Prince of Persia: The Forgotten Sands

The Prince is right?

If I was going to make a movie about the Prince of Persia, I probably wouldn't need Donnie Darko, that mega-fox lady everyone really fancies and loads of olde time armour. Instead, my film would be set in the first years of the 21st century, and it would be about a team of game designers who had the misfortune to create something almost perfect, which they could then, driven by the need for innovation, never quite find again. (Granted, this movie probably wouldn't make very much money, but on the plus side you wouldn't have to insure many camels to get through principal photography.)

Ever since Sands of Time, looking forward to a new Prince of Persia game has been a bit like waiting at the school gates for your alcoholic stepfather to come and take you home: you never quite know who's going to turn up. Will it be the elegant dreamer, the stubbly emo misanthrope, or will it - my analogy falls down at this point - be Nolan North?

With Forgotten Sands, it's hard to tell for the first few minutes. The game may exist in a promising and newly excavated gap between Sands and The Warrior Within, but it kicks off in thunderously bombastic fashion, dumping you into a disappointingly murky castle besieged by a demonic army. The latest preview build fires up with a few seconds in which you get to see huge monsters trashing distant courtyards, before you're thrown into a full-on brawl against some rattly skeleton types. It's a worrying suggestion, in other words, that Ubisoft might have invited the wrong Prince back. You know, the one who drinks.

Combat ramps up the number of enemies you'll be facing and offers you a decent sword attack, good for creating space and bludgeoning the undead, but while it's enjoyable enough it's hardly playing to the series' strengths. As coloured orbs fly through the air and unspeakable ghouls are abruptly unheaded, the whole thing feels a bit like a stodgier God of War - as if Kratos had decided that it might be a super good idea to eat a few dozen Battenberg cakes before having it out with Zeus.

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At times, the game is a little too fond of making the ground collapse beneath you at the worst mo--

One thing Kratos couldn't do, however, was rewind time whenever he made a tit of himself. With The Forgotten Sands, the series' best skill makes a return, and it's a pleasure to see it safe and sound and living a rich, full life on the right bumper - often the location of choice for a standout feature in this hardware generation. Not only will rewind get you out of scrapes if you perform a sprightly leap over a parapet when you're meant to be giving some shambling relic a good shoeing, it's a welcome reminder that, at his best, the Prince always had more on his mind than simple violence anyway.

He still does, thankfully. With the horde dispatched, the camera pulls back to reveal a lavish and intricate vertical space: a vaulted chamber filled with ledges, pillars and hanging beams. It's impossible to take in the cut-scene's sinuous sweeps and arcs without planning a route in your mind, and the next few minutes present a delightful shuffling of old memories, as you wall-jump, backflip, run and swing your way from one chamber to the next, racing along plasterwork, sliding down tapestries and ducking whirling blades.

It's a joy to discover that old skills haven't been entirely eroded by the airport travelator approach to gymnastics pioneered by the 2008 reboot, and, after a few duff jumps - blame the camera, eh? - and a few wonky handsprings into the abyss, the new Prince of Persia is delivering on the franchise's core skill: making chubby men sat on sofas, possibly eating Cheese Strings, feel like svelte ninja ballerinas, unbound by all the laws of physics except for the one that makes your hair flop about in a sultry fashion.

Sure, Ubisoft's not afraid to break things up with the odd clockwork puzzle, and it occasionally drops you down into a little enemy-riddled arena tucked in amongst the finials and rooftops. That's a small price to pay, however, especially when you discover that you can hop onto the heads of some enemies in an undeniably cheerful manner before goring them through the fontanel. Combat's brisk when it chooses to erupt, and the animations are pretty enough, but in the Prince's world swordplay can still feel a bit like the ironing: it's something you have to get out of the way before you can focus on things you really want to do.

The first half hour or so of the latest build makes a convincing case that Forgotten Sands will have little trouble delivering on the basics, then, which means the designers are relying on the newly-minted elemental powers to add a bit of variety. Variety, eh? This is where the game experiments with the formula, and that is generally the point - much as with that unfortunate German molecular chef who thought he could do a Heston Blumenthal - where it blows its own hands off.

As the name suggests, there are four elemental powers, based around the themes of earth, wind, fire and water. (Clearly nobody at Ubisoft knows that there are actually five elements, the last one being Milla Jovovich.) All are upgradeable throughout the course of the game, and most of them feature offensive and traversal-based uses, by the looks of it. In the preview code, only two are available, however: the ability to freeze water, and the ability to perform a nippy kind of dash.

Happily, they're both crackers. Dash is the easiest to master, providing a targeted double-jump that allows you to zip out of the air and head straight for a distant enemy. It's useful in a fight, but it's also interesting to see the way that Ubisoft's designers fold it into the gymnastics too, allowing you specific moments where you can essentially cover twice as much distance as normal.

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I don't care what anyone says: wall-mounted circular saws add character to a property, and never really go out of style.

