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Portal Review

PC Xbox 360 PlayStation 3 Review by Tom Bramwell

10 October, 2007

Page 1 of 2. Page 2 ->

The portal gun is the most exciting thing to happen to FPS games since the gravity gun, and it's no surprise to discover that Valve is agonising over whether to give it to Gordon Freeman. Its function is simple: bridging gaps. But, in doing so, it alters the way in which you approach an FPS environment so radically that it's hard to think past it. Give it to Gordon, and Half-Life will never be the same. Better to keep it in the family, but away from the action. That's what Portal does, and the results are interesting.

Waking in a small glass room at an unknown location, you're welcomed ("again") to the Aperture Science Enrichment Centre, a sequence of 19 scenarios designed to test your ability to use portals to bypass concrete walls, transport crates over impossible obstacles, slingshot yourself across chasms and overcome mischievous gun turrets. The first levels serve as a gentle introduction to the various concepts at work, and it's a good few minutes before you gain access to the weapon itself, and even longer before it's fully operational. Once it is, you can fire a blue portal at one surface and an orange portal at another, step through either and exit the other.

Levels demand a mixture of skills, all of which make use of portals in some way and your new tool when you acquire it. Some involve transporting crates to red switches in other areas of the test chamber; others, redirecting flying energy pellets to power up doors and platforms. The gun turrets, armoured on the sides and alarmingly powerful, represent a more dangerous obstacle, cutting you down if you stray into their sights for even a second, and need to be knocked over to disable them, or avoided altogether. Framing the gameplay are the portal placement restrictions - grey concrete floors, walls and ceilings can accept a portal, but reflective black sections, moving surfaces, doors, glass partitions and other world-objects cannot - and those springy metal rods tied to your calves, which allow you to fall over vast distances without incurring damage.

'Portal' Screenshot 1

Who, or what, is behind these frosted windows? I wish I could tell you.

Most exciting are the sections that rely on momentum, which is conserved as you travel through portals. Place an entrance at ground level and an exit high up on a wall and step through the lower portal so that you're tumbling from a great height, and rather than simply land on the floor again you can reposition the entrance portal to catch you, which has the effect of throwing you out of the elevated portal a second time at terrific velocity. The implications ought to be obvious, and the puzzles that derive from this mechanic are some of the game's best and most spectacular, calling to mind the vehicular acrobatics of TrackMania.

Accompanying you on your journey and helping you to understand what's going on is the robotic voice of the AI that governs the test centre, GLaDOS - part instructor, part antagonist, total fruit-loop. While you learn, she keeps you amused, reminding you that any appearance of danger is "merely a device to enhance your testing experience", promising not to watch, then promising to stop lying about not watching you, and complimenting you on your intuition. "You remain resolute and resourceful in an atmosphere of extreme pessimism," she intones without emotion, before promising cake if you win.

'Portal' Screenshot 2

The sentry guns demonstrate low levels of potential variety - confront, or dodge?

If you've spent as much time analysing the original Portal trailer as we have, you might wish GLaDOS would stop jabbering and let you have your fun, but this would be unwise, as the education you receive is important and cleverly articulated. One of the game's great strengths, if not its greatest, is that concepts are introduced in such a way that players are entertained and informed without exception or confusion, guided by subtle design decisions that emphasise particular elements and concepts by constraining your actions without ever actually seeming to. If another Gordon, Brown, is reading, we'd like to nominate Valve to take charge of Britain's education system. The people there could stand to start thinking with portals.

Yet despite a remarkable economy of design, Valve gets more out of the portal gun than it ever did out of gravity. It may only be one weapon, with you for the majority of the game, but it's easier to think of your growing portal expertise as a substitute for your traditional FPS arsenal. In your head, each scenario has you scrolling a mental mousewheel of abilities and tricks. Would this work here? What about that? As you apply their logic to the scenarios playing out in front of you, they slot into increasingly elaborate combination, and new ideas present themselves intuitively.

'Portal' Screenshot 3

If you can get behind the guns, you can pick them up, at which point they start whining at you.

Taken out of context, screenshots of vast rooms, full of networked infrared sentry beams, floating platforms, angled walls and flying energy pellets appear overwhelming; in the context of the game they are simply fascinating challenges that you are well equipped to overcome. It's rewarding, not frustrating, to sit and ponder one, partly because of that economy of design, partly because the pacing is so patiently considered, and partly because it always comes together with such delightful eloquence. And, of course, partly because GLaDOS is always there with something to say.

GLaDOS does more than simply guide you, however - she is the heart and soul of Portal's biggest surprise. Know simply that Valve harnesses its strengths in storytelling to drive your fascination with the Enrichment Centre - as wonderfully realised a location as anywhere in Half-Life - and with GlaDOS.

