Boiling Point: Road To Hell Review
A three-point turn.
Version tested: PC
Um.
Er...
Right.
[Reviewer stands up, paces the room, lights an imaginary cigarette and stares out the window for half an hour. Returns to his seat, drums his fingers on the table for five minutes, occasionally casting a half-glance back towards the screen where the cursor blinks accusingly. He takes a deep breath, turns towards the keyboard and...]
Okay. Let's put it like this.
Boiling Point: Road To Hell (PC) review
Kieron Gillen

It's easy to forget, in these days of stunted bookkeepers, that once giants walked the Earth. While retroheads will normally describe the eighties so-called golden age as all about the accessible quick arcade thrills, that doesn't tell the whole story. While everyone gives a nod towards Elite as the massive freeform classic, they forget the other enormous, genre-blending games that often somehow managed to contort themselves into 48K memory packs. Think of games like Mercenary or Lords of Midnight. Later, consider the sprawling grandeur of Midwinter. Think of big things.
Boiling Point is very much in the same lineage, an action/adventure game with enormous scope. Its cleverness is that while the concept is small (an Ex-Mercenary father tries to find his missing daughter in a South American Valley), its execution is large. While a more traditional shooter would just throw together a series of levels of blasting until you catch up with your errant child, Deep Shadows has essentially just made a valley and then left you to it.
So what do you do to find your daughter? Well, logically enough, you can start asking people about the town and then go and ask her employee. This uncovers clues and leads, which you can then pursue. Someone needs a favour before they'll tell you what's going on? Well, get in a car and head off to see if you can fulfil the need. Short on cash? Try taking on jobs for one of the representatives of the game's many factions. Of course, these endeavours raise and lower your standing with all the groups, changing how they interact with you later. The simple experience of heading across the map can radically depending on your earlier decisions.

And what a map. The game sprawls across two-hundred-and-fifty kilometres of jungles, villages and hidden bases, and you travel the map freely. After the loading pauses every minute or so of Half-life 2 or Deus Ex: Invisible War, this freedom to roam is the greatest freedom of all, adding hugely to the atmosphere and the sense that this is a real place. It's a genuinely luscious one. While not as beautiful as the verdant flora of Far Cry, its sheer size and your ability to genuinely explore it makes for a very different and immersive thing.
In terms of the amount of things you can do, it stands with no obvious peers. While the actual model for both combat and stealth is relatively simple, they're functional enough. And it's not really about the combat anyway, with the majority of the game spent exploring, conversing and working out what to do next. The most satisfying missions are the ones where, by examining at the situation, you manage to work out a clever solution rather than simply doing the expected. Just because the files you have to steal are in the middle of a heavily guarded Mafia base doesn't mean you have to kill every guard there.
In a world where streamlining (i.e. cutting out all the controls that won't fit on a joypad) is the expected standard, this is so far from that it could be in orbit. There are role-playing game-style stats, which improve through experience. Weapons can be customised to improve range or damage if you have the right equipment. Get drunk too much, and you become an alcoholic. Similarly, you can become addicted to combat drugs or medical syringes. You even get tired, and find yourself catching forty winks in your car before heading off into the undergrowth to complete a mission. You're constantly surprised by what the game offers you, and the wealth of anecdotes you'll want to share with friends around the corner. If you like games that let you tell your own story, you won't get finer. Its more realistic tone (and simple plot) even helps convince you of the reality of your quest.
What holds it back from even higher accolades is that it's one of the buggier games of recent years. However it's important to understand that for this sort of game, that's no real change. Any game which has attempted to be this freeform, this large and merge this many genres has always been as buggy as Boiling Point. If you are genuinely interested in a South-American holiday, you'll forgive the regular nonsense and get stuck into charting one of the most sophisticated and ambitious games the PC has to offer.
9 / 10
Boiling Point: Road To Hell (PC) review
Kieron Gillen

Do note the subtitle. To hell with good intentions. It doesn't matter how many things a game tries to do, all that matters is how well they work. And Boiling Point's many innovations and ideas simply don't work in any acceptable way at all. Abstractly, it mixes Grand Theft Auto with Deus Ex in a South American jungle. In practice...
