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Obscure II Review

PlayStation 2 PC Wii Review by Kristan Reed

6 August, 2007

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There was a time when gamers with a fetish for horror could enjoy a new blood splattered title every few months. Think back two or three years and we were pretty much spoiled for choice, with two new Silent Hill games in quick succession, three Project Zero games released in just over three years, a fantastic Resident Evil renaissance, and a ton of other interesting titles vying for attention.

And it's in among the likes of Haunting Ground, Forbidden Siren, Clock Tower 3, Cold Fear, Call of Cthulhu and Condemned that you might find Hydravision's forgotten gem Obscure. Released by Ubisoft on PS2, Xbox and PC way back in 2004, it was a pretty decent stab at applying the teen horror movie formula to a gaming context. Complete with drop-in-drop-out co-op play and light-based combat, it made a pleasant change to play a Western horror game for once, after all the super-serious, arty Asian horror we'd been immersed in for years. But with a title that positively screamed 'self-fulfilling prophecy', the game slipped under the radar completely. We certainly weren't expecting a sequel.

Listen to Iron Maiden baby

But with emerging Dutch starlets Playlogic picking up the publishing duties, Hydravision has had a second chance to establish its mini-niche with another intriguing attempt at teen horror, co-op style. The game's set two years after the first one (which in itself is curious, given it's three years since the original Obscure...), with life seemingly back to normal after a mysterious plant wreaks havoc with the populace of a high school and kills almost everyone within it. But clearly that wasn't the end of it, with another bunch of teenage dirtbags finding themselves trapped in a living nightmare thanks to trendy new 'drug' that takes them on the kind of trip they wished they hadn't embarked on.

'Obscure II' Screenshot 1

A real water cooler moment.

The game kicks off fairly innocuous fashion with Corey and Mei bantering about the upcoming party in a nearby college dorm. Full of typical teenage bravado, they end up a few doors down ready to ''get pissed' and 'hang out' with their 'buds'. Pretty much straight away, though, they both end up wishing they had listened to those boring old grown ups who warned them about substance experimentation. After taking what they thought was nothing more than a herb, they end up in a Silent Hill-esque void, with warped limbless torsos writhing menacingly, grainy monochrome visuals and crazed, indefinable creatures thirsting for their blood.

The next thing you know, you're back in the 'real world' with a blinding headache, back in the room where you started. Corey stumbles over to Mei's room, grabs an energy drink along the way, and finds her stricken on her bedroom floor, feeling much the same as him. Clearly something's gone very wrong somewhere. And via a process of short, sharp chapters, you discover that whatever's invaded your nightmares is, in fact, quite real, and killing everyone one by one.

Day of the Triffids

Without going into too much detail, suffice to say those 'orrible plants are at it again, and once again you have to work together with your college buddies to solve the mysteries of this unfathomable, deadly curse that's making them all too horny for their own good. As with the 2004 original, each character has their own particular speciality - which, in essence, means they can access bits of the environment that others can't. For example, Corey's acrobatic abilities make it possible to leap up to otherwise inaccessible areas, while the burly Sven can shift objects around that are too heavy for anyone else.

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Comments: 1-28 of 28 in total

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FabricatedLunatic
06/08/07 @ 10:58
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I enjoyed the first one so I'll be getting this next month. It feels like ages since I played a "proper" survival horror. That it's only £17 online makes it a no-brainer.
the_sas_man
06/08/07 @ 11:01
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ARGH! Foot & Mouth!
kangarootoo
06/08/07 @ 11:06
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I really like the first one. Nothing incredible or original, but a well turned out survival horror game. Might check this out for a bit of nostalgia.
macksed
06/08/07 @ 11:18
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"I enjoyed the first one" - hmmm...what was the 1st one called???????
UncleLou
06/08/07 @ 11:25
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It had a rather OBSCURE title I don't remember right now.
penhalion
06/08/07 @ 11:27
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review! When the frak is this out then? I was pegging next year sometime...
numptyboymatt
06/08/07 @ 11:30
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I thought I might pick this up as the 1st one wasnt too bad, thinking it was out now (what with the review and all) but its not out in the UK until the beginning of Sept.
JetSetWilly
06/08/07 @ 11:31
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Isn't there also a Wii version of this on the way? I'm sure I read that somewhere.
toy_brain
06/08/07 @ 11:37
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/Makes mental note to keep an eye out for this one.

