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Bubble Bobble Revolution Review

DS Review by John Walker

12 January, 2006

12 January 1988

My name is John Walker and I am 11 years old. This is my review of Bubble Bobble for the Atari ST.

On Tuesdays my friend Alastair Caple and his sister Sarah come to our house for tea after school because his mum works late and so there is no one to look after him anywhere else. We used to play Ghostbusters in the garden but now we are too grown up for Ghostbusters so instead we play on my dad's computer in the kitchen. Games we like include Outrun and Buggy Boy but best of all Bubble Bobble.

We like Bubble Bobble because it is two-player and when you play it as two players you get Continues which you don't get if you play on your own so we can get further. What you do is you control the dragon man who can burp bubbles out of his mouth to catch the baddies which move around the screen. When you have popped the bubbles of all the catched baddies then the level is over and move to the next one.

Alastair is not as good at Buggy Boy as me but he is better at Outrun but we are both as good at Bubble Bobble so it is good to play together. It is best when you get a magic potion and all the screen fills with stuff to collect or when you get an umbrella so that you can jump forward some levels.

'Bubble Bobble Revolution' Screenshot 1

I got hit by the white baddy on an easy level which is rubbish of me.

There are other good things that you can collect that make you go faster or jump higher. If you go too slow then the game tells you to hurry up and the Hurry Up Monster appears. The Hurry Up Monster is very scary and can move without having to stand on the platforms and so he can attack you really fast and you can't attack him back. You have to pop all the rest of the baddies before the Hurry Up Monster gets you. I once had a scary dream which had the Hurry Up Monster in it.

Bubble Bobble is really really good and I would recommend it to anyone to play as it is great fun and best when you are playing it with a friend. The only problem with it is that our copy of Bubble Bobble is one that my dad copied off a friend and it always crashes on level 65. Me and Alastair really hope that one day we will get an umbrella on level 64 and see if we can skip past the bit where it breaks but we never have.

12 January 2006

My name is John Walker and I am 28 years old. This is my review of Bubble Bobble Revolution for the DS.

It's funny how playing Bubble Bobble, unlike so many other games we falsely romanticise from our childhoods, is still as immediately fun and challenging. It remained fun and challenging on the twelve different systems the game has been ported to over the last nineteen years. Can we really be so old? And as appears to now be traditional, the arrival of a new console ensures its appearance on the thirteenth. (It gets to fourteen next month with the PSP version).

'Bubble Bobble Revolution' Screenshot 2

Don't forget to imagine a 2cm gap midway here, to prevent any sense of what's going on from spoiling things.

Revolution, however, is not all about the port of the original - of course not. Here, were are assured, the Dreams development studio set up by Space Invaders creator Tomohiro Nishikado has built a whole new game using the Bubble Bobble template. Which leaves me wondering why this release doesn't include the original game as a hidden bonus or extra feature, but as the initial choice on the menu? And why is this the only review of the game on the internet? Something's amiss.

The port of the original is pretty complete. Everything appears to be in place, and it was freakish how quickly seventeen-year-old techniques immediately sprang forward. I realised I wasn't consciously thinking about where to position my guy at the beginning of a level; so much childhood practise has built a permanent neuron pathway that no amount of aging could corrupt. The bubbles seem to have a fraction more reach than I remember, but this might be my imagination, and should I be right, it's a welcome extension for the continue-less difficulty of a single-player game. The only fault, and it's a fairly major one, is that the levels don't quite fit on the screen, nudging up and down a couple of millimetres in an irritating fashion whenever you climb or descend to extremities - something that surely could have been easily fixed. Beyond that, yup, a fairly adequate port.

The 'New Age' mode, however, is a soulless and miserable travesty.

It's such a wantonly stupid design that it defies the notion that human beings can have been responsible. My best theory is that all the elements of Bubble Bobble were fed into a blinking, beeping computer of the sort that they had in the big room in Time Tunnel, along with the specifications of a Gameboy Colour, and this was the result it splurted out before whirring madly and pumping out grey smoke from the side.

It's much the same idea: you play a dragon-man, who must leap the platforms, blowing bubbles at bads before popping them, and then dashing about collecting fruit and cake for points. But now the screen is four times as big, without containing four times the playing area. They've just zoomed in a lot, so that you have to have to scroll painfully left and right around the play area (the top half is on the top screen) for no apparent reason, unable to see what's going on.

'Bubble Bobble Revolution' Screenshot 3

Different zones are differently themed. This one is, um, bubbles I guess.

