OutRun Online Arcade Review
Drift more!
Version tested: Xbox 360
OutRun never ends. This is, of course, a lie. It does end, inevitably so: somewhere either side of the five-minute mark, as you finish the fifth stage of its multiple-choice, point-to-point odyssey of speed in a howling handbrake turn under blue skies, bright banners and confetti, as the crowd cheers and the girl in the passenger seat squeals in delight.
But in your imagination and in the game's timeless iconography, OutRun is endless. It's a one-way street, a winding ribbon of sun-scorched tarmac that surges ever forward, never back, disappearing into the vanishing point. It's a constant cascade of choice, of multiplying possibilities, every beautiful adventure ending in two more as the generous freeways open and split. It's the drift that lasts forever, your gleaming red Ferrari poised in a never-ending spiral of virtuous oversteer, as elegant as an ice-skater, as impossible to stop or deviate from its course as a freight train. It's one of the most optimistic and joyful videogames ever conceived.
It's appropriate, then, that SEGA seems determined to keep OutRun alive forever. This Xbox Live Arcade and PSN downloadable is the latest in a long series of arcade and home versions of OutRun 2 that spans the last six years. Fair enough: the second-generation OutRun is an evergreen classic, and a rare example of a perfectly faithful and successful update to a canonical eighties arcade game. It deserves to have its time in the sun stretched out indefinitely, not least because it might end up being the last truly great game Yu Suzuki ever made.

360 Spider: the footballer's choice.
To be precise, OutRun Online Arcade is a conversion of the OutRun 2 SP arcade machine, with its all-new American-themed courses (which were presented alongside the original OutRun 2 set in OutRun 2006: Coast 2 Coast) and slipstreaming technique. Like the previous home versions, the SEGA AM2 game has been ably and meticulously converted by Sheffield's Sumo Digital. Unlike them, it features no cunning challenge or mission modes, no delicious breadcrumb-trails of unlockable ephemera - from new car models to original chiptune music to improbable guest tracks from Daytona and Scud Race - to extend its lifespan and perceived value.
That's a slightly disorientating disappointment, but only at first. True to its price (800 Microsoft Points or 10 euros), its source material, its platforms and its title, OutRun Online Arcade is an arcade game through and through. It doesn't need structural longevity, fan service or feature creep. It needs leaderboards, multiplayer, a sophisticated scoring mechanic, and every second of gameplay to be tuned to perfection. It has all these things.

Enzo: the trader's choice.
True to the arcade ethos, everything is unlocked right from the start. You have a selection of ten licensed Ferraris, leaning slightly towards retro nostalgia: the F50, Enzo, 360 Spider, F40, Testarossa, 288 GTO, 512 BB, Dino 246 GTS, 365 GTS/4 Daytona, and the obscene curves of the 250 GTO. They're no longer grouped into novice, intermediate and professional classes, and the performance difference between them does seem to have been evened out, though it was always quite subtle to begin with. That said, the quickest Time Attack times are still being set in F50s for the most part, the pliable and pretty Dino and Daytona still make excellent Heart Attack cars, and the Testarossa's unforgettable flattened-wedge profile and aircraft-carrier of an engine cover still provoke weak-kneed, pixellated nostalgia in men who should really know better. "Tuned" variations (faster, twitchier) are available in Time Attack and multiplayer.
OutRun mode is a straight race to the end - well, one of them - against checkpoint time limits. This is where you'll revel in the gloriously naïve theme-park spectacle and sweeping bends of the fifteen courses. They're the uninhibited, gaudy fantasy of a starstruck tourist with more indulgence than taste, and all the better for it. The blithely bland names (Sunny Beach, Big Forest, Floral Village) disguise a mad fantasy of driving from Miami beach to Easter Island via Manhattan, Las Vegas, the Grand Canyon, the Niagara Falls and a space shuttle launch pad. If you don't want to choose, you can appreciate them all in a single, 15-minute blast.
The courses aren't so much a matter of negotiating their turns, none of which need to be taken at less then 250kph, as of threading your car through them and the fluctuating patterns of hell-bent traffic whilst losing as little speed as possible. Tipping your car into a drift is easy and predictable, but guiding it between cars and buses in gentle parabolas with fine adjustments of opposite lock, or timing its pendulous see-saw through S-bends, takes skill and a little bit of soul. It is a unique handling model, and an exquisite one still.
Eventually, you'll come to consider the lack of an unlock trail in OutRun Online Arcade a freedom or sorts. With nothing but leaderboards and the game's stiff Achievements or Trophies to worry about, you sink yourself deeper into its scoring system: hunting down quick, clean, close and stylish passes of rival Ferraris for big points payoffs, keeping a slipstream chain going through heavy traffic, living for the roar of the ridiculous dragon whose flypast celebrates the end of a well-driven stage.
