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Noby Noby Boy's Keita Takahashi Interview

PlayStation 3 iPhone Interview by Oli Welsh

28 April, 2009

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Keita Takahashi's PSN game Noby Noby Boy is updated today, gaining offline multiplayer support for four players, as well as improved sound and music and a few other novel features. We jumped at the opportunity to have another chat with the eccentric creator about the game we think is an absurdist masterpiece, even if it is just us. Below, Takahashi details the multiplayer, the unique linguistic flatulence features of the update, the iPhone version he revealed in his amazing GDC presentation, and more.

Eurogamer: Hello. Tell us all about the new update for Noby Noby Boy. What's in the multiplayer mode, and how does it work?

Keita Takahashi: Even though it is offline, there is now a multiplayer mode, up to four players. When a new controller is plugged and detected, a new BOY appears on the map. Unfortunately, there is no battle or any co-op mode available. If you want to play like this, please create your own rules. I am confident that everybody will be able to do this!

Besides that, the ranking now displays the first five best players up to the 100th best player, and the musics are now all implemented.

There are also a lot of practical things that have been updated, other very small details that players shouldn't really care about. But I would like players to check this out by themselves.

Eurogamer: Will the update be free, or will we need to pay for it?

Keita Takahashi: It's free.

Eurogamer: Watching the multiplayer mode at the talk, it seemed like it was possible for two players to control opposite ends of the same BOY. How will this work?

Keita Takahashi: In the single-player mode, you can eat people or animals, BOY can even eat other BOYs.

For example: two players are playing, each of them controlling one BOY. Each BOY gets cut in half, the BOY of player one can eat the bottom part of the BOY of player two and become a mix of both BOYs.

If the head of the BOY of player one and the bottom part of the BOY of player two are combined, the BOY of player one can eat the BOY of player two, poop it out, etc... This kind of combination play becomes necessary. When talking about combination, I know that people are going to ask: what is this all about?

The truth is, I just want to confuse players. If the heads and bottom parts of four players are all mixed together, nobody will understand which on is which one, and things will become almost impossible to understand.

It's a lot of fun!

'Noby Noby Boy's Keita Takahashi' Screenshot 2

Eurogamer: Are there any other unusual ways that players can interact with each other?

Keita Takahashi: When BOY eats something and poops it out of his bottom, you can hear the name of the things that he pooped out. That is a new feature that we implemented, and that we call Fart BOY.

For example, when BOY poops out a dog, you can hear "dog" or "inu" [note from the translator: inu means dog in Japanese]. The name of the things BOY pops out is told in English or Japanese in a random way.

That way people will also learn Japanese!

Furthermore, some letters are spread all over the levels. These are hiragana (one of the types of characters used in Japanese), and some are from the Roman alphabet. For example, if you eat the syllables "a" "i" "ra" "bu" "yu" "u" in hiragana, you can almost hear "I love you". You can then then record it as a video and upload it on YouTube, which I think can be funny. It has absolutely no link with growing or with GIRL, but I think that this kind of information is interesting.

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Comments: 1-19 of 19 in total

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TheRook21
28/04/09 @ 11:39
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The dude is awesome and modest :) Good interview Eurogamer :)
ChrisS
28/04/09 @ 11:39
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I love Takahashi. I think if I saw him, I'd just give him a great big hug.
cragtek
28/04/09 @ 11:41
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I really wish we had this over on the XBox. I played it for a while at a friends and thought it was genius - the updates sound brilliant too. I think Takahashi and I are reading from the same page: the nutter page.
beemoh
28/04/09 @ 11:44
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"transfer BOY's length from your iPhone to GIRL"

Kinky.
TheMoonRat
28/04/09 @ 11:52
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"I believe that it is alright to create a stupid and irresponsible game, I really do".
This man is genius, in a mad-scientist kinda way.
Azazel
28/04/09 @ 11:56
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I think every Japanese person must be born with the image of that creepy animal costume wearing scene from The Shining in their minds.
ianegg
28/04/09 @ 11:57
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I almost creamed my pants on seeing this. Downloading now but it's 563MB!! Just a shame I have no offline friends :(
uk_mal
28/04/09 @ 11:59
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Pooping should be mentioned in more interviews!
MisterCraig
28/04/09 @ 12:16
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''Just a shame I have no offline friends :( ''

At all?
Doctor_What
28/04/09 @ 12:18
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"You will understand once you try it!"

