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Area 51 Review

PlayStation 2 PC Xbox Review by Kristan Reed

20 June, 2005

As far as alien conspiracies go, I'm in the camp that strongly suspects that truth is probably far more boring than fiction. With fiction there's literally no limit to how far you can go with creating this impressively complex sub-reality that has us all staring out into the inky night wondering when we are going to experience an alien abduction and speculating on what the US Government is hiding from us.

There are several ways of looking at this: perhaps we are the aliens after all; the virus that's hungrily consuming everything in its path. Maybe the people in control of this whole sorry mess are the aliens? Or possibly, simply, there are no aliens. Could it be that we really are just sitting on the one rock that's set up right for life and as a hand wringing, God fearing, superstitious, hopelessly romantic species we can't cope with the concept that it's just us and that's it? More likely, says I. How boring.

Secrets and lies

It doesn't stop the conspiracy theorists (or the plain paranoid-delusional) though, and the tangled web of possible lies, cover-ups, failed experiments and secret technology that lies within the notorious Area 51 makes for a great subject to wrap your thoughts around. For a videogame concept it's nigh on tailor-made, and it's genuinely surprising there haven't been more attempts to flesh out the myths and legends surrounding this top-secret desert outpost down the years. 3D Realms had a decent crack about 900 years ago with Duke Nukem 3D, and Midway - a lifetime ago - played around with the name with a bunch of rubbish light-gun shooters, but this Austin Studio-developed is arguably the first fleshed-out attempt at really getting under the skin of what lurks beneath this enormous enigma.

It kicks off as a bit of a ho-hum, by-the-numbers first-person shooter, and ticks all the requisite reference boxes. A pinch of Half-Life, a sprig of Halo, hefty a dollop of Doom and even a side portion of Resident Evil go into the mix for the first couple of hours. Called upon to check out, contain and isolate a viral outbreak within Area 51, the first team sent to investigate is wiped out by the hideous mutated creatures that lurk within. Next up, a four-strong squad of experienced HAZMAT troopers with more than 100 missions under their belt are sent in to sort the mess out. It was supposed to be routine; it turns into a nightmare. Headed up by Ethan Cole (voiced impassively by a particularly sleepy, unexcitable, almost down-on-his-luck sounding David Duchovny) you lead the charge through a quick-fire selection of action-packed early missions that have the relentless pace of the infamous Flood section of Halo, albeit with leaping mutants more readily associated with Doom III and Resident Evil. Throw in the duck-and-dive gameplay mechanics of Half-Life and it has all the right ingredients right from the word go. Albeit ingredients you've tasted several times over.

Five chapters/three hours in (there are 19 in total) you could be forgiven for completely writing off Area 51 as a pretty, but ultimately done-to-death shooter. Although it's technically pushing the PS2 further than any FPS released to date on the console (more of which later) and is as action-packed a shooter as there has ever been on the Sony machine, there is a lingering suspicion that this is all there is to it. It'd be a foolish assumption.

'Area 51' Screenshot 1

Just when you might be getting somewhat tired of the relentless shooting fest in dark corridors the whole game turns on its head by giving you the ability to temporarily turn into one of them, complete with mutant powers and the ability to shift between human and mutant in an instant. The story twists this way and that as you firstly try and reach Dr. Cray in search of an antidote (the man responsible for the ill-fated experiments), and then find yourself unexpectedly gaining further mutant powers as a consequence. It transpires that the allure of power turned Mr. White (Cray's one-time scientific partner) into a madman, and in order to put a stop to his nefarious plans Cray is forced to release the mutagen that has such devastating consequences. Cue rampant chase after White and numerous opportunities to explore the hidden depths of the base and the conspiracies that lurk within: the faked Lunar Landing TV set, the truth behind the Kennedy assassination, the whole works.

Although this all sounds rather promising, Area 51 falls into that all-too-common videogame trap of losing its audience. Most of the time it's not abundantly clear why you're traipsing around; it has the chance to flesh out the back-story Metroid Prime-style by including a hand scanner which gives you access to all manner of unlockable bonus content. But bewilderingly this (arguably) essential content is tucked away on the game menu which requires the player quits out of the game just to read (which you tend not to bother doing, obviously).

Meanwhile, many of the missions themselves focus on short-term run-of-the-mill goals such as fetching key cards, activating switches, meeting Squad X, or whatever, and fail to give the player adequate context for their actions. This isn't a complaint specific to Area 51 as such, as many many videogames are guilty of doing this, but it's always jarring to realise halfway through a game that you've no idea why you're pursuing whatsisname, or why a crazy procession of military-trained sharp-shooting mutants are leaping out of the walls after you. All Area 51 needed was some kind of overview screen that pieces together the story so far, character biogs and so on, but there's literally nothing to remind you of anything within the in-game menu.