The other single-player modes are Heart Attack and Time Attack. In the former, your girlfriend sets a series of variously surreal car-control challenges (don't crash, keep drifting, stay in marked sections of track, hit certain objects) and ranks your performance in them; a fine and funny companion piece that shifts the emphasis gently from raw speed onto finesse. Time Attack strips the traffic away for a ghost-car chase to the end, and although some will be obsessed with it, it's rather dry in truth. OutRun's tracks and handling never really lent themselves to this kind of rote learning.

Dino: the lover's choice.
With separate leaderboards for each of the five goals in each of the three modes (plus the 15-track continuous course), hunting down good results on all of them could easily become as great a long-term goal as Coast 2 Coast or Xbox OutRun 2 ever proposed. We only wish the implementation and integration of the online leaderboards was better; the focus on the local scoreboard after your race is one way in which OutRun Online Arcade really didn't need to be faithful to the arcade game, and going to hunt down your performance in the separate leaderboard section is a chore. Geometry Wars 2 is still the only game to recognise that the friends list is the local scoreboard of the 21st century; it's a shame its lessons haven't been learned here.
Another slight missed opportunity is the strictly casual multiplayer mode, offering only unranked matches for six players. It's a terrific cruise between friends - especially if you sacrifice fairness and turn on catch-up, with the option to turn collision off too for synchronised drifting displays. But it's never going to be a compelling network competition to rival that going on in the scoreboards.

512 BB: the right choice.
In truth, then, Sumo has fallen just a couple of minor steps short of optimising OutRun perfectly for its new network home. The online arcade of XBLA and PSN is a subtly different beast to the bricks-and-mortar-and-neon variety, and in leaderboards and multiplayer OutRun Online Arcade betrays signs of the closed-circuit thinking of the past.
But the truly remarkable thing? These are the only ways in which this essentially five-year-old game shows its age. Sure, the textures are grainy and the models are chunky if you look away from the dazzling, spinning Ferrrari centrepiece, if you stop and study them in the harsh light of 720p. But this is OutRun. Who's stopping?
In motion, it's a painfully beautiful game: in the saturated richness of its colours and the raw exuberance of its backdrops; in the soaring melody of Magical Sound Shower and the husky elocution of the girl who voices the menus; in the hard, brilliant, arcade brashness of it all; above all, in the unique balance and beauty of its handling. Hooray that OutRun lives on: may it never end.
8 / 10
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Comments (101) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Consider your game bought by bad09 SEGA.....
....Now. I've done something for you so you can do something for me.
SHENMUE 3!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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AS GOOD AS HALO? yes. indeed
Make love to me you monkeys.
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Now here's hoping that this SEGA love for XBLA/PSN goes beyond this and Virtual On.
So many classic SEGA games that could do with an update. Even Crazy Taxi would be a natural fit for XBLA, especially with leaderboards.
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Very tempted with this.
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Damn straight!
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Shame about the lack of modes (and 80's music!), but the widescreen 720p and not having to hunt for the PS2 disc means it is a cert...
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consider it purchased
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It is (XBLA that is).
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...has there ever been a game that needed to be made as badly as that one, i think not.
The hours i lost playing Lucky Strike!
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Oh, and FIRST! to complete 15 Continous Courses in the World!
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Might pick this up after payday, will have to see what else is about.
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Wasn't Outrun 16 bit? It ran on the System 16 board, which had a 68000 CPU.
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Also, great review Oli!
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Only played it for 5mins - not played the previous versions.
It's rather wonderful isn't it.
For an XBLA title the presentation and graphics are brilliant. Priced right as wel, if it'd been 1200 it may have been a different matter.
One disappointing thing though - No local multiplayer...
Please let Crazy Taxi be in the works though.
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Dreamcast ports of popular classics -- something Sega should seriously consider.
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Just out of interest.
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Save a few for the Dreamcast 2
/feels odd playing the last of the arcade greats on Microsoft Hardware
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If they did that we'd almost certainly be looking at a higher price point for it. For people who don't currently own a version of OutRun I think 800MSP/PS3 equivalent is good value for money.
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Also: CRAZY TAXI YES PLS. God yes.
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"Tricky achievements then?"
Not at all by the looks of them. Also according to Teamxbox their all attainable for most gamers.
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I played for about 30mins and didn't notice any........
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See you all tonight.
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And yes, I noticed a little slow-down too.
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As for achievements they're not particularly easy apart from 5 points reaching goal with Manual Gears, 10 for Automatic gears and 10 for reaching all goals A-E. The others look like they need a bit of skill to be unlocked.
Personally I dislike the "collision on" multiplayer (despite winning my first game) and will most likely play it with collision off from now on to prevent the annoying constant ramming that goes on.
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I'm sure we'll see them unlocked very quickly on your GamerTag profile then...
http://li ve.xbox.com/en-GB/profile/profi...
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No you won't. I'm not buying it. GRID's the only arcade racer I need at the moment.
