R-Type Dimensions Review

Two by Force.

Version tested: Xbox 360

'On the edge of a dark empire, you embark on a mission no one has survived. Will you?' The answer to the question posed by R-Type's original 1987 promotional flyer is now, as it was then, 'Probably not'. Irem's seminal horizontal shoot-'em-up is infamous for its difficulty, a game in which players' ambition is more often than not aimed at mere survival over any kind of desire for high scores. For those few who did manage to pilot the R9 Arrowhead through the last of R-Type's eight brilliant stages, the psychological release of completion was prize enough. Even today it's an accomplishment worth bragging about. And this last fact has been fully appreciated by the developer of R-Type Dimensions, SouthEnd Interactive, whose emphasis on leaderboards and the meticulous recording of every imaginable in-game statistic is clear and relentless.

R-Type Dimensions bundles together the first two entries to Irem's genre-defining series and unlike many of the late 80s arcade game ports on XBLA, it has clearly been something of a labour of love for the developer. In fact, you can't reasonably call this game either a port or a conversion. Reportedly without access to Irem's original source code and with responsibility for bringing the game into true HD for the first time, the Western developer, best known for its graphic novel FPS XIII, rebuilt both games from scratch. That painstaking investment of time and energy is reflected in its price point which, at 1200 MSP (GBP 10.20 / EUR 14.40) is likely to put many potential consumers off. But, it'd be a mistake to dismiss such a lovingly crafted package so quickly. After all, R-Type's infamous difficulty has always been equally matched by its famous quality.

Released in 1987, two years after Konami's Gradius made its arcade debut, R-Type's maturity of design defied its genre's relative infancy. Slow moving, by comparison to most of the other twitch shooters of the time, R-Type introduced a number of ideas that marked it out from its rivals and secured its longevity with fans. Principle amongst its innovations is the Force, an invincible floating pod dropped by certain enemies, which can be collected and used as both a shield and a weapon.

'R-Type Dimensions' Screenshot 1

All of R-Type's special weapons are available in the sequel, along with its own novelties: semi-homing missiles, shotgun shells and scatter bombs.

Flying the R9 into the Force attaches it to either the front or rear of your ship, increasing your firepower while also offering some much-needed defence. Pressing the X button sends the Force shooting forward into enemies, after which it floats around the screen, firing of its own accord until you command it return to your nose. The result is that you control two on-screen entities simultaneously, each with their own properties and behaviours, resulting in an ingenious system whose depth and elegance remains remarkable today.

R-Type Dimensions' gimmick is being able to switch between the pixel-perfect 2D sprite work of the original games and SouthEnd's new, R-Type Final-style 3D reworking. The transition between appearances, triggered by the Y-button at any point during play, is smooth and wonderful even if you will probably just settle on a preference after half an hour and stick with it. The game's visuals, whichever aesthetic you opt for, dazzle. Claustrophobic levels funnel the player through arresting HR Giger alien nightmare-scapes, the enemy Bydo race a fearful amalgam of technology and organic deviance. Giant, deformed scorpions click and swipe at your ship while red capillaries heave and pulse in the parallax background. From the start of R-Type to the end of its sequel each level is distinctive and carefully designed, something even younger players will appreciate without the modifier of sepia nostalgia.

As well as its standard pulse gun the ship also packs a plasma cannon, triggered by holding down the A button to accumulate beam energy. In R-Type you release the button when the gauge is filled to fire a powerful plasma beam while, in its sequel, the cannon has two charge stages. As your standard weapon ceases to fire while you charge your cannon the design implication to the player is significant: should you risk pausing your onslaught for a heavier punch or carry on chipping away at your enemies' with pulse jabs?

