Chromehounds Review
Dog's dinner, more like.
Version tested: Xbox 360
Those of you with long memories and Bill Gates CEO Microsoft press badges might remember an exciting clip shown off a couple of E3s ago from a SEGA-published From Software title called Chromehounds. This is obviously that. And that was, it turns out, the intro movie. It's looping in the background as I type - busily telling the story of a bitter conflict between mercenaries of the future, who dart through crumbling cities in nimble but heavily armoured walking robots doing war on each other. Some scout, others clash and others still assault the enemy from the bylines - the barrels of their monstrous sniper rifles peering out of what used to be the windowframes of a bustling industrial complex. A year ago, the trailer stood out - even amongst Fighters Virtua and Hedgehogs Sonic. A year on it stands out again - against the plodding nonsense of the game it portends.
The story the game tells is of a supposedly complex fictional situation on a futuristic Eurasian landmass; where diverse nations form uneasy alliances and said giant mercenary robots flog their services to the highest bidder. Any similarity to any person or presumably robot living or dead is entirely coincidental, the game warns us, before proceeding to talk about America and the USSR and insurgents and oddly named middle-eastern countries like Tarakia, and how it all descends into war because the higher-ups want it to.
It's all themes of valour and home and "something's telling me this little incident isn't going to go away quietly", and each of the six story arcs that play out in the single-player game explore this stuff through the medium of shoddy dialogue about crumbly warriors fighting to protect their own interests. It's classic old-days, "I don't know why I'm telling you this, mercenary, but it's presumably something to do with the plot," and it's wretched, really. And what's up with all sentences...

You can blow all this stuff up. And by 'blow it up' I mean 'shoot it until it sinks into the ground'.
...broken by incongruous pauses during the narration?
Another thing - how is it that these walking robots became the final answer to the question of how to wage war anyway? They have awful manoeuvrability, and they can't even look up. If one of these moaning warriors invented, I dunno, a couple of logs, the war could be over tomorrow. Have we learned nothing from the Ewoks? And surely explaining why all these robots are suddenly better than things which are so obviously more suited to futuristic war would make a slightly more interesting plot?
Fortunately you can ignore the one that is in place, and besides that the premise is solid enough and clearly works for From Software in Japan. Over there, the cottage industry for building your own robots and making them fight against a backdrop of warring soliloquies is alive and well (and Chromehounds seems to be doing rather well in their press), and even on the side of the world where Armoured Core means little and even the relatively exciting MechAssault is no longer something Microsoft's bothered about, it doesn't bode too badly.
There are six fundamental classes of mech, and they each approach battle in a certain way: soldiers get down and dirty on the frontlines, defenders are blockers with ludicrous armour and even more ludicrous weapons, scouts are used to secure advanced objectives and, well, scout, heavy gunners handle artillery, snipers are best deployed hundreds of metres from the firefight too, and tactics commanders can roam where they like, sipping from a glass of engine oil as they direct the battle.

Sometimes you get to destroy an enemy base. This involves standing next to it pressing the fire button for five minutes.
As well as "borrowing" mechs with certain loadouts and characteristics, you can build your own in a lovingly detailed editor that allows you to graft all the weapons you could want (even several at a time if you want each weapon 'set' to be particularly deadly), and the only provisos are cost, physical restrictions and loss in speed for each addition. Certain types of mech, like scouts, can also deploy other tools like mine detectors to help them avoid mishap in the field. And, as you work through the single-player side, you gather more parts for use here - as well as camo patterns and other symbols that you can apply to your mech's armour.
The twist in all this is that Chromehounds is about co-operating rather than going alone. Really, the single-player's just there to fatten you up, but even here co-operation is key, and most of your objectives (and certainly the top 'S' ranks for each level - a full set of which bags you a neat gamerpoint bonus) are contingent on the survival of allies. Online, the idea is that full-scale war has broken out, and the action is spread across several countries and specific battle areas, or levels, where you and group of friends can represent a particular nation. You take on small, eliminate-all-the-enemy type individual missions to build up a fund of cash to spend on your kit, and there are free battles to take part in as well.
