Age of Empires III Review
New World, old gameplay.
Version tested: PC
There's something rather childish, cynical even, about Age of Empires III. Playing it I'm reminded of a girl at school that started giving me presents (chocolate mainly) on a daily basis. She was, I guess, trying to win my affection. Being confused (it was the first time I'd ever been actively pursued) and being greedy I took the bars for a couple of weeks before guiltily asking her to stop. Right now I feel like I want to say to AoE3 "Stop with the gifts! To win my heart you don't need to sprinkle every map with silly treasure troves. You don't need to let me flick to a 'home city' screen every few minutes so that I can select a free unit or resource windfall. I'm not some spoilt toddler that needs to be bribed with endless sweeties."
Somewhere along the line Ensemble seem to have lost sight of what's important in a real-time strategy game. AoE3 looks and sounds fantastic yet its economics are dull, its factions are bland, and its combat is crude and fiddly. Without the addition of that novel home city concept (more on which in a second) this would be a startlingly unoriginal creation.
Before I flesh-out those comments, pushing the critical bowie knife even deeper, here's some background and some basics. This is the fourth episode of one of the biggest strategy franchises around. Taking-up where Age of Kings - the second episode - left-off and ending where AoE4 will one day doubtless begin, it plunders the period between 1500 and 1850 for it's unit type and tech inspirations. The stage is the New World, the playable powers - eight squabbling European states supported by various indigenous tribes. Skirmish and multiplay fit the traditional 'gather, build, battle' pattern to a tee while the twenty-four episode sequential campaign, though well-written and imaginatively framed, offers exactly the same kind of challenges that RTS campaigns have been offering for years. Destroy that town, hit that resource threshold, hold-out for this many minutes... perhaps if there was a choice of hoops occasionally or they were little less obvious, then jumping through them would be more fun.

Buccaneers feature heavily in the first third of the campaign.
The closest thing to freshness here is that home city concept. Where other RTS developers all seem to be turning to strat maps to enrich their offerings Ensemble bravely try something quite different. In AoE3, whenever your troops slay or demolish, or your peons gather or construct, the activity generates RPG-style experience points for your home city - an attractive 3D diorama always just a key press away. The point of regularly returning to Istanbul, Lisbon, St Petersburg or wherever is, oddly enough, not to visit your Mum and get your laundry done, it’s to order shipments of new units, resources, and upgrades. Paid for with those XP points, deliveries take next to no time to cross the Atlantic to your settlement, and are never lost to pirates or stormy seas.
So the home city is just an awkward version of a standard market or barracks building then? No, it is slightly more interesting than that. Periodically your city levels-up and you get to choose new shipment types (called ‘cards‘). Because the cards are arranged in tech-tree fashion and cities are persistent - even in MP and skirmish modes - a choice you make on Monday has an effect in the game you play on Tuesday. Put simply, the more you play, the more shipment choices you get.

Age of Mythology’s auto-formation feature has been included.
The positives with this system are fairly obvious. There’s a gratifying sense of progress whether you're romping through the campaign, sparring with the solid if predictable AI, or battling online. One of the negatives is that it discourages cultural infidelity. The player that diligently switches faction every game will get nowhere. Much better to stick with one power and watch them blossom over several weeks.
Staying monogamous has another advantage too. As cities level-up you don’t only get new cards, you get credits to spend on urban enhancements like flags, market stalls, and street performers. A bit like the Civ3 palace system these extras are just for show, another manifestation of that distracting ‘free gift’ culture decried in the first paragraph.
Ripping into AoE3 for its lack of realism would be unfair (it’s not pitched as a historical recreation after all) but personally I’d like to have seen a tad more engagement with the subject matter. As any Cossacks 2 player will tell you, combat during the Colonial era was all about formations, fear and flintlock reload times. Ensemble’s interpretation is all but identical to its interpretation of medieval warfare. Invariably scraps turn into chaotic scrums where the winner is the fellow with the biggest and buffest force, or the one that can replenish their side of the swarm most efficiently. Forget flanking, forget terrain, forget friendly fire, standard bearers and drummer boys. It’s a similar story on water. The new navy units are gorgeous but the way they move, attack and take damage would baffle Nelson.

