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American Conquest Review

PC Review by DNM

14 February, 2003

Fresh from the makers of Cossacks comes large-scale warfare styled American Conquest, packing plenty of cannon fire and pistol flash. This time the battlefield centres on the colonial wars in America, with historical landmarks including Christopher Colombus' crusade to expand the Spanish empire right through to the War of Independence - playing as either the Britons or Americans.

The game has an impressive suite of no less than eight campaigns that spans forty-two missions, along with nine separate single-player maps if the pressure of the main campaign is too much. In addition, twelve tribes and nations are featured, ensuring all sides of the story are told. That's a whole load of content ladies and gents, but how does it all hang together? Read on, my well travelled reader.

When Two Tribes Go To War

'American Conquest' Screenshot 01b

The first few missions of the main campaign mode offer a tutorial in the game mechanics - and you're going to need it. The range of mission types is refreshing, and it isn't all about creating a base here and when strong enough attacking there. For example, certain missions will simply dump you in with troops all ready to go, and no means to create any more, whereas others will have you setting out to loot a village in the complete absence of scruples. There's wonderful variety in the design, which demands far more than just laying waste to all and sundry.

It is warfare on a massive scale though, with the number and diversity of selectable units being positively bewildering at times. Creating war games that focus on huge troop movements seems to be the current trend, and obviously you are going to need an interface that accommodates. Thankfully, playing the game is a breeze, with an interface which never over-complicates and keeps all the important options readily available. Click on any individual member of your armed forces and you will be given the relevant statistics for that unit, along with a command list. One hotkey later and you can select all units of that type and assign them a singular task, or click and drag the mouse to draw a rectangle round a collection of troops you wish to reposition.

Obviously with literally hundreds of units at your disposal (the game handles up to 16,000) the view can be a little restrictive. This is where the zoom out function is invaluable, giving you a much broader view of the sometimes huge battlefield maps. The first time you switch to this view when in command of a large army, I defy you not to be totally awestruck. Imagine drag-selecting the entire crowd at an England football match...

Run Away!

'American Conquest' Screenshot 02b

Naturally with something on this big a scale you're going to need decent AI for it to work, and this is an area which has seen much attention. Troops you've sent off into a separate battle don't just go there and slug it out until they all die, they'll retreat if necessary or hold their position. Of course you have the overall say in what they do, but a lot depends on troop moral, another key AI feature. If your troops are inexperienced, and witness everyone around them falling to the enemy, they will become dejected. This will have them scarpering in every direction - in blind panic - and you'll have to scour the landscape for these stragglers and get them back into line. Or just shoot them.

An understanding of realism is key to the composition and success of AC, with awareness of shot distance and accuracy over distance being of particular importance. Capture a village, stick some troops in the buildings to defend and a nice quota of ground forces, and then let the enemy come to you - a nice tactic, but if you move your ground forces out too far, they won't enjoy cover from your building forces, something we learnt to our cost...

The AI isn't without its quirks though, with one of the more common problems being that of pathing. You will click for your troops to go to a certain point, and on the map it looks clear that they can easily reach this. Happy with that, you switch to your next group, only to notice on the radar map the others are wandering off somewhere else! What? On other occasions, they will pass through too narrow an area with no problem at all. It doesn't happen that often, but can cause frustrating delays in your overall game plan when it does. The wild creatures you come across also seem to be ridiculously strong, often requiring a large group of your troops to take down, and inflicting several casualties before they die. Ok, it's a wild creature, but deers don't have sodding armour!

Guns Are Bad

'American Conquest' Screenshot 03b

With this much action going on you'd think that the animation would be minimalist, but this is most definitely not the case. Pistol bearers can all be seen reloading in glorious detail, pike-men will move themselves from attacking stance to march as if they really are lifting a heavy weapon, and salvos of arrows rain down convincingly. It really is a sight to behold. All of this runs at an impressive frame rate with resolutions of up to 1600 x 1200 supported. The only time you will experience any noticeable pauses in gameplay is when switching between zoom modes, but with the calculation involved in doing so, it is quite understandable.

