PlayStation Move: Sports Champions

A chat with producer Olivier Banal.

Never mind all that general election nonsense - this year's real battle for hearts and minds is being fought by Sony and Microsoft. The platform holders are going head-to-head, clashing over whether virtual pre-pubescent boys and invisible steering wheels are better than magic colour-changing ping pong balls on sticks. Makes a change from tax breaks and immigration, anyway.

The fight is set to really heat up this June when both parties show off their wares at E3, but the campaign has already started in earnest. Sony laughed in the face of volcanic ash last week and held an event at a swank hotel in London to show off new motion controller PlayStation Move.

The code on display was pretty much the same as what was shown back in March, so read our GDC hands-on preview for the lowdown. Developers there to demo the games included Olivier Banal, European producer on Sports Champions (you know, the one with the gladiators and the table tennis). Eurogamer sat down with him for a chat - read on to find out how the game's coming along and why it's not just another mini-game compilation, honest.

Eurogamer: How would you describe Sports Champions?

Olivier Banal: It's a sports simulation. It replicates real-life sports as well as not-so-real-life sports, like gladiator duels. You act out the sport just as you would do in real-life, and the Move controller tracks your motions. So throwing a frisbee, swinging a bat, throwing a ball, shooting arrows... Things like that.

Kevin Butler talks movement.

Eurogamer: So it's a collection of mini-games?

Olivier Banal: It's a collection of events. We don't really like the term 'mini-game' because the game mechanics are very accurate and precise. There's a big learning curve if you want to master the events.

But the aim is for anyone to be able to play, whether they've never played table tennis before, say, or want a really accurate simulation. For that we've got different difficulty levels. The aim now is to balance the game so it's more forgiving for players who aren't so skilled, and very accurate for those who get a really good handle on it.

Eurogamer: How do you achieve that? I've played a lot of Wii games, a lot of what I would call mini-game compilations. Often I've found the mini-games are either too challenging for, say, my mum to play, or they're too simple and just involve waggling, which is no fun for anyone. How do you strike a balance?

Olivier Banal: Replicating a real-life discipline with a very accurate motion controller is a bit of a double-edged sword. It's very good at replicating what you're doing, regardless of whether you're doing it right or wrong.

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That's where the different difficulty levels come in. The easier levels will fine-tune what you're doing - for example, in table tennis, to make sure you hit the ball back over the net and on the table. At the other end of the spectrum, you get more control over the ball but you're also more likely to hit the net or hit it wide.

You can adapt the difficulty levels to individual players. So if you're playing table tennis with your mum, you can set the level to easy for her and normal for you, and play against each other like that.

Eurogamer: Table tennis makes a good case in point, as there are lots of table tennis games already out there for the Wii. I'm not sure the motion control aspect makes them worth playing, though - I'd always rather play the Xbox 360 version of Rockstar Table Tennis, for example...

Olivier Banal: Move offers the most accurate simulation you can get. With the combination of the gyrometer, the accelerometer and the light tracking, you basically have motion tracking in a 3D environment. If you turn the bat to a certain angle then the physics engine identifies that, and adapts the trajectory of the ball like in accordance with the physics. So you can put in as much spin as you want and replicate what you'd do in real life.

The challenge for the team right now is to make sure that players get into the game and aren't frustrated after five minutes spent missing the ball. Once they're used to that you can move on to a more realistic setting, one which allows players to have more control and get closer to a realistic experience. That's something I believe we can achieve with Move.

Eurogamer: How is Sports Champions structured? Is it just designed for party play?

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Olivier Banal: There are three modes. The single-player is called Progression mode because it takes you through the different events, switching difficulty levels up when you complete them in one setting. So you start on easy, move to normal and then hard, which is basically full physics - nothing is forgiven, it's all about how accurate you are. The single-player experience is meant to educate you about the game mechanics.

Free Play is kind of a social mode. You can jump straight into an event, multiplayer if you want, and just play away. Challenge mode has mini-game variations on every event. For example, in table tennis, you'll have a robot hitting different balls to you, in archery there's moving target practice, things like that.

Eurogamer: How does the multiplayer work? Do you need a sub-controller and a Move controller for each player?

Olivier Banal: Sports Champions doesn't use the sub-controller, it uses one or two Move controllers. Some events you can play one after the other, like golf, so you can just share one controller and pass it along. Then you've got split-screen multiplayer for events like the gladiator duel and table tennis, where you're standing side-by-side and swinging away.

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Eurogamer: Are there plans to bundle Sports Champions with a Move controller?

Olivier Banal: This is something I can't comment on. I've been told not to say anything about it. And I'm a very obedient employee, so I'll just obey and not say anything.

Eurogamer: I'll take that as a yes, thanks. Have you seen much of Project Natal?