If you’re partial to gunpowder The Turks are the civ to play.
Economics have undergone some streamlining since AoK. Resource types are down to three (no more stone) and peons no longer have to trudge to drop-off structures with their wood, meat or gold. Sensible steps but ones that underline just how stylised and generic this game‘s version of colonial history is. For the real settlers there were, of course, no gold mines, no markets where supply shortages could be instantly rectified. The game’s portrayal of the Amerindians is particularly bizarre. Never hostile, they function essentially as cheap mercenaries and experience generation devices. By building a trading post at a camp and surrendering some food you can supplement your armies with braves whenever the need arises. A unit that often ends-up constructing the posts is the new Explorer. Like a Warcraft or Age Of Mythology hero, he’s a one-off who, if slain can be automatically resurrected by nearby friendlies. When he’s isn’t waiting for reanimation he’s generally (if you’ve got any sense) dashing round the map dispersing the fog of war and grabbing the ridiculous number of treasure caches. Gold wagons surrounded by wild animals, xp-bestowing artifacts guarded by outlaws, indians dangling from bear-patrolled trees... wherever you wander on most of the region-themed maps there’s usually some tantalising prize waiting to be collected.
These hand-outs are symptomatic of the stagnation at the heart of Age of Empires 3. Even with the new home cities, gameplay feels tired and characterless. Bombarding players with shiny baubles and inconsequential gifts can’t hide that.
7 / 10
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Comments (60) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I keep playing Bliz strategy games but somehow Age of Mythology, and this one,
didn't grab me. Somehow it just doesn't feel like progress...
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1. fiddling with something that doesn't need fixing
2. giving a game commercial bling and whistles when it isn't needed.
I know graphical improvements are simply logical next-step in game design, but as apollo said, the options interface is far too big for a start.
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Then again, the mission they chose was fairly far on in the campaign.
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"Figured I'd give the AO franchise a chance. Tried the demo. Found the game pretty repelling if you're not well versed in RTS conventions from the start. "
Try AoK in MP, the experience is something worth having. Especially if you get the hang of it.
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Well, if it's not too late for you now, there's a new demo out with a tutorial.
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I'm very disappointed with AoE. It's a franchise that seems to have not advanecd at all since the nineties. Dull.
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Ah, those were the days! But I sold it all for my C64! The horror! The regrets!
The last RTS that reminded me of my Playmobil days was "The Settlers III". But look at that series now...
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your last paragraph is bang on.
its crud
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On the Rome total war question just get it. It's a great game with months of game play. It is a little more hardcore than an AOE I would say though.
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That explains it. I was more of a Lego kinda guy.
Playnobil was too set-piece and scripted for my liking. Lego was modular and creative, and Object Oriented and had lots of systemic emergence.
Then again, recently Lego keeps inventing pieces that can only be used in like, 1 or 2 ways. wtg, HACKS.
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For me it was fun, and I prefer the 3D to 2D, which is reallly well done, Just it's not practical to play zoomed in, which kind of defeats it a bit.
I'd probably give it an 8.
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All the Lego Kids ever did was try to build the Playmobil stuff, only that it looked crap.
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Where is the justification for such an absurd comment? There is an amazing strategic depth in the economics, which can be described as anything but dull.
"and its combat is crude and fiddly."
If by 'crude and fiddly', you mean it requires micromanagement to be entirely effective (like all good RTS games), then you're right, and this is not a negative.
"Without the addition of that novel home city concept (more on which in a second) this would be a startlingly unoriginal creation."
Halo 2, without... well, it simply is startingly unoriginal. halflife 2, with out the grav gun, is startingly unoriginal. All RTS games without a specific feature are startingly unoriginal. What were you expecting? This is an RTS Age game. Expect an RTS Age game, not something else.
"Paid for with those XP points, deliveries take next to no time to cross the Atlantic to your settlement, and are never lost to pirates or stormy seas."