Err... If you say so, Takahashi.

I bought it, played it for a while, but (I'm sorry Takahashi) I wasn't having much fun. I would find something I thought cool, such as looping my body through all of the clouds, and expect something interesting to happen, but nothing did. I'd then try eating everything I could find and hope that something odd would occur... But nothing did. After a while I just assumed that what I saw was all I was getting and it didn't really do much for me.

I'll have another go with the patch, but I think I can be put in the camp that thinks that Noby Noby Boy is a good idea in search of a game.

Still, Takahashi seems like a lovely chap, doesn't he?
Zebula77
28/04/09 @ 12:38
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Noby Noby didn't interest me as much as I hoped it would, but I still have it on my hard drive and I'll definitely be downloading the update. The game is definitely fun for a quick, brainless blast, and I have to say I love Takahashi's filosophies on gaming and just having fun with something. And there's no doubt Noby Boy is a unique experience.

I do think the game would be more fun if it had some sort of silly nonsensical story, like the Katamari games.
ianegg
28/04/09 @ 12:50
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@MisterCraig - I was exaggerating but it's rare I get any local multiplayer gaming done.

Update is quite nice. Lots of insignificant but nice little changes and additions that add a little freshness. There's also a sound options page now so you can tweak volumes and choose which music you want. Nothing major other than the multiplayer though, so I can't see the update converting anyone.
Kenshin001
28/04/09 @ 13:26
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"All my apologies if you're not having fun, even though you bought it."

Which pretty much sums it up. To be honest, after the initial 'weyhey a zany Japanese game' wears off people will discover it is a bit shit.
dominalien
28/04/09 @ 15:02
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This man is completely insane. In a good way.
Vertius
28/04/09 @ 15:55
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Madness: this man is the definition of it.

He pretty much said that he's making the iPhone version for the sole reason of making some money, abandoning it, and updating the PS3 version with that money.

Madness. His bosses must absolutely loathe the man! Interview him at every opportunity, EG! :D
Machetazo
28/04/09 @ 19:37
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Just read a Game Informer interview with Keita. They asked him how he has the level of creative freedom he enjoys at NB, compared to his peers. He replied it's because he works best in small teams, on small budgets, with small expectation placed upon the outcome. Here's another piece of Takahashi, that I'll quote directly.

"GI: I was thinking about your presentation while I was walking around the show floor at GDC. It was interesting because there wasn’t anything on display about making games fun. There were booths for tools to make better-looking trees, or higher-quality faces or smoother animation, but nobody was talking about how to make the games enjoyable. You would think that would be the most important consideration. Is that because it’s hard to package and sell tools to make something “fun” or do you think it’s something else?

Takahashi: I want to ask the same question. Why aren’t these vendors trying to sell ideas or tools to make the games more fun? Thinking about it, maybe it’s because the gaming industry has become a little too big. It’s all about business and money. It’s more about keeping the shareholders happy. Sometimes I really wonder if these creators are in the business because they love games or if it is because of the pay. "

I played Noby Noby Boy earlier, again. I was surprised by the difference the warming additions of the update made. The music and funny content that was added, actually made it more fun to play, much less like an experiment game, but something that's nicely enjoyable to fool around with. :)
Edited 2 times, most recently on 28/04/09 @ 20:45
owl
28/04/09 @ 19:56
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I really like Keita Takahashi. He has two of the most important characteristics a person can have, in my opinion. Creativity and humility. And it seems he has both of them in spades.
Edited 1 times, most recently on 28/04/09 @ 20:57
seamonsterneil
28/04/09 @ 21:18
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I had a go again earlier its still absolutely lovely , silly and completely broken but all in that kind of "what the hell happened to my hour" kind of way. I dont think there has ever been a game that has controlled this rubbish before that keeps me entertained for such a long time.

I also wish you could have the noby noby boy song playing on a loop in the background other than the pointless pacmanish minigame
ShiroBen
28/04/09 @ 23:36
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I think he makes a really interesting point--that in a lot of modern games, 'fun' has been replaced with 'objectives'. Games like this (and designers like him) kind of give me a little bit of hope for the future.

Comments: 1-19 of 19 in total

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