Freezing water seems to have far more elaborate uses, with a squeeze of the trigger transforming any nearby liquid into something far more solid for a few vital seconds. Spurts become swing-bars, fountains become pillars, and waterfalls can be turned into walls - but only briefly, and you have to time things perfectly to take into account the subsequent recharge period.

Used in increasingly devious ways - it gets genuinely mind-melting when spurts start popping up and bubbling back down, and when water columns are threaded in alongside stone pillars - the freeze skill is there to add an element of split-second timing to the platforming. It's a brilliantly nasty idea, and tailor-made for a game that gives you a limited facility to replay your last few moves instantaneously when you seriously screw things up.

Tying the Prince's new powers into the part of the game that was already pretty good seems like a smart move, allowing Ubisoft to ratchet up the platforming complexity hand-in-hand with the spectacle. It will be interesting to get a sense of how the while thing plays once you're topped up with all four skills, however - whether you'll feel empowered, or confused.

Until we get a chance to sit down with the finished game, then, Forgotten Sands is looking quietly promising. Although the dreamsome, bloomy world of the Sands of Time may have been buried beneath repetitive stonework, and although that game's aloof aristocrat has been replaced with a stubbly pretty-boy who gives off the impression that, really, all he's after is a decent role in Cats, there's enough here to suggest that the spirit of the series' best game has survived in some capacity. Recent failures have been struck from the account, but the dim victories of the past have not been entirely forgotten.

Prince of Persia: The Forgotten Sands is due out for PS3 and Xbox 360 on 21st June, with a PC version to follow.

Comments (37) Latest comment 2 years ago

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  • Hantheman #1 2 years ago

    So there will actually be a combat system then?
  • VicViper #2 2 years ago

    Part of me is happy for more PoP but a large part wishes that they keep the 2008 version alive and do a sequel, I want to see what happened to that prince and aruman and Eileca(sp?) etc.
  • cianchristopher #3 2 years ago

    Ah! They'll never top Sands of Time. That game is a towering colossus!
    Edited by cianchristopher at 22/04/10 @ 17:18
  • Haloboy #4 2 years ago

    Pop SoT captured both my heart and imagination while PoP 08 merely confused both. Although I admit I've never completed it and am told by many that I should and that it is indeed a very worthy game if you see it through. I guess with the PC version being held back slightly there's still enough time.

    *Installs*
  • sfp_noodle #5 2 years ago

    i agree with VicViper

    i really hope they deliver on their promise of making the current gen POP a trilogy. as far as i know, it sold 3 million copies across all formats which is a pretty good return for a game genre not so popular these days.the combat may have been simple, but the art direction, charcter design and soundtrack was beautifully done. they must make a sequel!

    also, on a slightly negative note, having just seen the screenshots, who else reckons it looks like the ps2 POP games?...
  • kangarootoo #6 2 years ago

    SoT wasn't perfect. It was mostly brilliance, but the combat was bobbins. Its entire removal would have made the game better for it imo (if those were the only two options).
  • udat #7 2 years ago

    I loved Sands of Time, although the combat was not the strongest bit I still (mostly) enjoyed it. A proper sequel that didn't go anywhere near the route of Warrior Within would please me greatly. The recent reboot had interesting characters, story, and art direction but stupidly repetetive combat, but I still want to continue that story too.
  • Haloboy #8 2 years ago

    SoT combat bobbins? What foolishness is this!?

    Anyway, I don't care what it looks like so much as long as I can return to my room full of enemies for some more of my beloved back flip mounting body stabbing ways!
  • MisterHands #9 2 years ago

    I hope this is at least half as good as SOT. Sadly, I've given up hope on any POP game not featuring Jordan Mechner as a key figure in its development ever really being all that wonderful.
  • Ninja_Tino #10 2 years ago

    All the games are good though, really; gameplay wise that is; including the 2008 one I thought. Sure, it played itself a bit but I still had an 8 out of 10 time. I too am waiting for a sequel to it, as the look of the world was glorious and I found the story far more interesting than any previous entry. Also, I like Nolan North as the Prince and I liked the Prince as a character too. Couldn't they have made this a sequel but keep all the new gameplay elements they're introducing, or in most cases reintroducing?
  • Cjail #11 2 years ago

    The game could be a must buy for a fan like me...but I am still puzzled by the graphic!
    The more I look at this game, the more I see a gap from current standards (even from 2008 POP).
    Edited by Cjail at 22/04/10 @ 17:55
  • Machetazo #12 2 years ago

    The game sounds like there's interesting coverage still to come, and the preview, which I enjoyed reading, provided more to consider in the mean time.
  • hiddenranbir #13 2 years ago

    I miss the aloof aristocracy that only Sands of Time had. Not only for the Prince but for the Princess Farah as well. They turned both members of royalty into working class trash by the end of the trilogy.
  • OrgasmicMutton #14 2 years ago

    As the article points out, you just never know what te expect with Prince of Persia games.

    Although being a PC gamer, I'm sadly expecting Ubisoft's DRM ludicrous DRM to make this a non purchase for me, regardless of whether they manage to make a good game. If only we could rewind to before the Ubisoft bigwigs made that decision and distract them with some kittens or something.