Why does this sound negative to me? Let's see, I pay 1000 coin for 10 Highlander mercenaries to come from London. I do not expect them to be drowned in the Atlantic. I expect them to come for when I need them, not 30 minutes later. This is a game. It's also worth mentioning that Earthquakes don't hit the West Coast, or that there are no sign of massive hurricanes destroying everything you've build in the Caribbean.
"The positives with this system are fairly obvious. There’s a gratifying sense of progress whether you're romping through the campaign, sparring with the solid if predictable AI, or battling online."
Why not mentiont he assortment of decks you can create to adapt to each map and the opponents' civ choice? That seems a big plus to me.
"One of the negatives is that it discourages cultural infidelity. The player that diligently switches faction every game will get nowhere. Much better to stick with one power and watch them blossom over several weeks."
Like in World of Warcraft, where people stick as one character (A Home City is a character) and don't change every 20-odd minutes (20 minutes being the standard time for an AOE3 game online).
But this is a negative?
"A bit like the Civ3 palace system these extras are just for show, another manifestation of that distracting ‘free gift’ culture decried in the first paragraph."
You've turned it into a negative again! The City customisations are little extras to keep your character, or city, more unique to you. Decks and cards and the strategies around them are what is important.
"Ripping into AoE3 for its lack of realism would be unfair"
So why, do tell, do you spend the next two paragraphs doing just that? I could 'rip' into all your comments about the historical inaccuracies, but that would be unfair on you.
"combat during the Colonial era was all about formations, fear and flintlock reload times."
It's rather odd, to be honest, but formations have always been important. Not just the Colonial era.
"Invariably scraps turn into chaotic scrums where the winner is the fellow with the biggest and buffest force, or the one that can replenish their side of the swarm most efficiently."
Incorrect. Perhaps you didn't play enough online? Ignoring AOE3's biggest strength is not nice. However, counters are incredibly important. Pitting musketeers against longbows equals doom, regardless of your musketeer numbers. If you fail to grasp the fundamental combat strategy of Age3, then I wonder why you choose to review it.
"For the real settlers there were, of course, no gold mines, no markets where supply shortages could be instantly rectified."
Real settlers did not spawn for 100 pieces of food at a 'Town Center' across America, either. Oh noes.
"and grabbing the ridiculous number of treasure caches."
Sounds like another negative. Tsk. Most of these 'treasure caches', are really just environmental features, such as a fallen tree with berries on it, or a captured settler who you can rescue. There are hardly hundreds of large treasure chests full of gold, which you would have you readers believe.
" gameplay feels tired and characterless"
I believe the absolute opposite to this opinion.
Nice review, though it is unfortunate that your reasoning is flawed, biased and inaccurate.
It is even more unfortunate that you have completely ignored online play (something I regard as plain stupid) and not mentioned many of the brilliant features of the game. And what about the all the game modes? Supermacy, Deathmatch, etc? What about the scenario editor? It is, afterall, an integral part of the game. Why pretend it doesn't exist?
"its factions are bland"
This, as your ENTIRE explanation for the 8-very-different civilisations is plain unfair. So many of your comments are.
But then, who said reviews had to objective?
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I'm totally miffed with the 'advanced' formations they give, which are a step backwards from AoK and AoM. So frustrating. This review's comments are spot on. They should have seperated the formations from the stances. They didn't even include behaviors (patrol, defend a specific unit/bulding, follow).
Oh well, AoEIII is one less thing I'll be wasting my time on during the holidays till BfME II is released - so I guess thats a good thing
$50 I spent... I should have waited till it was $30.
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Most of the points age3 makes seem to have no validity (And I say that as a huge AoE2 fan). The combat is crude, the tech tree isnt as indepth as it used to be and all this is a graphical makeover (which is fair enough but means a 7/8 at best).
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And I think age3 make some very valid points, actually.
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I'd personally much rather play RoN or Stronghold2 over AOEIII.
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What I don't understand is why people bemoan the lack of innovation, or rather why the lack drags down the score to so comparatively low levels. I mean, take Rome, easily my favourite game of last year, but in the end, it wasn't much more than a graphical update to Medieval or even Shogun, too, for example. For some reason, Ensemblestudios seem to get punished a lot more for the lack of innovation in the reviews than others.