Trial by error

'Area 51' Screenshot 2

Just as well, then, that the action is very solid indeed, the load delays are minimal and the checkpointing spot on. Your average scrap in Area 51 tends to be a challenging clip-unloading affair that you always feel relieved to scrape through. When there's a gang of beasties to take down you really know you're in for a tough time, especially once the game passes the halfway mark (about seven, eight hours in). The fact they're a pretty gung-ho bunch that will chase you down means there's rarely any margin for error, and eventually you'll discover that in your human state you're easy meat for their deadly accuracy and weight of numbers.

Flicking to your mutant form puts you in a vastly better position, though. Not only does it slow down time, you're proportionally faster than your foes meaning that you can charge right up to them and melee-attack them with ruthless one-punch efficiency. When the odds are really stacked against you (as they become quite severely in places) the only real chance of squeaking through is to plot the path of least resistance, charge and either punch well in advance of your target or fire one of your two available mutant weapons at them. The first of these comes in the form of Parasites which consume and eventually destroy their host, but allow them to continue fighting. Much more effective is the Contagion weapon which almost instantly consumes the target but has the negative side effect of draining your stock of Mutagen, which allows you to enter the mutant form in the first place. Far better, I learned, to become handy with your fists, dodge gunfire and punch their lights out.

As such, once you learn the nuances of the combat system Area 51 really marks itself out as something special by itself, as opposed to another me-too offering hanging onto the coat tails of all its big name contemporaries. Soon you'll be using human form where necessary and switching to mutant form as and when required, as sometimes you'll realise that unloading your ammo gets the job done more effectively than wading around in the mutant 'red mist' view. For example, when you're busy having the crap sniped out of you from afar. As all good FPSs ought to, Area 51 manages to borrow the good bits from the standard bearers while throwing in a few well-conceived ideas of its own.

Pushing the PS2

'Area 51' Screenshot 3

That is does so with such impressive visual panache is definitely worthy of serious acclaim. Apart from Project Snowblind (which was way too easy and struggled to implement any of its plethora of innovations in a way that actually required you to use them) I can't think of a game which pushes the PS2 this far technically. As with just about all of Midway's many multi-format games, Area 51 was evidently designed with the PS2 as its base system meaning a lot of the impressiveness seen here will be lost on Xbox owners already used to better-looking games. But focusing solely on the merits of the PS2 version, it's a veritable tour-de-force that really pushes the system in areas that have been beyond rival developers up to now.

There really are a huge variety of impressive moments of technical magic, from the hugely impressive ragdolling to the impressive billowing smoke effects that ripple up convincingly from the burned-out fixtures of the increasingly shattered base. Although it's hard to neatly sum up how many impressive effects there are that bring everything to life without resorting to geekspeak, it's hard to recall any game on the PS2 that had loaded the PS2 down with normal mapping, vast amounts of hugely impressive particle effects and rag-doll physics and gotten away with it. There's nary a hint of frame rate drop even when two of the Delta team man two vast plasma cannons and proceed to take down a relentless onslaught of mutant menace, and for those of you that care, no dreaded v-sync tearing either. It's a fabulous sight that even manages to look impressive on a big, pin-sharp screen (something few PS2 games ever manage). The only slight black mark is the lack of widescreen support, but that's something I can live with when it looks this accomplished. If you need your PS2 shooters to look the part then you'll certainly appreciate what Midway's Austin Studio has pulled off. Those of you spoiled by high end Xbox and PC titles might think otherwise, but in context this is a lovely looking game.

For those wondering what aural pleasures await, it's instantly memorable for Duchonvy's deadpan narration (which, although well suited to a conspiracy investigator seems a tad ill-fitting, depressed and emotionless for a HAZMAT officer who's just seen his colleagues and buddies slaughtered and has suddenly been mutated beyond recognition. He takes all this in his stride way too well), alongside Powers Boothe's chiming in over the radio along with a suitably menacing otherworldly performance by arch goth weirdo Marilyn Manson. The soundtrack struggles to rise above the kind of incidental noodling that is videogaming's equivalent of musak, but at least it doesn't grate. Be thankful for small mercies.

Online obligation

'Area 51' Screenshot 4

The obligatory online multiplayer is worthy of note, if only because Midway's actually bothered to put it in, unlike Medal Of Honor - and it gains bonus eyebrow-raising for supporting 16-player online even on the under-serviced PS2. On the other hand there's very little of note to get excited about; all the boxes are ticked in terms of Deathmatch and CTF, and there's a Mutants Vs Humans variant, but in reality once you've given it the cursory run-through there's not really a huge amount to keep you coming back and dragging you away from your multiplayer game of choice. Still, at least it's in there; I shouldn't moan.

