly compelling and entertaining. DE 2 may have innovation; I’ll take your word for it, however I found the 2hrs or so I spent playing it so, so dull that I doubt I will ever boot it up again.

    I’m not saying Bond innovated, just that it was an entertaining experience, but got panned on this site.

    Innovation without entertainment is masturbation.
  • bungalooBunny #33 8 years ago

    Bond EON is ok but it's too much 'been there, done that' sort of affair. Anyone that defends EA games and/or what the mainstream audiciences go for can't really be taken seriously. Not that there anything wrong with EA games; they're very polished and most worth 40 quid but only if you haven't been around for long.


    "Graphically, Invisible War isn't the best looking game on the Xbox"
    "Anyone got any suggestions as to what is better looking?"

    Ninja Gaiden is by far the best looking title EVER on XBox! I still have problems lifting my jaw and removing all the droll from the living floor. Panzer Dragon Orta has better graphics than PGR2/DE:IW.
  • Shinji #34 8 years ago

    it was an entertaining experience, but got panned on this site.

    It got 6/10, which is an above average score on this site.
  • MikeD #35 8 years ago

    BGiE, my comment did in fact mean that 'unforgiven 2 is' a weak imitation of the original.

    That's why it applies to Deus Ex: Invisible war. (with the original game being the original unforgiven).

    And no, I haven't called myself a metallica fan in ages, still appreciate their old work though :-).
  • MikeD #36 8 years ago

    How was GTA 3 truly innovating?

    Wasn't it just gta 1/2 in 3d graphics?
  • bzzct #37 8 years ago

    Ninja Gaiden is by far the best looking title EVER on XBox! I still have problems lifting my jaw and removing all the droll from the living floor. Panzer Dragon Orta has better graphics than PGR2/DE:IW.

    Ninja Gaiden isn't out (here) yet though. As for PDO I guess just a difference in opinion as I do still think DX is better graphically.

    I don't want to reduce the entire thread into discussion over how good or bad the graphics are, but I do feel that actually they ARE the best yet seen on Xbox, and that Ion Storm have done well here. This can only be a good thing in increasing the awareness of the game amongst people who might not otherwise have paid it any attention, and also in building further the levels of immersion for fans.
    Edited by 3 at 10/03/04 @ 22:24
  • bungalooBunny #38 8 years ago

    No argument mate. You just asked a question and I gave my opinion. Where I live Ninja Gaiden is out so I'll stick to that..

    I do think PDO has better graphics than PGR2 but I only played IW for a few minutes so maybe I'm wrong about it. What matters is that finally the XBox has some games with graphics worthy of next-gen instead of those blurry textures from the usual PS2 ports. It's my fourth consecutive purchase for the box without buying any games for my PS2 so maybe things are changing.. Still dying to get my hands on Forbidden Siren and Ico 2 though.
  • Abscido #39 8 years ago

    "But Unforgiven 2 was better than the original... *hides*"

    Ack, they're both crappy! Creeping Death-aaaa baby!! ;)
  • EVERYGAMER #40 8 years ago

    As this review is for the Xbox version and I doubt that a PC review is neccessary as the games are exactly the same and have all the same flaws and niggles. I figure I'll just point out some of the things I've noticed with the PC version for those who will be purchasing that version.

    1. To really see the game in all its glory, you will need a 1.8mhz processor, 767 meg of ram and a geforce 5900 (does'nt have to be an ultra). With this spec the game will run at full pelt in 1024 res all video options on High with very little drop in frame rate when engaged with multiple enemies. So its not a system hog by any means and you should be thinking of upgrading for HL2 and Doom 3 anyway.

    2. The physics model on the PC version is also slightly better than on Xbox as well. I cant explain exactly how but when shooting hoops in the Tarsus gym and whacking Billie with her pillow in her room. There was far more physical response from the enviroment and characters than on Xbox (To be honest though that wont really matter to anyone)

    3. The control system was made with a pad in mind and thus you can find it irritating that you equip the wrong weapon or item in the heat of battle.

    The review is spot on and having played the first through with all the different endings, it is not as good as the original. But if you loved the first then you should be able to overlook the streamlining and changes and enjoy what is without doubt a very capable successor to Deus Ex
  • MikeD #41 8 years ago

    Everygamer, the specs are just not in line with the graphics. Also they have given awful support for ATI cards. it's been built for the xbox which of course has an nvidia card. The pc version has a large nvidia logo at startup. It's no wonder they ignored the many people with ATI cards. All part of 'the way it's meant to be played' campaign.

