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Age of Empires: The Age of Kings Review

DS Review by Dan Whitehead

5 December, 2006

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Let's hear it for turn-based strategy. Too often decried for being a plodding throwback to the 16-bit era, it's a tried and tested gameplay format that is long overdue a comeback. Real-time strategy is all very well but, a few notable exceptions aside, most RTS games are more about the real-time and less about the strategy. Frantically harvesting resources and churning out combat units before click-dragging the whole bloody lot and flinging them at the enemy - there's not really much room for nuanced thought in that equation. By using the lowly chess approach, turn-based games force you to ponder, to think and to - hey! - strategise.

In transforming Ensemble Studios' flagship franchise to the diminutive DS, Backbone Entertainment has shaken things up in a mostly refreshing way - the most obvious change being the shift from RTS to turn-based play. The game has a few pressing flaws, of which more later, but none of them stem from the slowed-down pace. They've ignored last year's Age of Empires III and looked back instead to 1999, and Age of Empires II, for the foundations of this edition. It's a wise move. Wise because the third game was something of a disappointment, but also because its relatively lo-tech predecessor is a far more suitable candidate for the shrinking process required.

To Be This Good Takes Ages

'Age of Empires: The Age of Kings' Screenshot horses

Horses in skirts. No wonder they called it the Dark Ages.

Of course, shrinking is a relative term. By PC standards, this version is a cute diversion. By handheld standards, it's an absolute beast. There are five civilizations to command, each boasting unique strengths and weaknesses, as well as five or six historical scenario missions apiece. There are over 65 unit types, many exclusive to certain civilizations, and all finely balanced. There are 15 building types, each bringing distinct benefits to your battlefield ambitions. And there are also dozens of researchable technologies which boost your efficiency in key areas.

Coming in a week when Sid Meier hinted at bringing Civ to the DS, it's a tantalising display of how much can be crammed onto one of those dinky cards. Especially impressive is how Backbone has stripped the Age of Empires series down to its component parts and then reassembled them into something that looks and plays nothing like the previous titles, yet is still recognisable as Age of Empires. The conversion process hasn't been entirely successful, but we'll get to the nitpicky bits later.

Single-player games can take two forms. First is the empire specific Campaign Mode which leads you through some surprisingly detailed potted history lessons, requiring you to fulfil certain objectives along the way. The empires are ranked from Easy (Joan of Arc, whose missions also act as a tutorial) to Hard (Richard the Lionheart). Sprinkled in between are Yoshitsume, Genghis Khan and Saladin. It's accurate in that broad Braveheart manner, with characters like Robin Hood entering the fray, but it's still a slyly educational experience.

In It For The Long Haul

'Age of Empires: The Age of Kings' Screenshot archers

Archers are great at whittling down the enemy, but get creamed up close.

Rather than simply throwing you against an opposing force and asking you to emerge triumphant, the narrative flow of these campaign missions means that you'll find yourself tracking down holy relics, defending besieged cities or recreating legendary battles. Successful completion of mission objectives accrues points which can be traded in at the main menu for an additional eight specialist unit types and other goodies. Sometimes the task will require you to build towns and harvest resources. At other times, the mission will just be a test of your military mind. Rest assured, these campaign missions alone would be ample content for most games. Even Joan of Arc's introductory chapters boast hours of gameplay, and are hardly the pushover the "tutorial" tag suggests. If you want to work your way through all of them, you'd best set aside a few free months - or at least book some very long train journeys.

Additional to the campaigns is the more freeform Empire Map mode, which starts you off with your ruler, a military unit and a villager and lets you find your own way from there. There are twenty maps to choose from, with an extra 15 to be unlocked with your campaign points, so once again you're faced with an impressive array of choices.

Empire Map play is against one of three AI opponents, each of which can be set to one of three difficulty settings. Sadly, it's here that the first of several complaints begin to arise. Despite apparently having different temperaments, no matter which opponent I chose, or which difficulty level, the enemy always made a beeline for my fledgling empire with a suspiciously large military force and smacked the bejesus out of me. You can play against another person - either through the wireless hook-up, or simply by passing the console between you - and strategy fans with similarly inclined friends will get more satisfaction by playing this way.

Part of the problem is that these freeform maps are just too small - most measuring no more than 25x25 unit squares - so its inevitable that you'll clash with your neighbour sooner rather than later. This leaves you with precious little time to establish your presence, which in turn means you end up playing in the RTS style I grumbled about at the start, slipping into a cycle of "harvest, build, train, attack" that doesn't really inspire much long-term strategy beyond keeping your empire armed and aggressive.

