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Death By Degrees Preview

PlayStation 2 Preview by Tom Bramwell

7 April, 2004

'Death By Degrees' Screenshot 1

Given that we all bitch and moan about the number of unimaginative sequels and me-too titles filling up the shelves these days, a game like Death By Degrees seems like a healthy alternative. It's based on a well-known franchise, which ought to appease the bean-counting publishers, and yet it's been spun so far off its original axis that it's relying on cameos and adventurous cut sequences to keep the connection alive. Believe it or not, the girl in the shots is Nina Williams. Namco's Tekken some liberties...

Death By Degrees, which joins Ace Combat 5 on the roster of Namco games that Sony plans to publish in Europe around this time next year, is an action-adventure title seemingly cast from the same mould that brought us Rise To Honour. The latter saw Jet Li darting around effortlessly clobbering things and behaving acrobatically, while the player did little more than waggle analogue sticks and jab the L and R trigger buttons now and then. Death By Degrees seems to be shaping up with a similar control scheme, using the left analogue stick to move Tekken's Nina Williams around while the right stick is waggled in a number of ways to pull off various hand-to-hand and projectile weapon attacks.

Unlike Rise To Honour though, DBD has familiarity and an evolving combat system on its side. Nina's hand-to-hand combat skills will be instantly recognisable to fans of the Tekken series, with a number of signature moves (including Evil Mist) coming into play, and as she fights she'll also gain experience, which goes towards unlocking new moves and techniques. Nina can also make use of other weapons like guns and swords in dealing with foes, and in certain situations the camera will switch to an X-ray view, allowing the player to target an enemy's bones and internal organs. Lovely.

All of which is tied in to the Tekken series thanks to a fleshed out back-story that sees Nina imprisoned on a cruise ship and tasked with breaking out, rescuing a fellow agent of the law, and investigating the militant Kometa organisation's involvement with the Iron Fist Tournament, and their plans for the mysterious Salacia weapon. Namco has signed up Shirogumi Inc., the firm behind CG intros in games like Onimusha 2 and Resident Evil Zero, to help deliver Nina's tale onto the small screen during around an hour's in-game cut sequence footage.

Early screenshots show off the cruise ship environment, with Nina swinging her way over environments like Lara Croft with blonde hair and a skin-tight bodysuit. Another shot has her battling against two sword-wielding adversaries in front of a giant aquarium - the combat system will apparently be intuitive enough to allow her to confront both enemies at once, blocking and blasting them with careful application of the right analogue stick.

Aside from the fighting and climbing around, Nina will also dabble in Sam Fisher antics, hiding behind walls and columns, using sleeper holds to incapacitate sentries, and collecting fingerprints using a handy scanner to gain access to new areas. We're also told to expect the odd trap (please, no spike pits) and bouts of lateral thinking, not to mention cameos from other Tekken characters including Anna Williams and Heihachi, who was most recently seen locking egos with the other combatants in the PS2 version of Soul Calibur II. Anna, meanwhile, may play an even larger part, assuming the "Anna mode" has something to do with her. Other modes we've heard about besides the main story-based outing include dedicated sniper and puzzle modes, a challenge-based offering and something called hover-camera mode.

Namco's decision to develop Nina's back-story in its own game is an interesting one, and we dare say dollar signs will be ringing in front the Japanese developer's eyes if Death By Degrees is even remotely successful at retail. Will the character spin-off catch on? Can we look forward to more of these Tekken titles? Will Death By Degrees fare a bit better than Sub-Zero's sabbatical in Mortal Kombat Mythologies? Expect answers to these questions and more around this time next month, assuming Death By Degrees makes it on to Namco's E3 stand.

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Comments: 1-8 of 8 in total

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Kami
07/04/04 @ 12:47
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Tekken meets Streets of Rage meets Tomb Raider meets Splinter Cell meets Romeo Must Die?

This really should turn out rather well - it certainly looks the part. and Nina has had the most potential for this kind of game. It will be really rather refreshing to have an action adventure with Nina rather than fighting an endless slew of dumb baddies - and to learn more of her background.

Referencing MKM is a good point though - these kinds of spin-offs don't happen too often. And it's either good (Ninja Gaiden), or beyond bad (MKM). It should work... if it doesn't, thats just Tekken the piss...

/coat
Edited 2 times, most recently on 07/04/04 @ 13:48
Blerk
07/04/04 @ 13:13
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Nah - it's going to be plop. You just know it is. :-)
itamae
07/04/04 @ 13:18
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Not really interested in DbD, but a "Tenchu meets Soul Calibur" like game featuring Taki - now that would surely rawk!
aabyssx
07/04/04 @ 13:22
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IMHO action game standard is high theese days... (hard to come up to Ninja Gaiden or Devil May Cry 1 :)
Even DMC2, Shinobi, PN03 or Castlevania could not come close to theese titles.
They have to come out with something original and perfect gameplay, style if they really want success. If they just want Tekken's audience with Nina...
aabyssx
07/04/04 @ 13:24
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BTW Heihachi rules!
(And if he is there that means Kazzuya and Jin aren't too far either. ...hopefully. ;)
aabyssx
07/04/04 @ 13:27
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"Tenchu meets Soul Calibur" like game featuring Taki

With Splinter Cell like controls and camera?
itamae
07/04/04 @ 14:08
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With Splinter Cell like controls and camera?


Actually I'd prefer it if the controls could be mapped on my arcade stick :)
And I don't remember the camera in Splinter Cell, so it must've been pretty good... so, yes.
aabyssx
07/04/04 @ 14:34
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"I don't remember the camera in Splinter Cell"

It is like a FPS. So you can run, while looking constantly to left (or whatever you want to look at). The movement of the controlled character does not affect the direction where the camera is pointing.

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