Amped 3 Review
All hands to the PUMPED!
Version tested: Xbox 360
Ten-hundred hours. Having fallen 100 feet in a pink bunny suit, and ridden the back of a giant hot dog, I'm now collecting kitty heads.
Eleven fifty-seven. 200 people are stoked.
Fourteen twenty-three. A roasted pig's head on an extendable metal arm with a Brooklyn accent is telling me to go out and kill myself in order to publicise a brand of perfume. Apparently doing so will be "ill".
Fifteen hundred. I've been framed by Jdawg, but Wienerboy still believes in me.
Sixteen thirty-one. A comet is crashing toward the earth, but in bitingly satirical fashion we break off the story to see photographs of some celebrity woman falling off her snowboard.
Bit of a departure then.
Amped 3's presentation is basically a diabolical fusion of Music Television and hallucinogenic interpretations of surfer culture. Think of how Tony Hawk's Underground suddenly decided it wanted to be Jackass, and multiply that by stop-motion cut-scene skits with plastic toys, "Hotties of Amped 3" load-screen graphics, self-referential Strong Bad-inspired "cut-scenes are rubbish" interludes and six other mountains of superfluity, and then set it to a soundtrack of 300 mostly boring indie songs. It's as though the developers were working late one night, idly picking through mp3.com's indie channel during a fag break, when a lorry load of toxic waste smashed into the building, fusing them, the game and the website with a life-size cardboard cut-out of Johnny Knoxville.
It thinks it's all very funny, but it comes off more like the loud, wacky kid at school who's secretly crying inside. I laughed at one thing in the entire game - "Erreren O'crock!" - and that's only because subconsciously I'm a xenophobic cretin after being over-exposed to the French on Canvas Holidays.

You can customise your character all you like. There's also a 'Bling' screen.
It's a sign that Amped 3 has shifted the series' approach somewhat, and as you can probably gather, I don't think it does the thing many favours.
Amped's traditionally been a challenging snowboarder, stubbornly refusing to make concessions to the approachability of its main rival, SSX. Until now anyway. In Amped 3, you can do all manner of complicated stuff as soon as you pick up the pad (at least once the game's walked you through it the first time); you can grind rails and other edges automatically and float unconvincingly between them without having to worry much about adjusting your trajectory or footing, while Tony Hawk-style manuals (known as "butters") and slalom-style "carving" allow you to link trick combos with ease. Whenever you land a trick, you also have a couple of seconds to link it to something else before the game banks the points.
Jump off a bank of snow or a ramp and tricks come naturally - the left analogue stick lets you flip, rotate or spin diagonally, and combinations of the face buttons perform grabs. By carefully holding the analogue stick only halfway you can perform "style" tricks which are shown off in slow-motion, although you'll have to budget enough landing space to accommodate your slower rotational speed. It's very easy to remain upright though, the game never seems to worry when you do the same things over and over, and handy multipliers mean that once you've found a decent collection of jump and rail-able objects in a row you're onto a six-figure winner.
The action is split between lots of small tasks spread over the various unlockable faces of each of the game's seven mountains. These are technically optional, but they generally form the core of the game as you use them to build up the "respect" points that fund access to story missions, which open up new areas.
Tasks usually involve navigating through hoops while performing tricks, matching another rider's points-total, doing big tricks at specific points, or briefly making use of a sled or other means of conveyance like a snowmobile or, in the case of the perfume marketing exercise, a hang glider.
You choose what you want to do on the main mountain screen, which offers an overview of each run that lets you zoom in and switch between individual tasks, and then select a "drop point" higher up the mountain and navigate to an objective marker from there to take part. Load times for this - and any resets - are negligible, and you can also roam around the mountain, which is divided into separate routes that just about thread together, randomly seeking out tasks for yourself if you prefer.

The draw distance is certainly impressive, particularly on steeper slopes.
As well as building up respect this way and unlocking new areas of the mountain - and subsequently whole new mountains - you can also try and build up huge combos for fun, which helps fill up a meter at the top of the screen. Once it's full, you're given a limited amount of time to show off in front of all the boarders and spectators who sit, stand and slowly arc their way around the mountain until you've impressed a set number of them. The number of NPCs dotted around is quite impressive and gives the mountain a sense of life, and although the effect of actually clipping through them is a bit jarring it does at least mean they're less of a hazard than they might have been. Some of the positioning's a bit suspect though - I ran into one chap standing in the canopy of a snowy tree. He looked bored.
One of the game's best ideas is a new "Builder" mode, which allows you to modify the layout of your mountain by adding items to grind and jump from. You can do this very easily by selecting Builder from the pause menu - and you'll definitely be glad of it when you're faced with a tricky task or unable to keep a combo going between two separate routes that you've otherwise mastered.
I also appreciated the way that the character development was shielded from me, so I didn't have to worry about distributing experience points to certain attributes myself - my boarder simply got better the more he plied his trade on a range of tasks.