Let's start with the bugs, because that's the first thing you'll notice too. The game's a mess. An embarrassing mess. In fact, it's almost worth playing for comedy value. It's difficult to pick highlights, but how about the time when reloading caused the car I was driving to become invisible and thus allowed me to hurtle across the countryside in a Wonder-Woman-esque invisi-vehicle manner? Or the time a jungle jaguar flew a hundred or so metres through the air to attack me when I was on the top of a Ziggurat? Or when someone running away got caught in a looping animation, in a Road-to-Nowhere Talking-Heads video manner?
Away from that, there are less amusing examples. For example, if you drop an object, expect to see a standardised box rather than the item you've dropped. Leave your car on the pavement, and you'll come back to find passers-by stuck to it (who all die when you start off again, harming your reputation). Laugh at constant sound errors and random voiced and non-voiced lines. Regularly heaving performance dips, with things entering slide-show-o-vision whenever you reach a major gunfight until your machine has had a nice little think.
While you can't expect a game that mixes genres to match a game that concentrates on a single one, you'd hope they'd do better than this. While you can crawl and crouch, the actual sense of physicality in your guns is entirely lacking. Sure, there are plenty of weapons, but none of them match even the least of Halo's arsenal. The vehicles are equally as lumpen, with none of GTA's tactile pleasure. And the enormous map? Not actually that good a thing, since the majority of it is simply empty jungle. You'll spend most of your time driving between two distant checkpoints, along windy roads, forever.
All the good ideas in the world can't save this road-accident of a game, and it's obscene that it's been released in its current state. If you buy this you're doing the equivalent of jamming a tube in your mouth and paying someone to pour silage down it. For God's sake, don't encourage them.
3 / 10
Boiling Point: Road To Hell (PC) review
Kieron Gillen

And that's the problem.
The reductionist argument tends to either over- or under-rate Boiling Point. Start listing its good moments and it sounds like one of the greatest games of all time. Start listing its failings, and it sounds like something that should be sharing a cell with Rise Of The Robots in the Great Crimes Against Gamerdom Prison. Understand that there is absolutely nothing wrong with either of the above arguments, and you'll hear people making them sincerely. Hell: you may even hear yourself making them, and if the person you were talking to was being honest, they'd admit to seeing your point.
Boiling Point's greatest strength is that it manages to keep an atmosphere and tone even despite all the bug-based hilarity that surrounds you. That's mostly down to the technology, which keeps everything in a single explorable context. As you head into the fog-covered areas, heading toward an unknown waypoint, there's a genuine sense of discovery, heightened by the fact that you know you could have gone there any time you wanted. When looking at the map and planning, what influences you are the constraints in the world rather than the constraints of the game. So, for example, where in System Shock 2 you would go almost anywhere on the level you're on rather than use the elevator to go down a floor to get something due to the loading times, here you only look at the distance you have to drive. Since you're thinking purely in terms of the game as an explorable environment rather than a theoretical space, it really seduces you. Even if another car has just crashed through a security barrier due to getting its braking distance wrong.
It also stresses that there's more to games than fun. There are other ways to enthral the gamer than the jocular laugh-a-minute approach. For example, the long drives across the countryside, with the relatively basic driving model, can't be considered that much fun in the standard sense, prove perversely enthralling (though when something goes wrong, you turn off road and you're swerving between tree-trunks to try and escape pursuit, it does hold its visceral charms). Yet again, it's an atmosphere thing. Having to go somewhere makes the destination more important, and increases your sense of it being a real place. It's the price you pay for immersion. It also helps that even in its Boiling Point incarnation, driving long distances down roads is more interesting than walking (as in Morrowind) or flying them (as in Elite). Because, in driving, each second is at least a low-level test of skill, instead of just heading in a straight line and holding a button.

Most importantly, when it's good it's genuinely great. In terms of both beautiful gaming moments and teeth-gnashing pain, you'll have more mini-narratives from Boiling Point than any half-a-dozen recent blockbusters. It's also rife with throwaway ideas. To choose my favourite example, when you're spotted by a guard you have half a second to press F1. If you manage it, you'll cough out an excuse, claiming that you're only here to deliver a parcel. And there's a chance of it working. Madness. Inspired madness. The game's so feature-rich that you get the feeling Deep Shadows are the sorts of people who'd spend time working on a theme tune for the game to play during install rather than any one of the assorted bugs. Maybe it wouldn't have mattered if they were given another six months to polish it off, as they'd have just used the time to add some kind of bread-baking feature or a fully functional kazoo.