/Makes another mental note to try and get Cold Fear finished off first. (Its been in my backlog a stupidly long time).
afghan_jones
06/08/07 @ 11:39
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its an average PS2 game with no burning need for tacked on motion cotrols.



OF COURSE IT WILL BE PORTED TO THE Wii!
blicko
06/08/07 @ 11:49
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So, as good as Resident Evil 4 on the Wii? Might have to check it out then.
ilmaestro
06/08/07 @ 11:53
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DOES NOT NEED A TWO PAGE REVIEW STOP WHORING FOR PAGE IMPRESSIONS.
Blerk
06/08/07 @ 12:12
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Isn't there also a Wii version of this on the way? I'm sure I read that somewhere.

A Wii version was announced alongside the PS2 and PC versions. But recent trailers have removed the Wii logo and now there are only Playstation and PC versions mentioned. Read into that what you will.

Anyway, it's cheap, I quite liked the original, and it's the only survival horror we'll be getting this year. So I'll probably buy it. :-)
krudster [mod]
06/08/07 @ 12:35
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Ilmaestro - your capslock key appears to be stuck.
KD
06/08/07 @ 13:12
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The first game's co-op was a brilliant idea and a game i really enjoyed which i didnt expect, if only a few other games like resi evil would have the co-op option and it could help the bordom of watching someone else play ;)
kangarootoo
06/08/07 @ 13:14
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"DOES NOT NEED A TWO PAGE REVIEW STOP WHORING FOR PAGE IMPRESSIONS."

What the hell does that even mean? What is a page impression?
krudster [mod]
06/08/07 @ 13:27
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A page 'view' essentially.
kangarootoo
06/08/07 @ 15:20
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Ahh, the accusation being that two pages were used to increase advert hits.

Jesus, who cares either way. Eg is funded by advertising, so that is bound to affect the experience (even if the accusation isn't true in this case).

If you want a website free of adverts and their influence, get out your wallet says I. Otherwise stop bloody whining.
Lim-Dul
06/08/07 @ 15:38
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If you want a website free of adverts and their influence, get out your wallet says I. Otherwise stop bloody whining.

I'd say - stop whining no matter what. ^^
ZuluHero
06/08/07 @ 15:42
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Does this one still have the co-op mode?
krudster [mod]
06/08/07 @ 15:43
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Wow, I bet there was a massive stink when scrolls were phased out in preference for books and magazines. All that unneccessary page turning....
TheJuriel
06/08/07 @ 15:54
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Oh, humbug. I want there to be more plotful co-op games...

I'd prefer them to be good, though.
ilmaestro
06/08/07 @ 20:09
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krudster: cheers.
Martin
06/08/07 @ 21:07
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I played the first one with a mate so we'll be getting this for the 360 - despite this lukewarm review.

I'm not saying Kristan's wrong - we just liked the first one so much that we're willing to take the plunge. :)
Martin
06/08/07 @ 21:09
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Oh, as for krudsters comparison of scrolls and books - why do you think the scroll wheel was invented? ;)
krudster [mod]
06/08/07 @ 22:30
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Gentlemen prefer left clicks.
ilmaestro
06/08/07 @ 23:22
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Pretty good review, all things considered, mind.
BBIAJ
07/08/07 @ 01:32
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@toy_brain:

The ending to Cold Fear, all 5 seconds of it, really isn't worth it!

Comments: 1-28 of 28 in total

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