Pic Pic Review
This year's Slitherlink!
Version tested: DS
Let me tell you a romantic story. There was once a man who loved puzzle games. He bought a DS, and then played puzzle games on it for about 90 per cent of his waking life. The end.
While short, I think it's safe to say that's one of the most beautiful and moving tales of love and happiness that the world has ever known. The DS, for all its tinny sound and horribly region-locked future, is the greatest thing for puzzling chaps and chapesses since the invention of the pencil. Pick it up, run into the street, hold it above your head, and shout, "I love my DS and your laws and your twisted moralities can never keep us apart!"
Good. Now welcome to Pic Pic. You may already be very familiar with this, as it's already a year old. But like Slitherlink before it, this isn't about being fresh out the factory - it's about being a truly great puzzle game that you likely haven't heard about.
Pic Pic is, of course, originally a Japanese puzzle game (as no other country appears capable of creating a good one), but unusually has been translated and relocated for English-speaking types. (Something we still dearly wish would happen for Slitherlink). Originally called the slightly less catchy PikuPiku: Toku to E Ninaru 3-tsu no Puzzle, it's three puzzle games on one cart. And they're all great.

Drawing - the best of them all. Oddly enough, this very early coffee maker puzzle is one of the hardest.
One stands out - Drawing. But before we get to that, bear with me for the onerous task of describing a visual puzzle in words - it's never a simple matter.
All three are built around a shared theme: completing a puzzle to reveal a picture on the top screen. Maze Paint is the simplest of the three - it's solving mazes. Something you've likely not done since you were a kid. The difference here is the path taken to find the solution paints blocky lines on the corresponding top screen, which results in a cute image. These start off pretty simply, but quickly become astonishingly enormous. There's a remarkable 400 maze puzzles here, and skipping ahead to look at number 354, say, is terrifying. The bottom screen, on the most zoomed out setting, still only shows about a twelfth of the total pattern shown in full above. It's the stuff of crazed fluey nightmares, trapped in a labyrinth larger than your mind can comprehend. HELP! And yet, ooh, what a nice picture.
I'm saving Drawing for last, so next is Magipic. Here you have a grey grid, with numbers in about half the squares. The idea is to paint the corresponding number of tiles black to which each number is adjacent. Um, bear with me. So, if there's a 9 on the grid, then the square itself and all those immediately surrounding go black. A 6 touching the edge of the screen is going to receive the same. A 6 in the middle of the screen is obviously not immediately solvable. A 0, meanwhile, is filled in with surrounding whites. So you start by filling in all the 9s and 0s, and then the rest becomes more obvious. A 6 alongside the surrounding whites of 0 can now have its remaining squares filled in black, etc.
For the first few hundred (it's odd to write that) these are quite elementary, only more challenging by their sheer size. Finding that one next move is the aim, which then satisfyingly reveals a stream of new moves. Toward the end, it does slightly disappointingly seem to leave small areas where you're forced to make informed guesses, which seems against the spirit of the thing. But frankly, there's so bloody many - 400 again - you won't mind.
Last, and least least, is Drawing, the deceptively plain name for a completely joyful puzzle - the puzzle that, were Pic Pic to include it alone, would earn the game a 10. It's important to understand this - as many criticisms of Maze Paint or Magipic as I may find to put below, Drawing seals the deal. Everything else is icing.
To communicate how much I love Drawing, let me explain this: there are once more 400 puzzles. I've completed them all twice. Later ones take around 20 minutes to finish. Which if I type into this calculator tells me... I've played this game a lot.
Here you once more have a grid of tiles, again with numbers scattered liberally about them. There's two types, black and white, and colour. We'll start with the former, as they do. Each number has a partner. You have to connect those numbers up, with the number of connecting blocks corresponding to that number. So things begin relatively simply. A 1 is obviously just painted black on its own. 2s are mostly very clear. They're next to each other, and while complicated if grouped together, are obvious enough. 3s get a bit more tricky, as they might be a straight line, or make a right angle. And from then on, it becomes much more tricky. The sight of a 20 on either side of the grid can be daunting. But the pleasure here is, there's never a moment of ludicrous guessing. Like Slitherlink, there's always a correct next move, and it's always enormously rewarding to find it.

Magipic involves the most hunting. Sorry the pics are in Japanese. 505 didn't exactly promote this game.
But what elevates Drawing above the shoulders of so many entertainingly complex puzzles is the way it so quickly becomes intuitive. You develop instincts so strong that they shift to the right brain, meaning filling in the puzzle can often feel (I'm going to lose so many people here) poetic.
