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Chromehounds Review

Xbox 360 Review by Tom Bramwell

7 July, 2006

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Those of you with long memories and Bill Gates CEO Microsoft press badges might remember an exciting clip shown off a couple of E3s ago from a SEGA-published From Software title called Chromehounds. This is obviously that. And that was, it turns out, the intro movie. It's looping in the background as I type - busily telling the story of a bitter conflict between mercenaries of the future, who dart through crumbling cities in nimble but heavily armoured walking robots doing war on each other. Some scout, others clash and others still assault the enemy from the bylines - the barrels of their monstrous sniper rifles peering out of what used to be the windowframes of a bustling industrial complex. A year ago, the trailer stood out - even amongst Fighters Virtua and Hedgehogs Sonic. A year on it stands out again - against the plodding nonsense of the game it portends.

The story the game tells is of a supposedly complex fictional situation on a futuristic Eurasian landmass; where diverse nations form uneasy alliances and said giant mercenary robots flog their services to the highest bidder. Any similarity to any person or presumably robot living or dead is entirely coincidental, the game warns us, before proceeding to talk about America and the USSR and insurgents and oddly named middle-eastern countries like Tarakia, and how it all descends into war because the higher-ups want it to.

It's all themes of valour and home and "something's telling me this little incident isn't going to go away quietly", and each of the six story arcs that play out in the single-player game explore this stuff through the medium of shoddy dialogue about crumbly warriors fighting to protect their own interests. It's classic old-days, "I don't know why I'm telling you this, mercenary, but it's presumably something to do with the plot," and it's wretched, really. And what's up with all sentences...

'Chromehounds' Screenshot blowup

You can blow all this stuff up. And by 'blow it up' I mean 'shoot it until it sinks into the ground'.

...broken by incongruous pauses during the narration?

Another thing - how is it that these walking robots became the final answer to the question of how to wage war anyway? They have awful manoeuvrability, and they can't even look up. If one of these moaning warriors invented, I dunno, a couple of logs, the war could be over tomorrow. Have we learned nothing from the Ewoks? And surely explaining why all these robots are suddenly better than things which are so obviously more suited to futuristic war would make a slightly more interesting plot?

Fortunately you can ignore the one that is in place, and besides that the premise is solid enough and clearly works for From Software in Japan. Over there, the cottage industry for building your own robots and making them fight against a backdrop of warring soliloquies is alive and well (and Chromehounds seems to be doing rather well in their press), and even on the side of the world where Armoured Core means little and even the relatively exciting MechAssault is no longer something Microsoft's bothered about, it doesn't bode too badly.

There are six fundamental classes of mech, and they each approach battle in a certain way: soldiers get down and dirty on the frontlines, defenders are blockers with ludicrous armour and even more ludicrous weapons, scouts are used to secure advanced objectives and, well, scout, heavy gunners handle artillery, snipers are best deployed hundreds of metres from the firefight too, and tactics commanders can roam where they like, sipping from a glass of engine oil as they direct the battle.

'Chromehounds' Screenshot base

Sometimes you get to destroy an enemy base. This involves standing next to it pressing the fire button for five minutes.

As well as "borrowing" mechs with certain loadouts and characteristics, you can build your own in a lovingly detailed editor that allows you to graft all the weapons you could want (even several at a time if you want each weapon 'set' to be particularly deadly), and the only provisos are cost, physical restrictions and loss in speed for each addition. Certain types of mech, like scouts, can also deploy other tools like mine detectors to help them avoid mishap in the field. And, as you work through the single-player side, you gather more parts for use here - as well as camo patterns and other symbols that you can apply to your mech's armour.

The twist in all this is that Chromehounds is about co-operating rather than going alone. Really, the single-player's just there to fatten you up, but even here co-operation is key, and most of your objectives (and certainly the top 'S' ranks for each level - a full set of which bags you a neat gamerpoint bonus) are contingent on the survival of allies. Online, the idea is that full-scale war has broken out, and the action is spread across several countries and specific battle areas, or levels, where you and group of friends can represent a particular nation. You take on small, eliminate-all-the-enemy type individual missions to build up a fund of cash to spend on your kit, and there are free battles to take part in as well.

