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Operation Flashpoint 2: Dragon Rising Preview

PC Xbox 360 PlayStation 3
Preview by Kristan Reed

18 September, 2008

Page 2 of 3. <- Page 1Page 3 ->

But unlike the rather rudimentary visuals of old, this time Codies has gone to extreme lengths to ensure the game is technically well up to scratch. "The environment itself is actually very detailed," Lindop stresses, "And that's where a lot of the technological effort has gone." He points to "clever streaming technology" that enables the level designers to come up with rich environments with a lot of natural and man-made cover.

"There's a density of trees, buildings and structures so that not only are you in this scale of environment, but there's actually stuff in it. One of the problems in the original in that you had this huge scale, but nothing in it, so you'd be stood out in this open area all the time and get shot." Anyone who played it should relate to that.

"The game still has that degree of realism and toughness," declares Lindop, "But now you've actually got a realistic environment. Now you're not just getting shot dead by a magic bullet from two kilometres away, you can use these folds in the ground - the different flora and fauna and different environments to give you cover and make your approach"

And then, of course, there's the game's AI - slightly off kilter in the original, you may recall. "We have to develop an AI that'll be able to read the environment and make tactical decisions about the environment: this is an ambush spot, this is a good place for hiding myself from the enemy and flanking," says Lindop. "All of these things work together to make the environment. Rather than just make it a pretty setting for the action it's an absolute part of the tactical choices you make and why you go certain routes."

'Operation Flashpoint 2: Dragon Rising' Screenshot 3

In a game like this, cover and camouflage are your best buddies.

But the AI doesn't just figure out routes based on the environment. A whole host of other factors will also come into play, including a morale system and a suppression system. "The AI figures everything else out for itself and does so on the fly," he says. "People don't fire to kill in combat. They fire a lot of bullets to make the other guy hide. If you're lucky, you'll kill him, and you need to reflect that in this game because at that range, and with that calibre, you might kill him, but mainly you want him to piss off, sort of run away and hide." Meanwhile, if you're being an idiot and putting your squad mates at risk, the AI is smart enough that they'll end up going their own way.

Apparently you can expect to "spend a lot of time in the infantry right on the ground", which means "the detail has to be there". So, Codies has gone to great lengths to ensure the environment "offers tactical challenges in a whole series of ways". Think different lighting conditions, such as smoke and dust-filled rooms, or sorties under the cover of darkness or in extreme weather - all of which promise to make us understand why the military uses enhanced vision systems in the first place.

Advanced levels of destructibility are also high on the agenda. "Everything is destructible - and it's persistent. Once it's gone, it's gone, and there's a reason for that. You have to actually be careful what you blow up, because if I blow up building X one mission, I might have really needed that building in the next mission for cover and I've blown it. So you've really got to think when you're dropping 2,000 pound bombs everywhere. These all add extra tactical challenges."

'Operation Flashpoint 2: Dragon Rising' Screenshot 4

Advanced facial detail will, Codies says, make it much easier to identify squad mates and enemies.

Following this quest for realism, we're shown a screen with a vast array of individually modeled solder heads, so that each has a distinct look. In the heat of battle, such attention to detail might prove invaluable - as, of course, it would in real-life. "We built as many individual characters as possible. Part of the intuitive way of giving commands and orders is if I can recognise each individual element. I can see that someone's holding the same machine gun.

"Also, with the kit, if I look at an enemy, I can actually see what his role is - it's pretty much what a sniper does. There's an officer: he's the guy with the radio. There's the machine gunner. You can actually see what people's roles are. It's much easier to give them orders and identify people as enemies," Lindop points out. "So, all of this kind of detail has a practical function. It's about making you use the UI as little as possible because a real soldier doesn't know who you are. He sits there and looks at the environment, looks at the world then gathers information."

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Comments: 1-50 of 66 in total | next 50 »

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faëlnor
18/09/08 @ 10:41
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Hah. How about one real screenshot and 5 artworks that look nothing like the game to illustrate a preview ?