There are two ways to play both games: standard Arcade mode or Infinite mode. In the former you have three lives with the game ending when they are lost. When you die you lose your weapons and Force and are returned to the nearest checkpoint. If you choose to continue on the Game Over screen then your score is wiped, the challenge being to clear either game with a single 'credit'. By contrast, Infinite mode grants you unlimited lives but records the number used to complete the game on the leaderboard for all to see. Infinite mode is SouthEnd's concession to beginners, allowing everyone to see the games in their entirety without diluting the core challenge for experts and those willing to train for excellence.

There are, however, a few niggling oversights that ensure this rerelease falls short of other top line XBLA examples such as Rez HD and Ikaruga. For one, the lack of difficulty settings, which were present in the original arcade version, is inexplicable. That the update's difficulty seems to be set above the default arcade dip switch setting makes the decision all the stranger. As a result, this is a game that, more than ever, will only reward deep and concentrated player investment.

'R-Type Dimensions' Screenshot 2

The game's statistics monitor how many of the 14 stages have been completed as well as such minutiae as the number of shots fired and single shot kills.

But the most immediate problem, particularly for those players with deep muscle memory of the original games, is the lack of a button reconfiguration option. The placement of Force on the X button seems strange to my hands and without any option to shift it over to the B button, the default (and only) configuration demands players grow accustomed to its idiosyncrasies. The default auto-fire option is less than the fastest fire rate (achieved by tapping the fire button as fast as you can) so in this regard the game rewards players who use an arcade stick rather than the default Xbox 360 pad.

While there are a number of graphical, MAME-style filters for the 3D game appearance, there are no such options (not even scan lines) for the pure 2D aesthetic, another strange decision. Finally, the lack of an option to download other players' replays, which has become almost a genre standard for XBLA shooters, is a shame, especially as some expert tips would have been a help for players looking to improve their game. The new co-op modes, for both local and online play, are welcome. Both Arcade ad Infinite modes can be played like this with the option to add player collision for added difficulty. Classic co-op allows you to revive a fallen companion with a special power-up or at completion of a stage. Lives are shared and a life is lost only when both ships are destroyed at the same point - a neat idea.

The result is a tough but lovely recreation of two of the greatest orthodox shoot-'em-ups ever made. There's no denying that both titles are products of the genre's formative years and, in terms of both graphical splendour and range of game mechanics they falter next to the likes of Gradius V or even R-Type Final. But what the games lack in breadth they make up for in depth, offering a mesmerising ride through an experience way ahead of its time. To more fully answer Irem's 1987 question then, 'Probably not. But we'll give it a damn good try.'

8 / 10

Read the Eurogamer.net scoring policy

Comments (45) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • DFawkes #1 3 years ago

    I do love the sound of Inifinte mode, due to my complete shitness at the game. It's the only way I'll ever see anything past the first level again.
  • thedaveeyres #2 3 years ago

    This is a 1980's cult classic...

    /Alex Cox
  • Dizzy #3 3 years ago

    "Finally, the lack of an option to download other players' replays, which has become almost a genre standard for XBLA shooters"

    Hu?

    Anyway... if you are an old school shooter fan... you MUST own R-Type (and this is a very tasty version).
  • andromeda #4 3 years ago

  • basalarmageddon #5 3 years ago

    want want want want!

    I loved R-type on the SNES
  • Dizzy #6 3 years ago

    >Rtype > everything

    QFT
  • Quine #7 3 years ago

    R-Type on the PC Engine- now there was a game...

    So presumably the massive ship level is extra-awesome with an extra dimension?
  • Widge #8 3 years ago

    I loved R-Type but remember I couldn't get past the 3rd level where you had to make your way around a massive spaceship....
  • Colin8703 #9 3 years ago

    Downloaded this last night.

    Where the fuck is the button configuration. Some of us have an arcade stick just for games like this.

    Still brilliant though and I feel the price is justified.
    Edited by 1 at 05/02/09 @ 11:41
  • 3william56 #10 3 years ago

    Any chance of this coming to PSN? Not sure I'd pay 25 bucks for it (next to Wipeout HD for the same wedge, it's a bit of a rip, even with bags of old skool R Type awesome), but would love it at the normal 10 buck price.