However, yes, it's not finished, and that does impact your enjoyment. Putting aside the bugs, there are sections where the lack of polish in terms of missions is all too clear. Even things like the script, which is painful in almost being well-written. There are jokes aplenty, and with a decent rewriting they could have actually worked well, instead of seeming a little babelfished. Despite the lack of polish, nothing actually stops you playing.
Put it like this: This is probably one of the most enjoyable piece of early-Beta code that I've ever played. You want to damn Atari for releasing it like this. However, you also want to hail them for spending money on something of Boiling Point's ambition rather than the safe option. After all, if this sells nothing, the lesson publishers will learn won't be "Don't release unfinished games" but "Don't invest in ambitious ones".
That said, none of those ideological musings should really impinge on your buying decisions. All that matters is whether you're going to enjoy it enough to be worth the money. Hopefully, by looking at yourself and understanding your relative need for a freeform action-adventure game versus your willingness to put up with a lot of unnecessary crap, you'll now know whether this most bemusing of games is for you.
Me? Despite everything, I like it a lot. When talking to someone about this, he asked how can you give something this broken a fairly decent mark? Well, if you still enjoy it.
I enjoyed it. Many of you will too. But don't say you weren't warned.
8 / 10
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Comments (66) Latest comment 6 years ago
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-Leave your car on the pavement, and you'll come back to find passers-by stuck to it (who all die when you start off again, harming your reputation).
I found that beeping your horn did the trick with a quick smart remark from saul added in to make me smile did the trick for me.
- Regularly heaving performance dips, with things entering slide-show-o-vision whenever you reach a major gunfight until your machine has had a nice little think.
I'm running this beast of a game at pretty high levels of detail and I'm only on 512mb of ram, Although I know people who run this on a monster pc and it runs like a slideshow. I guess I'm a bit lucky but it does make me smile I admit.
Can't wait for a patch though!
edit: richardiox unlucky at not being first i suppose. Although i don't know whats so great about being first.
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Do I buy it then?
Don't I?
After reading mixed feelings about this on the forum I was hoping an EG review would set me straight but now I'm even more unsure.
Why oh why with a game of this scope and potential greatness would they not hold it back for a couple of months to iron out some of these bugs.
And what's Atari's track record with patching their releases. With a game so apparently rife with bugs are they even going to bother with any patch at all?
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Still congrats to EG for reviewing the bloody thing... I was going out on Friday to grab it but couldn't find a single comment online about it *anywhere*.
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Hmm, Driver 3 then!
Peej
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I do half expect to see Jack Bauer coming after me a lot of the game for some reason...
Oh and the theme tune, it's a catchy little number that is now wedged in my brain for eternity.
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Confession: I originally thought the disappearing car bug was something to do with your vehicle being stolen if you leave it alone for too long. It only happened when I wandered off for a long time (and normally with vehicles I'd stolen myself), so it made sense. And it's the sort of minor detail that Boiling Point is full off.
(It's a game where your car's tires wear out, for Christ's sake)
Of course, I find out it's not. But still...
KG
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(Which probably means I'll end up buying it at the weekend.)
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I am enjoying this a lot. First I was fascinated, then a bit let-down, and now I am loving it. I have to say though that I didn't encounter many major bugs yet. It's very rough around the edges, sure, and the performance could be better, but it never crashed, nor did I encounter any logical bugs yet (which is amazing, considering the scope of the game).
One of the problems I have though is that the manual doesn't explain enough. Does stealth work? How does it work? Why do they see me in the dark? Or did they hear me? Was it my flash-light? That said though, a "logical" approach to the game seems to work pretty well, but I still would have like to see some explanations to this.
Anyway, it's the only game in months that manages to drag me away from WoW for more than half an hour, and that's quite an achievement.
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Chernobyl thing, isn't this how Stalker is reputed to play?"
Yes, very much like Stalker. Also from the Ukraine too, so there's something clearly in the water.
You know - as well as the fallout.
KG
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How many other people didn't bother to use the map properly and ended up dodging between the trees trying to get to the vehicle school, cursing the very idea that there'd not be a track? Crashing into a government patrol boat while doing the boat test as it was sitting next to a beacon and I didn't notice it. Going off road over the top of a little hill not knowing the river was the other side, riding the car all the way to the bottom, getting out and then being attacked by piranha.