By joining or recruiting for a squad, you can engage in the main event - an actual war - pushing and pulling the lines back and forth. It's a bit more of a commitment than simply turning up one evening because you're bored, but with the right crowd it can be quite interesting. Success in battle results in substantive gain, and with three main sides it's possible to completely wipe one out and have them surrender. As you go, all sorts of damage is done and all sorts of point-heavy medals conferred - with the ultimate achievement complete victory over your rivals. Team sizes are a bit small, but it's forgivable when you're in a well-specced unit and you're up against a similarly intelligent enemy. There are various game-types, and an interesting take on the usual blanket voice-communication facility.

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Comments: 1-50 of 92 in total | next 50 »

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bauhaus
07/07/06 @ 12:42
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Ooooh, just popping out to get this.

Sorry, *was* just about to pop out is what i meant.


Edited 1 times, most recently on 07/07/06 @ 13:45
riz23
07/07/06 @ 12:43
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Even after Tom put the boot in? Mine is waiting for me when I get home...
jack_klugman
07/07/06 @ 12:43
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Did neither of you play the atrocious demo?
v3rtigo
07/07/06 @ 12:43
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Ouch - the demo was fairly representative then...
coojam
07/07/06 @ 12:45
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I thought the demo was fairly decent...though, as mentioned in the review, totally different to THAT video we all saw last year.
riz23
07/07/06 @ 12:45
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What can I say? I'm a sucker for Mecha games. I thought the demo was alright though. Not really an Oblivion beater but worth a punt
Hicksy
07/07/06 @ 12:46
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Mech games have never pressed my buttons but this is unfortunate!
Dizzy
07/07/06 @ 12:51
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4 seems a bit harsh... from players on the internet it seems to be quite a solid game in multiplayer and that can only improve when more start playing. It looks a bit like an aquired taste... slow tactical combat instead of fast and furious.

Seems to be more of a Sim game than an FPS with robots.
Edited 1 times, most recently on 07/07/06 @ 14:16
Xephon70
07/07/06 @ 12:53
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Best waiting until it's cheaper then, I'm a sucker for mecha games, but I can wait for this. Bring on Mobile Suit Gundam...
Trip SkyWay
07/07/06 @ 13:01
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If you liked the demo then you should like the full game, as it's an improvement on the missions in that. The online experience really starts picking up with a squad of 3 or more, and can be really entertaining.

I didn't particularly like the demo, but found that after some extended play time the game grows on you more and more. The single player seems to be a training exercise for the online, but has a few good fun missions.

Connecting to the server can be really irritating at the moment, as long periods during peak hours, result in repeated"cannot connect to the chromehopunds server" messages.
Edited 1 times, most recently on 07/07/06 @ 14:02
Heartcore_Ninja
07/07/06 @ 13:02
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Wow! Is this game really *that* bad?
rinoaMW
07/07/06 @ 13:02
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oh phew- i saw this in GAME over lunch and was tempted - thanks EG! ^^

Still feeling that dry summer patch though, it seems :/
Edited 1 times, most recently on 07/07/06 @ 14:03
Glitch
07/07/06 @ 13:05
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I havn't played the game yet, will do tonight or tomorrow. It might be bad but I think 4 is abit too low. Is the reviewer a rpg whore or something?
Fatnick
07/07/06 @ 13:20
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Either my radar has seriously gone off the boil, or the industry has gone a bit mental of late. Over the last couple of weeks i've got my grubby mits on both this and the poorly recieved 'Over G', and have had fun with both.