By joining or recruiting for a squad, you can engage in the main event - an actual war - pushing and pulling the lines back and forth. It's a bit more of a commitment than simply turning up one evening because you're bored, but with the right crowd it can be quite interesting. Success in battle results in substantive gain, and with three main sides it's possible to completely wipe one out and have them surrender. As you go, all sorts of damage is done and all sorts of point-heavy medals conferred - with the ultimate achievement complete victory over your rivals. Team sizes are a bit small, but it's forgivable when you're in a well-specced unit and you're up against a similarly intelligent enemy. There are various game-types, and an interesting take on the usual blanket voice-communication facility.
COMBAS towers, which you're meant to claim by lurking next to them, are dotted around each map and create a communications bubble around them. It's only in the bubble that team comms are possible. So the only way to push the limit of your communication bubble (alright, "Network Area") is to go off and capture other COMBAS towers. Unsecured gaps can break up communications between commanders and their troops on the frontline.
Diligent use of the tactics commander mech type can help you out here though, and probably requires further explanation. TCs are rolling Network Areas, and can be used not only to identify enemy units and alert colleagues to their location through a rudimentary system of d-pad commands (or via voice), but can also bridge gaps between friendly COMBASs. TCs spend most of their time looking at the map, and it's pretty basic work - there's no zooming around in 3D like an RTS, certainly - but along with COMBASs it amounts to an interesting take on traditional mech combat, and lends multiplayer, in particular, a palpable aura of strategy.
However, there is a problem with all of this, and unfortunately it's rather a big one: Chromehounds is really, really, really boring to play.
You can forgive the story (yes it's rubbish, but it's not the point). You can forgive the small numbers of players online (I certainly can, since the game is sure to see a bit of growth right after it comes out today). But the pace is awful. Even on something relatively mobile like caterpillar tracks, if you tool yourself up with more than a bargepole to swat at people you'll take a massive speed hit, and with so much ordnance flying around you'd be ill-advised to go in under-stocked. Jumping into the scout campaign and being told of my high mobility, it was a bit depressing to discover that this basically meant walking instead of sauntering.

Online things get a bit more exciting. Do you follow orders, or play the maverick? Do you fill the time you spending walking places chatting, or doing a bit of knitting?
The single-player game sows the seeds for this slothful pace in endless brown and gold and grey fields of battle that you have to plod across for what seems like an eternity to get anywhere. Often while your commander-du-jour is busy telling you to get a move on in gratingly affected tones. Cleverly, the developers also throw in huge mountains you can't climb and rivers of mud that slow you down - you can avoid them, but usually it takes longer anyway. As for the scout missions I mentioned - some of them simply involve pootling around for a quarter of an hour in the dark. Well done.
Once you do get somewhere exciting, you can switch between up to four weapon sets with the right bumper and fire at will, clicking in the right analogue stick to switch between third- and first-person views - the latter zoomed depending on the weapon. But the combat's awful. The third-person camera is angled down slightly with no crosshair, so you can scarcely aim at anything without relying on the window-in-window first-person view - something that never came naturally while I was on the front. Played in first-person, your peripheral vision's suddenly grossly limited, but at least you can hit things; providing you can get the awkward analogue aiming to fix on a target, or your view isn't being horribly obscured (and the game slowed down) by billowing smoke and explosive effects (which still fail to mask the way certain enemies, particularly tanks, simply fade away once they're hit, rather than actually disintegrating). Tactics commanders have it a bit better, but not much - they can avoid battle, and don't have to pootle around so much, but their reward is, er, watching coloured icons move very slowly across a map screen.

Each mech can be customised to a huge degree. And they show real signs of wear and tear too.
