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Noby Noby Boy Review

PlayStation 3 Review by Oli Welsh

19 February, 2009

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When artistically-inclined creators set out to do something different in the videogame "space" - like thatgamecompany's Flower, to take a recent and excellent example - they often start with the subject matter, the atmosphere, the style. They might create something that has the bones of a game, but the looks of a painting and the heart of a song - something that creates a different mood in the player.

Noby Noby Boy, released today for PS3 on the PlayStation Network, isn't like those other experiments. It's deeper, wilder, more unhinged, more radical - and more brilliant. It disposes with even the bones of gaming, reducing it down to its very core - the simple notion of play - and then elevating that to an art form. It doesn't just change your mood; it changes your whole frame of mind.

Noby Noby, or nobinobi, is a Japanese term meaning to stretch, to relax, to be yourself, to take your time, to be late. In Noby Noby Boy, you control BOY, a cheerful little quadruped whose body can stretch to almost infinite length. You control his front and rear end independently, one with each analogue stick. Pull them away from each other and he stretches like rubber, straining for a second, before popping out into a rainbow-striped, floppy snake. Keep pulling and he keeps stretching, and growing, and stretching, and growing. And growing. And growing some more.

Like the snowballing Katamari Damacy - the previous product of designer and artist Keita Takahashi's playful mind - Noby Noby Boy is an exercise in exploring a tactile twin-stick control scheme. Like Katamari, its wild and inertia-heavy physics often get the better of you. The longer BOY grows, the more unpredictable and unmanageable are his tottering, skidding, twisting, flopping and flapping.

'Noby Noby Boy' Screenshot 1

Much of the level furniture is designed with tangles in mind.

He's even capable of flight - tapping a trigger makes that end jump and do a sort of low-gravity glide, while repeatedly tapping them sends him pinwheeling into the sky. Ripples and switchbacks travel along his body, jerking the ambulatory ends to and fro. Bringing his entire length under harmonious control will be a mighty, long-term challenge - but in the short term, you can just choose to surrender to and enjoy the chaotic slapstick. In any event, there are factors other than BOY at play, factors that really are beyond your control.

Noby Noby Boy is played on "maps", little square chunks of land floating in space (well, not quite in space - more on that later). These are randomly generated by the game, and populated with some combination of animals, humans, surreal bipedal humanoids that defy explanation, simple toybox architecture, cars and fork-lifts scooting about, giant mechanical sculptures, goalposts, hoops, elasticated trees, flying saucers with hook attachments, clouds shaped like donuts, and more.

(Some examples of the environments Noby Noby Boy conjured up in our half-day playtest, direct from our notes: "world of the frog kings"; "forest of the walking moons"; "city of sea lions, mariachis and centurions"; "ballerina plain".)

All of these things are there to be interacted with. BOY can wind himself around posts, thread himself through hoops and windows, herd animals within the living fence of his body, topple piles of cardboard boxes. People and animals might choose to take a ride on BOY's back, gather in a crowd to see what he's up to, or flee from his antics in terror. Sports cars can have their passengers twanged out of their seats by his body - or they can slice him in two, in which case he'll have to eat his own rear to reconstitute himself.

'Noby Noby Boy' Screenshot 2

The people of PSN march to the moon atop GIRL.

Holding down the left trigger makes the BOY eat stuff with his front end, gulping down the bulge like a boa; holding down the right makes him, um, propel the same stuff out of his rear with violent force (try this in mid-air to discover the power of poo propulsion). You can also shrink him from either end by clicking down on the sticks, although doing this with more force from one end than the other might leave you with lopsided results.

All of this serves the ultimate and noble purpose of... absolutely nothing at all. Noby Noby Boy is the purest form of gaming sandbox. It has no goals, no structure. You don't need to reach a certain length, fetch and carry anything, defeat any monsters, or overcome any obstacles. There is no work. There is only play.

You might think that, without objectives or rewards and with no sense of progress, time spent with Noby Noby Boy would soon become aimless and boring. You would - wonderfully, surprisingly - be wrong. By giving you such limitless possibilities, such an improbable plaything and such an anarchistic playground, Noby Noby Boy inspires creativity, curiosity and simple, careless glee.