Also : I can sense Kristan's mind "No I swear I won't mention ArmA" before writing the preview from here.
Edited 2 times, most recently on 18/09/08 @ 11:44
aldo_14
18/09/08 @ 10:44
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Quad core and 4GB? Oh dear, time to steel myself for another wallet-bursting-ish upgrade then....
PearOfAnguish
18/09/08 @ 10:50
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So no in-game screenshots yet?

Will it still support mods? That was a huge plus for OpFlash and ArmA.
Edited 1 times, most recently on 18/09/08 @ 12:14
Siberian_Khatru
18/09/08 @ 10:52
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"PC-only military shooter"

Yeah, the Xbox version doesn't count.
Spooke
18/09/08 @ 10:56
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FP1 was one of the most amazing games I've ever played. It took a long time to get into the fearsome difficulty level, but once you started to learn patience and planning it reaped rewards. It still makes games like COD look like toy town war.

On the other hand the multiplayer was one of the most awesome experiences, especially the helicopter missions where you all piled into a chopper and flew around the island picking off enemies. Crazy helicopter crashes, people being left behind and loads of other madcap fun was to be had.

But Codies are not doing well at the moment, Toca has been ruined, Colin Mcrea's last outing was disappointing, Overlord is embarrassing and Turning point was a missed opportunity. They had better come up with something special for this.
disc
18/09/08 @ 10:57
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Persistent destruction is 'quite' interesting and I wonder how that will work well.
groovychainsaw
18/09/08 @ 10:59
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Pear, reads the article - all your questions are answered... /sigh. Anyway, sounds good, looks potentially great. I for one, am hoping for a really good console adaptation, but sadly i don't think its going to happen, the scale looks too great for consoles. I don't think I've got the funds to get my pc up to speed really...
Metalfish
18/09/08 @ 11:04
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It did get a sequel! It was called ArmA. You were there, I was there, it was shit without the patches, you remember?

All these target renders* worry me, as in, we're not going to see this any time soon, are we?

*For those that haven't noticed these screens aren't "real"
krudster [mod]
18/09/08 @ 11:05
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"But Codies are not doing well at the moment, Toca has been ruined, Colin Mcrea's last outing was disappointing, Overlord is embarrassing and Turning point was a missed opportunity. They had better come up with something special for this."

Turning Point, granted. But the others...you're well wide of the mark.
krudster [mod]
18/09/08 @ 11:07
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No, the Xbox 'version' really doesn't count. Airbrush it from history, please.
disc
18/09/08 @ 11:10
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Metalfish: They have shown some realtime footage as well, it doesn't look like the handpainted smoke in these but it does look pretty good.
Spooke
18/09/08 @ 11:13
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There are a great deal of people who are very upset about Toca and Colin Mcrea, just read the forums on the racing websites.

Toca was one of the best racing games out there and has been watered down consistently to encourage casual gamer sales and more american customers.

I'm not a strategy fan so I don't like Overlord but from people who do play them, it's a pretty poor game.

But it's all opinion. I've invested a great of money in Codemasters and they deliver less and less every year.
Metalfish
18/09/08 @ 11:15
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@Disc, Ah good.ArmA2 is looking nice, if perhaps not as pretty as this. Still that the game for this one to beat to earn my, erm, hard earned.
smernicki
18/09/08 @ 11:21
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i thought overlord was great until i got to one of the first bosses. had to direct one type of imp get them to stay somewhere, direct the other type, get them to attack, and fend off some melee attacks from goblins or something. the controls were just too fiddly and gave up from there. mind you it cost me £6 off fleabay so no real disaster

i thought colin mcrae dirt was excellent, although certain vehicles/events were obviously included to try and get some US sales
krudster [mod]
18/09/08 @ 11:23
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Overlord is one of the most enjoyable games I've played all year. GRID and DIRT were ace. I've no idea which games you've been playing tbh.
Spooke
18/09/08 @ 11:27
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I agree that Grid was ace until you realised that there was no split screen and the multiplayer was stupidly limited. I love Touring Cars and there were two different cars and about 5 tracks to play online. No DTM was the icing on the stupid cake. It's spread too thinly and they have abandoned the people that got them to where they are.
Dermoth
18/09/08 @ 11:28
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Realism, yawn. Authentic uniforms? Wow.