  • EVERYGAMER #42 8 years ago

    True, you would expect more than you get (Farcry also runs at 1024 everything on high on my machine and looks far better) but the game was developed for Xbox first so it will never be a challenge for a high end PC. The spec I gave is based on the fact that I originaly played the game with the Spec mentioned in my last post but with a Geforce 5200, this was in no way the optimum set-up to run the game at and it showed. Once I'd got a 5900 It ran with all bells and whistles. I'm not gonna yank half my Ram out to tell people if it runs on 512 or 256 (Its not my job and I dont get paid for it). I just wanted to give other gamers some idea of realistic requirements.

    P.S Sounds to me like someone chose ATi over N'videa and feels he got burned, you pays your money you takes ya chance friend :)
  • EVERYGAMER #43 8 years ago

    Oh yeah' I doubt theres a whole Xbox/N'videa conspiracy considering its ATi who are doing the graphics for Xbox2, so come Deus Ex 3 expect me on the thread whinging that I need to buy an ATi card cause its all a Microsoft/ATI fix :) (I am a bit worried about HL2 and how it will perform on my system though) what with the leaps consoles are taking I can't really see myself bothering to upgrade again. this will probably be my last PC sob/Yay....
  • space_ace #44 8 years ago

    bungalooBunny- i just tried "forbidden siren", it doesn't look better than "fatal frame 2", neither stylistically nor technically. but its whole idea is more lo-fi so it's only fitting. it earns for innovation though. a few missions in it i still can't figure out what the hell's going on.

    as for "ico forever"... any news?!
  • MikeD #45 8 years ago

    Halflife 2 will run fine on your machine.
  • EVERYGAMER #46 8 years ago

    Well lets hope so I only bought the bloody thing to play HL2 & Deus Ex
  • Salvia #47 8 years ago

    While the game concept may be good the execution is awful. The NPCs are terribly animated (facial animation is almost non-existent),the physics system is extremely poor and looks like it updates at a far lesser rate than the screen update. The 'interaction' with the game world is laughable;turning on taps and showers results in what look like sprite effects. The game runs quite slowly on my pc (which isn't too shabby) and makes combat a pain.
    Very poor game.
  • space_ace #48 8 years ago

    sounds exactly like dx1! the most embarassingly overrated game since "halo".
  • MikeD #49 8 years ago

    Them's fighting words space ace!

    I agree on Halo though.
  • space_ace #50 8 years ago

    sorry, but those were 'commander keen'-quality sprites in dx1! :) and the funny weapon sounds in the 'unreal 2' way... nevermind, i didn't play at all.
  • bungalooBunny #51 8 years ago

    Halo is fab! Best AI ever. I didn't like Deus Ex 1 though, didn't understand why everyone said it beated Half-Life - it didn't stand a change IMO.

    Haven't played Fatal Frame 2, only the first one which I enjoyed but still prefer Silent Hill. From what you say Forbidden Siren sounds like it's ok as opposed to great.
    Edited by 1 at 12/03/04 @ 18:29
  • bzzct #52 8 years ago

    The NPCs are terribly animated
    turning on taps and showers results in what look like sprite effects
    The game runs quite slowly on my pc
    Very poor game

    Haha. Way to rate a game, mate ;)
  • bzzct #53 8 years ago

    In DE - 1 you didnt realise the decisions you made had consequences until later or you replayed the game.

    I don't really remember many instances in the first one where decisions you made did have consequences actually. Most of the choices it offered simply allowed you to go about things in different ways, on very few occasions did they actually have any (significant) effect.

    Only a couple of arbitrary, and very binary, instances stand out as exceptions for me, such as with Jock and Paul. The difference between killing people or knocking them out, almost completely evaporates after pretty much the first mission.

    As probably the favourite game I've played I'm not trying to knock DX here, I think the freedom it gave was fantastic, I just that I think it's a bit over-stretching it to try and suggest that there was much effect from following different paths, more just that it was nice to have an option of paths in the first place.
    Edited by 1 at 14/03/04 @ 18:48
  • bzzct #54 8 years ago

    its the fact that it didn't listen to its fans...AKA the people that buy the majority of its titles, and decided to push the Xbox version and let the PC people have a ported version

    I'd disagree with you here, I don't think they've ignored the fans, they've simply shifted the fanbase. They never intended to make Deus Ex all over again, they wanted to make a game with some similar main concepts, so there's no reason why the fanbase for it should be identical to that of Invisble War.

    As for pushing the Xbox version being against the fans I don't see how this is true. I, for instance, as a big fan of the original, would have been greatly disappointed if only a PC version had been made, as my PC can no longer run new releases. As I read Warren Spector say in an interview, for people who played the orignial DX, buying an Xbox would be cheaper than upgrading the video card on their PC, let alone the rest of it.
  • bzzct #55 8 years ago

    How can you shift a fan base? Do you mean, ditch the old and in with the new?