Olivier Banal: I saw a video a couple of days ago. I don't know a lot about it but I know kind of get the idea of how it works and how much of your body it maps, which is immensely different from what the motion controller does... So what do you want me to tell you about Natal?

Eurogamer: What do you think of it? When you saw the video did you think, 'Wow, that's really exciting,' or, 'Wow, I want one,' or, 'Wow, that's not as good as my magical electronic ping pong ball?'

Olivier Banal: It's brave to expand the whole motion control idea to mapping your whole body and then working from there. You can see that it could be good for adding another dimension to the traditional controls. I'm not a designer so I can't think of any ideas off the top of my head, but yeah, it's something that could just add a few more opportunities for smoke and mirrors in games.

In terms of pure motion control, I think it's probably not as accurate as Move is. But then maybe it lets you do more, so I don't know. It's very early days. It will be interesting to see what all the developers do with these technologies.

As far as Move is concerned I'm confident that with the level of accuracy we've got, the new control system will be a definite plus for gamers - whether they're hardcore or not.

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Eurogamer: You mentioned that you read Eurogamer earlier. I don't know if that includes the reader comments...

Olivier Banal: That's half the fun of Eurogamer!

Eurogamer: One topic which crops up a lot when motion control is under discussion is the longevity of the Wii. Readers often say they bought one, had a bit of fun at first, but are now watching their machine gather dust. They have come to the conclusion that as hardcore gamers, motion control isn't for them. What would you say to convince them they're wrong?

Olivier Banal: I don't think it's my role to have a go at Nintendo...

Eurogamer: Oh go on.

Olivier Banal: They may have set a precedent here. For some people, the only experience they've got of motion control is with the Wii, so when they first play a Move game they're not really moving around, they're not aware of exactly how much fidelity there is. That's something which needs to be communicated. The best way is to have a hands-on demonstration - grab a controller, see how it behaves and learn what you can get out of it.

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For the more hardcore players, it's about the lack of games. Outside of Zelda and a few other titles... Games like No More Heroes bombed commercially.

Eurogamer: Doesn't that worry you? Sports Champions looks like a relatively hardcore game when compared to most of the Wii games out there. Is there an appetite for it?

Olivier Banal: A first step to signifying there is something for hardcore gamers here is by enhancing some of the franchises we've got with the motion controller, like SOCOM. By adding motion control you really change the way the game is played, and it works well.

But the Move is so accurate there will also be more depth to games that are built for Move from the ground-up. So it's kind of the best of both worlds.

The Eurogamer readers will probably make a fist out of anything I say anyway, so I'll just leave it there. I've got great expectations about the comments on this. We'll see what they say.

Olivier Banal is the European producer for PS3 exclusive Sports Champions. A release date for the game is yet to be announced.

Comments (31) Latest comment 2 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • memeroot #1 2 years ago

  • fknetwork #2 2 years ago

    That PS Move Kevin Butler video (page one on the left) is very good, taking digs at Wii and 360 while keeping it funny, harmless banter is always good!

    the interview though, not so good and the game? even worse by the looks of it, doesn't look fun at all, looks more like a tech demo gone wrong, sorry....
    Edited by fknetwork at 29/04/10 @ 08:00
  • VandelayIndustries #3 2 years ago

    I'm looking forward to this, particularly its integration into first and third person shooters.
  • VandelayIndustries #4 2 years ago

    That said, the 3D camera demo they did not so long ago hinted at an interesting take on point & click adventures (I got a Bladerunner feeling from it anyway). There's definitely room for experimentation.
  • Les #5 2 years ago

    "That's half the fun of Eurogamer!"

    For me, it's closer to 90%.
  • guernican #6 2 years ago

    I hear there's a ten thousand dollar prize for the first Sony talking head to manage to conduct an interview on Move in which neither the Wii nor Natal get mentioned.
  • Bradach #7 2 years ago

    In the same way Wii sports defined motion control on the Wii, Sports Champions will hopefully define motion control on the playstation. From everything i've read MOVE going to be quite a different type of motion control from the Wii. As with every other hardcore Wii owner i had high expectations for motion controlls in the begining but was sorely disappointed (with the exception of a few titles). My expectations have again been raised with MOVE so lets see if sony can deliver. I like what i've seen so far!
  • frostcircus #8 2 years ago

    Thanks for ruining that joke for all of us, memeroot. There was some actual potential in it, but you had to go and deliver it in the most unimaginative, obvious way possible. Even this irony is of no comfort to me
  • baldybill #9 2 years ago

    it will be interesting to see how this works with rts games like ruse and c and c, im hoping for a johnny mnemonic style of play
    which takes away all the complex button configurations and leaves us with a cool and simple pointing style of play. i dont think natal is precise enough for that.
  • Golgo #10 2 years ago

    mini-events, not mini-games...events
  • wizlon #11 2 years ago

    A decent real simulation of Table tennis will have me sold. I loved the Resort table tennis but one with even more fidelity would be amazing. Not sure about the whole "some games will be played with 2 move controller" thing. I'd hate to buy the game and a controller then realise I can't play some of the "events"
  • xentar #12 2 years ago

