Prince of Persia: The Forgotten Sands Review
Do you remember the time?
Version tested: Xbox 360
If you make a mistake, rewind and try again. That's been the implicit motto of the Prince of Persia series since 2003, but now it seems that life is imitating art as the ambivalently received 2008 reboot is unceremoniously ignored in favour of this "interquel", squeezed in between The Sands of Time and its angsty 2004 follow-up, Warrior Within, in the official canon.
This revisionist approach is likely to appease the fans who felt the new direction was too easy, since in almost every respect The Forgotten Sands both looks and plays like The Sands of Time. That's a good thing, clearly, since The Sands of Time remains a fine game. But it's also a disappointment of sorts, a worrying sign of creative retreat that suggests that having had its fingers burned with criticism of the 2008 game, Ubisoft's Montreal studio has stopped trying to find new ways to develop the series and has decided to fall back on elements that they already know will find favour with players.
The result is a game that's easy to enjoy, but almost impossible to be passionate about. In fact everything that deserves praise is the same as it was in 2003, when the praise came not only because it was fun but also because it was fresh. The Forgotten Sands offers familiar comforts over thrilling surprises, and inevitably misses its potential because of this overly cautious approach.

The big guy lobbing fireballs is the villain of the piece. Sample dialogue: ARGLE BARGLE GRRRR DIE.
Almost everything is much as you'd expect. We're introduced to the Prince as he returns to his homeland, only to discover the family palace under attack by an invading army. The early stages find you racing through the battle, pulling off the usual acrobatic flourishes as you try to reach your brother, Malik, who leads the defending army. Finally reunited, and with no options left, Malik decides to unleash Solomon's Army, a mythical fighting force that he hopes will turn the tide.
It doesn't, of course. It makes things worse. Solomon's Army turns out not to be a supernatural ally but a demonic threat, named after the king it destroyed. Mummified ghouls burst from the ground, turning soldiers to sand with a touch, and the stage is set for what amounts to a game-long chase as you try to prevent your brother from being corrupted by these creatures.

Boss encounters look awesome, but all require the same dodge-and-slice tactics that you use for normal foes.
So you leap, scramble and balance your way through the crumbling palace, which falls apart in pleasingly helpful ways, leaving obstacle courses of shattered stone and exposed timber for you to navigate. Every wall-run, every tightrope-walk, every jump feels instantly familiar, thanks to controls honed by years of experience. More familiar still are the traps that spring into deadly life: swinging blades, roving saw blades and hidden spikes. It's Prince of Persia alright, but the warm breath of nostalgia risks turning into an ambivalent sigh as the game offers little to mark the five years since we last played in this universe.
The biggest addition is the ability to solidify water, transforming horizontal jets into swing bars, vertical torrents into pillars and waterfalls into scalable walls. Later still, you gain the additional ability to restore missing parts of the scenery, but only one at a time, and the game has some fun mixing and matching the possibilities - particularly towards the end where the timing required to pass certain sections is sure to cause frustration.
You might, for example, have to jump through one waterfall, solidify the next, double-wall-jump back through that wall (now turned back into water) before solidifying things again to swing from a water jet, landing on a platform that you summoned out of thin air, replacing that platform with another as you jump, and then performing a series of jump-and-solidify moves to navigate spluttering pipes that only provide enough water in a certain sequence.
It's maddening, but also the closest the game comes to actually seizing and building on its long legacy. A couple of lever-and-cog-based puzzles aside, too much of the game finds you simply following the camera to the next exit, the scenery all but telling you which buttons to press, demanding engagement that is more instinctive than intellectual. Wall run, jump, jump, swing, grab and climb - it's the sort of thing that will be second nature to anyone with prior experience of the Prince, and it's easy to slip into autopilot, casually performing what should be daredevil actions from a comfy slump rather than the edge of your seat.