The review does raise a few fair points. All mechs aside from the Wheeled ones do certainly seem a little slow, for example, and the reviewer has even ignore some irritating aspects of the game such as the occasional screen-tearing, but i don't know - i get the feeling you'd have to be some kind of robot yourself to garnish absolutley no pleasure from playing this. Who knows, perhaps things will take a drastic turn for the worst once i get in a bit further, but at the moment the ability to stomp on little enemy mens coupled with the ability to cause genuinely impressive explosions by blowing up gas silos means this game is surely worth at least 6/10. Especially since the mech i've built from the rubbish default parts looks better than about 90% of the offerings found in the Mech Assault games.
binky
07/07/06 @ 13:27
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oh dear :(
Whizzo
07/07/06 @ 13:28
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Blowing up the fuel depots at night is certainly spectacular stuff. As is being some distance away and seeing your allied forces having a long range rocket duel with some enemies.

I only started playing this last night and was initially turned off by it completely but it slowly starts to grow on you.

I'm looking forward to giving MP a go, it's obviously a title that's been written with that in mind.
rinoaMW
07/07/06 @ 13:28
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@Fatnick

even 6/10 doesn't exactly scream "buy me" though really :)
Edited 1 times, most recently on 07/07/06 @ 14:29
jack_klugman
07/07/06 @ 13:31
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the reviewer has even ignore some irritating aspects of the game such as the occasional screen-tearing

By focussing on irritating aspects of the game such as the utter lack of fun?
Fatnick
07/07/06 @ 13:32
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That's why i said 'at least'. The online mode seems somewhat more intimidating than your average live affair. I have a feeling this game will make a lot more sense when you play it on live.
York
07/07/06 @ 13:34
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I guess that after you've seen Metal Combat in action, everything else pales in comparison.
Mike P
07/07/06 @ 13:38
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It's all about the multiplayer for me, just a shame that the SP sounds ropey.

I guess it's an unavoidable consequence of multiplayer-focussed games that reviewing code ahead of the public launch means that a lot of the intented flavour of the game won't come across.

Which is a pity, because when the SP gets slagged less people will get engaged in the multiplayer, dragging that down as well.

However, I don't really care - occassionally I'll take a punt on something, so I bought it today. This might turn into one of those niche experiences that a small audience get a lot out of.
JediMasterMalik
07/07/06 @ 13:48
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I love the way blackdog sets him up to get flamed so easily. :P
KillahSouljah
07/07/06 @ 13:48
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Another crap game for the 360... tut tut...
toy_brain
07/07/06 @ 13:51
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Where is my Metal Wolf Chaos dammit!
nickthegun
07/07/06 @ 14:17
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I hated the demo, so the scor eis no surprise.

The best thing about it was walking around stomping on people. And even that got old after a few minutes.
Eighthours
07/07/06 @ 14:30
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It was one of the worst and more boring demos ever, IMO, so I'm not overly surprised.
Mr_Whacker
07/07/06 @ 14:36
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Well the demo did nothing for me but the Live stuff sounds great. Not enough for me to hand over the cash though.
Eighthours
07/07/06 @ 14:44
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Review misses the point somewhat... if you want an arcade experience then yeah, move along... This is one for the seriously hardcore mech obsessives.. its heavy, slow and you can't dodge incoming fire, you just have to take it and return fire. It's got far more in common with old tank sims than it has with FPS or TPS games... It's a simulation approach to a fictional vehicle.

You can be "serious" and sim, and still be enjoyable. Still have thrilling gameplay, great graphics, amazing immersion, etc etc.

Chromehounds has none of these things. "Sim" isn't another word for "shit". The game is a slow, trudging exercise in boredom. Steel Battalion was way more exciting. And immersive. And more of a sim.
repairmanjack
07/07/06 @ 14:54
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Timely review, but I think the demo warned most of us in good time. I wouldn't spend more than a tenner on it.
darkbhudda
07/07/06 @ 15:07
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You'd expect a game with Chrome in the title to have a little more shine.
bloodflowers
07/07/06 @ 15:17
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Not impressed by the demo. Sparse landscapes - fine, I can live with that if it's smooth. Oh.. It isn't? Maybe the gameplay is good?

Two hours later I had crossed the river in front of me, and turned it off ;-)
Azazel
07/07/06 @ 15:22
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Hmm, good job I never bothered downloading the demo then.
n3rdh8r
07/07/06 @ 15:48
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What amuses me most is that in a sheer brilliant stroke of genius they uploaded this to XBL! Now we all get to enjoy this utter crap~!