    Well, my wife forced me to play Wii Sports with her and I cant wait to have Move at home instead. Wii is so freaking inacurate that it pains me. Boxing is the worst for me as I have some boxing training. Wii recognizes only one punch type and is extremely SLOW in recognizing the punches not to mentio its inabuility to recognize upper body and head movement...
  • jag10 #13 2 years ago

    Motion fighters looks better.
  • jag10 #14 2 years ago

    @farticusmaximus

    so you can get people into headlocks and stuff on wii sports boxing?
  • xentar #15 2 years ago

    @farticusmaximus I will hold my opinion till I play the game but from what I have seen its better than Wii boxing in many aspects the main difference being support for very large number of different moves based on real fighting techniques which means that if you know your jabs and uppercuts in real life you will be able to reproduce them in the game because the gestures are based on real movements... and maybe rther will be gestures for uncoordinated "swinging for the fences" too :)
  • knightmt #16 2 years ago

    This could be laggy as fuck, but I hope that it works well with fps.
  • Nuada #17 2 years ago

    Sony have some feckin' cheek releasing PS3 Sports Resort after all the shit they gave Nintendo over the wii :p
  • geeza2020 #18 2 years ago

    does anyone really think sony are going to make any money out of this?
  • Canyarion #19 2 years ago

    @xentar
    Hm it's not really fair to judge the accuracy of Wii by the way Wii Sports plays, is it? That game is 3.5 years old. Things have improved since then, especiallyn with WiiMotionPlus.
    Try the sword fighting in Wii Sports Resort (you against many enemies), and make up your mind again.

    As for this PS3 Move game... It looks cool, but not fun.
  • airjoca #20 2 years ago

    @VandelayIndustries

    Wanna be my latex salesman?
  • JamieR #21 2 years ago

    That video is classic its funny when Sony or Microsoft don't pull their punches.
  • KRadiation #22 2 years ago

    We need an online Star Wars lightsaber game with this thing. And bring back time crisis.
  • VandelayIndustries #23 2 years ago

    airjoca - Either that or your importer/exporter :D
  • sneetch #24 2 years ago

    With regards to his comments on Natal and the Wii, it's nice to see someone not just take the opportunity to try to pee all over the competition.
  • rotmm #25 2 years ago

    Good interview and the guy clearly has a sense of humour, while at the same time getting his messages across. I particularly liked this part:

    Eurogamer: Are there plans to bundle Sports Champions with a Move controller?

    Olivier Banal: This is something I can't comment on. I've been told not to say anything about it. And I'm a very obedient employee, so I'll just obey and not say anything.

    Nicely done.

    Edit: And I agree with sneetch about not pissing on the competition. Refreshing.
    Edited by rotmm at 29/04/10 @ 12:18
  • xentar #26 2 years ago

    @Canyarion it is fair as wii sports and sports champions will be launch titles :) And to be honest - i didnt buy the Wii, i got it for review purposes and I got only the basic package without any add-ons so I cant judge Sports resort anyway. I am saving my money for other things like PS3 oriented aceesories :)
  • xentar #27 2 years ago

    @farticusmaximus point taken, we will see how good or bad it is once we all play it which will come maybe soon at E3 if we are lucky (slim chance at my end) or after the holidays... Till then I will remain cautiously optimistic :) Then, if the game fails, i will bash it to pieces
  • Arwin #28 2 years ago

    Sounds good so far, and Olivier certainly comes across as a smart and professional man. The avatars for the Table Tennis game though don't look so hot, but I assume they're mostly for replays anyway and customiseable - does that also mean it will support stuff like youtube movie upload? Could be great fun for a game like this.

    I don't suppose some kind of Home integration would be possible here? Would be great if I could use my Home avatar for this game as me and my wife already have a few each.

    I can't wait for this game - I like Wii Sports but thought it was a bit too shallow (liked tennis best) and I gave Wii Resort to my sister who got a Wii as a present and she really loved it. I do really want that kind of experience but don't want to add a Wii to my setup, and I'd really love some more in-depth motion control games.

    I actually kind of hate reading about games that I really want in April when I won't be able to play them for another six months at least.
  • kangarootoo #29 2 years ago

    The archery really appeals if its good. I rather liked the archery in Wii Sports Resort, and I used to do it for real maaaaany years ago.

    Every so often I think about taking it up again, but its one more thing to spend money on that I can't justify spending money on. So a decent archery sim on a console would be very welcome.
  • Kill_Crazy #30 2 years ago

    Just make a decent coarse fishing game and i'll definitely buy one (or two if multi-fish!), but none of this Bass Fishing crap please :)
  • Caimbeul #31 2 years ago