Prison Break: The Conspiracy Review

Hard labour.

Version tested: Xbox 360

Slovenian developer Zootfly doesn't have the best luck. The studio first came to prominence when it floated a gameplay video of a Ghostbusters game online to excited responses from gamers and the sound of Hollywood lawyers swiftly shutting down their unauthorised tech demo. Needless to say, when the Ghostbusters game did arrive, it wasn't Zootfly behind the code.

And now here's Prison Break, scheduled for release in February 2009, but arriving at the arse end of March 2010 after the original publishers went bust. Zootfly financed the development internally until a new suitor could be found in the shape of Deep Silver. Applause and shiny gold stickers all around for dedication, but the downside is that the game is now based on a TV show that has finished, with the final episodes hitting US airwaves last summer.

The delay also has the unfortunate side effect of putting Prison Break in the same release window as Sam Fisher's stealthy return in Splinter Cell: Conviction. Comparisons to Ubisoft's Clancy-themed juggernaut are therefore inevitable, and sadly unflattering to Zootfly's cheap and uninspired offering.

Creeping around Fox River penitentiary as Company agent Tom Paxton, your mission is ostensibly to follow Michael Scofield, star of the TV show, to see what he's up to. We, of course, know what he's up to. He's got himself sent to the prison he designed so he can bust his brother out before he gets sent to the electric chair for murdering the vice president, which he didn't really do. Got that? Don't worry if not, since the plot of the show is little more than background noise in a game more concerned with sending you on menial fetch quests.

1

The riot that provided the nail-biting centrepiece of the show’s first season is reduced here to a series of mindless punch-ups.

Almost immediately you run into one of Prison Break: The Conspiracy's most crippling problems. Set during the first season of the show, there's just not enough room in the story established on TV for an eventful videogame to squeeze into. Fans of the show, who must surely represent the game's main audience, will know how this ends, and that whatever tasks the game asks of you have already been made redundant by episodes that aired five years ago.

The player is always many steps ahead of Paxton's investigation, which lends proceedings the awkward air of meaningless filler. That's when the game actually lets your experience cross over with Scofield's. Such moments are rare, and serve only to remind you that there's a more interesting story happening elsewhere.

Having made itself inessential to the people most likely to overlook its shortcomings, Prison Break's videogame incarnation goes on to offer up a catalogue of poor gameplay features. There are just two main gameplay elements - stealth and hand-to-hand combat - and neither stands up to scrutiny. There's enormous potential in a jailbreak game, as Riddick proved, but Prison Break isn't interested in anything that might deviate you from its narrow path.

Objectives appear on your mini-map, and just in case the giant X isn't enough, you can hold down a trigger button to zoom the camera in on where you need to be. Every jump, every switch, every door reminds you which button you need to press. This isn't so much a game that holds your hand as puts you in a baby buggy and pushes you around.

Sneaking is what you'll spend most of your time doing when the game gives you the freedom to roam, but the woolly AI of the guards makes for a frustratingly inconsistent experience. There were moments when I was squatting in plain sight of a guard, mere feet away, yet he somehow never made the connection between the human-shaped object in front of him and the prisoners he was supposed to be watching. Equally, there are times when the game drops you in front of a sniper and gives you a split second to react to one of several clumsy quick-time-event prompts.

There are no takedowns or attack options, context-sensitive climbing commands are flaky in their response and every encounter is crudely scripted to the point of absurdity. Guards will only move from a particular spot when you stand in a certain place, while janitors mop the same six inches of floor for eternity, funnelling you down the solitary correct path as obviously as any brick wall.

Combat is even more simplistic, with just two attack buttons and a sluggish block manoeuvre on offer. You can use the weights and punchbag in the prison yard to beef yourself up, but the game doesn't have the sort of depth to make such half-hearted RPG flourishes necessary. No matter how much muscle you pile on, punches feel as weightless as throwing cotton wool balls at wet tissue paper. Most of the time you and your opponent simply swing wildly, arms passing through each other, until the other guy is weak enough for one of a handful of finishing move animations.

2

If you get caught while sneaking, even by a janitor, it's instant game over. Checkpoints usually only set you back a few seconds, though.

There's the chance to earn cash in underground fights, and you can get tattoos for each area you visit. Clearly, neither is essential since it was only when I was doing a study of the game's Achievements and Trophies during the final chapter that I remembered such distractions were even on offer. There's also a flimsy multiplayer component, which simply pits players against each other using the horrible fighting engine.

Fans may scrape some thin slivers of pleasure from unlocking characters from the TV show for use in this shallow brawl, but the atrocious graphics are sure to disappoint. Faces are bloated, while movements are robotic and stiff, and everyone walks around like they're holding in a really hard poo. The TV cast return to supply the voices, but the lacklustre performances suggest it was a contractual obligation rather than a passion project for them.

Prison Break stands little chance of making its mark against the current generation of ambitious stealth games. Usually, spin-off games can fall back on their inherited audience of existing fans, but with a pointless story that adds nothing to a tale already completed, it's hard to see how even the most devoted follower could get more than an evening of mild amusement from such a scrawny experience.