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Comments: 1-50 of 100 in total | next 50 »

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faëlnor
10/10/07 @ 07:03
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Unlocking now... it's gonna be awesome ;D
dk_rare
10/10/07 @ 07:07
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Huh, I always thought that Portal was a mod for Half Life. Shows how much I know
TriggerHippie
10/10/07 @ 07:11
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Oh boy oh boy oh boy
Vandrius
10/10/07 @ 07:12
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Orange Box really is the best value gaming package ever - even if you have HL2 & Ep1...

TF2 is worth the price alone, imo... plus ep2, plus portal...

Ye Gawds.
disc
10/10/07 @ 07:13
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You can unlock already faelnor? Huh? My Steam says nothing.

edit: Restarted it and now it's unlocking. Yum!
Edited 1 times, most recently on 10/10/07 @ 08:20
Inquisitor [mod]
10/10/07 @ 07:22
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Errr, some slight to major spoilers in that review. I didn't particularly want to know about the ending or what you have to do with the cube.

Good review apart from that though and the game looks simply awesome.
keyboardmonkey
10/10/07 @ 07:36
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This is going to so make me feel like puking, just like descent did back in the day.
mazzl
10/10/07 @ 07:46
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3 time hooraay
Killerbee
10/10/07 @ 08:03
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Sounds awesome. I knid of wish they would consider putting this into the Half-life world, even if it was just restricted to a couple of levels, because the mechanic is absolutely brilliantly conceived.
andrewwd
10/10/07 @ 08:19
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Enough with the spoilers! ARGH :(

(In the review, not this thread)
Edited 1 times, most recently on 10/10/07 @ 09:19
espy
10/10/07 @ 08:23
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Argh, I wish I didn't have to work today!

/shakes fist
squarejawhero
10/10/07 @ 08:31
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JESUS CHRIST! SPOILERS!

What's UP WITH EG? First the E1 review and now this? Or the other way around? Bloody hell, keep a cap on it!
bonker
10/10/07 @ 08:32
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This not available on the PS3 then??
reality_cheque
10/10/07 @ 08:33
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I would have prefered not knowing there even WAS a story, let alone all the bits you've spoiled :(
viper_h
10/10/07 @ 08:34
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Worse than Halo 3 then?
Dizzy
10/10/07 @ 08:37
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This alone will keep my 360 busy for the rest of the year ;)

Throw in the rest of OB, Halo 3 and Mass Effect and you have to be a sausage not to be happy.
Avenger1324
10/10/07 @ 09:02
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I'm looking forward to seeing what maps the modding community can make. the main game may be short, but with a potential endless supply of new levels this can be a lot of fun.
3william56
10/10/07 @ 09:04
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I want a portal gun in LittleBigPlanet. Infinite entertainment, right there.
charliemouse
10/10/07 @ 09:04
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Yup, it's time to stop reading EG if they're gonna keep gving away huge chunks of the story.

Let us find out for ourselves; you might be all excited about it but it really does take the piss.
hammerstein07
10/10/07 @ 09:11
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will you be able to use Hammer Editor (is it still called that?) and make portal levels?!

If that is possible.. I'm so firing that up this weekend!
stoopidgreg
10/10/07 @ 09:12
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cake has never lied to me. i've found the nutritional information quite accurate in fact
krudster [mod]
10/10/07 @ 09:17
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I've read, and re-read this review and fail to see what can be construed as a spoiler. This coming from someone who doesn't even read the back of movie boxes in case it spoils any surprises.
Paukl
10/10/07 @ 09:18
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Seriously, were those spoliers really necessary?

krudster [mod]
10/10/07 @ 09:21
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Seriously, *what* spoilers?
HiJinks
10/10/07 @ 09:23
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[Edit: Now removed.]

These spoilers.
Edited 1 times, most recently on 10/10/07 @ 15:02
krudster [mod]
10/10/07 @ 09:27
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A spoiler in the sense that Jack Nicholson goes a bit mad in The Shining, but if anything I'd suggest this gives you more incentive to see it to the game's conclusion knowing this. Otherwise you could just get stuck and give up not knowing what treats actually await you if you persist.
TonyCocaCola
10/10/07 @ 09:31
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Thanks for the eurogamer chaps. Dont trust anything with the word euro in it. I thought this would get a 10. This should be a 10.
Edited 1 times, most recently on 10/10/07 @ 10:39
monkie_king
10/10/07 @ 09:39
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TCC, sounds like it would have been if there was more of it.

Krudster, he goes mad? Well that's ruined it now for me!

For the record, reading that review did give me that little heart-sinking sense of learning things I'd rather discover for myself. Maybe once we all play the game we'll realise those aren't really spoilers, which I think is your point.

(edit: beaten to it by MMUK)
Edited 1 times, most recently on 10/10/07 @ 10:41
TonyCocaCola
10/10/07 @ 09:41
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I didnt even think it would have a story line tbh. I also thought the gun was gonna appear in Ep2.
rotmm
10/10/07 @ 10:38
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Yes, it is Tracy's head in the box.
Azazel
10/10/07 @ 10:51
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Bruce Willis is a ghost!1
monkie_king
10/10/07 @ 11:10
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was going to do The Vanishing, but it's too good to spoil. Ignore the crap Hollywood version, obviously.
disc
10/10/07 @ 11:11
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Completed 18 of 19 levels in 1 hour and 10 minutes then I had to rush to the bus home.

