Pokémon Diamond/Pearl Review
'Super Effective' as always.
Version tested: DS
In just ten short years since the franchise's introduction, the Pokémon series has enjoyed monumental success and now sits just behind Mario's many and varied outings as the second most lucrative gaming franchise of all time. But the basic facts don't really do justice to the phenomenal sales of the monster battling saga. Indeed, if you factor in the fact that Mario has had the benefit of a ten-year head start, as well as the fact that the NES, SNES and N64 all featured huge-selling Mario hardware bundles, things start to look a little more impressive. But of course, 'things that are popular' and 'things that are good' aren't always the same thing. Just look at Oasis and Coldplay. Anyone who has played one of the true Pokémon adventures, though, will most likely vouch for the quality - and with so many improvements squeezed in between oodles of fuzzy familiarity for this DS debut, it looks like 160-odd million sales might be justified for this market-leading IP.
Over a hundred new monsters join the party for this new generation of acceptable cock-fighting, ranging from the straight lame to the wondrously creative. The fact that such a large portion of the newly introduced creature are either evolutions or baby versions of existing monsters has the unfortunate side-effect of making Game Freak look a little short on ideas at times. Still, new stages of evolution for the likes of Togetic, Rhydon and the magnificent Lickitung, among others, should mean that entire families of Pokémon that have been ignored since their respective debuts finally get some use in competitive play. Diamond and Pearl make sure to tick all the boxes their predecessors have laid out for them, showcasing a great trio of starters as always, a not-so-great trio of annoyingly elusive legendary monsters and a couple of Pokémon that simply can't be obtained until Nintendo decides you can have them. But it's not so much the regurgitated and formulaic elements that'll make you sit up and take notice of these new adventures, rather the brand new stuff that Diamond and Pearl bring to the table.

Chatot's unique ability and attack allows you to record a brief cry for him using the DS mic. Genius.
Making full use of the DS' Wi-Fi options, the new Pokémon duo allow friends both close and distant to battle or trade at their leisure. With this potential for global challenges absent from every other Pokémon game thus far, fans that had resorted to battling over PC programs or websites can finally take on the world legitimately. And it isn't just about facing off against rivals online either (although, incidentally, there's no option for battling random opponents, so you'll need to get your Friend Code out there if you're planning on showing your team off). The Global Trade Centre allows for trade requests to be posted on a worldwide bulletin board, where you can either search for what other Trainers have made available or throw one of your own monsters up there, specifying exactly what you want in return for your former friend. But don't assume that this new feature will make finishing your Pokédex any easier. Since you're only able to search the network for Pokémon that you've seen, you're unlikely to be scoring yourself a Mew or a Bulbasaur from the GTC any time soon.

Trainers, trainers everywhere. If this guy doesn't say something funny about liking shorts, we might just cry.
But if it's old monsters you want, you don't have to look much farther than the small cartridge which should, if you have any sense, already be firmly lodged inside your DS. After the mess that was made with regards to the unavailability of older monsters in Ruby and Sapphire, Nintendo seems to have wised up to the fact that perhaps forcing budding Trainers to shell out for GameCube games and remakes just to tick a few boxes was a slightly cynical move. In Diamond and Pearl, you'll find the largest number of obtainable monsters in any Pokémon title to date, encompassing all two hundred entries in the Sinnoh Pokédex, naturally, as well as the vast majority of older creatures as well. In fact, the only Pokémon you won't be able to find in this new game region are the starting monsters (such as Charmander or Totodile) and legendaries (Mewtwo, Rayquaza and the like) from previous generations. Any Pokémon buff will most likely already have most of these on a GBA cartridge somewhere though, which is good because the Pal Park feature will allow these one-shot monsters to be transferred into Diamond or Pearl as and when you want. Only six a day can leap the generation gap in this way, presumably to avoid abuse of the function, but with so many familiar faces now resident to the Sinnoh area, only one-offs, personal favourites and elusive Pokémon need be transferred.

Loads of clever touch screen functions, integrated calendar and clock... everything is excruciatingly well thought out.