Combat, meanwhile, has sadly been reduced to predictable button-mashing, the increase in on-screen enemies (often dozens at a time) forcing a decrease in the number of distinct fighting skills available to you. Rather than the block, thrust and parry swordplay of old, this is essentially God of War: Arabian Edition, only without that game's combo depth and over-the-top melodrama.

Navigating this clockwork cosmos is one of the few memorable puzzle set-pieces in the game.
Bad guys swarm you, you hammer the attack button and point the left stick at the nearest foe, and they crumble to dust as you carve through them. A few enemy types require slightly different tactics (shield-bearing creatures must be kicked before the hack-and-slash commences, for example) but a relentless one-button assault gets the job done most of the time. Boss battles are similarly afflicted, with some impressive, towering foes brought down simply by rolling and hacking away at their ankles until they die. Towards the end of the game you get a magical sword that renders even this level of nuance obsolete, offering one hit kills against pretty much every kind of enemy.
A quartet of magic powers help with crowd control, but their elemental nature - earth, wind, fire, ice - should give you an idea of how imaginative their uses are. Accessed via the directional pad, you can upgrade them by collecting experience from each enemy slain, but none of them evolve into anything that will really impress. They're certainly handy but, like so much else here, the implementation is functional rather than fun.
It's a short game as well, or at least one of those games that feel far shorter than they actually are thanks to the almost total lack of storyline or character. The connection to The Sands of Time is non-existent, with the events of that game never referenced and the lead-in to Warrior Within reduced to a broad and not very convincing justification for how the likeable rogue from the former became the scowling death machine of the latter.
Apart from the Prince and his brother there's only one other speaking part - a sexy female Djinn who I like to call the Ethnic Exposition Lady. You run into her at regular intervals so she can dump another load of back-story in your lap and grant you another magical power before sending you back for another few hours of beige, trap-laden corridors and massive brawls. The villain of the piece is just a giant monster that stamps around and bellows incoherently, and the pithy banter that gave The Sands of Time its endearing matinee charm has all but vanished.
It'll take a few evenings at most to finish the story on the default difficulty setting, and then all you've got to draw you back are a perfunctory time trial offering and a challenge mode that offers eight short waves of enemies to defeat as quickly as possible. Given that you'll be using your powered-up Prince from the completed game, it takes less than five minutes to exhaust the entertainment potential of this half-baked morsel.

Whirlwinds are just one of the self-explanatory elemental powers at your command.
It's so frustrating. Revisiting the beloved Sands of Time should be a recipe for success, but this is one of those games that squander their potential not through bad design but passable functionality, hours of moderate amusement merging into a soporific whole where no single moment stands out. No matter what powers you wield in the game, time hasn't stood still in real life and such complacency is dangerous, the swashbuckling mantle already inherited and evolved by the likes of Uncharted and Ubisoft stable-mate Assassin's Creed. Indeed, the Assassin Tombs in Creed's vastly improved sequel are practically a template for how Prince of Persia should look today.
By focussing so intently on what players responded to in 2003, there's no room to develop the ideas that might resonate in 2010. For all its flaws, the 2008 version refused to stand still. What we get here feels like a place-holder, a nostalgic diversion that exists so there's product on the shelves to coincide with the movie, rather than something driven by a flash of inspiration as to where the series could go next. For all its basic surface pleasures, The Forgotten Sands seems content to indulge our fondness for the past without ever giving us reason to be excited about the future.
6 / 10
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Comments (95) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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"too much of the game finds you simply following the camera to the next exit, the scenery all but telling you which buttons to press, demanding engagement that is more instinctive than intellectual. Wall run, jump, jump, swing, grab and climb - it's the sort of thing that will be second nature to anyone with prior experience of the Prince, and it's easy to slip into autopilot, casually performing what should be daredevil actions from a comfy slump rather than the edge of your seat."
I don't really have a problem with that, if it's done well and looks cool. I enjoyed the 2008 game.
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What else is good for a bit of a platforming/action fix?