Realtime
07/07/06 @ 15:53
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ManicMinerUK, I do agree with what you said about Chromehounds as From Software did mention, it was a team game and I'm sure it kicks a$s online. For me though playing the marketplace download didn't give the game in it's right light, maybe if they had given us a timed online play like Test Drive, then that would have given us a better idea on what this game was all about.

This is the subsitute for Steel Battalions without wallet damage.
Edited 1 times, most recently on 07/07/06 @ 17:11
Darth_Flibble
07/07/06 @ 16:16
#35
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I wanted to like the game but after playing the demo I hated it. You would think they would choose better levels for a demo
Mike P
07/07/06 @ 16:18
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Surely they'll release a multiplayer demo as well?

If they can get a bunch of regular players going then I think dropping demo players into that environment to show what the game plays like online would do more than anything to sell the thing.

Xerx3s
07/07/06 @ 16:51
#37
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Chrownedhounds.

lol. ;p

Hmmm, this or Prey..... Though choice... ;p


Oh well, I just hope that fasa or anyone else wants to do a BT game again. :( It's been sooooooooooooooooooooooooooo long...

Lemme guess who gave the 1.0....
Krun
07/07/06 @ 17:03
#38
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If they release a multiplayer demo I may reconsider getting this, but the SP demo realy put me off. After playing the huge Prey demo, the CHounds demo was so short it didnt grab my attention at all.

ManicminerUK has reignited my interest in this, the Online game sounds tempting and as I get older the idea of tactical skill over twich reaction appeals to me more and more.

Just like many here, I may wait till its in the bargin bin. Sounds like a game alot of people will sell off directly after buying it.
DjWhizzkidd
07/07/06 @ 18:21
#39
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Played the demo, and it was the most boring thing that ever happened to me.

Im about to give up on the 360, so much potential, so few games.

And yes, I do own one.
penhalion
07/07/06 @ 18:53
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Hmmm

I read the review and got this anyway. Eurogamer's XBox360 reviews have been missing the mark lately. Maybe everyone there is waiting for the mythical PS3 to show up and start the HD revolution....

I started playing this and immediately realised that the scale of objects meant that the hounds appear to lumber while covering good distances fairly quickly. It's kind of like a knight looking up at a slow moving giant only to realise that each of the giants strides is a league all by itself. Suddenly running away seems a futile gesture!

Tactics like hiding your hound on a hill of trees and firing a barrage of armour peircing rounds into the body of an enemy is satisfying. Firing rockets over a house while an enemy tries desperately to blow away your cover feels like a proper battle. Sacrificing speed for firepower is just a simple tactical choice and one that any real army makes every day.

I don't understand why EG was expecting anything other than the tacktical battles that they got.

Zawath
07/07/06 @ 21:19
#41
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Sounds like the reviewer was expecting a new Mech Assault. Too bad Chromehounds was never meant to be a fastpaced Mech Assault clone. The only reason people complain about the slow speed of the game is because of Mech Assault and other arcade games similar to that. Mech are supposed to be slow.
absolutezero
07/07/06 @ 21:36
#42
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>>Mech are supposed to be slow.

No they are'nt. Watch more Gundam, or actually any mecha anime. Even in realistic shows like Gasaraki the mechs are still speedy, interesting looking things. Chromehounds just crawls.
Sl1pstream
07/07/06 @ 22:59
#43
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I hated the demo, but the full game (as in online game) is really, really fun. I picked it up, still not knowing what to expect and I was surprised how fun it was.


> No they are'nt. Watch more Gundam, or actually any mecha anime. Even in realistic shows like Gasaraki the mechs are still speedy, interesting looking things. Chromehounds just crawls.

You're talking about anime :/
As there are no mechs in real life, I guess you can compare it to a giant tank. Have you ever seen a tank that went really fast?
The Bodybuilder
07/07/06 @ 23:09
#44
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I'm baffed by this review.
I would have expected this review in about a weeks time (like you sometimes do), due to the fact that it's supposed to be a slow, online co-op games, and you would obviously need more people fo this.