    Gah! Stupid shmup difficulty levels again. Seriously... are they really trying to kill off the genre? Infinite lives is fine so you can at least crawl through to the end, but you still get endlessly shot, and sent back to checkpoints, have to scrape by with no powerups, which just isn't fun. Fewer/weaker enemies and fewer bullets for a n00b difficulty level is much better all round, and gives an incentive to practice and level up.
  • evilbert #11 3 years ago

    Ah Rtype, I gave you so much coins in my youth. For me, it was the level with all the orange dots that proved my downfall. Even today I still remember the patterns of attack waves.

    I'm sold on this although I must say, when I imagine holding the controller to play it, having the Force on the X button seems natural to me. Still doesn't excuse the lack of button config, though.
  • oupe #12 3 years ago

    ^3william56^
    Totally agree. I will not buy this, Ikaruga and Galaga Legions spoiled that. And I still have to finish Panzer Dragoon Orta on normal difficulty :p
    Edited by 1 at 05/02/09 @ 11:54
  • neonxaos #13 3 years ago

    Might have to go for this after all... the teaser vids looked pretty awful, but let's give the demo a try.
  • ozzzy189 #14 3 years ago

    the reviewer says it's been thought of for players using arcade sticks ! Rubbish !!!! Try hammering away on A then trying to reach your finger across to press X . TOTALLY UNACCEPTABLE. No buy until it drops in price, and has button config options. Also, why are the widescreen graphics just a blown-up version of 4:3 ? It doesn't even fill the screen properly. Not happy. Surely better to price at 800 and sell more ?
  • mingster #15 3 years ago

    So is it better than GRADIUS-V ?
    Edited by 1 at 05/02/09 @ 14:40
  • stepneg #16 3 years ago

    "That painstaking investment of time and energy is reflected in its price point which, at 1200 MSP"

    To expensive for a couple of retro titles bundled together even if they did write them from scratch. At 800MSP it would have been an instant purchase but as it is I will leave it until a price cut or just not bother.
  • Redeye #17 3 years ago

    Spot-on, Mr. Parkin.

    Only had the chance for a couple of warm-ups last night on Classic (in both normal and 3D 'crazy' modes) and was very impressed with the look and feel. Just as bastard-hard as ever, but as evilbert said, the old patterns soon come flooding back.

    Tonight, the first one's going to get its arse handed to it. >;)

    *cracks knuckles*
  • escapedape #18 3 years ago

    Seems that many people are put off by the price point; this game isn't even showing on the Most Popular tab on New Arrivals in Marketplace - normally the game of the week is there almost instantly, but it seems that people aren't bothering to download it.

    As much as I like R-Type there's no way i'm paying 1200 points for two 20-year-old games, even if they have had a lovely graphical update.
  • aphexstwin #19 3 years ago

    1200 points is too much. ms should be subsidising higher priced xblah titles with our live fee (which they do nothing with but stick it in gates' pocket)
  • miiiguel #20 3 years ago

    "Seems that many people are put off by the price point; this game isn't even showing on the Most Popular tab on New Arrivals in Marketplace - normally the game of the week is there almost instantly, but it seems that people aren't bothering to download it."

    Charts are updated after 24h (it must be through some batch job).
  • Beano #21 3 years ago

    The port is nice and the updated graphics loks fine, but simply not worth 1200 points IMO - the usual 800 points would have been more suitable for this amount of content. I may buy it when they drop the price.
  • mkreku #22 3 years ago

    I wonder how many coins I fed the R-Type arcade machine with in my youth..? It's probably best that I don't know.
  • Cappy #23 3 years ago

    I don't think this is coming to PSN, but there are other options for PS3 owners.