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I've heard Rocket Knight is really good albeit short
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If nothing else perhaps they'll pick up the sequel to the 2008 game faster, I'm blaming the movie for this of course.
Prince "Wait, thats not how it went.."
/Rewinds time
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Exactly the problem with most media releases these days.
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It's possible that there are some folk out there who haven't actually played Sands of Time. For me, the review read like a comparison the whole way through...
I don't think it would have made a lot of difference to the final score, but maybe he could have saved the comparison to the last paragraph?
Answers on a postcard...
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*sigh*
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The only trouble is the depth of Assassins creed 2 now makes POP feel like Assassins creed lite.
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EG failed to appreciate the new direction the PoP took two years ago and lamented the loss of the more complicated Sands of Time kickstarter.
But now that Ubisoft try to appease EG and gamers, they get slandered for not being fresh..
ITS A TOUGH OLE WORLD OUT THERE
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Looks like they decided to get rid of even the pretty.
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Pity though, I kinda liked the last game.
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POP 2008 also got a 6/10 and I loved it. In fact, most games EG scores 6/10 and 7/10 I thorougly enjoy.
Just thinking that exact same thing.
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The game was not based on the film.
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The fact that all the dialogue that made the Sands of Time so good is missing just shows they still haven't got a clue what made the original so good. Also, the Dagger of Time is just Elika mapped to a button. You can't control how long it rewinds for, you just rewind to the last platform you left, just like Elika dropped you on the last platform you left. A lazy hack-up to make a quick buck.
With the DRM Ubisoft recently infected all their PC titles with, I think they're making a good attempt of being more evil than Activision.
I'll carry on getting my PoP kicks playing the assassin's tombs in ACII then...
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No they're just damned if they do. Five pretty much identical games in seven years is way too much (especially as you can more or less count the Assassin's Creed games in there too). Ubisoft strangled their own franchise, I sincerely hope this bombs.
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The God of War collection for the PS3 are not remakes, they are exactly the same games rendered in a higher resolution and they were not even 1080p which is dissapointing for PS2 games on the PS3. You can have the same thing with Sands of Time if you buy the PC version and have a 6 year old video card.
+1 on being dissapointed that Ubisoft haven't tried to better PoP 2008 instead of doing another Warrior Within.
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Hmm.
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just add +2 points to the score and you get a realistic score that normal review sites would give. Just like every EG review.
Define normal.
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Damn you Eurogamer why must you always be so negative!
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"a place-holder, a nostalgic diversion that exists so there's product on the shelves to coincide with the movie, rather than something driven by a flash of inspiration as to where the series could go next.."
Well said, very well said.
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By the way, I didn't really follow it: Is the Wii version a different game or pretty much the same? Maybe the Wii version will turn out to be more fun.
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How can someone complain of handholding in a game (even to the point of playing in 'autopilot')... then go on to praise Uncharted and Assassins Creed 2 as better and more 'evolved' examples of the genre?
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^ beyond the tutorial level i don't think i remember any hand holding in uncharted 2, other than a simple nod in the right direction. due to their design, in any linear game that doesn't feature a sandbox environment there's always going to be a small element of hand holding, it's in their nature.
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But Sands of Time is one of the greatest games ever made, IMO. It's in my all-time top ten...
If this is somewhere between the two, it'll do me nicely...
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I don't know about you but I quite like my A, B, X and Y tiles from B&Q. They really set off the walls in the bathroom.
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Damned if you do, damned if you don't. Would you kindly make up your mind...?!
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Maybe next time they will actually dig into their pockets rather than destroy their own franchises. I'm saying that but, after the recent disasters (yes I'm even counting the latest splinter cell) they really are headed for the receivers at warp speed in my opinion.
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Hmm. 6/10? Ouch. I bet that's gonna put a lot of folk off. I mean, I'm still tempted... But... well... Y'know... 6/10 is a big turn off.