Whatever anyone tells you, you're never too old to enjoy Pokémon. Anyone who says otherwise is an idiot, a liar or possibly both. No, the immense depth, inescapable charms and boundless personalisation found here is enough to put most other commercial releases to shame, with the new battle mechanics making Diamond and Pearl even more covertly complex than the series has previously been. Anyone can have fun with a Pokémon game - be it an infant barely old enough to read the text or a middle-aged suit slacking off work to browse the web for IV calculators and breeding guides - and this fact alone is enough grounds for us to go with the buying public and heartily endorse this continuation of the legacy. Everything on show is bigger and better than a handheld release has any right to be and this new era of Pokémon is ushered in by a pair of the most adept, cavernous and life-absorbing RPGs on the market today. In fact, the amount of time we've lost to this game already (not to mention the series in general) is probably too staggering for the internet to take. We actually broke the in-game clock in Pokémon Gold by maxing out the play-time and judging by the way things are going, that instance invariably won't be the last of its kind. Allow yourself to succumb to its ample charms and you'll never look back. Or at anything that isn't a DS screen, for that matter. Not for some time, anyway. After all, all those cuddly little critters... they're hardly going to catch and raise themselves now, are they?
9 / 10
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Comments (61) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Would you be a happy boy or a girl..
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If so, some more mention of it would be nice - and if not then it's hard to see how this ageing and highly repetitive series can still be worth a 9/10.
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Not Pokčmon.
/nitpick
edit: ah, fixed. find/replace FTW
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is it an RPG? what? what is it?
eurogamer, we need background, otherwise you're just preaching to the converted.
oh, and what the hell *is* "halo" of which you constantly speak, but never explain (ok, i knew that one, but i bet there are some folks, i.e. the population of japan, who still might be mystified).
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If so, some more mention of it would be nice - and if not then it's hard to see how this ageing and highly repetitive series can still be worth a 9/10.
Just looking at it doesn't tell the whole story, all the pokemon games a follow the same collect-a-thon beat all the gyms defeat a Team Rocket variant then defeat the elite four on the exterior.
The smart thing every new generation of pokemon game has done is that there are new pokemon, with new types, and different influences on what type of attacks are super effective against what, and they add new abilities onto the pokemon themselves that influence the battle, what abilities you can use outside of pokemon ala HM's, you can't adopt a one approach beats all throughout the pokemon franchise outright and you have to re-learn what's what as well.
Nintendo could literally make a carbon copy of the first pokemon Games, add 100 new pokemon and it'd still feel like a fresh game rather than a re-hash I think it's the only franchise ever that can do that.
Oh yeah i would like to pat myself on the back with the achievement that I collected all 200 pokemon in Pokemon Ruby/Sapphire/Emerald last week.
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Congratulations! I got to about 180 and gave up..!
I'm loving Pearl, though. It's taken 45 hours off me in the last 7 days, and no signs of slowing yet! There are unquestionably chinks in the armour which will hit you at about the 35 hour mark but it's a phoenomenal game and at movietyme's price you'd be mad not to...
Re: PAL compatability - no issues whatsoever yet (American DS games have cooler boxes, incidentally), but I'm nervous about it working with the zoned Pokémon Battle Revolution...
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My first reaction to the game was that the graphics seem a little less smooth, more rough around the edges, when compared to my GBA version, Fire Red. The character animation seems to have taken a bit of a nosedive also.
I played with Fire Red again for a few weeks before getting Diamond to ensure I had got as many of the little beasts that I could, including MewTwo. I played it on a GBA Micro on the train to work. Maybe the small screen lends itself to the graphics of Pokemon better than the two big screens of the DS or maybe it is just me, but the previous GBA version of pokemon looked better than the DS version.
Having said that, the game mechanics are still as good. Fighting, capturing, breeding etc are all the same and ensure that even if you haven't played pokemon for a while, you will fall right back into place within 5 minutes of playing.
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Ok, so besides new Pokemon and some new attacks and things, it's basically just the same (admittedly quite good) game recycled again?
Personally I think the latest game in a long-running series should be doing more than adding a few 'more of the same' features each time if it expects to get a decent score.
Don't get me wrong, I own two Pokemon games already (Red on the GB and Sapphire on the GBA) and I enjoyed them both - but they were basically just the same game rehashed, so I can't help that thinking the score should go down each time a new game in the series repeats it all again.
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I think they covered this one; it's an FPS. 'Nuff said.
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mmmm.... kinda.
Every iteration has always refined and polished whatever niggles there were in the previous games while adding new stuff to keep it fresh, I don't think a mark should be taken off because it kept the same core gameplay (infact it might of been prevented a 10/10 because of that) that we all loved from the previous games the last thing we want is to break what isn't broken which is far worse.
Anyway with all that rabble what Diamond Pearl adds to the fray most importantly is online be it battles or pokemon swapping so a 9/10 is more than justified for this sequel.