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Fact is, if you like AoE2, you'll love this and the score wont matter, but if you're new to the series, there are arguably games that are just as good, only cheaper (RoN, AoE2).
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Isnt it pretty much the same though, just with updated graphics and the Home City bit? I'd imagine the game mechanics are the same.
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I thought it was a good review, having played the demo I felt much the same sense of 'been here, done this', and nearly everything mentioned in the review gets a mention in other reviews from other sources.
So what's with the spittle-flecked rage then age? Seeing as you've spent about 20 inches belittling someone else's opinions, why not spend another aeon telling us why AoE III is teh w1nn3r?
I played the original AoE to death, loved AoK, tolerated AoM, but now it's just all a bit samey wouldn't you say?
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It's simple: AOE3 is a great game, with a great style and system.
Some people just don't LIKE that style, and would prefer something different. I don't see why AOE3 should be forced to change when the system is amazing.
Just look at the sales of previous Age games to do that.
"why not spend another aeon telling us why AoE III is teh w1nn3r? "
No. I was pointing out the folly of the reviewer, earlier. I really can't be bothered to try and persuade you people it is a good game, because the very act would be in vain.
Just look at comments like these: " I love AOe2 and AOE3 sucks. It's not a given by any means."
What can I do with them? There seems to be no logical reasoning behind it all.
Most of the AOK fans love AOE3.
It's just that people don't like the style. I don't like the style of Halo 2, or most FPSs. Would rate them 5-6/10? No, of course not. I can still see how other people enjoy the game.
I'd say the gamespy review knows what it is talking about, not taking into account their rating, which even I would have so high.
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I liked Age of Mythology WAY better.
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YOU can't do anything age3. The only thing that would make me think aoe3 doesn't suck is if the developers had made a decent non-sucking game!
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I love this game, so obviously I will be biased, but I must say, WHOA!
The best feature of AoE2 I think was the strategy and the formation of strategy. Right? Well, if you really think about it now AoE1 and AoE2 had a really bland feeling, but AoE3 is AMAZING with the fact that there is so many realistic and FUN ways to play this. You can be the British, French, Dutch, Spanish, Portuguese, Germans, Russians and even the Ottomans. And they all play very differently-many different units and buildings. With the Home City, too, you can customize each civilization to your own type of city by sending over various different types of shipments to support your colony. To me, to develop this ability and still have it all work out is to say beyond initiative, but revolutionary. Because of it, there are SO many possible strategies. Plus there is so many perks and bonuses that is blinds me why you wouldn't even enjoy this game one bit.
I think the reviewer is a downer! This review is obviously really dumbfounded and doesn't know how to play properly. If you don't like it, that's understandable!
FIRST
AoE3 is NOT for the dummies. I for one think that to play well in this game you have to be actually quite smart, think at a complex level, and able to perfect your strategy.
SECOND
No Progress?!?! You got to be kidding, AoE2/AoE1 was 15~ civilizations with suddle differences. AoM/AoM:TT was 3/4 civilizations (with 3 subtpypes) with huge totally different attributes. Now, AoE3 is 8 highly unique but similar civilizations plus with the ability to change and alter your civilization to you liking. Some share units, like most are able to build musketeers, but all play in a very different way economically and militaristically!
THIRD
RTS conventions = Not you. Ok... but let me just say this, a lot of my friends are not big "Age of" junkies, but they all love this game (campaign). This game also offers a unique campaign that takes you historically colonizing and traveling the New World. With the graphics of Halo 2, it only makes it that more entertaining. Your 14~ hours won't be wasted. My friends like and are still in the process of playing it. (Sorry, they all don't have 14 hours of free time to play it nor do they want to all at once.). It's HUGE and outranks any game as every Age of game has.