It's all a bit of a chore, and even the high-resolution mech models and excellent editing suite can't help it - the latter bodes well for cyberpunk artists, but only providing they want to showcase their wares in the midst of a raging inferno. There are other problems offline, like night missions where you can see virtually nothing (and yes I did find the night vision button, although I'll freely admit that this may still be a brightness failure on my part - wouldn't be the first time). Meanwhile, mission structure often relies on noting where the maddeningly swift smaller enemies spawn so that if you do fail and have to start again, you can at least make sure you're in the right place and not spend two or three boring minutes staggering slowly toward the white noise of anguish flooding from your dying comrades' diesel-soaked lungs. Did I mention that the first thing that seems to go when you take damage is speed?
There are some plus points, certainly - control of the COMBAS towers, in particular, has a tangible importance that resonates throughout with greater effect than any of the other UT-Domination-inspired game ideas I've encountered recently. But like the mech editor, it's a well implemented idea in a fairly shonky game - and not one that I can imagine Xbox 360 players sticking with for more than a handful of hours tops, no matter how starved they are for new releases at the moment.
4 / 10
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Comments (92) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Sorry, *was* just about to pop out is what i meant.
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Seems to be more of a Sim game than an FPS with robots.
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I didn't particularly like the demo, but found that after some extended play time the game grows on you more and more. The single player seems to be a training exercise for the online, but has a few good fun missions.
Connecting to the server can be really irritating at the moment, as long periods during peak hours, result in repeated"cannot connect to the chromehopunds server" messages.
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Still feeling that dry summer patch though, it seems :/
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The review does raise a few fair points. All mechs aside from the Wheeled ones do certainly seem a little slow, for example, and the reviewer has even ignore some irritating aspects of the game such as the occasional screen-tearing, but i don't know - i get the feeling you'd have to be some kind of robot yourself to garnish absolutley no pleasure from playing this. Who knows, perhaps things will take a drastic turn for the worst once i get in a bit further, but at the moment the ability to stomp on little enemy mens coupled with the ability to cause genuinely impressive explosions by blowing up gas silos means this game is surely worth at least 6/10. Especially since the mech i've built from the rubbish default parts looks better than about 90% of the offerings found in the Mech Assault games.
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I only started playing this last night and was initially turned off by it completely but it slowly starts to grow on you.
I'm looking forward to giving MP a go, it's obviously a title that's been written with that in mind.
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even 6/10 doesn't exactly scream "buy me" though really
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By focussing on irritating aspects of the game such as the utter lack of fun?
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I guess it's an unavoidable consequence of multiplayer-focussed games that reviewing code ahead of the public launch means that a lot of the intented flavour of the game won't come across.
Which is a pity, because when the SP gets slagged less people will get engaged in the multiplayer, dragging that down as well.
However, I don't really care - occassionally I'll take a punt on something, so I bought it today. This might turn into one of those niche experiences that a small audience get a lot out of.
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The best thing about it was walking around stomping on people. And even that got old after a few minutes.
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You can be "serious" and sim, and still be enjoyable. Still have thrilling gameplay, great graphics, amazing immersion, etc etc.
Chromehounds has none of these things. "Sim" isn't another word for "shit". The game is a slow, trudging exercise in boredom. Steel Battalion was way more exciting. And immersive. And more of a sim.
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Two hours later I had crossed the river in front of me, and turned it off
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This is the subsitute for Steel Battalions without wallet damage.
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If they can get a bunch of regular players going then I think dropping demo players into that environment to show what the game plays like online would do more than anything to sell the thing.
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lol. ;p
Hmmm, this or Prey..... Though choice... ;p
Oh well, I just hope that fasa or anyone else wants to do a BT game again.
Lemme guess who gave the 1.0....
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ManicminerUK has reignited my interest in this, the Online game sounds tempting and as I get older the idea of tactical skill over twich reaction appeals to me more and more.
Just like many here, I may wait till its in the bargin bin. Sounds like a game alot of people will sell off directly after buying it.
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Im about to give up on the 360, so much potential, so few games.
And yes, I do own one.
