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Opoona Review

Wii ntsc-japan Import Review by Keza MacDonald

9 September, 2008

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If it had been released a few years ago, Opoona would have been one of those Japanese PlayStation 2 titles nobody ever noticed on the release list - one of those quirky, average games that no-one really knew what to make of. Thanks to the dearth of Wii RPGs, though, it might have better luck.

Opoona is a simple, charming Japanese space-RPG, miles away from others of its kind in tone, but not up to their standards in execution. It's interesting, though, sufficiently so to make it worth a second look for RPG-starved Wii owners; people with other consoles might wish to turn to shinier, bigger-budget productions like Lost Odyssey and countless PS2 games for their traditional-JRPG needs.

Opoona's toned-down cel-shading and relaxing, spaced-out music are a good indication of what to expect from the game: it's extremely laid back. You take control of Opoona, a cheery little spaceman whose ship ran into trouble on a family holiday, leaving him separated from his parents and siblings on a strange planet.

Although reuniting him with his family provides the plot's impetus, the vast majority of the first half of the game is spent doing strange jobs around the city - being a waiter, tidying rubbish, hoovering, hunting sea-monsters, playing the ukulele - in order to make equally strange friends, gain job licences and access new parts of the city. The jobs range from dull to mildly entertaining, but never far beyond; thankfully the variety, amusing presentation and occasional funny mistranslation ("You've won acceptably!") save things from becoming really tedious.

'Opoona' Screenshot 1

Play the ukulele enough and you can get a new job as, erm, a stage dancer.

Things pick up a bit plot-wise when Opoona's sister turns up, and we take control of her for a good few more hours until the family is reunited. Here, the action moves away from the domed cities and their part-time labour and out into the big, wide, beautifully-rendered world. Opoona's graphics are hardly cutting-edge technologically, but it does look really very gorgeous at times, especially outdoors - Opoona's stylistic direction is the most extraordinary thing about it, from the weird monster and character designs to the striking space-age lines of the cities. Opoona's art direction is the work of two former Dragon Quest artists, which perhaps explains its strange and occasionally beautiful appearance.

Out in the big wide world, things revert to a more traditional JRPG framework of dungeons, side-quests, exploration, treasure chests, items and random battles. There's about thirty hours in here for the averagely adventurous player, more for the dedicated, and Opoona does a lot to make the hours slip by. The space-children protagonists move around at a fair clip, which makes running around and around in dungeons a lot less trying than it is in lesser examples of the genre, and the action-based fighting system keeps things lively in the random battles.

The one-handed control system, too, makes Opoona very chilled-out and easy to play. For the most part it's a frustration-free, brainwork-optional little adventure. The music, too, is genuinely great - which, given that it's done by Final Fantasy's Hitoshi Sakimoto and his studio, is perhaps not entirely surprising.

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Comments: 1-19 of 19 in total

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Fernando
09/09/08 @ 10:13
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hmmm
yupyup
09/09/08 @ 10:32
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Jesus Christ is there anything on the Wii besides the Weather Channel that doesn't look like it's aimed at 3 year olds?
Gnort
09/09/08 @ 10:36
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Yes, but nobody bought Okami.
tomkuryakin
09/09/08 @ 10:40
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Bah, another import review. Why is this site called "Euro"gamer?
Tomo
09/09/08 @ 10:50
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The clue is in the word "import".
viper_h
09/09/08 @ 10:51
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Kiddie game for Wii shocker!
azmol01
09/09/08 @ 10:51
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I like my JRPG's and surprisingly the Wii has loads being made, such as two Tales of games, one a spin off, the other a core game, Fragile, Arc Rise Fantasia and others I can't be bothered to list right now.

This I may pick up when it's £10-15, but I'll happily wait for the bigger RPG's to hit the Wii in the meantime. :)
pikemon
09/09/08 @ 10:56
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I would totally dig a "childish" space adventure game if it had enough charm and anti-boring gameplay. Give me a classic monkey island in space vibe over a post-apocalyptic doom any day.

But hey, I still haven't played Chibi Robo... (=not space but anyway)
figaro7
09/09/08 @ 11:57
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Dont understand the import review considering the game comes out on the 25th of this month? Anyway def looks like an xmas special to pick up! Although it is at budget price already.
krudster [mod]
09/09/08 @ 14:55
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Oh poo. 6/10? Nah.
barabbas
09/09/08 @ 15:42
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So is this an import review of the Japanese version? And does that version include English translation?
Crofto
09/09/08 @ 17:01
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Bit of a shame, I was hoping this game would inject some RPG life into the Wii, but alas.
smelly
09/09/08 @ 18:17
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>"Opoona is a curiosity - it's charming, strange and often fun,"

Sounds Ace!

>"but too shallow and stretched out to make for a genuinely engrossing RPG experience."

"Shallow" "Stretched out" - Sounds like Bioshock!
Edited 1 times, most recently on 09/09/08 @ 19:23
tomkuryakin
09/09/08 @ 18:52
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I know it's an import review, I said as much in my previous post. Tomo, bravo for being the first person my ignore list.

My point was I expect Eurogamer to review European releases instead on wasting its time on average imports.
Nikanoru
10/09/08 @ 03:37
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You know those times when you read a review, and highly suspect that you're going to like the game despite the reviewer having a good complaint over almost every one of the mentioned game elements? Well.

The environments might look great at times, too, but they're irritatingly hard to navigate, especially near the beginning, when you're presented with a stupidly vast city spread out over multiple floors,

I mean this just sounds like one of those people who'd rather be trapped in a nearly on-rails piece of unengaging shit like FFX.


And fuck anyone knocking this game for what it looks like. Seriously, get hit by a bus. Or grow the hell up. We need things like this every once in a while, among the barrage of rpg's with indistinguishable teenage sword wielding anime protagonists, or identikit LotR clone people in monotone brown games. I can't believe anyone is still fawning over that same bullshit over and over and over.
illusiondance
10/09/08 @ 11:55
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im inclined to agree nikanoru.... ( though with a bit less anger).
i was looking forward to this and im glad its finally getting a euro date. now all i need is a Wii!
anyone recommend a cheap and reliable supplier? i should really do this before the christmas wii rush...
Crofto
10/09/08 @ 14:19
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Although I can appreciate the point Nikanoru is attempting to make -- we do severely need more games with unique and less moronic design structures -- I wouldn't fully agree that the reviewer is so much slating Opoona due to its style. I'm sure if other mechanics in the game worked better, the overall look and feel of the game would improve too.

"I mean this just sounds like one of those people who'd rather be trapped in a nearly on-rails piece of unengaging shit like FFX."

I'm sorry, but that has to be one of the most ridiculous comments I've read about a game in a long while.
smelly
10/09/08 @ 21:47
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"I'm sorry, but that has to be one of the most ridiculous comments I've read about a game in a long while. "

I dunno.. have you played FFX?
Nikanoru
11/09/08 @ 21:48
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I wouldn't fully agree that the reviewer is so much slating Opoona due to its style.

That part was aimed at commenters.


As for FFX, it was supposed to be the first nextgen epic adventure in the series, and they turned it into one long cutscene with some battles inbetween. Almost right up until the end I was thinking, when will the intro end and the game begin properly? It was my greatest game related disappointment ever. A horrible neutered experience, it was hyped only because of the name and the novelty of nextgen FF-ish graphics. Fuck that on-rails jpop piece of shit.

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