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W.
I.
N.
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When a 'rehashed' game is still an awesome game, that works great in all mechanics, and has enough fresh new things to keep it interesting, there is no reason to downgrade the score. This game deserves the score without a doubt.
==European compatibility==
According to Nintendo Benelux, DS versions will be compatible -as long as it's all English; sucks to be French/German- and DS to Wii will 'likely' be compatible.
http://ng -gamer.nl/nieuws.php?id=3370&gi...
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You poke-'im-on!!!
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What are you trying to say here? Because Oasis and Coldplay are both popular and good.
So I don't get the point you're trying to make.
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Still, it's Pokemon. Gotta play. Deja vu. Again.
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What dodgy English?
And the touch screen is used perfectly well. Not every game needs to make use of it, in the same way not every game needs to make use of the microphone.
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What are you trying to say here? Because Oasis and Coldplay are both popular and good.
So I don't get the point you're trying to make.
Seconded mate.
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Just different pokemon that's all.
Saying that i'm getting the one with Scyther in it, i think that one's pearl.
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I still haven't got a clue about how this bleedin' game works or why it appears to be so toothsomely addictive. Please can someone sum up in a handful of words why the Pokey games are so more-ish and why this one is so good.
And crucially, is this the best starting place for a Poke game or would one of the older releases be better?
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"Clever uses" is not the same as properly used, which it isn't - the user interface behaves like a regular GBA game.
You clearly haven't played this game yet.
Why oh why do I have to use the D-pad to navigate through all of the menu options instead of being able to click on them using the stylus?
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It's basically a fairly simple RPG game with tons of hidden depth. In each game, you leave your home town to become a Pokemon Trainer, Gain Badges, and by doing so, become the best Pokemon Trainer in the world.
At the start of the game, you pick a Starter Pokemon, and set off on your adventure, travelling the world from City to City, beating Gym Leaders in fights to get all 8 badges allowing you to fight the Pokemon League.
Travelling around the world, you catch lots of different Pokemon in Poke Balls, creating an ultimate squad of Pokemon, and to catch all of em'. Battles themselves are really fun, but simple. Mostly, it revolves around Rock, Paper and Scissors style weaknesses.
Well, that's basically it, but it really is so much fun.
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Give it the 3d zelda treatment, will be ace.
But yet they keep doing bloody arena games!
>Wasn't this supposed to be the firt region locked DS game?
Dunno for sure, but i presume this is because of the online gaming.
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You're able to do so in the battles. Can't think off the top of my head which menus you're referring to?
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I found the touch screen implemented into battles damn annoying. It drags out battles way too long when they're already going slow. Another thing I don't like is how this time they've become toooo linear, like setting a direct ONE route path for you to follow. You can't even take a different route to the same place, they give you stupid roadblocks.
7/10 for me.
It would be 6 but bonus point for implementing this: "In return we'll refrain from doing MASSIVE DAMAGE to your assistant". Yes, that line is in there, and others like 'n00b', 'owned', and 'for the win'.
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Also would like to see a proper full 3D version with Wiimote enhanced attacks....
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The menu screen? The one that opens if you press X? The one you use to save your game with?
How about computer operations? Moving pokemon in and out of storage?
No touchscreen functionality at all here. Might as well have released the game on GBA.
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The pokedex would be the most useful touch screen addition IMO and it is. I can quickly find whatever pokemon I want with the stylus.
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]http://www .vgcats.com/comics/?strip_id=235
[/link]
On the nose.
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I still remember the day I got pokemon blue though after begging my mum (I was probably aroundn 13 at the time). Such a good day, played it for hours and hours. (My mum made me do a boss on Zelda OOT for that).
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Also; cant replace slitherlink for the DS slot
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That said, for people who simply enjoy the games rather than obsess over them (Not that's there's anything wrong with being into the series, I should add), the only thing that really entices are the online options. Everything else is a bit like putting some slightly different salad cream on the same bit of lettuce that you've been eating for the previous month. Still tasty, but it gets a little boring after a while.
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Only a lot of people never seem to 'get' this.
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Stan's dad: "No, but it's incredibly stupid."
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I haven't played any Pokemon games, although i love the cartoon, and owned Nintendo consoles since N64 AND GBA. (Now i'm on my Wii and DS, along with others).
If i go out and buy Diamond/Pearl, will i "get it", or do i need to play the previous games?
Can you suggest a way for me to get "initiated"?
Thanks!
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