OFP is one of my favourite games of all time, and it managed that despite looking like a dog's breakfast. So now Codies are touting the sequel almost exclusively on the back of graphics and stuff. Your soldiers get muddy!

They're going to fuck it up.
sneetch
18/09/08 @ 11:30
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Looks awesome, loved the first one if this one can deliver the coop goodness then I'm in.

Oh, and Overlord was great.
Helios_CM
18/09/08 @ 11:32
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If you are after in-game screens of the game, you can find some on our Codemasters OFP2 Flickr Page:

http://www.flickr.com/photos/codemasters...

There is also an OFP2 page on Facebook that is kept very up to date with all the latest news and images:

http://www.new.facebook.com/pages/Operat...
DiscoStu
18/09/08 @ 11:37
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If any of those "shots" turn out to be real and not touched up i will eat my face, and shoe.
NKSR
18/09/08 @ 11:39
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35km draw distance! :o

cant see the 360 pulling that off
haowan
18/09/08 @ 11:39
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"in-game screens of the game"

don't make me fucking laugh you bloody corporate shill
Darren
18/09/08 @ 11:41
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Sounds like a very ambitious and realistic game but one better suited to the PC. Thus if I buy the game (I loved the original) then I'll definitely buy it for that platform rather than buy a cutdown version because that's what the console versions sound like they'll be. This is the kind of game that works better on a PC IMO. I plan on buying a new quad-core SLI graphics PC with 4 GB of memory later on in the year or early next as I usually do when the consoles start to show their age and PC games start leaving them behind, if not in terms of gameplay then certainly technically/visually.
Bongo
18/09/08 @ 11:46
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"and a fully tricked-out Mk16 with a CVLA aim laser"
Tricked out? What is this, Fast & The Furious?
Additionally, how can you be shown a pre-Alpha build and this has a Spring 2009 release date?
Welcome to a delay.
RustyBullet
18/09/08 @ 11:50
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They had this on Player on UKGold last Sunday and i have to say i think its looking bloody good.
Screen shots dont do it any justice in motion it looked sweet.
bioreit
18/09/08 @ 11:51
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"PC owners with Quad Core processors and 4GB of memory will particularly benefit from the extra detail"

Gawd bless that investment I made last year. Now, just to get a decent graphics card and I'm away! Although I'll probably get it on console to be fair...
FrankCannon
18/09/08 @ 11:52
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Hope you can steal tractors.
Adam_T
18/09/08 @ 12:03
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Spooke +1 Jillion

CM consistently fail to deliver on their promises, not got great hopes for this unfortunately, will dust the priginal out and play thought it all! There's enough expansions! & Resistance rules.
coastal
18/09/08 @ 12:10
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I agree with MetaFish. Arma2 looks beautiful.

I'd rather put my cash Bohemia's way than Codies.
Magic Panda
18/09/08 @ 12:12
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One to watch but not get hopes up about.

The original is a fine game, only second to Stalker in terms of immersion and atmosphere.
jaywalker3010
18/09/08 @ 12:14
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@haowan

and you wonder why you dont get many people making official comments when you happily berate someone who tries to give the slightest bit of information. As for calling him a `Shill` surely the `_CM` at the end of his name kinda gives it away where he works,not to mention his profile showing he's posted almost exclusively on CM products

If these are NOT screenshots then they have just opened themselves up to a seriously large world of PR pain, but if they ARE then you've just made yourself look a complete tool :)
Edited 2 times, most recently on 18/09/08 @ 13:16
Bitkari
18/09/08 @ 12:18
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Sounds promising!

Ryuken
18/09/08 @ 12:21
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"The well-documented souring of relations between original developer Bohemia Interactive and Codies certainly didn't help"

Indulge us perhaps because in every OFP2 or ArmA(2) article it's explained not at all or very vague.