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RedPanda
05/12/06 @ 14:29
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"DS version of Laser Squad Nemesis"

me second that :-)

this sounds ideal as a bit of a change from Advance Wars. plenty room for more.

wonder if they'll do a Civ for DS?
Carlo
05/12/06 @ 14:29
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Final mark was a bit lower than I'd give it (not that anyone cares) but:

"there's no reason why strategy fans shouldn't enjoy both. Indeed, they almost certainly should." Could not agree more!
Edited 1 times, most recently on 05/12/06 @ 14:31
Steroyd
05/12/06 @ 14:31
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wonder if they'll do a Civ for DS?

Look no further

Interesting concept might look at these type of titles from afar.
RedPanda
05/12/06 @ 14:33
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woah! i missed that!

lets hope they do Steroyd :D

what would the DS in 'Civ DS' stand for though eh?
Carlo
05/12/06 @ 14:36
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Err Dual Screen?
gizmo
05/12/06 @ 14:41
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Bah, was going to pick up a DS for this, but elements of that review have put me off.

Specifically getting rushed by an overwhelming force, respawning enemy forces in towns, and unit caps.

RedPanda
05/12/06 @ 14:48
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"Err Dual Screen?"

that'd be the dull answer ;-)

Devastating Strategy?
Carlo
05/12/06 @ 14:50
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In that case:

Civ: Deliciously Sexy!
Carrybagma
05/12/06 @ 14:59
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Well they've got Laser Squad on the Advance, will that do?

If nothing else, Age of Empires DS provides a title that will appeal to those Discovery Channel Dads who picked up the stylus for Brain Training

lol. I think I'm turning into one of them.
Edited 1 times, most recently on 05/12/06 @ 14:59
toddie
05/12/06 @ 15:01
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Civ: Damn Straight!

Also, UFO: Enemy Unknown/Terror From the Deep DS while we're at it, please?
Khanivor
05/12/06 @ 15:21
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Civ: Dies Single
rhinoxious
05/12/06 @ 15:25
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Civ: Dies Single

LOL

WanderingTaoist
05/12/06 @ 15:39
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Civ: Divine Sid!
UncleLou
05/12/06 @ 15:40
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Good review. Would have given it an 8 probably, but anyway. :)

And that's a good summary (along with what Carlo quoted):

For all its ambition and scale, Age of Empires on the DS has a few too many shortcomings to make it the superior game in my eyes, but it definitely has the upper hand in some noteworthy areas
foxy2006
05/12/06 @ 15:46
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psst.

Zelda.

Get on with it!
Pac-man ate my wife
05/12/06 @ 15:51
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foxy

Tomorrow allegedly.
Clive Dunn
05/12/06 @ 15:59
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Civ : Dire Straights
Liggur
05/12/06 @ 16:02
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"there's no reason why strategy fans shouldn't enjoy both"

I have, and do....enjoy both

Laser Squad Nemesis or UFO Enemy Unknown for the DS Please!
chupachups
05/12/06 @ 16:49
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I do miss turn-based games, I don't really understand why there are so few of them nowadays. Even turn-based RPGs are disappearing.
captain_cupcake
05/12/06 @ 16:51
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I'm assuming that the bugs that affected the US version are gone. The Save and Quit bug knackered my cartridge.

Otherwise: good game, good review
AOFanboi
05/12/06 @ 16:53
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psst.

Zelda.


To write a review of Zelda, one has to tear oneself away from playing it. Judging by other reviews, that's hard to do...
twinbee
05/12/06 @ 17:15
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I wish each person had more missions.

The unit cap can be increased by making more farms; you need the food to feed your new troops. It makes a crazy amount of sense!

Currently playing through the Salahdin missions and enjoying the game a lot :)
Pinchy
05/12/06 @ 17:26
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For those looking for Laser squad nemesis or UFO - rebelstar tactical command (GBA) is the closest you will get.
Inigo
05/12/06 @ 20:37
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The original laser squad was the greatest game ever! I'd kill for that, or kill myself by hitting the wall with my auto-launcher.
sumanai
05/12/06 @ 20:47
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Civilization: Delightful Strategy
matharding
05/12/06 @ 21:28
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Somebody needs to convert Chaos to the DS, best spectrum game ever and would be amazing with 8 players wifi! Do it!
Der_tolle_Emil
06/12/06 @ 15:30
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@Pinchy: Thanks for the tip. I saw some screenshots and I am sold.
silver jon
07/12/06 @ 11:44
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Sorry, but I found this game quite disappointing. There's a huge difficulty spike from the first to the second missions which, frankly left me frustrated and fuming at the lack of guidance (either in-game or in booklet). For example, when bringing artefacts "home" do I need one church/mosque for each artefact ? How far away do town centres need to be from one another ? (and about a dozen other questions).