The controls are completely perfect, requiring nothing other than a tap or glide, with no switching back and forth between options (this is one of Magipic's few frustrations - the constant switching between black and white, which can't be assigned to a left-handed button). So faced with a giant screen of numbered tiles, you immediately flick and swoosh your way through the obvious 1s, 2s and 3s, which reveal possible pathways for the higher figures. But here's the most important thing - you can never, ever have an alternative solution. So if you see you're left with two possible routes for a connection to take, and nothing else that's going to change that, you've made a mistake. It's a peculiarly backward thinking - more possibility means an error. And as such, you can apply this rule ahead of time, realising which path you must pick for one string, such that it won't leave variables for those nearby.
Again, as with the other two, you end up creating a picture on the top screen. The further you get, the larger the grids, and the more complex this picture can be. By puzzles 200 to 400, you're often creating some really rather fantastic images, incomparable with the blocky blobs of the first few. Epic sunset scenes, waterfalls, sporting events. Puzzle 259 is a stream running through a forest. 314 is the MI6 Building in London. My absolute favourite is 371 - a gorgeously lit (no, seriously) pixel picture of a rabbit in the early evening, by some reeds.
Every so often the game switches from black and white to colour puzzles, with - I think - about two thirds ending up colour. Colour is only slightly different - with these you need to match the number and the colour. So a brown 4 connects to another brown 4, perhaps inside a red 12. This has the effect of simplifying the puzzles slightly - there's far fewer uncertainties when so many are clearly not ever going to connect - but increases the fun. The picture you build is that bit more entertaining to watch build up above, and by the time the grids are utterly vast, the black and whites can be unnerving.
It is just such a perfectly formulated, perfectly executed puzzle. It's distinct from anything in the wonderful Hudson Soft Puzzle collection, but as smartly and intuitively designed. In fact, it's in many ways better than the Hudson games, and not just because it's all in English. (It's so great to be able to turn the music off without having to attend evening classes). The control set-ups for each puzzle are astonishing, letting you reassign every button on the machine to some obscure flourish. (Except for letting you change between black and white in Magipic, madly!).

Maze Paint starts off incredibly simply. But soon they take up more space than Hampton Court's.
The only way in which it falls short of a Hudson title is the lack of a reward system for timely completion. While the omission doesn't hurt the game at all, it would have added another layer. Beating your previous time, and thus earning extra stars, is an excellent incentive for repeat play. However, in a puzzle game with 1200 superb puzzles, demanding that is perhaps a little excessive. And speaking as someone who's played 800 Drawing puzzles, it certainly didn't cause me to want to carry on any less.
So what you have here is a puzzle as inspired and delightful as Slitherlink, and in a game as neatly executed as Hudson's classic. Then either side of it are two other puzzle games, the slightly less interesting Maze Paint, and the slightly more fiddly Magipic, like lovely bridesmaids either side of the gorgeous bride. I told you this was romantic.
I have other things to celebrate about it, but I should probably stop. But let me mention the mad naming of some of the puzzles. They're not named until you've completed them, to ensure it's not spoilt. My favourite. A fox, with a golf club by a flaghole, with two foxes watching on in the background. The title? "Golf". Wonderful.
Confuse your local game store by making them order it in. Confuse 505 Games by having their eight-month-old game suddenly chart. (It's not in stock everywhere, but most places have "used and new" copies). Hell, if it's hard to find, we'll all force them to reissue it. It was released for Italy only this month, so we know they're still taking notice of it.
10 / 10
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Comments (85) 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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i always marvel at the folk who invent new puzzle games. (not including tetris 'inspired' bhollocks)
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Totally worth a purchase - this game will keep you busy for many many hours.
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Lovely stuff.
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There's about 500 puzzles and it gets rock hard after about 50.
Or I'm rubbish.
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i thought i would be without a ds puzzle game until 3d picross
There's a 3D Picross coming?!
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Well, Slither is still one of my favorite puzzlers and I have Mr. Walker to thank for that so I guess its time to hit up Play.com again...
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Standards are dropping
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BANG!
\dies
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[link url=http://www.play.com/Games/DS/4-/3434255/Pic-Pic/Prod uct.html
]http://ww w.play.com/Games/DS/4-/3434255/...[/link]
£16.99 Free Delivery
RRP: £19.99 | You save: £3.00 (15%)
In stock | Usually dispatched within 24 hours
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Jesus.... what?
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No, really.... what?
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Pshaw! The only one I can even think of was that Denki Blocks, and it was rubbish...
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You've done that joke in every review thread. It wasn't even funny the first time!
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DSi games will be region-locked but there's no games that are specific for the DSi yet!
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jaxon58 - the same. It never gets too hard. Only larger.
jonsaan - I maintain that Picross DS is disappointing, but we're in a tiny minority. You're right that it feels souless and pharmaceutical, especially when compared with Illust, or any of the Mario Picross games from machines ancient. And scrolling puzzles... makes me mad!