Which is never worse than when crossing the gap between the two screens. There's no acknowledgement of the 2cm gap between, meaning that no matter how hard your brain tries, it's constantly fooled by the sudden appearance of enemies, or the possibility of reaching a platform. It's disastrously arranged, frustrating in the extreme, and has just a fraction of the image missing to ensure constant unnecessary failure.

Not that failure seems to matter in the least, with the infinite continues it offers you for trudging through the 100 levels. Two lives, with three hearts of damage each, are there to be lost by random bumps and broken code on the platforms letting you 'hit' spikes affixed to the opposite side. But once they're lost it immediately offers another continue, with no loss but for your score, which doesn't appear to count for anything anywhere.

This means that there's no bonus lives or means of gaining extra health to seek. In fact, all the bonus items are gone, but for some abysmal touch-screen challenges that appear incredibly rarely. One involved tapping buttons to turn fans to keep bubbles in the air. What a treat. Umbrellas, potions, and all the other exciting extras are removed, while feathers and other apparent bonus items have no discernable effect but for the time freeze, which appeared on one level once, and didn't last long enough to be interesting.

Oh, and you can blow on the mic to turn some fans in about five of the levels, but mostly it's not necessary.

The new ingredients include the super bubble, which is blown by holding down the button for about five seconds, and releases a giant bubble in which many enemies can be caught, or can be briefly ridden inside. This might be fun if standing still for five seconds at any position didn't almost always mean death. And then there's a 'ghost bubble', which allows you to transfer to a mirrored position on the screen in what implies it might create puzzles, but is only ever a tedious means of reaching the final bad.

'Bubble Bobble Revolution' Screenshot 4

Four times as many people not having fun at the same time.

The whole dreary affair can be plodded through in about three uninteresting hours, never showing a discernable growth in difficulty. I remember level 65 being a bit tricky, but then it all got really easy again. And the bosses every ten levels remain tiresomely simple to defeat, never requiring any ingenuity, but a brief barrage of bubbles. Get to level 90 and you'll get stuck. It says something about needing more letters. But doesn't tell you what they are. Each time you defeat a boss it gives you an obscure sentence that presumably is meant to be a clue to something, but it's unclear what.

And then, after finding a reference on a website, it turns out you're supposed to be trying to capture four baddies at once in one super bubble in each set of ten levels, which gives you a key, which means the boss drops a letter instead of the giant diamond. Really? Huh? Really that's the best they could do? In fact, the manual boasts of how it's not going to tell you this secret. The trouble is, trying to catch four enemies at once in this manner is totally counter-intuitive to playing effectively, and while eminently possible, ridiculous in its necessity. You wouldn't stumble upon it. It wouldn't come to mind. What were they thinking?

I sat there, grumbling, ploughing through it without a glimmer of fun, a glimmer of amusement. I worried for the forthcoming Rainbow Islands reinvention. And at how everyone's forgotten about Parasol Stars.

So, I'm not going to award any marks for the inclusion of the thirteenth incarnation of Bubble Bobble. The DS's wireless abilities means that it's able to offer two-player mode on a handheld, which would be tremendous, if it didn't require two copies of the game to play. A ridiculous rip-off for a game nearly two decades old.

The 'New Age' mode also has two-player, and a boring VS mode, but you'd no more want to play two-player poison-swallowing than you would want to on your own. There's no fun to be gained, and no point in purchasing.

1988 was a long time ago. The last I heard was that Alastair is a skilled cabinetmaker, but we haven't been in contact for ten years now.

2/10

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Comments: 1-38 of 38 in total

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Kain_Cross
12/01/06 @ 15:11
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Konami could use this game's artwork on its next Silent Hill. That drawing is disturbing as hell.
Carlo
12/01/06 @ 15:13
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I laughed and cried a bit at the same time.

Here lies the body of Bubble Bobble, but not the soul.

RIP Bub & Bob.
Edited 2 times, most recently on 12/01/06 @ 15:13
Wobble
12/01/06 @ 15:15
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as good as fifa!
myiagros
12/01/06 @ 15:16
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its sad about you and Alastair going your seperate ways, but maybe it was for the best, hey
Hicksy
12/01/06 @ 15:18
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ZOMGWTFLOL!

Seriously... even Bub and Bob looked pissed off in the screenies o_O
Teeth
12/01/06 @ 15:18
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JW, you are kincaide and I claim my five pounds!
Edited 1 times, most recently on 12/01/06 @ 15:19
Psi
12/01/06 @ 15:24
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aw gutted, ill wait till i see a copy for a fiver before getting one.
aine
12/01/06 @ 15:24
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Rainbow Islands Revolution? I've played it. Not great, but better than this, at least. Although they didn't even include the bloody original this time around.