    That was bad wording on my part really. What I meant was that Ion Storm made DX, and it had its fans. Then they made another game, and it also had its fans. Although the games are from the same series, and so the fanbases of each will overlap, there is no reason why they should be exactly the same, and it is not unreasonable for them to not be. It's not as though Ion Storm said, "we want to give something to all the fans of DX, so we're making them a sequel." They wanted to make a game, and they wanted it to continue in same world of the first. This does not mean they are obliged to ensure that the fans of the first also like the second.
  • MikeD #56 8 years ago

    Yeah but the game uses the unreal engine. UT2004 looks better AND runs better. If they had coded efficiently people wouldn't have had to buy a videocard OR xbox, so spector is full of shit.
  • bzzct #57 8 years ago

    Which way do you think the third will go?

    I think with the third Ion Storm will continue to do what they've done with the second, removing as much as possible that separates the player from the gameworld (the cut-down hud, removal of skill points etc).

    I used a P3 550, 128 mb ram, 64 mb geforce 2 mx 400 to play the original

    Yeah, similar to my Athlon 800MHz, 128Mb RAM and TNT2 32Mb graphics card. I was thinking, upgrade, or get an Xbox, and then when they knocked £100 of down to £199 there was no contest. How could I have spent £200 on PC upgrades just under two years ago and had a system that'd be running DX, Far Cry, Doom III, Half-Life 2 et al.
  • MikeD #58 8 years ago

    Guys you really can't expect to upgrade for so little money. You need to get some major upgrades every 3 years or so. Basically i you upgrade 200 euros a year you can keep up to date.

    Sure it's a bit more expensive hadrwarewise than consoles, but games are cheaper.

    AND you get advantages as easy and free online play, the best graphics and 'insert other pc propaganda'. :-)
    Seriously though, it is worth it IMO. Not to say you shouldn't get a console. But a mix of both is best and can be financially the most succesful payign 20 euros a game less for multiplatform games.


  • bzzct #59 8 years ago

    Guys you really can't expect to upgrade for so little money. You need to get some major upgrades every 3 years or so. Basically i you upgrade 200 euros a year you can keep up to date.

    Sure it's a bit more expensive hadrwarewise than consoles, but games are cheaper.

    AND you get advantages as easy and free online play, the best graphics and 'insert other pc propaganda'. :-)
    Seriously though, it is worth it IMO. Not to say you shouldn't get a console. But a mix of both is best and can be financially the most succesful payign 20 euros a game less for multiplatform games.


    But that's exactly my point, I don't expect to expect to upgrade for so little money, I'm well aware that to upgrade it would cost much more money, that's why a bought a console instead, a console which at least up until now, may prove to be for longer, has kept pace with the PC.

    As for games being cheaper offsetting the hardware costs it really is a minimal difference. I get Xbox games off Amazon for £30, where they're £25 on PC. The best graphics point you make is true, but the difference really is marginal compared to any other generation of hardware. It's John Carmack's words, not mine, that state Xbox is capable of running Doom III at the top end of the PC settings (lower resolution, I know, but other than that). Free online play I can see is a bonus for some people, but unable to justify the cost of broadband, it makes no difference to me.

    I'm not saying the PC doesn't have its advantages to balance out the extra cost, and I'm not saying it isn't worth it for some people, I'm just saying that for many people (such as me) it definitely isn't worth it.
  • EVERYGAMER #60 8 years ago

    The PC's main advantage is you can pretty much get all the top games from the other systems (Nintendo aside) on the one machine. Yeah its cheaper to buy the console but if you have to buy a PS2,Xbox and GC then it mounts up. With a PC you can play Halo, GTA Vice City,Deus Ex IW,
    etc and you can get them on import as theres no territory lock out if you can't wait for the european launch.

    The downside for me and the reason I have the consoles as well is that sometimes a game just works better on a console (GTA & Halo being prime examples).

    I love all my consoles and PC without them I'd have to spend time with the missus :)

    /girlfriend looks over shoulder proceeds to punch shoulder while muttering somthing about not getting any tonight.
  • bzzct #61 8 years ago

    With a PC you can play Halo, GTA Vice City,Deus Ex IW,
    etc and you can get them on import as theres no territory lock out if you can't wait for the european launch.


    I play all three of those games though and I only have one console, they're all available for Xbox. For £40 I can also get a solder-less mod-chip that'll let me import.
  • EVERYGAMER #62 8 years ago

    Very good point! But obviously I was using those as an example not the entire catalogue available. I also dont agree with the mod-chip as it invalidates your warranty and more importantly when you go online to play Halo 2 (and we all will) you run the risk of your xbox getting tagged as a modded machine and then your banned, nice work my friend NOT!!!!