    For less than the price of this release you can get R-Types which will run on the PS3 via backwards compatibility and includes the first two R-Type games in their original incarnations. Or if you feel like splashing out for something rarer, R-Type Delta is well worth tracking down. If you've got PS2 backwards compatibility R-Type Final and Gradius V will fulfill all your shooting needs.
  • CHAZBIGPOTATO #24 3 years ago

    "photographic recognition, active"

    "photographic imaging, complete.. complete.. complete.. complete"

    For those wondering what the hell I'm quoting the machine from Darkman in an R type thread, It was from a drum & bass tune from the 90s called rtype.
  • homerramone #25 3 years ago

    I thought the difficulty was as was.

    I managed to reach the same place I always could on the arcade version, and the PC engine version...

    (I never could get past level 6 - and having played infinte mode I dont understand HOW you couldve ever defeated the last boss!)

  • MiY4MOTO #26 3 years ago

    As a die-hard PC Engine fan this game was a must purchase & for my money was worth every penny. It was the first game I owned for it, and it was a real blast from the past going through it again.

    Difficulty wise, its identical to the 'Engine version, exact same patterns, the same speeds... everything. I can't say it's easy, but it certainly seems no more difficult that it used to be.

    Love the new modes, and visual flair they've added. I'd have like the option of some remixed audio but to say they never had access to the original source they've done a damn fine version and they certainly earned my 1200 points.

    More retro updates like this one please, and less of the straight Megadrive ports. SEGA I'm looking at you!
  • schnide #27 3 years ago

    R-Type Final my ass!
  • retr0gamer #28 3 years ago

    It's a surprisingly faithful conversion considering they didn't have access to the source code and the 3D looks gorgeous in places. Only thing I noticed different was that the ship at the end of level 3 takes more than one charged beam which is a bit unnecessary. I'm glad this game got such a high score. I'm sick of absolute classics like Ikaruga and Gradius V getting low marks just becasue they are supposedly tough. R-type is a much tougher game and I congratulate you on giving it the 8/10 it deserves. The infinite mode is a great way of opening the game to people not used to the challenge although I wouldn't touch it with a barge pole. I'd rank this way higher than R-type Final which was boring and crap imo.
  • andromeda #29 3 years ago

    "even if they have had a lovely graphical update."

    not on my shift..

    i find the smooth new graphix extremely ugly in comparison to the old style.

    see here for details....
    [link url=http://www.theaveragegamer.com/wp-content /Screenshots/Rtype/rtype_3.png
    ]http://ww w.theaveragegamer.com/wp-conten...[/link]
  • Dizzy #30 3 years ago

    >I find the smooth new graphix extremely ugly in comparison to the old style.

    Then just use the old style ;)
  • Beano #31 3 years ago

    "R-Type Final my ass! "

    Gotta hurt...
  • quantumsheep #32 3 years ago

    I wasn't going to bother with this, but you really sold this to me!

    Thanks Parkin. Thanks a BUNCH!


    /looks forward to home time
  • Irien #33 3 years ago

    How does this compare (both in terms of quality and value) with the versions on Virtual Console? I'd like to get R-Type (finally!) but which version?
  • Rev.StuartCampbell #34 3 years ago

    How does this compare (both in terms of quality and value) with the versions on Virtual Console?

    Simple question, this - do you want raped up the arse? If so, buy the Virtual Console version.

    There are, so far as I can see from the demo (1200 points? Good luck with that), two stupid omissions from Dimensions:

    1. You can switch between old crappy graphics and new spanky side-on graphics, OR between old crappy graphics and new spanky 3D sort-of-diagonal graphics. For some insanely stupid reason, you can't cycle between all three. 3D diagonals look coolest, but make certain bits hard to play, so why not let players switch back to 2D at those points without having to go into 8-bit crap-o-vision?

    2. Relatedly, there don't seem to be separate leaderboards for diagonal-view and side-view modes, which might have explained the above but now clearly doesn't. Diagonal is definitely harder, so if you play it you're at a big leaderboard disadvantage.