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Comments: 1-50 of 228 in total | next 50 »

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Landmaster
19/02/09 @ 00:03
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Looks Boss
absolutezero
19/02/09 @ 00:08
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eh he he he he I can't wait for this now. It looks utterly fucking mental.
Optyk
19/02/09 @ 00:08
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And Sick.
aphexstwin
19/02/09 @ 00:09
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some canny scores coming for ps3 these days, its about time. this isnt on my radar without a demo and then it might be a push to download that but at least no one can say that theres no imagination on the black side
ChadSexington
19/02/09 @ 00:11
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"Let me say one more thing: it costs less than lunch."

Not if you do a Boots meal deal or get the sub of the day.
Bangaioh
19/02/09 @ 00:12
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isn't there some sort of specially designed controller?
black2
19/02/09 @ 00:13
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Fuck, lunch is expensive in Brighton.
disc
19/02/09 @ 00:16
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AWESOME!
VandelayIndustries
19/02/09 @ 00:18
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Barking mad! I want it :)

Vertius
19/02/09 @ 00:21
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Better than MGS4!? :P

And why not? Genius is just an acceptable form of madness, and Takahashi is on first name terms with Genius. I read this review with a grin on my face, and I'd imagine that when I play it later today, it'll be even wider. Cheers! :D
smelly
19/02/09 @ 00:24
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YAY!!!

Great game! And not grey and brown!

Sold!
timberwolf
19/02/09 @ 00:26
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this is not a game... please stop filling psn store with this s**t. where are the games SONY. we got noby noby, flower, linger in the shadows... all manner of tests and demos, but the last thing i recently considered as an actual worthy purchase was pixel junk's stuff.
Edited 2 times, most recently on 19/02/09 @ 00:28
jambolio
19/02/09 @ 00:26
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Damn lack of PS3, first exclusive I have actually been tempted by.
JediMasterMalik
19/02/09 @ 00:27
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That sounds utterly mystifyingly brilliant. Consider it bought.
disc
19/02/09 @ 00:28
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timberwolf: Open up that tight ass of yours and give them a go.

(Well Flower and this, not linger in shadows)
Edited 1 times, most recently on 19/02/09 @ 00:28
smelly
19/02/09 @ 00:30
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>this is not a game

Its more of a game imho than moving cursor over screen and pressing the trigger button to shoot things.
JHuxley
19/02/09 @ 00:32
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Day two purchase confirmed (I'm not at home on Thursday).
frostcircus
19/02/09 @ 00:38
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Balls, somehow I didn't realise 'til now this was PS3-exclusive. It sounds fantastic.
johnlenham
19/02/09 @ 00:44
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Woohoo! something good to spend my £4.19p on PSN on!
Edited 1 times, most recently on 19/02/09 @ 00:44
spartancog117
19/02/09 @ 00:50
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Better than halo3
Rash'
19/02/09 @ 00:52
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great! isn't it bad enough that i have SFIV to get through this weekend that i'm now lumbered with this too! the tribulations of a (PS3) gamer.
Shane86
19/02/09 @ 01:05
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Better than killzone 2?
webcider
19/02/09 @ 01:15
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A "must buy" and the interview was class \o/
Also most creative Trophy list :O
Edited 1 times, most recently on 19/02/09 @ 01:16
Trip SkyWay
19/02/09 @ 01:21
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Sounds great
miss-information
19/02/09 @ 01:45
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I find a packed lunch to be more economically viable in the current climate :)
miss-information
19/02/09 @ 01:47
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...and salad is good - pies bad.
myiagros
19/02/09 @ 01:50
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Sounds even better than i had imagined.
It was already a day one purchase, but this may leave SFIV in its wrapping when it arrives tomorrow.
Sid Nice
19/02/09 @ 02:13
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Noby's Nuts.
Miths
19/02/09 @ 02:15
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I guess I'll have something to do today then, rather than just sitting idly around waiting for SF4 to arrive Friday :).
insane_cobra
19/02/09 @ 02:34
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Predictable yet puzzling. Every gameplay (or "gameplay") video I've seen so far makes it look like a terrible game. A neat bit of craziness, yes, but not something I'd really want to play. Oh well, I'll have to find some more footage, maybe it clicks eventually. Or maybe not.
smelly
19/02/09 @ 03:42
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>Better than killzone 2?

if killzone 2 cost 3 quid.. then no...

