PlanetSide
Shooting for the moon.
Giant, bipedal war machines stalk through the hills, small groups of tanks roll in determinedly, while around them infantry move up and engineers lay down defences, fix up damaged vehicles. Soldiers select equipment from a mobile re-spawn vehicle, squatting under a shimmering cloaking dome. Overhead, aircraft dogfight, while a dropship, braving anti-aircraft fire, flies over the besieged base and discharges a contingent of soldiers, some nestled inside bulky exo-armour with formidable firepower. Defenders man gun turrets and return fire from the parapet that tops the base's imposing walls. The battle rages. Welcome to PlanetSide.
Released back in May 2003, PlanetSide was yet another bellicose videogame vision of the future. But unlike previous games involving humans fighting a future war, PlanetSide was unique in that those doing the scrapping were exclusively other players. Potentially thousands of other players, working with a remarkably diverse array of hardware to create unprecedented, elaborate gameplay. That elaborate play survives to this day, with much of what PlanetSide offers yet to be bettered by any game, FPS or MMO. Call of Duty 4's multiplayer, for example, may offer diversity in its weapons, but you're still on small-scale maps on servers that only support small numbers of players. PlanetSide is massive. An entire world at war.
Although the massively multiplayer FPS had been born a few years earlier with World War II Online, PlanetSide improved considerably on the formula. It promised to transform the FPS genre. It didn't. But for those of us who got hooked on PlanetSide, it was a landmark in gaming.

Since a peak in late 2003, PlanetSide starting losing popularity, many online gamers forsaking its twitch-based but frequently laggy play for more traditional RPG pleasures. Today, the PlanetSide community is a pale shadow of its former self, purportedly less than a third of the 75,000 subscriptions the game peaked at in late 2003. Playing these days, however, it's hard to even believe there are 20,000 subscribers frequenting the two remaining servers. (The five-year anniversary of the game in May 2008 was marked by an effort to reinvigorate the action by the combining the two North American servers to form the new Gemini. Meanwhile, the European server, Werner, can be deathly quiet.)
And yet, the things that made PlanetSide so remarkable back in the day are still worth writing home about. For those who've never had the pleasure, PlanetSide was built around a simple premise - humanity went through a wormhole, established colonies on the newly discovered planet Auraxis, the wormhole collapsed, the colonies came to blows. These colonies formed the game's three empires: the New Conglomerate, sporting blue and yellow armour and nominally driven by an ideology of fighting tyranny; the Terran Republic, the remnants of the old earth order, clad in suitably fascistic red and black; and the Vanu Sovereignty, who found ancient alien tech (lots of hot plasma, basically) and wear slinky purple outfits. The backstory is hardly relevant though. PlanetSide is about persistent, perpetual combat, not narrative. And about comradeship.

I've never experienced such a sense of gaming comradeship as in the heyday of PlanetSide, when the massed members of your Outfit (the equivalent to a guild) set out with a mission to conquer a particular swathe of Auraxis. The planet was initially made up of ten continents, but after 2003's Core Combat expansion pack it also included caverns, ostensibly designed to offer a semblance of urban combat. The game's setting was altered further in August 2004's The Bending, which saw the continents become planetoids, though that didn't affect the game's dynamics notably. Something that did affect the dynamics, however, was October 2004's Aftershock, which introduced the aforementioned bipedal mecha: BFRs (the acronym stands for Battle Frame Robotics, honest). For many, this hardware thoroughly shafted the game's balance, and in tandem with the release of World of Warcraft caused some serious migrations.
These days, BFRs seem to sit more comfortably in the game's combat. That sense of comradeship may be hard to find, however. PlanetSide was always tough for the uninitiated; the array of permutations and practicalities you had to get your head around on first entry was bewildering. Today, it's doubly harsh for a newbie or rusty player, as the population seems to consist almost entirely of a hardcore of veterans. If you don't have an in, and don't garner buddies who you can coordinate with on Teamspeak or Ventrillo, it can be a lonely experience.