I enjoyed the full game on the PC, but the DS version had a few too many shortcomings. As mentioned in the review, the isometric confusion being a prominent one. Another being that when facing two civilisations on the map they would simply both attack at the same time. (Edit) And having read another person's note, my main gripe is that you need at least 2 units adjacent to a building in order to EVENTUALLY bring it down because of constant respawning of enemy units within the building (until you advance to the 3rd or 4th age and gain long-range seige weapons after some considerably annoying hours).

It's a real shame. I wanted to really like this game but it left me fuming at wasted hours trying to gain advantage at a choke-point on the map only to lose three or four key units and after 3 hours lose the fight. Inicidentally I checked on my Advance Wars DS stats and found that I've played over 171 hours on that game. I put in a concerted 12-15 on Age of Empires before giving up.

So, anyone want to buy it second hand ?! :-)
Edited 1 times, most recently on 07/12/06 @ 11:48
samk
24/01/07 @ 17:36
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I've now finished the entire single player campaign; thought it was a great little game and well worth picking up if you like turn-based-strategy.

The missions can take quite a while though as the review states; much longer than missions in Advance Wars. The missions are based on real historical events and are actually quite varied with the types of objectives given; missions often don't simply boil down to destroying all enemy towns.

AoE promotes players comprising their armies of different units really well - for example build an army of the best uber cavalry units and they'll still take heavy casualties against cheapo pikemen (especially if the pikemen are positioned on hills/mountains/forests/etc). Or build entirely Longbowmen (the best archer unit) and they'll get outrun & demolished by a bunch of even the most basic cavalry. And so on. Basically it promotes you to build a varied selection of units to complement each other. I found myself utilising the strengths of pretty much every type of unit available in every mission.

The only real issue negative issues I had was scrolling around the map is a chore (repeatedly pressing the stylus on a side of the screen to scroll in that direction), the isometric view means the screen can get VERY cluttered with units, and in some missions once you've broken the back of the enemy the mission really drags on.

A map editor would have been a great addition too. Hopefully they'll get to do a sequel and include one.

"...respawning enemy forces in towns..."

There's no enemy "respawning" - the enemy can of course build more units at their town(s), just like you can.

"...unit caps"

I found the unit cap works well; it encourages thinking about which units to build to have a well balanced army. Without a unit cap I imagine players would just be spamming hordes of the same type of uber unit. Your own unit cap is increased by building more mills and farms - by the end of a long game typically your unit cap is at around 30, which is plenty enough seeing as though it'll still take a good 5 minutes+ per turn.

"my main gripe is that you need at least 2 units adjacent to a building in order to EVENTUALLY bring it down"

For those who haven't played it you can only damage a building if there is no enemy unit occupying that building, so you can find yourself killing an enemy on a barracks only for another unit to have been built there by the time of your next turn, and repeat this over and over.

Yes this is a bit of an issue but not a biggie imo. Newly built units only have 50% health until their next turn so are pretty easily killed when first built. If you're the attacker then for the defender it's money down the drain to repeatedly build units only to have them immediately killed on the enemy's next turn, and if you're the defender then it allows you to build some rudimentary reinforcements to help stem the tide until your main army can get there. Additionally it depends on the type of unit attacking the building; cavalry and archers for instance are completely ineffective at damaging buildings until very late in the game. But mainly, the likelihood of attacking a town with one unit isn't very great; typically towns are attacked with 3-4+ units. Basically I didn't find this much of a problem personally; kill the unit on the building with archers, then during the same turn attack the building itself with soldiers or siege.

Ultimately I enjoyed Advance Wars more, but have definitely got my VFM out of Age of Empires so it's a recommended purchase for AW:DS fans. As someone said earlier in the thread, buy them both. :)
dryden555
08/10/07 @ 01:13
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The very lengthy campaign modes and tons of different units more than trump the deficiences of playing on an open map against the computer AI. Easily gets a 9 out of 10 from me.

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