    Given the ambitious price point this should have been bulletproof, but the above combined with the lack of button configuration is shabby. It's a shame, because the new look is stunning and it'd have been great to play R-Type that way, but if they wanted to screw punters for the maximum amount of money they should have put R-Type Dimensions and R-Type 2 Dimensions out for 800 points each and seen how many people bothered getting the sequel.
  • yagisencho #35 3 years ago

    I can scat-sing the level one tune on demand. Level three is one of my favorite gaming experiences of all time. I only beat the Sega Master System version though. Hm...guess I'll be picking this up after all.
    Edited by 1 at 05/02/09 @ 21:01
  • sd99 #36 3 years ago

    400 pts = Instant buy
    800 pts = Maybe buy
    1200 pts = Not a chance in hell

    Quite simply, this is no more than the Prince of Persia (800pt) remake. In fact, this is shorter and I know I won't spend much time on it. MS is trying to force the prices up, and if we accept it, everything will start costing more.
  • ZaammK #37 3 years ago

    My favourite part about this review is the obviously photoshopped picture on the main page where some of the shots have been copy-pasted to make the image look more action packed.
  • NinjaWilliams #38 3 years ago

    Someone bring out a much needed sequel or remake of Einhänder already pls!
  • Darren #39 3 years ago

    R-Type Dimensions looks very well presented and the 3D mode looks great without distracting from the integrity of the original visuals (particularly neat is the real-time 2D/3D switch) but at 1,200 MP it's grossly overpriced for what it is IMO, i.e. a port of an ancient arcade game. I first played R-Type and its sequel on the Amiga where they were reasonably enjoyable if extremely frustrating games. Based on the opening level in the trial, R-Type now seems a bit dull and lacking in thrills, perhaps because I've played it so many times before. After the impressive The Maw, which really shows what can be done with an XBLA game, this comes across as a bit of a disappointment, especially at the higher price.
  • 8bitMofo #40 3 years ago

    Spectrum version > all
  • Tlaloc #41 3 years ago

    Difficulty curve stupidly high. Fail.
  • TRUTH #42 3 years ago

    I loved it !...The new HD 3d graphics look so much better then old original pixel look. Along with Ikagura this is probably the best old school shoot-em ups. Maybe a bit expensive, but it's only £10. Lets bring on Raident Silvergun - MS said they are trying to bring this to Xbox Live.
  • bloodflowers #43 3 years ago

    Comment on comments: stop crying about the price, £10 is not much money. You can't even order a Domino's pizza for that much, and those take 10 minutes to mass produce, while this game took years.

    Comment on review: people on my forum (and these people are 90% hardcore shooter fans) have noted that the Classic mode appears to be arcade difficulty, but Infinite mode ramps up quicker. It's not actually fair to say that the arcade version originally had difficulty levels, because customers would never have had access to them, and in fact most of the ports don't offer them either. Review also makes no mention of the slightly jumpy graphical movement, it's not slowdown - the dev team appear to have decided to run it at original arcade speed, which was 55fps. I would have liked an option to run it at 60, but I think this is the first time outside of emulation that people have been able to play R-Type at the correct speed.

    It's pretty damn good, even the 3d graphics are nice and I thought I'd hate them.
    Edited by 1 at 12/02/09 @ 12:52
  • Lord-Norr #44 3 years ago

    I think I will comment on the price thanks. All this talk of £10, well it isnt.
    Firstly the game is 1200 points and you cant buy 1200 points. Its 1000 then 500. Which totals
    Xbox LIVE 500 Microsoft Points bundle - £4.25
    Xbox LIVE 1000 Microsoft Points bundle - £8.50
    So over £12. Arguing over £2? You bet your ass. I have NO problem with the game. My argument is with Microsofts crazy point scheme. Come on MS, either make all games 1000 or allow us to buy other variations of points. 1200 being a prime example since alot of arcade games go for that price.
  • MaxiSleep #45 3 years ago

    Brought back the smile on my face that I had when playing the Amiga version.

    Brilliant!