That said, the game offers the lone wolf player plenty of options - to man solo fighter aircraft, snipe or wear light-weight stealth gear and creep into enemy bases to wreak havoc. Indeed, hacking is one area of the game that's had some recent input from the developers, with a February 2008 patch introducing new hacking options, such as the ability to infect enemy hardware with debilitating viruses, which, for example, cause their automated gun-turrets to turn on them. There's a whiff of irony to the fact that in-game hacking was one of the last areas to receive any attention, as one abiding grievance of honest players is the nagging presence of cheats who hack the game itself. Plus ça change...
PlanetSide does have a levelling system, where you accrue points after building up experience from kills or successful hacks. These points can then be spent on character choices - whether you want to sow a road with mines, or fly a bomber, or hack enemy bases faster. Although this ranking up nominally sounds like a traditional RPG levelling system, it's decidedly different. By and large, PlanetSide is skill-based, reliant on FPS skills in tandem with the wider tactical coordination conducted by commanders. It's also a game that you can jump in and out of. As such, it's a refreshing alternative to massively multiplayer RPGs, with their culture of stat obsession, grinding, and getting locked into protracted instance runs.

Instancing might be part of the overall narrative thrust of your MMORPG experience, but it can get tiresome. Entering a battle on Auraxis, or just exploring by land or air, the game just happens on the fly; it's a fluid, ongoing personal narrative. The constantly evolving story of the battlefield may lack plot and depth, but at least it's unique at every turn, especially when you can engage in combat in such a variety of ways: from grunt, specialising in anti-personal, anti-vehicular or anti-aircraft weapons, to tank gunner, to medic, to pilot manning a fighter, bomber or transport ship.
Nothing is done at the behest of an NPC who mutters the same scripted lines ad infinitum, nothing is done as part of an interminable quest chain, nothing is scripted or part of a linear story mode. It's just you and other gamers, in the endless ebb and flow of conflict. This, of course, is both an extraordinary situation, and arguably a failing of the game.

In the glory days of PlanetSide, thrilling base and tower battles, as well as smaller running skirmishes, could be found on several corners of Auraxis. Today, with the dwindling populations, the action tends to be concentrated on just one continent/planetoid, and take the form of one base siege. For someone who played in the old days, it's sad, disappointing. My best ever gaming experiences were in PlanetSide, but today's play can't compare with the memories.
At five years old, with its shrinking populations, aged graphics engine, and ongoing support from SOE that consists of little more than basic tweaks and a few seasonal perks, PlanetSide is dying a slow death. Considering it remains the best ever large scale FPS, this smacks of tragedy. That said, that martial theme tune on the load screen never fails to get the old heart beating. And that one base siege can still be awesome.
7 / 10
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Comments (47) Latest comment 1 year ago
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The announcement of a Planetside 2, while unlikely, would bring joy to my heart.
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The great problem with the game was the balancing, they always seemed to get it just a little bit wrong and it ended up being infuriating. Those stupid mag-riders that ran over anyone who came within 20 foot of them, overpowered lasher spam etc.
NC shotty was fine though. Stop moaning noobs.
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Just playing a support role could entirely change a front line, and you could spend half a day assaulting a tower and still feel like you've achieved something significant when it finally fell. Once you'd learned the way the weapons worked you could do some amazing stuff.
Haven't played it for a couple of years but I still miss my Thumper grenade launcher and Phoenix guided missiles...
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I kind of miss that kind of games today. That was also what I liked with WWII Online and what I loved about Allegiance. in the end none of them could keep up and keep people interested ....
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But seriously, I hate all these identikit "Click on an enemy and wait for your character to kill it" WoW clones. An update to this would actually make me play an MMO.
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A sequel would absolutely blow my mind. I can't believe a game of this type hasn't been done since.
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Sony, don't you think you could make some money out of selling a client that comes with a standalone server?