FOURTH
AoE isn't Hollywood. LOL that's funny, you think a historical setting with various complex strategies with detailed and versified maps makes this game a Hollywood for dummies? No! ES likes to think of AoE as the game that's "always sunny" and rather is, but that doesn't mean it has the negative attributes of Hollywood. I would think a lot of the AO fans would be against Hollywood. =/
LASTLY
"Many other RTS games have surpassed what is on offer here. AOE has conceeded its crown as the RTS king. " No. AoE3 offers WAY more in the enjoyable style of strategy. Other RTS's aren't really like this, and only fictionalize this with played-out tactics and over-powered heroes. Trust me, I've tried Wc3, RoN and TW, and they all don't match up. The one that comes closest is RoN , but their multiplier wasn't finalized and a lot of their features weren't developed well (technically).
And AGAIN, if you guys missed it: "The interface was changed from the oversized version in the demo to a much-reduced version in the final release of the game." The mini-interface takes up to around 1/8 to 1/4 of the screen. ES isn't perfect, but I think they are the closest to it and update their game to it's fullest potential. You should update yours, too.
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Is this the latest attempt in MS's viral marketing?
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I've let it drop before, when EuroGamer has posted inaccurate reviews with some of the facts of the game plain wrong, yet those 'facts' seeming to be half the basis for the score, but this is really unfair on Age3.
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I definately was complelled to reply after this review...
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Nah, for a start I much prefered RoN's and RTW's campaign style which both let you choose which territory you wanted to attack as opposed to the rigid story approach that AoE offers. This offers infintely more strategic relvance to a game over what AOE does.
Both RoN and RTW do a far better job at handling unit formations and preventing combat turning in to a mass brawl of the-bigger-army-wins. I say "better", not "perfect".
The whole Home City thing sucks. I enjoy trying to make my population grow from what resources are available in the map rather than just getting presents delivered at regular intervals. Sorry but I really fail to see the fun in that. This plus the warping back to your home city and virtually immediate deliveries of goods kinda break up the imersion factor in the game for me.
Furthermore, please don't patronise me with the whole friendly native american indians thing. Sure the poor guys were hard done by historically but really does that mean we have to give up a good opportunity for enjoyable gameplay. The game should have included the odd daring raid on your settlement by the native folks or perhaps an aggresive settler might choose to pillage a local settlement...but oh no not here mr goody goody gamer. We want to set the world to rights and pretend non of that ever happened.
Yep, this game could have been vastly better than what is on offer with really not that much degree of imagination. I'm not a AOE hater. I really did love the previous games and I am genuinely dissapointed that more hasn't come of this offering. Hopefully Civ 4 will fulfill my strategy gaming glut - well when I get bored of space rangers that is.
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Oh, he deleted.
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RoN is a decent game. I semi-agree with your points, so I won't argue there. However, your pet peeve with the NA in AoE3 is rather silly. The NA can still raid other players town, but controlled by a person. I think that is a pretty good way to implement them...
Sorry to delete. It was only towards you. When do you guys stop responding? lol
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Honestly, without wanting to upset you in any way, if you think AoE 3 is revolutionary, you really haven't played many games.
"AoE3 is NOT for the dummies. I for one think that to play well in this game you have to be actually quite smart, think at a complex level, and able to perfect your strategy. "
OK, that's just insane. Collect, build, make units, kill enemy. Not complex.
"No Progress?!?! You got to be kidding, AoE2/AoE1 was 15~ civilizations with suddle differences. AoM/AoM:TT was 3/4 civilizations (with 3 subtpypes) with huge totally different attributes. Now, AoE3 is 8 highly unique but similar civilizations plus with the ability to change and alter your civilization to you liking. Some share units, like most are able to build musketeers, but all play in a very different way economically and militaristically! "
So it's gone from 15 civs to 8 civs. Yet progressed. 'Highly unique but similar..' is one of the bizzarest sentences I've seen. Again, it goes back to your gaming life though. Civs in AoE simply don't play in a very different way to each other. Believe me.