But while there's a lot that sounds good on paper, and an enormous amount of content to work through (some of it nicely engineered, too), there are also a great many problems, and the atrocious presentation is symbolic of them - the cut-scenes are actually so nonsensical at times that you lose track of the plot, and the game has to tell you in plain text once they're over what your objectives are. For all its approachability, the core snowboarding is much less enjoyable and multi-faceted than it is SSX, and much less rewarding than it was in Amped 1 and 2. You get the impression that the game doesn't really want you to face the right way half the time, with analogue steering that either doesn't turn far enough or oversteers, and a camera that likes looking at the ground when you land instead of giving you an idea where to misdirect yourself next. Even so, stringing huge combos together, particularly on the faster, more complex routes, is much too easy, and style tricks are far too rewarding given their ease of use. On one occasion, I was trying to navigate down to a task at the bottom of a rail and jump-packed slalom by cutting the corners, and such was the set-up I couldn't actually avoid banking an enormous score in doing so.

One tree fits all.
The decision to rely largely upon small tasks doesn't help much. The mountain navigation screen is cluttered and unnecessary, and you're continually resetting to drop points to go off and find the next task rather than building up any momentum. Tasks themselves are often over very quickly, and the ones involving things other than boards are usually less than slick - at least on the early mountains, you can actually complete sledding missions by falling off and just directing your ragdoll tumble through the requisite hoops. You get the most enjoyment out of just boarding around trying to impress people, but this is infrequent next to all the mini-tasks, and the "get a high score" missions are relatively rare too.
The game also makes poor use of the 360's best features - its graphical capability and online elements. Technically the draw distance is impressive and the resolution on the character models - particularly in cut-scenes - equally so, but it all looks so bland. There's so little personality to the mountains, all of the characters are stereotypes, and the animation is often a bit glitchy and unnatural. Meanwhile the only online feature is the ability to upload scores for tasks, and since tasks are so throwaway and hard to definitively navigate back to on the complex map, I can't imagine myself going back to them regularly. Multiplayer is limited to offline co-op sledding.
Amped 3 certainly isn't awful, and will keep you entertained for a long time if you can get past the hideous presentation and get used to its stop-starty nature, but the most recent SSX was enormous too, and treated the sorts of tasks that Amped considers its core as a second string to its traditional racing and tricking. It felt more developed. While this turns out to be quite approachable after a slow start, it lacks the cohesion of EA's efforts - which feel like they're running out of ideas anyway - and the range and challenge of previous Amped games. And for all its girth, I felt stifled by the structure - at least when it wasn't burying me in an avalanche of forced cool. If Jackass was a religion, this could be its bible, but it's not, which makes it much harder to defend Amped 3's lack of focus and all the little contradictions.
6 / 10
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Comments (63) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Bah Bill, you were close!
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Tiger Woods on the other hand is shite.
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Good one!
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Although in this case the dividing line between Winner and Loser is quite close
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i am quite relieved i cancelled my pre order.
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Come on Transworld, the gate is open for you to reclaim your throne (for the record, I thought Transworld Snowboarding was better than Amped 1, but then Amped 2 was then the best thing in snowboarding IMO).
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If you've played 2, you'll just feel like this is the dumbed down "don't do that, you'll hurt yourself!" version of that, The story in this game aswell as the presentation is utterly great if you share its sense of humour which I do (gotta love the manga cutscenes with the "YOU STOLE MY HAIR!" and the crazy japanese/english voice over) and the whole.. do a bunch of stuff on the mountain apart from snowboarding thing is actually pretty nice. It makes it feel sort of like Ski or Die reborn in a sense.
Sadly, attention is drawn away from the main snowboarding, and even if you choose to concentrate on besting your scores and whatnot, it's a clunky restricted version of Amped 2. If you can pick this up cheapish/with vouchers or trading in games you should definitely do so if you sort of like the Amped series and want to keep following it. It's just not bad enough to completely pass on.
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OK then, all I need now is a 360
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Example:
Microsoft sells 62,135 Xbox 360 in two days in Japan.
Let's have a look at other consoles' performance in Japan in their first one to three days:
Dreamcast: 101,490
WonderSwan: 102,655
PlayStation2: 630,552
Game Boy Advance: 611,504
Gamecube: 133,719
Xbox: 123,929.
Nintendo DS: 441,485
PSP: 166,074
Game Boy Micro: 148,117
Less than the Wonderswan in its time then.
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6/10 for adults, 3/5 for kids, 4.5/ 7.5 for teenagers?
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FIFA on the other hand - it seems to have developed into a midfield slog, and there seems to be very little grace left in it. To be honest I'd prefer FIFA to go back to being a bit more of an arcadey feel. At least that was fun.
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The main thing I like about FIFA is the controls are so straight forward. Dont get me wrong, I love PES, but there are so many moves you can do, I like how FIFA simplifies it so you feel you are really get the most out of the game.