It would sell by the bucket loads..
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i was introduced to it during the open beta, and i remember battles waging for entire days over a single bridge. I remember sever populations fit to bursting.
i remember capping a base, and hundreds of soilders saddling up, in tanks, buggies and air transport convoys. I remember looking down on 300 hundred soliders moving on a single objective, and never did i feel so emersed in a game.
sadly, as predicted, they could never get the subscribers on the fee they were looking, and the game died. But god, while it lasted, there was nothing like it. There was nothing like being part of an orchastrated strike of hundreds of people.
Quite literally, the greatest 'could have been' i have ever played.
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Very true, although Galaxy death spams by flying really low over bridges could beat that.
Sad to think that in 2003 we had MMOFPS games, and today we are forced to play a bunch of EQ1 clones ( albeit much more polished ).
I'm bored of sad old turn based combat, time for an ambitious developer to give us more.
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Surely the market is there?
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No game before or since has ever given me some of the moments I've had in this game. Sure, sometimes the newer generation of straight FPS games like battlefield have been close, but they've never topped it. I'd never, ever return though, I'd just be too depressed.
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People talk about the mass battles but I remember the silly small stuff like finally getting a Vanguard and charging to the frontlines, only to be foiled by a nasty dip in the road and spending a good half hour trying to get free. Mr Dunn swearing his head off on teamspeak just sweetened the whole experience.
The bridge battles were all sorts of awesome though.
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+1 for greatest online evah, albeit with a few flaws. The updates Core-Combat and beyond spring to mind, plus a relative lack of longevity compared to WOW type games.
Being a Galaxy pilot was a quite astonishing amount of fun - dropping the squad on a tower, then hearing the firefight over teampspeak whilst I parked up and repaired ready to hit the base. Also, when a big raid worked, and you got in before the cap, and infront of you were dozens of tanks, infantry and fliers pouring towards the enemy, well ... top.
Werner NC ftw.
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Not sure why people are saying they won't announce a planetside 2 - why? I'd be up for a new and improved version.
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Or, well, was, as I haven't looked at it in a few years...
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Its biggest problem was that you just stopped caring. You could spend all evening fighting to control a continent, go to bed at 2am then check the map first thing at work only to discover that it'd be retaken by half a dozen lads during off peak play. The changes to base hacking didn't help either, as it became horribly complicated to do.
It really needed a political meta-game with more factions so intra-faction alliances could be had and lost, and RTS element built up so that CR3s+ could contribute to a push in more way than just nuking crap from orbit. It also needed lengthening so that it would take a week of solid push to take a continent but you'd then be in a position to hold it or advance knowing some late night Germans weren't just going to swipe it back.
It was big enough in terms of players in the war, but too small in terms of scope.
The best time ever was the squad of 10 I was in disobeying orders to pull out of a continent to join the counterattack and digging in at a small outpost, holding off a full 200+ man assault from the Barneys for almost 2 hours, and in so doing allowing we happy Smurfs to take another continent while the lasher n00bs were occupied
Planetside 2 please. Or maybe that's what MAG will be?
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This brought back memories from the glory days of the NCWA
Hehe, i played PS for 3.5 years, leading one of the NC Outfits in the NCWA, i LOVED those events that we used to run. I think in the haydays, we had what 120+ people all on that TS server, using chancom to liaise and strategise with the other outfit leaders. Nothing was as awesome as doing a 16 galaxy drop on a base, or rolling into an enemy hotspot with 25+ Vanguards with air support. We kicked arse! I always imagined the look on the VS or TR's faces when they realised that the NCWA were about to assault them.... priceless.
No other game, EVER, in nearly 27 years of gaming has given me such a sense of teamwork or achievement as did Planetside. Its a shame it died to death when everyone went to WoW. WoW never gave me the same sense of size as PS did.
/lights a candle in memory of Werner and all the great people i met and became friends with.