Tiger_Walts - I adore Hudson's Illust & Color Logic, and recommend it as much as Pic Pic. In fact, as it happens, I've started it all over again last week and am playing it in all my spare moments once more. Having completed every puzzle on my first play through.
Kiigan - name them.
As for region locking, that's the DSi that's not out yet. You can all relax.
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Clearly this isn't even slightly true. Westerners, for some bizarre reason I don't understand, can't make puzzle games for shit.
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I'd consider Lemmings a puzzle game. Or World of Goo. Or Portal. Or Denki Blocks
If puzzle games sold better here, perhaps western developers would be making more of them.
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I'm fairly sure Russia isn't in the West...
And obviously, Tetris isn't a "puzzle game" in anything like remotely the same sense that Pic-Pic or Picross or Slitherlink are. Though Portal is a pretty fair example. As for puzzle games not selling well, it's hard to make a fair judgement since we've never had most of the good ones released here, and when they are they're ignored by the media in favour of 16 pages on Bald Space Marine Shooter 12. But Brain Training probably belongs more in the puzzle-game category than any other genre, and it's sold by the tankerload.
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evidently you didn't watch euro 2008.
...or the eurovision song contest.
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If a company like Nintendo or Capcom would pick up this concept and create some interesting art, this game would be an 11.
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Piccross and Polarium were great fun but got stupidly hard. This is just a nice game; challenging enough without ever getting to the point of giving up because of an overly daunting puzzle.
Perfect morning shitter material.
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It really, really, REALLY isn't.
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Just two on eBay right now.
http://sh op.ebay.co.uk/?_from=R40&_trksi...
edit: "the early coffee maker is one of the hardest"
I just played the first three puzzles on drawing (coffee maker being the second) and found them quite easy.
Maybe I'm a Pic Pic natural.
Only 397 to got then.
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The score 10 Nazi strikes again.
Ever consider that maybe the reviewer doesn't see the games in exactly the same light as you? Perhaps since you've put so many hours into these games you would care to enlighten us with a proper analysis as to why they are undeserving of the score they got.
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All this stuff about poetry and the name of the complicated puzzle being "brilliantly" just Golf. That's your opinion.
Surely these reviews have to take into account the majority - because this review just reads like a dedicated fanboy post, not a review from a trustworthy balanced publication/website.
Goodness me, what a gargantuan pile of ill-considered shite.
Firstly, ALL reviewing is subjective. It's not possible to second-guess what 100,000 members of the public will like, so all any reviewer can do is give an honest subjective view.
However, in as much as any genuine aspects of videogaming are objectively measurable, it's possible to count the number of hours of play contained in a game before you start pointlessly repeating yourself, and in that regard Pic-Pic comprehensively PISSES ALL OVER ALMOST ANY GAME RELEASED THIS YEAR, you dimwit.
To finish every puzzle in it just once would take roughly, by my estimation, a MINIMUM of five or six HUNDRED hours of play, all of them highly enjoyable. Compare that to any shitty Bald Space Marine FPS or Tomb Raider sequel that's done and dusted in six hours, or even some agonisingly dull JRPG padded out to 100 hours with 20% cutscenes, 70% grinding and 10% actual game, and even a total dolt can see that Pic-Pic represents the most spectacular value for money that £20 spent on a videogame could ever buy. In as much as there's anything objective about game reviewing, that fact alone practically justifies a 10 by itself.
Now piss off.
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But what makes your argument so blisteringly ridiculous is that my review does EXACTLY what you so rudely demand, but with subjective comment as well. You have learned from my describing the wonderfully funny foxes playing golf picture that one of the puzzles is a picture of a fox playing golf. That is a cold hard fact for you to write in your Giant Book Of Information, and you can ignore the bit where I said it made me laugh. Evil human laughter - your special Giant Book Of Information shall have no space for such disgusting frivolities!
Regarding your final incredibly rudely stated comment: In my ten year career as a games journalist, I have given TWO games a 10, ever. TWO. It is in no way a score I "throw around". It could just possibly be that this game merits a 10.
But thank you for your unpleasant response to my cheerful and celebratory review.
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Whether a game is "obscure" or not has no bearing whatsoever on how good it is. The fact that you haven't heard of it before doesn't make it any less likely to be worth a 10. There was a day when nobody had heard of Halo or Grand Theft Auto. Pic-Pic got a 10 because it's utterly brilliant. Your ridiculous, pompous, impossible notions of "objectivity" don't change that fact one iota.
10% of all games should score 10/10 (or 9% if you allow scores of zero). If anything, EG still massively under-uses it.