Presentation all round is wonderful, with neat menus and excellent spoken historical explanations of all the missions before you enter them. If only history had been this interesting at school I might have avoided so much line duty. Landscape graphics are also fantastic, with some really nice ocean effects, land textures and battle smoke going on. Accompanying the smoke is appropriate battle noise, not layered like symphony but lumped into cacophony - like a proper war. The music is also rather nice, if a little lacking in variety.

And once you're done with the single-player game, multi-player is catered for with a choice of LAN or Internet based warfare. Up to seven players can take part in Deathmatch mode, where you are simply dropped into a map to slug it out, or Historical Battle mode which allows you to re-enact famous battles against yer buddies. However, in the absence of a retail version I was unable to test the game over the Internet - needless to say though, with a game this good for lone players, anything on the multi-player side is a bonus.

To Victory!

There isn't a great deal I can fault American Conquest for - it really is a splendid game. The pathing issues do incur a degree of frustration, but never enough to drop kick your monitor into next door's garden. It's also the sort of game that you can pick up now and again for a quick fix, meaning a healthy shelf life. The amount of content is perfectly balanced, with enough to keep you occupied until the inevitable expansion pack arrives. And, no offense to our American readers, but we get to beat the crap out of those pesky colonials, and given the state of modern politics that makes a refreshing change...

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Comments: 1-22 of 22 in total

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Giant
14/02/03 @ 11:06
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sounds good, never played the original but it sounds like something I could get into.
DNM
14/02/03 @ 11:15
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TEeeeeeeeeeen shun!! Company MARCH!!! Ayeeeeeeeeeeeeeeee! RETREAT! Is that a pistol in your pocket or?! OMG THEY DON'T DANCE WITH WOLVES!
Edited 1 times, most recently on 14/02/03 @ 11:16
Giant
14/02/03 @ 11:17
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/me hands keef a white jacket with wrap around arms
UncleLou
14/02/03 @ 11:19
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Excellent! Really liked the demo, so I might pick it up. Some very cool units, like a marching drummer (as can be seen in screenshot 1).

Only problem I had was that the random map of the demo was a bit boring - are the maps a bit more varied than endless patches of grass with a few trees in between?
Giant
14/02/03 @ 11:19
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wow a serious comment! sorry slow day at work :/
UncleLou
14/02/03 @ 11:21
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Sorry, read the review, and didn't refresh before posting. Stupid me. ;-)
DNM
14/02/03 @ 11:24
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Most of them are set on grassy expanses, but the terrain is nicely varied. TBH I was having such fun with the game itself that it never really was an issue anyway. Also forgot to mention in the review, but there's an excellent Editor included in the game, so you can design yer own. I had a go, but I've got all the design skills of a gnat!
DNM
14/02/03 @ 11:27
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>> /me hands keef a white jacket with wrap around arms

Just not the needle!!! NOT THE NEEDLE!
FWB
14/02/03 @ 13:59
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Questions:

1) Exactly how are the Indians supposed to win this game?
2) Are their there tactics required depending on whether you are playing Indians or colonists? I can't imagine forming organised lines with with your native armies.
Smugglarn
14/02/03 @ 14:40
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One way for the Indians(Azteks) to win is to actually ATTACK the Spanish which they more or less didn't do in reality because of an unfortunate celestial event that prophesised their doom. And with an army of 40.000 they shouldn't have too much of a problem.
FWB
14/02/03 @ 14:53
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So pure numbers is how you do it? Obviously it can't be completely historical because that wouldn't be fun, but is their special combat for indians? For example are you limited in the formations you can make?

which they more or less didn't do in reality because of an unfortunate celestial event that prophesised their doom.