But maybe we can come to a deal, yeah? Me and you? If I knew for certain that there was a Beyond Good & Evil 2, and that my purchase of Forgotten Sands would be DIRECTLY contributing to its development, then maybe...
Look. All's I'm sayin' is... Confirm BG&E2. And then we'll talk.
Unless you'd rather I gave my money to, oh I don't know... Gamestation, in a few months time? I'm not so proud that I can't take a little bit of sloppy seconds y'know. Just ask your pal Activision.
/blackmail
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I don't see how, considering the VO also did the voice for the Prince in Sands of Time & The Two Thrones.
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I'm pretty sure that's the original voice actor of the Prince from Sands of Time...
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Shame. Had hopes it would rekindle the SoT magic.
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and than when we get the same ideas again and again...reviewers began to be worried (ohh really finally ?!! thats why you gave MGS4 a 10/10 score and gave assassins creed 1 a 7/10 score ?!!!!! thats why you gave COD MW2 a 9.5/10 score and gave Prey a 6.5/10 score ?!!!!!!!!! thats why Mod nation racers is given a 7/10 score vs thje NFS shift 9/10 scores ?!!!)
seriously reviewers must review their reviews methodology and accoount more for innovation...
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I'm still interested in this!
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I don't see anything.
/hugs Adblock Plus
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No, say it ain't so!! *SAD FACE*
This is pretty much a deal-breaker (and should probably also have been mentioned in the review).
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I even loved the relationship that developed between the Prince and Elika as it added a bit of character to what otherwise would have been a lonely game... plus I think that appealed to Miss Sniper, although she was disappointed she couldn't "be" her in a co-op mode.
I'm disappointed that this is only a 6, but after playing the last game I know I'll end up either renting this or picking it up cheap and not regretting the decision
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EG failed to appreciate the new direction the PoP took two years ago and lamented the loss of the more complicated Sands of Time kickstarter.
But now that Ubisoft try to appease EG and gamers, they get slandered for not being fresh."
Right on. Also this review focuses way to much on comparisons with games I never played. I have never played a PoP game since the Sands of Time or AssCreed so this type of gameplay is still fresh to me.
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Oh, get the PC version, it'll run on practically anything these days.
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POP 2008 was the first POP game I have ever played and I loved it for exactly this reason. It was so relaxing to play and it was fun too. And the fact that I have never played Sands of Time is a clear bonus as much of the criticism seems to be that it is too similar.
"almost total lack of storyline or character"
This, however, worries me. Despite the cheesey acting, the story and character was one of the reasons I loved POP 2008.
Hmm... maybe a rental is the way to go.
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Plus would give more time to the Dahaka chases from WW which were easily the highlight of the series.
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Since they took the effort to built a ground up Wii version it would be a shame to ignore it.
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"ahhh cmon cudnt Dan hav stopped himself from mentioning that u get a magical sword at the end?? thats a bad spoiler ryt there,no more will i get the excitement as wen the sword was a surprise to me!
The only surprise you deserve is a surprise smack in the face with a hard cover, leather bound copy of the Oxford English Dictionary.
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I did enjoy playing the 2008 game but it just didn't capture my heart in the same way. The atmosphere wasn't quite there. They got closer to that sense of wonder than any of their other attempts since the Sands of Time.
From the sounds of it this outing doesn't create a solid sense of place and atmosphere, shoehorns in the plot even more roughly than previous outings and doesn't provide new tight acrobatic set pieces to match its predecessors.
Basically it is like a decent Quake map pack. The same meat and bones but not the same soul.
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Since they took the effort to built a ground up Wii version it would be a shame to ignore it.
According to a review I've just read on a German site, the Wii version is a much better game.
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The combat is quite shallow, but everything else is classic PoP and well worth purchasing.
I only come to Eurogamer to read the comments, because most of the reviews are freakin' terrible.
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After the Sands of Time sequels everyone complained that they wanted the first game back; now its here and it gets panned for being too much like Sands of Time.
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Great game. Dissapointing review.