Still, Bust-a-Move DS (european release from 505, so who knows when it'll turn up) is great - the new touchscreen control method works better than I ever imagined it could. So at least Taito haven't lost it completely.

And then there's the forthcoming DS Graffiti Kingdom that I'm hoping will actually come into existence if I talk about it enough.
Carlo
12/01/06 @ 15:24
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So, is Rainbow Islands likely to get raped too? I mean, drawing the rainbows? Seriously?
malteaserhead
12/01/06 @ 15:26
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/wishes he was a dragon-man

Eighthours
12/01/06 @ 15:27
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Hurry Up Monster

Er...Baron von Blubba, surely!

Regarding Rainbow Islands Revolution, Spong have a preview up today, saying that they really like it. Make of that what you will!
Fodder
12/01/06 @ 15:36
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I quite enjoyed Bubble Bobble Revolution. I didn't think the key thing was particularly obscure. I mean, you get increasingly good items the more enemies you trap, so trapping four or more is a fairly obvious thing to try, and the game does tell you that you need keys. So far, I like BBR more than New Rainbow Islands, which just seems to be a bit of a mess with touch screen controls that don't really work a lot of the time.
reality_cheque
12/01/06 @ 15:40
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I hope they release the original on Xbox Live Arcade. I don't want to have to buy a DS and a crap game to get my fix, although admittedly it's still cheaper than an arcade machine.
aine
12/01/06 @ 15:43
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it's on Taito Legends, you know.
Kami
12/01/06 @ 15:48
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This is so depressing I think I want to cry...
disc
12/01/06 @ 16:00
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That review was great, completely summed up what was great about Bubble Bobble, shame about this game.
abigsmurf
12/01/06 @ 16:11
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at least the method of getting the proper ending isn't as obscure as the one in Disgaea. I wonder how many people who didn't get it without accident had to consult gamefaqs for that...
kincaide
12/01/06 @ 16:18
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Teeth : JW, you are kincaide and I claim my five pounds!

LOL!! I'm so glad this "official" review appeared, as I thought it was just me that disliked this game - or indeed thought anything about this game as hardly anyone has reviewed it anywhere
davyuk
12/01/06 @ 16:43
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My gf was going to buy this. I must stop her. Then again, she buys a lot of shit that I warn her about, then spends a week in a bad mood with me because I was right!?! Chicks, huh? ....

kincaide
12/01/06 @ 17:01
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Chicks - you can't live with 'em, and you can't live with 'em
botherer
12/01/06 @ 17:40
#21
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Teeth - I'm not, but I did read his review, and he pretty much nailed it.

And he taught me the real name for the Hurry Up Monster. However, he'll always be 'the Hurry Up Monster' in my disturbed sleep.
Zuiyo
12/01/06 @ 17:43
#22
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I played the GBA version and it was OK. Is this that far away from the GBA version?
Teeth
12/01/06 @ 17:47
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Hahaha, nice. I guess if you hadn't evilly and premeditaratederedly pirated the original all those years ago you would a) have known the dastardly Baron's name and b) not be going to HELL WHEN YOU DIE!
Tiger_Walts
12/01/06 @ 17:50
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The GBA version was awful. Both incarnations on the cart that is.

They messed up the movement while jumping.
stonedben
12/01/06 @ 17:54
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Noooooooooooooooooo! The destruction of a childhood love :-(

Oh, and I never forgot about Parasol Stars. It rocked as well.
Feanor
12/01/06 @ 18:44
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"My gf was going to buy this. I must stop her. Then again, she buys a lot of shit that I warn her about, then spends a week in a bad mood with me because I was right!?! Chicks, huh? ...."

If you can get them to listen to you two out of 10 times, then you're doing well.
Dirtie
12/01/06 @ 20:22
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I once had a scary dream which had the Hurry Up Monster in it.

Heh.
CargoCult
12/01/06 @ 20:33
#28
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It was possible to get extra continues in the one-player Bubble Bobble on the ST - except you had to press the joystick's fire button in the ~0.1 second moment after you died. Most annoying thing EVER.

Oh, and I think I reached level 64 as well, but mine was an entirely legitimate copy of the game (came free with the ST!). A lack of a second joystick did make controlling the second player a bit of an art - move the mouse around, and the poor dinosaur would wibble its way across the screen in an almost completely random manner. Oops.
Horse
12/01/06 @ 22:30
#29
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I know Bubble Bobble has been reincarnated more times than I can count, but this was the first time I've played it since my C64 days, so I love it. The best thing is, myself and my girlfriend bought it for each other for Christmas, so the two player wireless version was the first thing we tried! It rocks! Though unfortunately, she is now far better than me, despite her never having played it before. Arse.