Hopefully they can get this right, more players wouldn't have hurt though. This setting and maybe even the realistic gameplay for an MMOFPS must be insta-win.
haowan
18/09/08 @ 12:24
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@jaywalker yeah fine, shill was the wrong word. sue me. these renders have been published as "target renders" in many places including a PC Gamer (IIRC) article about ofp2. also codies are extremely famous for bullshotting.
jaywalker3010
18/09/08 @ 12:26
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@haowan

Then happily flame away if ya proven right :)
Edited 1 times, most recently on 18/09/08 @ 13:41
hiddenranbir
18/09/08 @ 12:27
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Woo OpFlash!!!
Helios_CM
18/09/08 @ 12:35
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@ haowan

The majority of the images used in the article are target renders that were generated using in-game assets. Since then actual current in-game screens have been released, and the latest images uploaded to our Flickr channel http://www.flickr.com/photos/codemasters/ are in-game shots of the game in its present state.

As for me being a corporate shill, I'm a Codemasters employee and am the community liaison officer for action titles.
Edited 2 times, most recently on 18/09/08 @ 13:41
FWB
18/09/08 @ 12:36
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Even if this is just a slightly updated version of OFP1 it's still going to be brilliant.
PearOfAnguish
18/09/08 @ 12:44
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Helios, show us some pics with the UI visible then, might find it easier to believe they are in-game shots.

groovychainsaw
18/09/08 @ 12:48
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Helios, going by the label on your flickr pictures, some are renders and some are in-game. The in-game ones look plausible and not too bullshotted to be fair (look at the ones at the end of the set), they look pretty good, and not a million miles off the target renders (as you would hope!).
Helios_CM
18/09/08 @ 12:56
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Thats correct, the Flickr picture set contains both target renders and also the current in-game screenshots, it's pretty much a collection of all the officially released OFP2 images to date. I never claimed that all the images in the Flickr picture set were in-game, just that some in-game shots could be found on there :)

HolyJebus
18/09/08 @ 13:21
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I too am massively looking forward to this game, but definitely am weary, especially of the release date. I suspect either a delay or lots of bugs, I'm hoping for a delay. I also hope the majority of the game is outside as with the original.

I'm guessing these in-game shots on flickr are from the PC version? I really do wish companies would stop with the target renders though, it only sets up everyone for disappointment.

Still, fingers crossed for this baby.
AbyssUK
18/09/08 @ 13:40
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Helios_CM - Can you tell us which of them are in game shots ? Just to confirm ?

Edit: Wait I get it the latest ones, these are in game with no touching up of any sort ?
Edited 1 times, most recently on 18/09/08 @ 14:43
Helios_CM
18/09/08 @ 13:50
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@ AbyssUK

The screenshots are taken from the build of the game that was recently shown off at the Leipzig Game Conference and haven't been touched up in any way.
MattyD
18/09/08 @ 14:29
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It's interesting that the developer kept mentioning 'magic' bullets. Does that mean Op Flashpoint 2 will have realistic ballistic modelling? I'd love that myself but most people will be all WTF! when their bullets don't hit exactly where they aim even at long ranges.
AbyssUK
18/09/08 @ 14:53
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Thank you Helios_CM, am sure you can understand my scepticism the screen shots are beautiful.
I hope it plays as good as it looks :)

No chance of any in game HD movies soon?

/me pushes luck
DiscoStu
18/09/08 @ 15:02
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http://farm4.static.flickr.com/3034/2866...

hehe

If that explosion occurred ingame either your devs have the best volumetric lighting and particle system in existance that will run on available hardware but for some inexplicable reason failed to realize that kind of tech would be perfect to smooth out the depth of field blur, or, it happened in a psd layer some time in post and yet again its another famous codmasters bullshot.

Prove me wrong, I want to know what my face tastes like.
Helios_CM
18/09/08 @ 15:39
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@ Discostu

Can we take that as a compliment then? :)

@ AbyssUK

If you look around the internet you can find some video footage taken using a camcorder of the OFP2 presentation at Leipzig that shows some moving in-game footage in the background. As for HD ingame movies, these aren't available yet, but I'm sure that some will be released in future.
Edited 1 times, most recently on 18/09/08 @ 16:43
haowan
18/09/08 @ 17:30
#49
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Put up three screenshots taken a few seconds apart and it might go some way to proving these are real. Until then CM are guilty until proven innocent owing to track record.
gmmonkey
18/09/08 @ 17:34
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The actual in game gfx look outstanding. I loved the first game. It was really hard the game, but awesome. Should have a new computer by then.

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