    And yes, Sands of Time is still the best, although after the mis step of Warrior Within I thought Two Thrones wasn't too shabby, with only the quick time events doing anything to ruin the fun.
  • LowEnergyCycle #15 2 years ago

    "four elemental powers, based around the themes of earth, wind, fire and water. (Clearly nobody at Ubisoft knows that there are actually five elements, the last one being Milla Jovovich.)

    Awesome!
  • malmer #16 2 years ago

    I loved the 2008 version. Not every game has to be about hard difficulty and twenty buttons to press simultaneously. It was easily a 9/10 experience for me.

    This looks very promising too, however I am a little bit concerned about the need for constant trial and error twitch gameplay. I game A LOT, but I'm still pretty mediocre when it comes to difficulty levels. I want my games to be an experience more than a challange. I hope this will offer up a good balance between challange (I don't want it too easy) and experience.
  • ChuckNorris #17 2 years ago

    Am i the only one that liked the entire ps2 trilogy? Even when our fair prince became emo?
  • trip919 #18 2 years ago

    Going to try it out but I’m not holding much faith in this one.
  • photoboy #19 2 years ago

    I would argue that the rewinding time feature is not intact in this game. As I understand it, it just warps you back to the last safe platform you were on, i.e. it's just like Elika except you press a button instead of it happening automatically. A proper re-implementation of the rewind time feature would let you rewind time to any point from 1 second ago to 10 seconds (like the original SoT did).
  • TRUTH #20 2 years ago

    I hope this time it's more on adventure, puzzles, platforming rather then more of these ever so button mashing hack n' slash games, with more emphis on killing with over the top moves.

    I need those adventure games where there not dumbed down to action games...Also was I the only one who found PoP on PS2 rather simple, hardly any real challenging puzzles ? and actually a bit guided by the hand to easily!. It was a good game, but overrated as there wasn't much of a challenge (The next on on the NOW gen is even worse!).

    Edited by TRUTH at 22/04/10 @ 20:05
  • chrisno21 #21 2 years ago

    I continue to buy PoP based on the memory of SoT. Considering that they continue to be a massive disappointment each and every time I don't know if I can bring myself to be disappointed again. I don't want 50-man battles I want awesome platforming without thinking not another f'ing fight.
  • Rusty_M #22 2 years ago

    I loved all three on the previous gen, although not equally.

    I am looking forward to this.
  • GooseUK #23 2 years ago

    "Rumpleteaser held me down, and...

    I was raped by Donnie Darko"
  • Les #24 2 years ago

    I really hate the move to me-too, boring, shiny graphics. I'll pass.

    The 2008 game was great. Can always replay that I guess.
  • rodpad #25 2 years ago

    Hooray for 2008 PoP love.
  • mkreku #26 2 years ago

    I'd actually be much more interested in this if they did add that fifth element Christian mentioned.
  • 3william56 #27 2 years ago

    Yeah, why would a *Prince* of Persia be aloof and aristocratic?? O_o
    Art Malik voiceover FTW.
  • anomagnus #28 2 years ago

    Kratos wouldn't need some fancy sand to go back in time, he'd just focus all his hate into one blinding discharge, appear back in time, create a pardox and kill time itself.

    God of War 3 was amazing, i've never played a game with so much hate in it!
  • Ashcroft #29 2 years ago

    I wonder if they'll use any of the same places as SoT, since they're set in the same place.
  • skuzzbag #30 2 years ago

    "Ever since Sands of Time, looking forward to a new Prince of Persia game has been a bit like waiting at the school gates for your alcoholic stepfather to come and take you home: you never quite know who's going to turn up"

    LOL!
  • kinky_mong #31 2 years ago

    (Clearly nobody at Ubisoft knows that there are actually five elements, the last one being Milla Jovovich.)

    Isn't a plank of wood covered by the earth element?
  • HuggyAtHome #32 2 years ago

    Agree on the 2008 PoP - I really enjoyed it, despite being more than a bit easy it was good fun and had a different look that was a refreshing change from the browns/grey that this new version seems to favour.
  • anathema #33 2 years ago

    Absolutely loved SoT and really quite enjoyed the sequels, even if they weren't as brilliant. Having said thet reboot was crushingly disappointing, so much that I can't bring myself to finish it due to excessive boredom. If this is a return to the last-gen trilogy then it has my axe.
  • Haloboy #34 2 years ago

    Playing through PoP 2008 for the first time properly. Why didn't someone strap me down and force me to do such a thing 2 years ago? Damn you all.
  • neems #35 2 years ago

    All they need to do is remake Sands of Time, but use the graphic engine from the last PoP (was it really 2008? Time really does fly I guess), and incorporate the combat and the Dahaka chase scenes from Warrior Within. Sorted.
  • swissorc #36 2 years ago

    Only hope you guys intend on doing a separate preview for the wii version.
    Pretty please
  • Pistonhead #37 2 years ago

    Excellent article! It made me snort-laugh in several places. Milla Jovovich? Genius.