I'm having as much fun just arsing about in this than I do in most games playing them properly.
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my flash-light?"
lol
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my flash-light?"
lol
Heh.
Worded it badly. As a matter of fact, they don't see the flash-light, I think.
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the game seems to work pretty well, but I still would have
like to see some explanations to this. "
This is very much my approach to the game. In some ways, I think, it makes it more immersive not knowing the limits of the simulation. For example, in terms of the "lights" thing, I've presumed that it does make you more noticeable, so doing things like turning the lights of my car off when I'm zooming offroad trying to escape a helicopter.
I'm not sure I even *want* to know the limits of the game, as it'll remove the pleasure of things like that.
(And God Knows there's limits a plenty in there. An example of the AI - I haven't even seen anyone *open a door*. Now, I'm not saying it doesn't happen ever, just that I've never seen it)
KG
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Difference being that Driver 3 was buggy and crap.
footnote: why when I edit this comment has it put a line break in that line above?
footnote x 2: and that one above too!
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KG
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no matter how bad, the game is serious fun, it's quite an achievement!
shooting the naked supermodel with the ak just makes her curl a little, and she's fine if you don't continue shooting
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I can usually forgive buggy games (Vampire: the Masquerade for example) but this is just ludicrous. I hope to God that Atari see fit to get a patch out ASAP but given their past record I don't see it being anywhere near enough.
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Ah, that's my setup, too.
I will be giving this a miss until it comes out on budget, then.
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If you want to go a step further and disable dynamic shadows. bump-mapping and the like, I dare say it'll run on weaker computers, too. Not sure about ATI cards, might be that Atari have been in bed with Nvidia once again.
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Been waiting for the next Far Cry/Op Flash for ages...
Someone wake me up when the 3rd patch is released ... thanks
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The sound made a huge difference, going down to 8 3D sources when I maxed them out to 16 (I think) as I tend to do with my Audigy made a HUGE difference. Not gone back to the bar to see if that sorts out the sound mixing where people's voices could be very quiet, although I doubt it.
There's also some interesting differences between what the characters say and the subtitles at times, you get the idea this is supposed to be Colombia but Atari didn't want to piss any drug lords off...
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characters say and the subtitles at times, you get the idea
this is supposed to be Colombia but Atari didn't want to
piss any drug lords off..."
I think I saw/heard three different names for the place where they were.
KG
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where they were.
The most glaring difference I found is in the conversation with the Tesla researcher and Myers asks him why he doesn't do his research at "Bogota University" in the dialogue but "National University" in the subtitles.
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Please, please, PLEASE finish games before releasing them! We'll wait, seriously.
Also, surely a 9 and a 3 equals a six score overall?
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characters say and the subtitles at times
Yeah, noticed a lot of that, though when your ex-wife says Bogota/Columbia/Bolivia/whatever on the phone I get the impression it's a gentle piss-take on the "I dunno, one of them banana republics down there" mentality.
Also, in the bar the subs say "American beer", but the voice actor says "Miller". Is there some sort of "you don't have to pay copyright on spoken word, but written costs" deal going on?
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I saw this in Game on Sunday, but hadn't actually heard of it before.. it looked pretty nice.
It seems good actually. Might have to get it.
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Sounds like this is a game with real depth.. I'm prepared to imagine up possible explainations for the gameplay glitches, if its worth the returns..
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I always loved the whole open endedness, I might have to pick this up
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/adds to the "buy after WoW" pile
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Enjoying it very much, but I have no idea if that will still be the case when I eventually start to kill people... Is it at all possible to avoid killing/pissing the fractions off? I'd love to play a nice guy through and through...
So, to sum up, after three hours, I'm more impressed than bored, even if it is a bit unfinished and unpolished.
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at all possible to avoid killing/pissing the fractions off?"
I don't know. My guess would be: no. Or at least, it's not easy. Earning money normally involves pissing someone off. However, if you do it without slaughtering everyone, the effect on your reputation would be relatively small. It's the repeated killing of people that tends to really lower how much people dig you.
It's moral dilemmas are different from Deus Ex. It's more about you deciding who you want to piss off, and what you'll do for money. Of course, the money if to get stuff to rescue your daughter, so it becomes an interesting dilemma. Killing Mafia bases I didn't feel bad about. Slaughtering tourists however...
