Overlord: Raising Hell Review
Beyond good and evil.
Version tested: PlayStation 3
Apart from the fact there wasn't nearly enough pure evil in the game, Overlord was one of last year's more enticing prospects. Sweeping an army of cackling minions around a series of fiendish fantasy locales was like Katamari genre-fusion, rolling over Pikmin, and bobbling around with bits of Fable and Dungeon Keeper poking out at jaunty angles. It almost grins itself to death. And now on PS3.
The idea is to become an all-conquering Overlord, but Triumph Studios dodges tedious fantasy pomposity, mocking itself at every opportunity. You play the faceless, voiceless, iron-masked brute, the Dark Lord - all flailing, clanking un-sophistication - and you're either too lazy or too cowardly to take on the so-called heroes of the land, the do-gooders who killed your predecessor and wrecked the Dark Tower, which becomes your home and the game's central hub.
Guided by the hand-wringing Minion Master, you're able to call upon a burgeoning army of smack-happy "minions" to do your bidding instead. Evidently inspired by Spielberg's naughty Gremlins, these big-eared little munchkins are only too happy to smash anything, inanimate or otherwise, to pieces at your say so. Guiding the Overlord with the left stick, you stomp around the lush environment and 'sweep' your minions with the right stick, sometimes bringing the shoulder buttons into play when you require a more precise lock-on. Although occasionally wayward, this works well for the most part and proves a distinct and satisfying gameplay mechanic.

I want a pumpkin hat!
Despite being evil, you do perform some good deeds for cowering locals, but fortunately you can swiftly ram their thanks down their throats by setting your minions on them. After all, you can harvest their souls and build up a bigger army. This 'destroy and reap' mechanic taps into the OCD in all of us, and we compulsively looted and pillaged every nook and cranny, laying waste to often-peaceful settlements filled with peace-loving folk. It's simple, dumb fun. Charming, too. Are you cold enough not to smile when your happy minions bring master some 'treasure'? Or by how you go from beating up a masochistic jester to slaying a flock of sheep, to mowing down a patch of beastly pumpkins that's troubling the local scarecrow? After which, your gaggle of minions run around wearing the pumpkins as trophy hats? (More of this please, game developers.)
Soon enough, of course, the game gets into its stride with a bit more structure, and the serious side (if you can call it that) is to bring down those forcing the residents of Spree to live in terror, as the lines between good and evil are somewhat blurred. As you progress, you'll gain access to a full set of different-coloured minions, each with their own distinct method of wreaking havoc.

I'm not surprised they killed those pumpkins. Look at their evil little faces. Death!
The first you control, the browns, are the basic grunts, good in a punch-up and for turning wheels and shifting heavy objects, but not so great, say, when confronted with a wall of fire, body of water or plumes of toxic gas. These duties, you might have guessed, fall to the other types of minion. Reds can put out fire and lob fireballs from afar, greens are immune to the toxic gas and can neutralise it, and blues can cross water without drowning and also resurrect fallen minions, but are completely useless in combat and die easily.
Switching between them is mapped intuitively on the pad, with a tap of the right bumper bringing up a sub-menu that lets you select a specific minion type with the corresponding face button. In addition, the game lets you set guard markers with the triangle button, allowing you to position them strategically where necessary - for example, raining fire down on enemies from above, or allowing the back-stabbing greens to jump on the backs of giant foe.
As the game unfolds, and your horde size increases (from five up to a maximum of 50), Overlord starts to develop the puzzle and strategic elements so you can no longer wade in and win by strength in numbers. On occasions, your entire army can be wiped out by one careless decision. But as irksome as it can be to have your carefully harvested crop decimated, the game offers simple ways to restock supplies; being able to teleport back to the Dark Tower at any time, and then to all the key locations in the game, gets you out of a jam.
That said, on the Xbox 360 and PC original, the baffling absence of a mini-map would often make it a real trial to work out where to go, or where you hadn't yet been. With the feedback evidently taken on board, Triumph has added a simple mini-map to the bottom left of the screen on PS3, with helpful icons giving you an instant visual reference point for key objectives, minion gates and teleporters.
Best of all, a 'fog-of-war'-style indicator on the mini-map makes it easy to spot whether you've wandered down a specific path or not - quite essential given how samey certain sections can be when you're not familiar with them. Slightly annoying, though, is the continuing absence of a bigger overall in-game map. As with any openworld game of sprawling, interconnected environments, it's important to see where you are in relation to the world as a whole - something the mini-map fails to offer.
Other little quibbles have been fixed, mercifully. For example, pre-PS3, minions were often mysteriously left behind and failed to catch up with you, but that's much better now. Blues used to get caught up breaking things and collecting treasure, rather than being useful and healing, which meant they tended to die way before they were able to serve their purpose. Now, happily, they're a bit tougher, and more likely to be useful as healers when you need them.