Well it also helps that cultural issues won't be in the game. Since most natives in S.America were living under the thumb of other Empires anyway, the Spanish coming along really didn't seem like a huge deal. It was just replacing one set of rulers with another. Inka religion also tended to believe in a circle of time, whereby events kept repeating themselves. Enforced into other indians this gave them the perception that the Spanish were just the beginning the circle again.

Spain never really had to engage in battles with Indians in S.America. They pretty much accepted their rule (with some exceptions, namely in the south and the odd rebellion, i.e. the Sun King). Where this didn't happen was with HFGs who obviously didn't like settling down, something the Spanish wanted all indians to do so they could extract tribute.

That isn't to say that the natives had a nice time and everything was fine. Disease was a huge killer, the biggest in the area, although today's historians have a hard time giving extra figures because no one knows precisely how many natives were there. I tend to go with the 30-50 million estimation myself.

The Spanish rule of S.America actually reads like a fairytale compared to what went on in the north. Let's not forget that it was the Church and private enterprises pushing most of the colonisation in S.America and when the government did get involved they did actually end up protecting the Indians to a certain extent.
Edited 1 times, most recently on 14/02/03 @ 14:56
Machiavel
14/02/03 @ 14:59
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I read that the Aztecs had a dramatically flawed battle plan. Since their culture and religion was heavily based on blood sacrifice, they adopted the ridiculous tactics of trying to capture enemies alive in the midst of battles so that their priests could have sacrificial blood.

It sounds ridiculous, but imagine a Spaniard with sword and primitive gun faced with 12 natives trying to grab him and pull him back a couple of miles to the temple.

(If someone knows this is bollocks, I'm putting a contract out on my old history teacher)
FWB
14/02/03 @ 15:07
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Yes, the Aztecs did practise sacriface and those used tended to be prisoners of war, but I've never heard of it playing a huge role in the downfall of their Empire.

thebuzzard
14/02/03 @ 18:46
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Yeh Im pretty sure when push came to shove in a battle, live sacrifices would be the last thing on their minds.
Fizzy
14/02/03 @ 22:26
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The mestizos were never on equal footing with the whites, and even today the "pure" euro-S. americans get preference in many cases over the natives and mestizos. And the Spanish were very brutal with the native americans, only difference is that after a certain point they just got used to each other and the inter-marriages helped. While in the US it was pretty much a genocide, I mean they gace blankets infected with small pox or something to the native americans and this continued into the 20th century.
gamesb*tch
15/02/03 @ 13:45
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great review - thanks for your view keith - will buy this now
gamesb*tch
15/02/03 @ 13:48
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never underestimate the role of loot, bribery and 'political' diplomacy in the way the war was won in sud america - i read about a chief (or whatever) who sold his tribe for an 8ft oil painting of himself!
Mister
16/02/03 @ 02:10
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Excellent game with actual strategy unlike a bunch of other strats today. Most of the gamers won't buy it because it don't have no pimpin graphics (sad). A challenging game, good review.
FWB
16/02/03 @ 04:40
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Hey dont forget Canada! The english slaughtered the native nations here to!

So did the French, so don't start picking on the English. :)

gamesb*tch
16/02/03 @ 10:24
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and the English slaughtered the French and themselves too... don't forget that... oh, and tons of wildlife!

"we love slaughtering!"*

quote from 2000AD, The Fink Brothers (i think)
FWB
16/02/03 @ 13:24
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Time will tell though, I doubt relations with some of the "allies" will last much longer.

Fingers crossed. Then we can finally get to work with co-operating with civilised naions, such as our European brothers, thus leaving the US in the dark. The times they are achanging.
DNM
19/02/03 @ 10:10
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At the mo I'm running a 1.4Athlon, 512Mb RAM with an Asus Ti4200 GF4. I did comment that the only pauses in play experienced were when switching to zoomed out mode, but as far as general play is concerned it runs at a perfectly acceptable framerate.

Comments: 1-22 of 22 in total

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