Scoring a game like Area 51 is an emotional issue. On the surface it's your classic seven-out-of-ten 'solid, worthy, but derivative' type of game that we'd have no hesitation suggesting you add to your rental list, but dig a little deeper and it has a number of things going for it that nudge it just about into that eight-out-of-ten 'go and buy' territory. For PS2 owners in particular I can think of no finer FPS on the system at the moment. Given that it's technically pushing the machine further than anything else, features 16-player online multiplayer, an action-packed single-player campaign that's no pushover and provides an interesting and well-conceived twist on the saturated shooter genre I'd happily nail my hearty recommendation to all PS2 owners looking for a shooter to get them through the summer.

PC and Xbox owners are a little better-stocked on the FPS front so maybe consider a rental first, but all-in-all we're impressed with yet another accomplished effort by Midway - a publisher/developer that has unexpectedly become one of the most consistent performers in the business. The truth is boring but true: Area 51 deserves more credit than some critics are prepared to give it.

8/10

Read our Scoring Policy

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Comments: 1-39 of 39 in total

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raikov
20/06/05 @ 12:06
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It just looks so hackneyed, I enjoyed the demo, reminded me of an old PSX fps, can't remember the name of it for the life of me though... it was on the old PSX 'demo one'
marilena
20/06/05 @ 12:10
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Wow. I agree with Kristan, this has to be a first. I definitely think that Area 51 is being underrated by most magazines and sites, it really a decent shooter. I quite enjoyed it even on the PC.
Derblington
20/06/05 @ 12:21
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Better than Cold Winter. I'll grab this later this week :)
trevd72
20/06/05 @ 12:44
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it plays like a scrolling light gun game in my opinion (i believe it is a development from the area 51 arcade game). Its just a bit samey, run down a hallway - setpiece - repeat, with the odd go get something.
onyxbox
20/06/05 @ 12:55
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I agree with this review completely, it's a solid shooter with slick presentation and AI that delivers some good fun fire fights. I would recommend it to anyone who enjoys a good shooter.
Eldritch
20/06/05 @ 13:07
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The PC port is an abomination.
Zerimski
20/06/05 @ 13:39
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So just as good as Halo then?
Captain Fetid
20/06/05 @ 13:41
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Power's Booth's?
spoodie
20/06/05 @ 14:07
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I tried the PC demo and it was awful; bad controls and level design (from what I saw).
Razz
20/06/05 @ 14:08
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yeh. Area 51 was a great game. Very fair review.
marilena
20/06/05 @ 14:14
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I played the game on the PC and I can't say I saw any problem with it. Not the best game ever, but a nice, solid shooter, that the genre's fans should enjoy. I even liked the use of David Duchovny, in spite of his obvious decision not to do anything that remotely resembles acting. It has the right sound.
effinwooly
20/06/05 @ 14:20
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The Xbox version was dreadful ! Fair dues to the PS2 if they have the better version !
Edited 1 times, most recently on 20/06/05 @ 15:21
stormcr0wfleet
20/06/05 @ 14:57
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so the ps2 plays better than the xbox version?. i have both consoles and usualy go for the xbox version for multiplatform release.. but after reading the review and seeing the screenies im not sure wich platform to go for.
Chtulie
20/06/05 @ 14:58
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The number of times the word 'impressive' was used in the review is certainly very ...impressive.
Eldritch
20/06/05 @ 15:06
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They blew most of their money on the cut scenes and Mr Duchovny. Apart from that (and the cut scenes and the intro ARE very nice) the game looks and plays like Duke Nukem 3D.
Netfreak
20/06/05 @ 15:16
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Better than Killzone!!
tonynibbles
20/06/05 @ 15:52
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Better looking than MGS3?

I might have to check this out...
Artemus
20/06/05 @ 16:01
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Sounds like the perfect budget title to me.

/waits
deaner
20/06/05 @ 16:11
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When I played the PS2 demo - I was less than impressed.

But if Eurogamer are prepared to call it the best FPS on the big-black-bread-bin, then I guess I'll have to have another look... if only in the hope of re-living the Goldeneye-esque multiplayer FPS kicks of other console shooters.
statix101
20/06/05 @ 17:31
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8/10....are you having a laugh....its just another generic by the numbers,corridor crawling snoozefest.....ZZZZzzzzzzz....

8/10....thats a fucking joke EG........
Dirtbox
20/06/05 @ 17:35
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But it's as good as Halo!
jack_klugman
20/06/05 @ 17:39
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I enjoyed the demo, reminded me of an old PSX fps, can't remember the name of it for the life of me though... it was on the old PSX 'demo one'

Not "Lifeforce Tenka"?
Nikanoru
20/06/05 @ 17:54
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On the subject of your little intro: you do know that statistically, it's pretty much impossible that we're the only civilisation out there, right? Believing that we're totally alone takes either a person pulling conclusions out of thin air, or a religious nut. Wait, that's practically the same thing...well anyway, you know what I mean.
ChocNut
20/06/05 @ 18:46
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Does it do headset?
raikov
20/06/05 @ 18:48
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lol, yeah, Lifeforce Tenka - where it's altogether very dark and enemies take a hell of a lot of damage before they die.