"RTS conventions = Not you. Ok... but let me just say this, a lot of my friends are not big "Age of" junkies, but they all love this game (campaign). This game also offers a unique campaign that takes you historically colonizing and traveling the New World. With the graphics of Halo 2, it only makes it that more entertaining. Your 14~ hours won't be wasted. My friends like and are still in the process of playing it. (Sorry, they all don't have 14 hours of free time to play it nor do they want to all at once.). It's HUGE and outranks any game as every Age of game has."
Graphics of Halo 2? What? 14 hours is not a big game either. Seriously. Try a R:TW campaign. Then play it again because it won't be exactly the same every single time you play it. Telling us what the campaign entails is not an argument as to why this is a good game either, I'm not really sure what you're trying to say in this bit, but moving on...
"AoE isn't Hollywood. LOL that's funny, you think a historical setting with various complex strategies with detailed and versified maps makes this game a Hollywood for dummies? No! ES likes to think of AoE as the game that's "always sunny" and rather is, but that doesn't mean it has the negative attributes of Hollywood. I would think a lot of the AO fans would be against Hollywood. =/ "
Sorry, you've lost me. :?
""Many other RTS games have surpassed what is on offer here. AOE has conceeded its crown as the RTS king. " No. AoE3 offers WAY more in the enjoyable style of strategy. Other RTS's aren't really like this, and only fictionalize this with played-out tactics and over-powered heroes. Trust me, I've tried Wc3, RoN and TW, and they all don't match up. The one that comes closest is RoN , but their multiplier wasn't finalized and a lot of their features weren't developed well (technically). "
Sorry, but you're just plain wrong. You've obviously not really played many games at all.
I'm happy you like AoE, really, it's nice you have something that pleases you so much, but the review is written by someone who has a much broader base of knowledge about gaming than you, and therefore can compare and contrast against other benchmarks of the genre.
It's obviously a pointless excercise arguing though, as we'll never agree.
But you're wrong.
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However, I will say that I would also have preferred proper, 'correct' formations, which were once in the game, but were removed because they lost the 'AOE feel'.
A silly reason, if you ask me, but I won't hold the formation thing against ES that much.
These 'free presents at regular intervals' are paid for with experience which you collect by being and by expanding your colony. Experience is, essentially, the final resource.
The campaign is not very good, at all. The voices are rubbish, the cinematics are terrible.
However, the campaign is a side feature - it's the skirmish mode that is the main bulk of the game. Just because AOE3's side feature has the same name as RTW's main feature does not mean they should be so unjustly compared.
I agree with peoples' NA points. I would like to see computer-controlled Native Americans raiding you, attacking you. Essentially, I would like to see proper interaction and diplomacy with the native Americans, more than just building a Trading Post and being able to train their troops.
Nevertheless, the Eurogamer review of the game is poor.
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Losing my ships is a Hurracane during the campaign made me think that they must have discussed pulling the game in case they upset someone... then I saw the name of the female pirates ship... Paris Burning!
What a prediction...
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- For it NOT to change much!
- Better graphics (Yes!)
- Add all of the conveniences of AOM and RON (such as the ability to queue advancements... More logical location of advancements like clicking on the tower to advance to better towers, etc.)
- Better performance... AOE II bogged way down in long games and often threw networked players out because of this)
- Bigger armies... I hated the artificial population cap.
It sounds like I am out of luck on most of these points, no? It sounds like they have messed up some of the things I liked and failed to deliver others I hoped for.
So, what game would people recommend? Some of the things I liked about AOE II w/ the expansion and didn't want to see change were:
- Build a base anywhere, not just at preset locations
- Walls
- Lots of choices of civilizations to play
- lots of different units
- Low learning curve... It is fun right off the bat because you can play okay with just a brute force stratagy. But there are a lot of other stratagies one can learn as the want to.
Thanks in advance for any advice.
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It's an abysmal game that treats you like a 10 year old. I really feel old playing this game, and keep telling myself it must be good because AOE 2 was brilliant...
Really really bad. 4/10
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AOE II sucks
AOE III sucks
Those who hardcore played AOE II will say
AOE III sucks
That's life.
Now if you all loved AOE the original, you could not enjoy AOE II and III.
For the record, the design team in AOE feuded and separated in two: AOE II and Empire Earth