And if you don't want to be insulted, don't be an arsehole. You were first with the insult, claiming that the reviewer awarded the mark "just to appear different", which is a massively offensive slight on a highly professional writer who uses the score incredibly sparingly. It's not any less rude just because you didn't say "fuck". So fuck you.
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Dayumn Rev., that was just as rude as it was awesome.
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Had a quick blast on maze but can't see me going back.
Yet to try the other one "Magilink" I think it's called or summat?
So far it's a solid 8/10.
It's quite easy so far so I'll report back when I'm about level 100.
The "drawing" the picture is completely irrelevant to the gameplay as you pay no attention whatsoever to the picture as it is being drawn. It's more like picross in that you are rewarded with a picture when you complete the stage but it will only become vaguely clear at the very end - the fact that you might know it's a Hippo will give you no clues whatsoever in finishing solving the puzzle.
Or at least that's just me, maybe others might see it differently.
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Is there a way to "erase" or "undo" a move in the drawing mode? I hate having to restart the puzzle every time I make a small mistake.
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Tap and hold for a short while on on either end of a link you don't want to get rid of it.
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I'm now playing pic pic (well, Drawing) to death based on your review....
Stop killing me
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Did you even read it?! There is more than enough justification in the text for a 10, the 'obscureness' has nothing to do with it.
Why should little known titles be less deserving of a high score than, say, a major blockbuster title such as GTA? If anything I'm amazed it doesn't happen more often on a platform like the DS, considering there is less expectation from the masses of ultra realistic graphics, and in theory more room for some clever, original ideas.
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Your logic, if one could call it that, has more flaws than I can care to count.
"Eurogamer is snobbish which affects its scoring. And when its not being snobbish its being political. I haven't trusted it's scores for the last 2 years."
yet you still bother to visit, read the reviews and comment on them,
"BUT, I do like some of the reviewers and I like this review of Pic Pic"
Really? Who was it that was bitching about the score this obscure game got about one page back then?
"My problem was not with the reviewer but the fact that a highly personal and subjective review appeared sanctioned by Eurogamer when 99/100 people wouldn't give this a 10."
W.T.F.?! You don't trust the reviews here so what do you care? Do those 99 friends of your feel the same?
If I must educate you, good reviews ARE supposed to be personal and subjective. That is why you should follow reviewers rather than a website. Still, you want a strictly objective review? How about this then :
Picross DS
Graphics = basic, functional
Sound = elevator tunes
Stability = no crashes observed
Controls = work, require stylus
Final score = X/10
Lovely innit?
Also, Eurogamer is a name so it doesn't sanction shit.
"Its like me running Empire magazine and doing a top 100 films and making BMX Bandits 'The Greatest Film Ever', just because I personally think it is. There needs to be a general agreement among the staff that it really deserves to receive that accolade. "
So, will we have someone playing a game for 10 to 100+ hours, write a review and then gather the rest of the staff who didn't play the game nearly as much or at all decide if they agree before posting it, OR, do we have a rule stating that each and every EG staffer must play the same games for the same exact amount of time and later discuss their opinions on it until they reach a consensus before a review is written and published?
Wait, maybe we can have robots from the future do it. Thats it!
"I can see that this is going over your 12 year old spotty heads, so I'll give up."
I have no idea if you're older or than me or not, but you sure are a hell of a lot more stupid. Are you just a middle age dumbass or has senility set in already?
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You really don't have a clue on how things work do you? Christ almighty I swear I'm getting stupid just reading your comments.
Goodbye deary, I'm done trying to educate swine.
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I'm going to assume you're not a disgruntled EG staffer, so... how do you know there wasn't?
Twat.
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...too bad he decided to share it with the rest of us.
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I think Walker's review is fine here. He makes it clear he's a GIANT fan of these games and he explains how the gameplay works. Reading the review made it clear to me I would find the gameplay tedious and boring, and for me, this was a helpful review to read. The 10 score doesnt bother me even if the game sounds like a 7 to me.
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Rev: 10% of all games should score 10/10 (or 9% if you allow scores of zero). If anything, EG still massively under-uses it.
That only makes sense if games of every quality were equally likely (which IMO they aren't). You could rather make an argument that the "average" score of a site over time should be 5 (= "average"
I've always wondered why aggregation sites never do any statistical post-processing (based on prior review history) that tries to even out the bias (in the statistical, not platform preference sense). But that's probably another can of worms...
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Ordered from Play for the other half, she is obsessed. Brother in Law = also obsessed. Me = also obsessed, Mother = now also obsessed.
Thank you, Eurogamer, for highlighting a game that I wouldn't have even glanced at in a game store. Amazingly I even found a second hand copy in Gamestation this weekend, which has got over the issue of only being able to have two save games alongside each other.
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