I played Area 51 again after reading the review, and the balance between zoomed/unzoomed on some guns such as the main Machine Gun really got on my nerves - the crosshair just seems too small (pc style) when zoomed in, and the gun was too inaccurate unzoomed. The game itself is very solid though.
krudster [mod]
20/06/05 @ 20:24
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Seems like a game that's polarising plenty of opinion here. I'd say Xbox and PC owners aren't going to find much of interest here (it's fair to say they're well stocked to say the least for FPSs), but for the PS2 bunch if there's any better FPS on the platform then I haven't played it (and believe me I've pretty much played every single one...).
Tweakmonkey
20/06/05 @ 20:37
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you do know that statistically, it's pretty much impossible that we're the only civilisation out there, right?

I'd like to read up on that if you have a source.
Freek
20/06/05 @ 21:38
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Not so much the only civilisation, but going by the numbers, the amount of stars out there, the amount of those that carry solar systems, the amount of those that have the conditions suitable for life. There would be literly billions of planets out there with life. Some of those are bound to carry inteligent life. And that's just planets that are similar to earth, who knows what other kinds of life could be possible under wholly different conditions.
Just quoting "Alien Planet", documentary that was on Discovery last night. Walking With Dinosaurs, instead of a time machine going back to the dinosaurs to film them it explored the idea of probes landing on a distant planet with complex life forms. Based on real science ofcourse.

That isn't to say they're comming here to play conspiracy games with the US government but they are out there.
Edited 1 times, most recently on 20/06/05 @ 22:39
Xerx3s
20/06/05 @ 21:41
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Seriously. This says it all eh? On other platforms, it was deemed substandard, but for the psx it is deemed a great game. When is sony actually planning on raising the bar in quality, so that it gets on the same lvl as the rest of the platforms?

Ow and "But it's as good as Halo!"? Dont make me laugh! MC eats games like this for breaky.

ps: There are like, what, 100 000 000 suns? lets say that the avarage sun has about 5 planets, how big is the chance that atleast one of them can sustain life (be it primitive).
Edited 1 times, most recently on 20/06/05 @ 22:42
Freek
20/06/05 @ 21:47
#30
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Just becuse the PS2 doesn't do FPS games verry well it means the quality is bad?
True if you only play FPS games.
Tweakmonkey
20/06/05 @ 21:47
#31
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But aren't the odds of all the right conditions coming together to create life impossibly small?
Freek
20/06/05 @ 21:50
#32
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We are living proof of the oposite. Rerun the same scenario a billions times over acorss the universe and you'll find it full of life.
raikov
20/06/05 @ 23:25
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If there was some kind of life on Mars at some point, which they're on about at the moment (although I'm not sure who "they" are), then surely for two planets out of one solar system to have some kind of life then it isn't that small of a chance of a reoccurance?
kflarsen
21/06/05 @ 07:49
#34
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Xerx3s: 100 000 000? Are you kidding? Just goes to show how people blatantly take wild guesses and pull numbers out of their ass when discussing the possibility of intelligent life other places in the universe. This goes for both sides, by the way.

A simple Google reveals:

http://imagine.gsfc.nasa.gov/docs/ask_astro/answers/970115.h
tml

So, about 1,000,000,000,000,000,000,000 stars then. Quite a lot, eh?

In reality, there are so many completely unknown factors, that it is almost impossible to make sensible statistics about the possibility of (intelligent) life on other planets.
Zuiyo
21/06/05 @ 08:39
#35
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Surely he meant Powers Boothe.
p3rks
21/06/05 @ 10:05
#36
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The Drake Equation calculates the number of civilisations in our galaxy...

linky

basically, depends how optomistic you are...

Game looks OK, thought it had co-op?
caligari
21/06/05 @ 10:06
#37
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Pffft, I'd rather play man hunt in the local woods with a big stick.
Tweakmonkey
21/06/05 @ 15:49
#38
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10p says there's no life on other planets. Any takers?
aarmath
15/07/05 @ 04:50
#39
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The review was definitely informative. What it failed to mention was how horrendous the PAL version looks. Since there is no screen alignment option and definitely NO PAL 60 support, the TV screen has the ugly bars not to mention some rare slowdowns when there is a lot of ingame activity. BUt the moment I got an NTSC version (Love you HDLoader!!!), WOW!!! Full screen heavenly graphics, not to mention no slowdown at all!!!
Damn! Why cant developers incorporate the PAL 60 option, or best do it like Killzone - give a direct NTSC option for graphic output. Face it, most of Europe has multi-region TV sets. Dont know why developers shirk from implementing it....

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