KG
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US patch fixlist
gonna get this during the week hopefully EU patch be out.
kdjac
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KG
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Keep them sweet is our motto.
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(And even they often do stuff for other magazines in the same company. And even outside the company as long as it's not a competitor.)
The only person I can't write for is a direct "rival" magazine. In Gamer's case, that's PC ZONE. I can still (and do) write for people like PC Format, Edge, etc.
KG
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I assume you're not reviewing BP for Gamer, although I might be wrong. Anyway to contact you over MSN or AIM? I'm a keen writer myself and have always wished to speak to someone in the business. If so, email me your contact details to elove (AT) telkomsa (DOT) net. If you're not at a liberty to instant messange me then I'll understand, of course. Oh, and Matt Pierce was right about Deus Ex in your "Clockwork Orange" rip-off feature, it's a piece of turd. Ok, not THAT bad, but not as good as you make out.
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Jimlad:
KG
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I've not seen a game so split over reviews since Killzone XD
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If the freeform gameplay of Morrowind/Deus Ex combined with the quest type gameplay of Morrowind and the shooting elements and jungle environment of Far Cry turn you on, then I can totally recommend this game.
Practically all the reviews I have seen have said this could be a great game. Well, now it is. Don't know how many people will find out though. The problem is the 1.0 version has now been reviewed. Those reviews are not going to be pulled. Only small game sites have yet to review, and paradoxically, if they review it with the 2.0 patch in they will be reviewing the real game.
With situations like this, I wish there was a site like metacritic that listed reviews by date! As then I think you'd see a higher score trend over the next couple of months!
It would be nice if all the sites that said "this game could rock if it is patched" should include in their news items that the 2.0 patch has been released.
The fact is, it is now going to take user reviews to explain how good this game is now. And that's what I am doing. Whether it will be enough to save this game, I don't know. With only around 5 of these type of games released in the last few years I feel we have to support it if the designer/publisher does. With a 2.1 patch being written and talk of the SDK being released, I think this game is being supported, so I expect to be enjoying this game for quite a while.
Like a lot of people I was on the fence. But I saw what the 2.0 patch said it would fix, decided to take a risk, and am so glad I did! Go out and give it a try. If you hate it, blame me, but if you've been thinking about getting this game, with the 2.0 patch, trust me, you've no reason not to get it now.
EDIT
PS. Game runs smoothly at 1024x768 32 bit full screen with AA on Vsnc on, reflections and glow on and 12 (max) voices and all sliders at between 1/3 and 1/2 from the left. I have a 2ghz, 512mb, FX5200 system, which Atari says is the absolute minimum. But you can go down to 800x600 16 bit with everything off, so I think if you system is just below mine or up, you should be ok.
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If you love these open ended RPG games, that come out every 5-6 years or so, but couldn't get past the few small bugs left after the 2.0 patch, then maybe you have some 'growing' to do (I say the same of reviewers!).
I compare it with Planescape: Torment, because that game too tested gamers. It was intelligent, demanded you think and covered a quite dark 'adult' storyline. Most people didn't get it. But the one's that did, or took a risk, were well rewarded. The same goes for Boiling Point.
Great games will always test you in some way or another. Boiling Point is one of these games. I have put the hours into it and feel my opinion is therefore justified. Unless you have at least 50 hours into the game, and seen all it's possibilities, you cannot possibly know.
This game is on budget now. You have no excuse to try this great game that will never be truly known...Just like Planescape: Torment.
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But one thing for sure, games like BP and indeed any open-ended freeform game needs more than just 'a review' from 'a reviewer'. Here in the UK, back in the day, we had ZZAP64 and CRASH gaming magazines and what they had in common was three people reviewing the game and giving their point of view.
This has what's happened here. And quite simply you can see how this needs to be done more. These combined reviews really do a much better job of describing the up's and down's of a game. I would also suggest that occasionally the media re-review games, all patched up, say 3 months after release, when all the hype has died down (both negative and positive) and have a different reviewer have a re-look at it. I think that could be done right now for Half Life 2 Episode 1, for example, as I believe this 5-6 hour game is good but not worth £20/$40 meaning I will be expected in future to pay £80-100/$160-200 for a 20 hour 'full' game. even when bugged, compare that with Boiling Point....