Value?
Carrybagma
10/10/07 @ 11:31
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Ohh wonderful.

Is this the first First Person Puzzler?? I look forward to some silly categorisation arguments. :o)

@disc: How much did you pay for it?
Edited 1 times, most recently on 10/10/07 @ 14:13
SeldomDavid
10/10/07 @ 11:38
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I thought this was grand. The main game is short, to be sure, but there's still the challenges and achievements and I expect someone or other will make extra levels later on. It's probably the funniest game I've played since Psychonauts.

I can't quite imagine playing this on the 360 or PS3. It seemed to require some very accurate aiming when whizzing about at speed, something I'm sure I'd have trouble with using a pad. It'll be interesting to see.
Bulbatron
10/10/07 @ 11:44
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Can't wait to play this!
disc
10/10/07 @ 11:47
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Carrybagma: Since they forced me to buy the Orange Box and I already own hl2 and ep1... $44.99 for the box... I'd say it's worth $4.99 which I guess you could say is what it cost me. Since TF2 has 'unlimited' gameplay but then EP2 will probably end in 4 hours.

But they charge $19.99 for it standalone.

But now I noticed they have 'advanced' maps...
Edited 1 times, most recently on 10/10/07 @ 12:51
squarejawhero
10/10/07 @ 12:11
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@krudster - enough spoilers there to ruin any suprise during playing the game, really. Jeebus, you always gotta pop in and get all defensive n all!
chicknstu
10/10/07 @ 12:31
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I agree wit HiJinks, there's tons of spoilers in this review...

I now know at least three things that I had no idea about before, and which would have been fantastic surprises. Not any more.

chicknstu
10/10/07 @ 12:34
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You know what would be really good... if steam accepted any other payment than 'Credit Card'

Y'know... like paypal, or debit cards, like EVERY OTHER ONLINE SHOP DOES...
Azazel
10/10/07 @ 12:35
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I payed for mine with a debit card...
chicknstu
10/10/07 @ 12:37
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@Azazel

Really? I always end up paying through the nose for a boxed version, because 'Switch' isn't one of the options, and neither is 'Maestro'...

bonker
10/10/07 @ 12:57
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"A spoiler in the sense that Jack Nicholson goes a bit mad in The Shining, but if anything I'd suggest this gives you more incentive to see it to the game's conclusion knowing this. Otherwise you could just get stuck and give up not knowing what treats actually await you if you persist."

I don't usually chip in to these kinda things but:

Weak defense, sorry but you're wrong. My take on this game is that there's enough new and original stuff in here such that a relatively large portion of the enjoyment that most people will take from it are from the new/surprise elements of the game. Some of that new and surprising stuff is now not new or surprising.

I.E. spoiled.

I understand that you can hardly do a review on such a game by saying "It's got new stuff in it and it's cool" cos everyone will insist on knowing more so I understand it's a difficult balance but at the same time when reviewing a game of this nature you have to ratchet up the spoilerometer to uber-sensitive.
Edited 2 times, most recently on 10/10/07 @ 14:06
bonker
10/10/07 @ 13:00
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Speaking as Mr Alienated-From-Modern-'Gaming'-As-I-Don't-Dig-FPS':

The only gun in this game is the thing you use to create the portals, right?

This is a puzzler and there's no boring-as-fuck-killing-stuff, yes?
Inquisitor [mod]
10/10/07 @ 13:01
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Yea, I don't often criticise but I could really have done without the spoilers and to defend them as anything but just compounds my frustration.

Just because the plot might be obvious in reflection doesn't make it so to all us poor fools who have yet to play it.

Hopefully the 'spoilers' are misleading and I'll be surprised when I play the final game.

Apart from that a brilliant review that really showed your enthusiasm for the game and got me really excited.
Carrybagma
10/10/07 @ 13:15
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@bonker: I think so. A FP environment, but you have no weapons.
bonker
10/10/07 @ 13:17
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Great.

Don't suppose it comes separate from the other games does it? lol
disc
10/10/07 @ 13:19
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I take back my complaints :)
Carrybagma
10/10/07 @ 13:35
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:o)
squarejawhero
10/10/07 @ 13:47
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Nice one, Bonker.

-- SHINING SPOILERS --

Incidentally, somehow through my shielded life I never saw The Shining until my early twenties and avoided the spoilers somehow (pre-internet days, I guess). If I'd had known Jack had gone quite as mad, it wouldn't have had the impact (he attacks his fucking annoying wife and child, ffs).

Likewise having practically the majority of the plot laid out here actually ruins the fun, and yes, that includes the box thingy. A good game should be able to keep you rapt until the conclusion, working your way through even the more difficult bits. If anything that you feel that we require some incentive to get to the end through the review, that reveals a weakness to the game.

If people don't finish games, their loss!

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