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As cnlfailure said probably needed some sort of higher level to the gameplay to give it more legs. Would love to see something similar again tho', with all these fantasy mmos a decent sci-fi themed one would be great to see, Tabula Rasa just seemed to miss the mark for me.
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Regardless, the real thing Planetside needs is a critical mass of numbers; when it's one-on-one, you need to rely on scissors-paper-stone style match ups to get an advantage on your target, and veterans know what their gear can't handle, and therefore where not to be. But when it's a hundred-strong Terran zerg hot-dropping on Ghanon, even the BR25 CR5 veteran is going to flee or get chain-gunned.
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THIS GAME WAS AMAZING -
I still resub from time to time year after year! Yes it had its ups and downs like every MMO.
But since this is to this day the only TRUE MMOFPS ever! I still give it 10/10
Viva la Planetside! If i could rewind time and play it all over again - this would be the game i would do it for.
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Nothing has ever compared.
Why didn't it get all the acclaim and attention it deserved back when it was in its prime? Sure it was laggy and had balance issues, but those battles were awesome. Yeah, those bridge battles were expecially cool.
I suspect PS2 is a dream that'll never come true, and Huxley won't compare.
SOE are probably ever so slightly busy with the small matter of DCUO now methinks.
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As an example, for those who've never played: when you got to really know the game, you could recognise every one of the dozens of different weapons in the game by its distinctive firing sound. Doesn't really sound that useful, does it? But believe me, being able to tell there's a cloaked enemy nearby because you recognise the sound his pistol makes - even over the constant yammering of friendly rifles and heavy weapons - is a skill that's worth its weight in not-being-ganked.
Not to mention that ACEs (the item that combat engineers use to deploy mines, auto-turrets and remote-trigger bombs) make a tiny little noise when you get them out. It's pretty quiet, so mostly you won't notice it - but once or twice hearing that noise gave me just the warning I needed to spin round and shoot the guy who had crept up behind me and was just about to plant a big-arse bomb right between my legs. Which naturally got me accused of hacking
It's a crying shame that Planetside was so overlooked, I can't think of a game more deserving of a remake or sequel - or just greater recognition in general. In game-design terms, Planetside was absolute genius - it's full of genuinely clever ideas that made it so much deeper and more satisfying to play than the likes of Battlefield. But because it wasn't a big commercial success, all those ideas have been overlooked and instead we get a constant stream of MMORPGs that are just the old text-based MUDs with a graphical skin. So much for innovation, eh?
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I think I got one kill, I just sucked so bad. I tended to fly around and get shot down lots ;(
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That game had the best stealth mechanic I've seen in a long time.
Generally, I played a tank driver. The Prowler was quite unrewarding for the driver, but it had its moments. I liked to park my tank on an approach overlook and shell enemies, using it like an artillery piece. When I repaired it, I'd run over to the dual-15mm slot (upgraded from 12mm!) so that if I was attacked, I could get in the guns and mow people down. Often, my gunners would be in reinforced exo-armour, while I was just wearing agile, so if we debussed for some reason (usually, chasing troops into heavy cover that the tank can't work with) I'd be firing my Cycler over the nose of the Prowler while my buddies would be charging forth with their Chain guns churning up the terrain. Sometimes, my driver's outfit would only carry the trusty Repeater for anti-personnel self defense. I did manage to kill someone with it, when they tried to carjack me.
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Looking forward to Huxley as that seems like out best chance of a good FPS mmorpg.
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Remember when you didn't automatically get into a vehicle you'd requisitioned, and would have to run over to the freshly-spawned tank to get in before someone robs your ride?
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Dozens of TR/NC/VS infantry combat on the planets!
Download Planetside Aftershock today and join us!
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I just loved driving the buggies in that game, they weren't the strongest vehicles but if you had a good driver and a good gunner you could wreak havoc on enemy lines. Aaahh the more I type about it the more I get nostalgic about it. I think Planetside has been one of those games that I will always remember fondly.