3 / 10

Read the Eurogamer.net scoring policy

Comments (37) Latest comment 10 months ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • rockstar1984 #1 2 years ago

    aww crap, I thought this was looking pretty decent in the trailers!
  • asphaltcowboy #2 2 years ago

    Blimey. Sounds like there was more game in the opening level of Splinter Cell: Double Agent than there is in this whole product! :/
  • lordofthedunce #3 2 years ago

    everyone walks around like they're holding in a really hard poo

    /snigger

    not the result of prison life then?
    Edited by lordofthedunce at 26/03/10 @ 14:27
  • Gurgeh #4 2 years ago

    "everyone walks around like they're holding in a really hard poo "

    They probably just had a visit from T-Bag

  • inc101 #5 2 years ago

    To be honest, I got this game at 10' o'clock this morning and have been playing it for the last couple of hours and and I have to say the review is a little harsh and over the top on negativity. At this moment in time I would rate this at a 7 out of10 at least, definitely one for the fans, way way better than the Lost or 24 game take on the TV series...end of!
  • Mkwone #6 2 years ago

    I know it's bad but i still want to rent it.
  • frankfurter209 #7 2 years ago

    Wentworth Miller is a good looking man
  • ZuluHero #8 2 years ago

    "everyone walks around like they're holding in a really hard poo"

    I wish I could tell you that they fought the good fight. I wish I could tell you that... but prison is no fairy-tale world.
  • schachmatt #9 2 years ago

    They probably learned to walk that way by playing MGS.
  • Joco84 #10 2 years ago

    WORST. TV TO VIDEOGAME SPIN-OFF. EVER.
  • ratmaggot #11 2 years ago

    Well, it's higher score than I thought it'd get
  • viper_h #12 2 years ago

    The 24 game for PS2 was fairly good, I thought...
  • sonicyoda #13 2 years ago

    Time to dust off the old 360...

    ...oh wait.
  • Harmonica #14 2 years ago

    Look at that cover art. That is some bad cover art.
  • UncleLou #15 2 years ago

    What a shame. The world needs a good prison(-breaking) game. :-/
  • youhavenomail #16 2 years ago

    Is this show still going? I thought they broke out of prison at the end of season one (I stopped watching before it even got that far).
  • layleeloo #17 2 years ago

    Total surprise. Not
  • TH3WICK3D1 #18 2 years ago

    i've always wanted a Fahrenheit-like game based on the show, and they make this crap... is that too much to ask??? IS IT!?!?
  • Segnit #19 2 years ago

  • ps3owner #20 2 years ago

    in russia prison will break you...
  • Mkwone #21 2 years ago

    @youhavemail. Yep the series is done


    Series 1 Get arrested to help brother escape from prison. Discover conspiracy plot
    Series 2 go on the run and be chased by FBI superstar hired by conspiracy people
    series 3 End up in Panama prison which has been taken over by the inmates along with fbi superstar and a few over old face. Break out of said prison
    series 4 go after 'The Man' and take him down
    2 part mini series: Sarah is arrested and Scofiled takes his own life freeing her.
  • hello_fi #22 2 years ago

    I'm surprised they didn't get Ellie to review this. They usually let her review the shit, although she's so budget at reviews she'd probably have given it a 9
  • Slipstream #23 2 years ago

    Are there really no developers that want to break the Movie to game (and vice versa) stigma?

    Don't get me wrong I know there are staff that work there asses off for projects like these for a living, but releasing a game on name alone will no protect it from a critique's inevitable beating, creating a good first impression will welcome future opportunities with the same IP.
    This one, evidently, will not.
  • Cannibal #24 2 years ago

    Oz would have had better material for a computer game. Would have been like GTA in prison.
  • Cherub007 #25 2 years ago

    The reason no effort ever goes into spin-off games like this is because it is more profitable to spend as little cash as possible on developing the game, knowing there is a guaranteed fan base of the original film/TV series which will pick up the game out of some bizarre loyalty. It's just easy money.
  • Koozer #26 2 years ago

  • rockstar1984 #27 2 years ago

    "I'm surprised they didn't get Ellie to review this. They usually let her review the shit, although she's so budget at reviews she'd probably have given it a 9"

    I've been wanting to say something along the lines of that for the past two years but didn't have the balls, glad someone did, her reviews are MINCE!

    Go on, Neg away!

    EDIT - It's actually quite funny, I've been playing games and reading reviews for the best part of nineteen years, I know what I'm talking about, her reviews are god awful and anyone who disagrees hasn't got two brain cells to rub together. They are full of schoolboy humour that's as funny as getting a needle stuck in your eyeball, it's cringeworthy and the scores are always inaccurate. every single reviewer on this site is great at their job except Ellie, it's the truth, like it or lump it!

    Edited by rockstar1984 at 26/03/10 @ 22:14
  • gribb #28 2 years ago

    Playing the PC version at the moment and I'm actually enjoying it. Perhaps it's only the console versions that are gash
    Edited by gribb at 26/03/10 @ 18:13
  • Pikol #29 2 years ago

    At least worse than LOSt the video game lol. but Yeah, even the serial sucked,
  • emhaslam92 #30 2 years ago

    shame. will still pick it up for a tenner in a few months..
  • bumgut #31 2 years ago

    If you want a prison break game get Chronicles of Riddick Dark Athena.
  • Les #32 2 years ago

    Don't care much for the game. Didn't care much for the TV series either. Just didn't grab me and after 4 or 5 episodes I gave up on it. Annoying actors, silly story and no great art direction/style to save it either.
  • lockload #33 2 years ago

  • pinebear #34 2 years ago

    Flummoxed as to why this isn't on PC - IMO the target market for this are far more likely to pick it up at the supermarket checkout for their Farmville and fansite-browsing computer rather than on a dedicated gaming machine.

    Oh wait, of course it's on PC - just not covered by this review.
    /negs self
    Edited by pinebear at 27/03/10 @ 08:19
  • patchbox360 #35 2 years ago

    i would read this review but what would be the point
  • levitate #36 2 years ago

    everyone walks around like they're holding in a really hard poo.

    Instant buy!
  • murrell96 #37 10 months ago

    dont expect great things. its good but it has it flaws. you have to be a fan to enjoy it.