Sounds like EG wanted mech assault, and judged the game mainly on the single player (even if from software has said many many times its for online).

I mean, all the features of the online world that manicminer mentioned weren't even touched on. These are integral parts of the online world, which is the main part of the game.
To overlook these (due to the obvious low number of online users) and judge it on the SP is, quite simply, stupid.

If you like sim-type mechs, read the japanesse reviews as they are the experts on these things (as even the review has stated). If you want a mech assault-type game that EG were expecting, then go for the EG review.

I don't own LIVE (yet) so I won't buy it till I get it.

I'm just amazed that many of the online features mentioned by manicminer (and others) weren't even touched on.

P.S: don't mind the spelling mistakes. I'm tired and it's night. ;-)
Macross
07/07/06 @ 23:27
#45
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I really like this game so far, i dont know why EG gave it such a crap review apart from the demo, which was crap, the game is really good itself. If there is one review that EG has ever done that I disagree with it is this one.


Sorry mate but you are wrong wrong wrong (or maybe i am just too much of a mech fan)

EDIT: I do own the game and I have thouroghly enjoyed it so far, dont let the absolutely shite demo put you off what is actually a gem of a game.
Edited 1 times, most recently on 08/07/06 @ 00:33
Drakron
08/07/06 @ 03:49
#46
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Challenger 2: Road speed 59 km/h (37 mph)
Leclerc: Road speed 71 km/h
Leopard 2: Road speed 70 km/h
M1 Abrams: Road speed 72 km/h (45 mph)
T-80: Road speed 70 km/h

Those are MBT and tracked, wheeled reach around 100 km/h on road.

We are not in 1915 anymore ...
ave
08/07/06 @ 05:58
#47
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Pretty lacklustre review all-in-all, the main negative points were:
1)Poor story
2)Slow gameplay
3)Poor single player

Ignoring 2) for the moment, you still scored UT2004 9/10 despite it most certainly suffering from #1+#3.

Now, you decided that slow gameplay means poor gameplay, and in your summary decided that every single person will dislike it as much as you "and not one that I can imagine Xbox 360 players sticking with for more than a handful of hours tops, no matter how starved they are for new releases at the moment.".

Considering other reviews, word of mouth and even comments in this section by other owners, we can see that that's bullshit. Comparing to ut2k4 again,I found it's gameplay way too fast and was turned off by it. If my name was Tom Bramwell, should I have given it a 4 purely because the speed of its gameplay didnt appeal to me, despite it appealing to many others?

Why do the xbox360 reviews bring out the worst in EG reviewers? It's not that you're necessarily wrong, but that your reviews never really give credence to your scores.


@Drakron, the most important part in your post was "Road speed". Cross country most modern MBT's fall to below 30mph.
Edited 1 times, most recently on 08/07/06 @ 07:05
Fatnick
08/07/06 @ 11:01
#48
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"
Now, you decided that slow gameplay means poor gameplay, and in your summary decided that every single person will dislike it as much as you "and not one that I can imagine Xbox 360 players sticking with for more than a handful of hours tops, no matter how starved they are for new releases at the moment."

Yes, it is a bit odd. It's a Mech Game. Not Riiiiidge Racer. I don't remember the likes of Mech Warrior having their scores drastically cut due to the amount of time you could spend sauntering about on the landscape trying to trudge your way from objective A to objective B.
JediMasterMalik
08/07/06 @ 12:09
#49
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Wow you people are seriously offended by this review aren't you. Jeez it's only his opinion, no need to say it's unjust.

Here's another review: http://www.gamebrink.com/xbox-360/1568-C...
Dodgymat
08/07/06 @ 12:39
#50
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Best online experience I've had since 1999.

First day I played this for 2 hours offline doing some missions as I couldn't get on the server. When I did get on I stayed on, and found myself leaving 13 hours later. Seems to me the reviewer just didn't ''get'' the game or skimmed over the excellent online features as it was hometime.

So to summarise - 2 hours offline + 13 hours online on day one, 'nuff said.

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