You can scale the screen of the original so it all fits at once too. But the 're-imagined' version is pants.
smelly
12/01/06 @ 23:40
#30
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My girlfriend (yes a GIRL!!!!!) loves this game.

So therefor, surely as mainstream entertainment this is what we're looking for?

Or do we WANT to stick with the conception that all gamers are sad lifeless nerds who get oiff on lara croft and the graphics of perfect dark zero, kameo, and PGR3 and their pretty pixels, and dont give a flying **** about game which are actually fun and enjoyable?????


Oh fuck it i give up!!!!! I hope you enjou generic racer #354366 in 5 years time!
DaveT
13/01/06 @ 01:08
#31
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Oh well - The original included looks like the amiga port, rather than the significantly better arcade original. (and I could point out that in that he wasn't called Baron Von blubba anyway, as all of the monsters don't have the home version names, but entirely different ones, but that'd just be a bit silly, so I won't)

Parasol stars was great, and it's the only one of the three that I ever managed to complete. Rainbow islands I only ever reached world 4 once, and never really enjoyed it. Bubble Bobble, we (Me and my brother) managed to reach level 99, which is a poorly designed piece of poo. (On the spectrum version, we reached level 80, completed that and found ourselves back at lveel 50. Most disheartening at the time, but since then I've figured that the speccy version only went up to level 80, and not the 100 we'd been told)

Edit : Ahh, yes, and I don't think I'd want to be seen dead owning a game with that cover on it.
Edited 1 times, most recently on 13/01/06 @ 04:04
Daikon
13/01/06 @ 07:02
#32
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What the screenshots don't really convey is that the play area is split in two and spread over two screens, meaning that the game designers expect you to focus on both screens at the same time.
Needless to say this totally flawed idea doesn't work.

Furthermore what's with the "redesign" of Bub and Bob? It looks very generic and quite horrible.
These are classic game characters, Taito! They are in the same need of a redesign as Mickey Mouse is.

Did the team who did Zoo Tycoon on the DS have a hand in this one?

Edit:

Btw I did a little count and found that Bubble Bobble was released on not twelve but eighteen different systems (that's without counting Taito Legends).

Amiga
Amstrad CPC
Apple II
Atari ST
Commodore 64
DOS
Game Boy
Game Boy Color
Game Boy Advance
NES
Sega Master System
ZX Spectrum
Playstation
Saturn
MSX
X68000
FM Towns
Game Gear
Edited 1 times, most recently on 13/01/06 @ 07:32
Lagto_Soa
13/01/06 @ 10:30
#33
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However, he'll always be 'the Hurry Up Monster' in my disturbed sleep.

So what do you call the little clock devil thing in New Zealand Story?

Ah, I need to play BB again. It's been too long. I never got around to picking up the GBA one - is that still the best option? What's the consensus?
msephton
13/01/06 @ 10:41
#34
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Call Alastair and arrange a game of ST Bubble Bobble
CaptainBinky
13/01/06 @ 11:51
#35
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Is it really too much to ask for a decent 2-player single cart version of Bubble Bobble and Rainbow Islands for my DS? Hell, they should have done an original Bubble Bobble / Rainbow Islands / Parasol Stars triple pack. That'd be cool.

Incidentally, Rainbow Islands on the DS is a big steaming pile of poo. The "somewhere over the rainbow" level music has been cocked up (presumably due to copyright laws), and the drawing-rainbows-with-the-stylus thing just feels like a poor man's Kirby's Magic Paintbrush (or whatever it was called). So sad.
IP
13/01/06 @ 17:36
#36
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:: I never got around to picking up the GBA one
:: is that still the best option? What's the consensus?

Some love it, and some hate it. I'm more in the former camp—it's a pretty good version of the original, if not quite perfect, and the screen scaling works rather well. The last two levels are still an utter bitch though.
captain-future
13/01/06 @ 18:31
#37
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Bub, they killed Bob!
Kimura
15/01/06 @ 23:53
#38
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When I was 11, I used to play this game a lot on my Amstrad CPC. I had great fun with it but didn't made it to the end. When you play this game alone it's quite impossible to get through level 99 alive, you know that!

Now I'm 28 and I won't play this crap remake on my current-all-time-favorite-handheld-system-ever (the DS, i mean). I will play to "Bubble bobble old & new" on the upper screen instead.

Hopefully these people will forget to remake Parasol stars.
Edited 2 times, most recently on 15/01/06 @ 23:54

Comments: 1-38 of 38 in total

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