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I read the review and got this anyway. Eurogamer's XBox360 reviews have been missing the mark lately. Maybe everyone there is waiting for the mythical PS3 to show up and start the HD revolution....
I started playing this and immediately realised that the scale of objects meant that the hounds appear to lumber while covering good distances fairly quickly. It's kind of like a knight looking up at a slow moving giant only to realise that each of the giants strides is a league all by itself. Suddenly running away seems a futile gesture!
Tactics like hiding your hound on a hill of trees and firing a barrage of armour peircing rounds into the body of an enemy is satisfying. Firing rockets over a house while an enemy tries desperately to blow away your cover feels like a proper battle. Sacrificing speed for firepower is just a simple tactical choice and one that any real army makes every day.
I don't understand why EG was expecting anything other than the tacktical battles that they got.
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No they are'nt. Watch more Gundam, or actually any mecha anime. Even in realistic shows like Gasaraki the mechs are still speedy, interesting looking things. Chromehounds just crawls.
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> No they are'nt. Watch more Gundam, or actually any mecha anime. Even in realistic shows like Gasaraki the mechs are still speedy, interesting looking things. Chromehounds just crawls.
You're talking about anime :/
As there are no mechs in real life, I guess you can compare it to a giant tank. Have you ever seen a tank that went really fast?
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I would have expected this review in about a weeks time (like you sometimes do), due to the fact that it's supposed to be a slow, online co-op games, and you would obviously need more people fo this.
Sounds like EG wanted mech assault, and judged the game mainly on the single player (even if from software has said many many times its for online).
I mean, all the features of the online world that manicminer mentioned weren't even touched on. These are integral parts of the online world, which is the main part of the game.
To overlook these (due to the obvious low number of online users) and judge it on the SP is, quite simply, stupid.
If you like sim-type mechs, read the japanesse reviews as they are the experts on these things (as even the review has stated). If you want a mech assault-type game that EG were expecting, then go for the EG review.
I don't own LIVE (yet) so I won't buy it till I get it.
I'm just amazed that many of the online features mentioned by manicminer (and others) weren't even touched on.
P.S: don't mind the spelling mistakes. I'm tired and it's night.
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Sorry mate but you are wrong wrong wrong (or maybe i am just too much of a mech fan)
EDIT: I do own the game and I have thouroghly enjoyed it so far, dont let the absolutely shite demo put you off what is actually a gem of a game.
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Leclerc: Road speed 71 km/h
Leopard 2: Road speed 70 km/h
M1 Abrams: Road speed 72 km/h (45 mph)
T-80: Road speed 70 km/h
Those are MBT and tracked, wheeled reach around 100 km/h on road.
We are not in 1915 anymore ...
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1)Poor story
2)Slow gameplay
3)Poor single player
Ignoring 2) for the moment, you still scored UT2004 9/10 despite it most certainly suffering from #1+#3.
Now, you decided that slow gameplay means poor gameplay, and in your summary decided that every single person will dislike it as much as you "and not one that I can imagine Xbox 360 players sticking with for more than a handful of hours tops, no matter how starved they are for new releases at the moment.".
Considering other reviews, word of mouth and even comments in this section by other owners, we can see that that's bullshit. Comparing to ut2k4 again,I found it's gameplay way too fast and was turned off by it. If my name was Tom Bramwell, should I have given it a 4 purely because the speed of its gameplay didnt appeal to me, despite it appealing to many others?
Why do the xbox360 reviews bring out the worst in EG reviewers? It's not that you're necessarily wrong, but that your reviews never really give credence to your scores.
@Drakron, the most important part in your post was "Road speed". Cross country most modern MBT's fall to below 30mph.
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Now, you decided that slow gameplay means poor gameplay, and in your summary decided that every single person will dislike it as much as you "and not one that I can imagine Xbox 360 players sticking with for more than a handful of hours tops, no matter how starved they are for new releases at the moment."
Yes, it is a bit odd. It's a Mech Game. Not Riiiiidge Racer. I don't remember the likes of Mech Warrior having their scores drastically cut due to the amount of time you could spend sauntering about on the landscape trying to trudge your way from objective A to objective B.