Just like in real-life, drinking beer makes you hard. And then piss in the street.
Elsewhere, the occasionally wayward automatic camera system now feels solid, while the often-baffling lock-on system has been modified to give the player more chance of targeting the most likely item of interest. The ridiculous repeating speech as you walked around no longer loops until you want to hit things, either. Without being harsh, this version is the game it should have been in the first place: it actually feels play-tested. It feels polished, and almost every issue that matters has been ironed out. As an extra bonus to PS3 owners, they also get all the 360's downloadable content included as standard, making an already fairly large game bit of a monster when compared with the namby-pamby six-to-eight hour campaigns you generally see these days.
The one question mark, at this point, is over the pricing. A year on, you can easily pick up the PC and 360 originals for a song, so it rather puts this full-price release in a bad light. Still, for once, PS3 owners end up with the best version. I would talk about the multiplayer angle, maybe wax on about the co-op survival, the Vs. slaughter or pillage mode, but as diverting as they are, they aren't the reason you'll want to buy it: the single-player campaign is the star of the show by a long, long way, and the passage of time has done nothing to dull its charms.
In fact, Overlord: Raising Hell is probably one of the best games currently available on PS3, blessed with clever design, engaging characters, sharp dialogue and a moreish appeal that drags you through even when the going gets tough. The skillful melding of action-adventure with strategic puzzle elements marks it out as something distinct, and it's got cult hit written all over it. In such situations I'm often tempted to make pleading faces that you give it a try, because you might find, as I did, that it's a rare treat: an under-hyped, extremely enjoyable, thoroughly evil gem of a game. So let's hope that number down there gets you interested. Go forth and do my bidding.
8 / 10
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Comments (44) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Actually yes... it is a fun game.
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Loved every minute.
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Isn't that "for twice" - Burnout Paradise was better on the PS3 too wasn't it? Anyway, I reckon I'll give this version a go when the price drops to under £25 rather than getting the 360 version plus update.
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That kind of says it all doesn't it. Lovely little action-adventure-puzzle type game overlooked by the hordes who rather quibble about whether or not Killzone 2 will be better than Gears 2.
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But with MGS4 and Civ: Revolution to play it will have to wait a while.
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Does it diverge enough from Pikmin later on?
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Meaning I still get it cheap AND get the best version!
Side note: this is how it should be. I mean, the prevailing sense with the original Xbox was "Yeah, I might get it much later than you PS2-owning bods, but at least I get the best version" and it should be like that for the PS3. Mayhaps this marks the beginning of the turn-around?
/deludes self.
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+ Live and very good achievements
= 360 version wins again.
Of course Overlord is a bit better on the PS3 a year afterthe 360 release. The same thing can be said about VF5 on the 360 and soon UT3 im sure.
Who knows maybe even MGS4.
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well no GTA 4 was as well on every other site other than on this site "xboxgamer.net" it was
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If that's the case, I'd rather have the better version on PS3 and forget the gamerwhore points.
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Well, the ps3 launched a year behind so to be fair the versions _should_ be equally good/bad?
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I really don't understand that logic.
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Yep. And better than Ninja Gaiden 2.
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Thats because it isnt - logical.
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i hardly play the game anymore.... still have to finish it.
having a map will help alot! so ps3 owners.. NJoy
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Piss and off.
It was good on 360, but EG hasn't seemed to realise the size of catalogue PS3 has now. It wasn't even one of the best on 360 back then.
Not getting it again as I completed it on 360, especially at full price.
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8/10"
That made me chuckle
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The games seems highly derivative of Pikmin in many respects which isn't too bad a thing I guess.
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I never knew that PS3 has a right bumper.
It seems this is a better game than the one I played on the PC. Maybe I'll get this one.
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Yeah, try Stella. It might not actually make you hard, but it sure makes you think you are.
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The PS3 has right now a excellent catalogue(excepting RPG ,its achilles heel),this game is a good addittion but no way one of the best.Before this one we have DMC4 ,Burnout Paradise ,MGS4 ,Unreal III ,Call of Duty 4,Singstar,Uncharted,Ratchet and Clank,Everybodys Golf ,GTAIV,Race Driver GRID ,Grant Turismo 5 Prologue ,Colin Mc Rae DIRT,Resistence and lots of others.
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I think the PS3 is going to suffer from the same stigma the PSP does: lots of quality games coming out after a very slow start, but people will keep forever saying "It doesn't have any good games" regardless of the facts.
Is it such a bad deal, really? None of it stops me from buying the games I like.
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Anyway had this on the 360 for a while, but like some others have said, it got a lil tiresome and repetitive after a few hours. By no means a bad game, but it wasn't an 8 for me.
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Not sure if that makes anysense, but the scores out of 10 IMHO arnt supposed to be placed comparing product against product... its more about is the game fun, is it unique in its genre, does it do well for this type of game.
Overlord on the PC is alot of fun, it reminds me of games like Dungeon Master that people dont make so many of these days, its got something about it.... so would it be worth an 8 - for me... Raising Hell Yes
PS Also im finding it funny that people are still saying there are no good games for the PS3.. there are lots, I own about 11 so far.. and thats seriously enough to keep anyone busy for a while.