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now for some reason I always imagined kangaroos would tend towards skiing. Probably because they could just wax the bottom of their feet, whereas strapped to a board they'd have a real problem with a toe-side carve. Just goes to show that Nature doesn't have all the answers.... um... dood.
/tugs at jeans in vain attempt to lower waistband for extra steez
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Mind you, the SSX experience was marred by my dad standing behind me muttering things like "oof, you'd have broken your back doing that you know" until I finally snapped and pointed out that as far as verisimilitude went, there was one of us in the room who actually snowboarded and might have an idea what was possible in reality, and it WASNT HIM.
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I general I think they do, for the reasons you stated. But I am always worried that I will end up being the person on comedy postcards whose skis have gone either side of a tree. On a snowboard, at least the only major risk to my nuts is that they get eaten by a bear after a particularly coma inducing off piste tumble.
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sorry
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Anyway, people might get grumpy if you hijack this thread, but you move it onto the forum pages (link on the left, bottom of the list) you will probably get a good discussion going on the subject.
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hmm... sorry I don't see that. there's nothing to gain right now, or have I missed something since the 360's launch (non-)event.
it just makes me smile when anyone tries to justify the 360 - it's a real disater of a launch. Stop anyone in GAME next to a demo pod and ask them what they think and it won't that enthusiastic ("the graphics are nicer, but not that much nicer than the XBox" etc.). They really need to get something out of the door that really shows what the hardware can do, something so good it changes public perception and they suddenly want one.
From what I can see, there are a load of people who have bought it because they just want the next thing, there's the parents that just want to get one for their teenage kids ('that'll do' type of thing) and the rest are selling 'em on eBay! :-D
I was an early XBox, PS2, PSP, DS and GCN adopter, I've had a good blast over the years on all the systems but 360 leaves me cold at the moment.
Anyway... got to go home now /rant over :-D
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I found out some stats from a nearby farmer's market the other day, which revealed the following enlightening sales info:
360: 0
XBOX: 0
Rev: 0
PS3: 0
Amiga: 0
Organic carrots (bunches): 53
Udder grease: 9
etc etc.
A clear indication that all consoles are rubbish, and Micro$oft ar teh shtz. !
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Eurogmaer's 6 is everyone's 8.
Their 8 is your 9.
-...and their 9 is my 10.
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I loved the amped series.. and other than the slightly too forgiving gameplay (esp landings and buttering), occasional stuttering framerate. this game is great! yeh yeh the graphics could be better..whatever.. gameplay is right up there...
if ya like snowboarding you will love this game - simple..
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For once, can we just consider a game as a game without the next gen chip on its shoulder? Go get SSX On Tour if you are dying for a snowboarder - otherwise stick to Amped 2 or SSX3.
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>if ya like snowboarding you will love this game - simple..
Exactly!!!
And if you are a couch potato, buy SSX. Nuff said.
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And anyways, me, reviewers the world over, and EG do not agree with you.
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It is a racing game.
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It is a racing game.
i can't work out if this is disingenuous or ingenious it's certainly one of them though
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>That however does not in any way change the fact that SSX On Tour is better OVERALL.
As a game yes... but it has nothing to do with boarding. I can understand boarders liking Amped.. it feels like boarding (except for the US of A attitude). So I guess it depends what the target audience is. Boarder-gamers, get Amped. Non-boarding-gamers get SSX
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Hmmm.. yeah that comparison might work.
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Well you must be right, Mr ImGameCube. One of those unbiased usernames, almost certainly.
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I'd give it 7/10 personally.
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I recall Microsoft saying at some point that they'd require at least 1x anti-aliasing from all titles. That would be a good start.
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>Organic carrots (bunches): 53
>Udder grease: 9
That ios a lie an u gno i carrybagma.
carROTS r 100% ov suck an teh uddar greaz ROCKS.
an u knos it.
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All I'm saying is *so far* I haven't played anything to make me go WOW! Or anything that has made me jealous that I can't afford a 360.
And 8hrs, what makes you think I'm a Mr, sweetie?
A x.
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Don't bloody get one then.
Ffs it's quite simple.
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I admit this is not a brilliant game, it's slight above average, I may say, but aesthetically is flawless.
The intro - brilliant! - but not for old-timers, or un-cool dudes.
Anyway, I may go back to GameSpot.com
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What have they done to my Amped.
/tries very hard to forget ever loading it up
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I never played Amped 1/2.
I like serious games and 'fun' games. Amped 3 is so idiosyncratic in its style I couldn't help but enjoy it. It's certainly no more LOL DOWN WITH THE KIDS AMIRITE? than any other game, and compared to the unbelievably cynical aims of games like Army of Two, the utterly irreverant and stupid cut-scenes/style make it, well, alive and fun. Snowboarding wise it's also fun, if not perfect. But I like fun, and to be honest being able to literally fly off a cliff and perform the most obscene and absurd move in sporting history is actually, something I quite like doing.
Meh, worth a £5 buy if you see it I reckon. Unless you hate arcadey games. er.
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