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Here's another review: http://ww w.gamebrink.com/xbox-360/1568-C...
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First day I played this for 2 hours offline doing some missions as I couldn't get on the server. When I did get on I stayed on, and found myself leaving 13 hours later. Seems to me the reviewer just didn't ''get'' the game or skimmed over the excellent online features as it was hometime.
So to summarise - 2 hours offline + 13 hours online on day one, 'nuff said.
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As far as single player games go, thats pretty true. Its more insidious with multiplayer games, however. There are certainly a number of Xbox games that would have benefited from the larger online following that would have come from nicer publicity.
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But yes, the gameplay is a little slow, which isn't bad imo.
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I've been playing it a lot and finding it ace fun, for what it's worth.
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...and another twit trying to rate a game whose main advertised strengths are its online aspects. He complains about there being only 2 or 3 ppl playing per match online....for a game thats been on the market for...what.....24 hours? Need I say more?
I'll be the first to admit I haven't played this title but i do quite remember reading the previews of this and noting that the developer was spending most of its resources on getting the multiplayer to be the main event while the SP campaign was to simply be training fodder.
Sim-style mecha games are an aquired taste and I'm actually surprised that Sega invested in such a title for the western markets.
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He says it has slow gameplay, which is bad gameplay(why?), which makes it a bad game(how?).
Thats a shit review.
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e.g.... "the single-player game sows the seeds for this slothful pace in endless brown and gold and grey fields of battle that you have to plod across for what seems like an eternity to get anywhere."
perhaps you just skipped to the score and didn't read the review?
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Id love to try out the multiplayer more but the damn server is down, well at least they are performing maintenance on it on the 11th so hopefully that wont happen much in the future.
PS yeah the single player is a bit short, but basically its just glorified training for the MP element, its not too bad I guess cos ive been playing it all of saturday and a bit on friday and all this morning too.
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Certainly not a 4. 6/7 depending on your willingness to become absorbed in a slower paced game.
Can't believe nothing about the online war was mentioned in the review...
EG: fill the other half of your glass....no...review, up
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EG is beginning to sound like Gamefaqs, the Chromehounds forum on there is full of people who can't understand that someone might have a different view.
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"e.g.... "the single-player game sows the seeds for this slothful pace in endless brown and gold and grey fields of battle that you have to plod across for what seems like an eternity to get anywhere.""
Uh-huh, where exactly does that explain why slow = bad?
It just says the single player is slow and it seemed to take a long time to get anywhere.(BECAUSE IT SEEMED SLOW PERHAPS?)
@Darth_Flibble: They werent fun single player, because there was zero challenge offline. You might have liked playing them in deathmatch against bots(My experience of UT offline was "Hay, look i have teh uber skills for owning bots 20-0!", compared to online play against average players being like 5-10), me I dont see the point in playing them unless its against real people.
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This game is so awesome its like a sim but I can put guns on my guns!!
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Just on the lack of games for the 360 I do agree but would have to say look at the release list kicking in around August on this very site. There really are a lot of promising titles coming up in the last 1/4 of this year.
It has been a lean period for 360 games the past few months though just looking like it is about to start getting a lot better. Let's just hope for no delays on any titles.
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As for the review; reviews are only oppinions. Ppl are after all, just ppl. So, he didn't mention the critical elements. That's why you have to read more than one review if you want to get a good idea. And may I suggest to that the ppl who disagree to write a reader review? You could always post the link to it in the comments section.
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Probably going to go for a secondhand copy.
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/anticipates Dead Rising rolling over & muttering sympathetic platitudes e.g. "aww, that's ok baby" & "I'm sure you'll last longer next time", "it's flattering!".
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Dead Rising best hurry........
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Have I wasted my money?
When the 360 was first released and i got on Live I thought this was a fantastic glimpse of things to come but over the past 2 months with the lack of releases and the appalling quality of what is released it has mad me glad I have just purchased a new PC.