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What a surprise that you won't be backing up your claim by means of an easily checkable mechanism!
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Seconded.
I think i'll third it as well.
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The host sets the final goal A, B, C, D or E, but upto the point where there are no more options except to head for that goal, the route is fully open - it depends on who gets to the checkpoint first as to which route you go down. Obviously if the goal is set to A or E there's no other choice, but B, C and D are open for whoever gets to the selection point first. Quite clever really.
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To all of the haters - this game looks and runs many times better than the other versions do on the 360, and has the 360's online functions, plus the prospect of expansions for those who love the game.
If there is any slowdown - I've not noticed it yet, and it's minimal.
The game is beautiful.
Hopefully we'll see Ranked races, Outrun 2 courses, and Spectator modes in the next update.
Eurogamer Outrun Racers Club
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Still buying it. Oh god I am so weak for Outrun.
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http://www.sega. co.uk/outruntherest/
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T-shirts will be sent tomorrow when I'm back in the office.
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So many classic SEGA games that could do with an update. Even Crazy Taxi would be a natural fit for XBLA, especially with leaderboards."
+1
Crazy Taxi is absolutely fucking perfect for XBLA. I'd also like to see Outrigger, and the arcade version of Virtua Fighter 2 would be sweet. The arcade version has only been ported once to a console in relative arcade-perfect form (even then not quite perfect), and that was on the Japan-only SEGA Ages line on PS2. Would be sweet to have VF2 on there. If Mortal Kombat can be on there, and Street Fighter II can be on there twice, then surely SEGA have got to represent with a spanking arcade-perfect port of VF2 to XBLA!
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That's a little disappointing, but not the end of the world - how does it feel to use the wheel tinyspark?
"Codes? T-shirts? Did I miss something?
There was a mini-giveaway in the Outrun Group.
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Wheel responds nicely enough, just a shame about the feedback thing.....im pretty sure it was promised.
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Why don't you just naff off and stop reading Eurogamer then, as you clearly hate the site, its staff, and everyone else on it.
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Had outrun 2 and coast 2 coast on Xbox until the Xbox console was ebayed for a 360. I allso have coast 2 coast on the PC which is great but doesn't have rumble. So it's cool to have a hi def verson with rumble. It's such a wonderful game I don't think i'll ever get tired of playing it. And hopefully people will support it and we might get a Daytona update!
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*mopes*
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Apart from what you've done to the blue one (and Condemned with that sequel), I love you SEGA, I'm gonna bust out the DC for a SEGA love in over the weekend.
/ hugs SEGA
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"Friends lists full of kiddies they've hardly ever spoken to and never met in real life. Friends lol"
The core of my friends list is years old. I've only met some of them in person because they're spread out over three continents. I usually play and talk to them almost every night, often for several hours each night. For years. one of our crew just lost his mother, and we all pitched in to send flowers to the wake. Y'know . . . what friends do.
Your Friends list is what you make of it. Perhaps yours is so pathetic because you're sort of a dick? I don't have too much trouble imagining that the people that would play with you repeatedly are probably the sort of people you wouldn't want to interact with regularly.
edit: Average age of my crew is 33.
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+1
There is a few on my list though i dont know but ive accepted their friends request to be polite.
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2147 on ending A!
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Best mistake I've made in recent memory!
Looks lush and sounds awesome. Like an arcade in my living room.
!!!!!!!!!111111
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one bug so far, in mp if you go the other way to other drivers when the road splits it went a bit nuts.... driving through sea and stuff, then was stuck.hopefully that will be patched though.
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The only think that sucks about the PS3 version is the £7.99 asking price which is £3 more expensive than OutRun 2006 on the PC and more expensive than the 360 version of the same game. Also the music is detected as plain, boring old Stereo by my Sony surround sound amp which is a disappointment considering OutRun 2006 on the Xbox had a DD5.1 mix. As a result the music sounds rather flat and lifeless.
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passing breeze -[link url=http://www.outrun.org/OutRun/download/OutRun/arc_pb.mp3 a>
]http://ww w.outrun.org/OutRun/download/Ou...[/link]
magical sound shower-[link url=http://www.outrun.org/OutRun/download/OutRun/arc_mss.mp3
]http://ww w.outrun.org/OutRun/download/Ou...[/link]
splash wave -[link url=http://www.outrun.org/OutRun/download/OutRun/arc_sw.mp3 a>
]http://ww w.outrun.org/OutRun/download/Ou...[/link]
if youve only got a ps3 then thats a shame cos it cant stream music on all games, thats one of the things i looked at before deciding which console to download it for as i love the original outrun music.....like yourself probably....
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Something about playing outrun which always cheers you up, the sun always shines, the ferraris so red, the girls a hot blonde amnd the music is classic cheese.
Should be an alternative to antidepressants or something.
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Hehe yeah, because pressing B to dive under a flying melon makes the world of sense!
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