It is now 3 weeks since I last switched on the 360!
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Seems like this game won't convert me to a mech lover. Still sad to hear that this game is not what many had hoped for - and especially what the 360 needed. I agree that there are not many quality games out there and there are a lot of people who doubt that owning a 360 was worth the money. For me I am happy as long as my PGR3 disc is working - and if Dead Rising will be a decent game.
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I have and it's good.
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a poor review on a really great online game.
the only thing wrong is that servers are constantly full and its impossible for the majority of people who bought the game to login to chromehounds online.
at the moment this isn't a great problem, since the game has a long learning curve,
but if it isn't fixed ASAP!! , then the game wil loose its momentum and it will become a wasted opportunity.
p.s. you people think the game is too slow for you? lol
[link url=http://www .youtube.com/watch?v=xqeRxOPLSeE
]http://www .youtube.com/watch?v=xqeRxOPLSeE
[/link]
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Online it's a completely different game, and a lot more fun. Poor Tarakia http://ww w.sega.com/gamesite/chromehound...
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It's going to take me a few evenings to really start exploring the online side, but all I can say is the 4/10 is very misrepresentative of the total package. Online, this is an 8 or 9 for me.
There's a depth to this that I haven't seen in many other games. It's like the best bits of Rainbow 6 multiplayer. But with giant robots.
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/wipes Tom's bum
There, all better now
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Gah, who am I kidding, he's wrong!
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[link url=http://www.gametrailers. com/
]http://www.gametrailers. com/
[/link]
Sorry can't do a direct link due to the way they setup their page. Anyway it basically says a mix of what the reviewer here said and the comments are saying. Okay single play, great online.
Personally I was looking forward to this but thought the demo was a stinker. When the first review (here) came out I thought well I was right, but after all the comments posted I think there maybe more to it. I will go back to the single play demo and have another look. What I really want is a multiplay demo or somewhere that will rent me a copy.
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REVIEW NULLIFIED.
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Yes it has slow paced game play. However this is NOT a bad thing in multiplayer because it gives you time to think and to speak.
Designing your mechs and planning and executing attacks with squad mates gives this game a social aspect that even Halo2 cannot match.
I give the game 8/10 (good but wont apeal to everyone)
I give the reviewr 2/10 (because he didnt actually do his job and play the thing)
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It's the first game i've got for the 360 thats justified the purchase of the console. The online game and mech customisation is the dogs bollocks.
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The reviewer said, "and not one that I can imagine Xbox 360 players sticking with for more than a handful of hours tops..."
Time for him to start IMAGINING!!!.... since I've not only sticking with this through 60+ hours, I'm not sure how I can stop!!!!
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One comment on reviews and reviewers in general. I don't think it's right to say "it's just an opinion". If I just want somebody's opinion, I can just read the forums and skip the reviews. A professional reviewer should try to bring some level of objectivity to his reviews. Otherwise, I am just hearing some faceless person rambling on about what rocks or what sucks.
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CH is fantastic - if you like Planetside, Tribes 2, Armored Core (but with a far far better mech builder), or just giant lovingly crafted robots in a persistent war, this game is for you.
Even just for the single player content 4/10 is too low.
Just don't expect lightning fast action - the pace is slow to give you more time to think about tactics.
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..and now I'm annoyed I didn't buy it earlier, thanks largely to the review on this site.
I cannot recall any other Xbox360 game with such a deep, customisable and persistent online gametype and experience?
It's utterly unique, and most of all a hell of a lot of fun in compare to every other variation of FPS or racing game that clutters the online bitumen at the moment.
The offline campaign is quite obviously just an interactive training video (and for those of you whom actually bother to read the manual, it states *exactly that*) to prepare you somewhat for the superb and detailed online component.
The demo is absolutely no reflection of the XBL experience.
If you are even vaguely interested in mech games, let alone a persistent online war, do yourself a favour and give it a rent at least.
8/10 minimum.