But as killzone 2 is at least 10 times more expensive (depending on where you shop) - probably (not played it yet)
JayScott
19/02/09 @ 05:32
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Thank goodness for designers and creators like Takahashi. He is one of the true progressive visionaries in an increasingly predictable realm. The medium has the potential to be almost anything, and that he is willing to try and achieve it makes him as important a figure to the games industry as Miyamoto was 15 years ago.
silke
19/02/09 @ 05:47
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"Using the Sun as an intermediary, you can report the total number of metres you've stretched BOY to GIRL, who will grow by the same amount. It won't get her far - but everyone else playing the game is doing so too, and it's the cumulative amount of stretching done in Noby Noby Boy by PS3 users across the world that drives GIRL's voyage into the stars.

Eventually - Takahashi reckons it will take players a couple of weeks - she'll link Earth to the Moon, and then Mars. (Who knows if more planets in the solar system could be added at a later date?) Once she's got that far, these celestial bodies can be visited, bringing new sets of maps with even crazier toys and even stranger inhabitants. GIRL also serves as a global high-score table, ranking every player by the amount they've contributed to her solar-system-spanning stretch. Every ranked player gets their own procedurally-generated, yet unmistakably Takahashi-designed, avatar perched on GIRL's back, and there's a plethora of stats and records to browse. You can take video footage and upload it directly to YouTube, too."

Brilliant, brilliant.
trebell
19/02/09 @ 07:50
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After flower I think i'd prefer a demo. I got caught up in the hype with that one and really didn't enjoy it though I can see why people would. I think i'd prefer to try this.
RedPanda
19/02/09 @ 07:54
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WHERE IS MY NOBY NOBY BOY?
Darren
19/02/09 @ 08:16
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Another unique and outstanding PSN title to follow the sublime Flower... definitely picking this up at £3.19. Now why wasn't Flower priced at that point too?
link'sdad
19/02/09 @ 08:18
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Just tried to download but couldnt find it. Have they given a time for this yet ?
What time do games usually get released on PSN?
designerheadache
19/02/09 @ 08:22
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The world has been far too full recently of cliffy "dont call me B" types insisting on brown worlds and hetro sexual males with an "admiration" for each other guns, shooting up some space aliens.

Bring back the crazy game designers of old, with their talking onion karate masters, psychedelic colours and utterly insane plots.

Takahashi we salute you.
the_dudefather
19/02/09 @ 08:22
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PSN updates at about 5pm in the UK if I'm not mistaken
JohnnyWashnGo
19/02/09 @ 08:23
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Looks like i will be play noby noby boy tonight.

Now I need to wash my hands. Typing that name felt dirty.
bad09
19/02/09 @ 08:40
#41
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while Sony should cater for everyone (and not knocking this - I'm sure NNB is very good if that's your bag), but personally I'm with timberwolf. I am getting fed up of these "quirky" little games Sony seem obsessed with on PSN. Put something up for me dammit I haven't bought anything in ages!
oreillymj
19/02/09 @ 08:41
#42
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€4 = steal
spudsbuckley
19/02/09 @ 08:42
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A quirky game getting a great review on EG? What a suprise :P

I'll definitely be waiting for a demo before buying.
Banksy
19/02/09 @ 08:43
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Surely if you announce that a game is being released on a given day, it should be available that morning? Wouldn't find a bricks-and-mortar retailer selling a newly released game from 5pm on its 'release day'. Grrrr!

therev
19/02/09 @ 08:43
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But lunch costs £2.35! (£2.50 if I have Monster Munch instead of Sun Bites.)
Entity
19/02/09 @ 08:44
#46
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9/10?
But it looks shit!

/goes to read review

Edit: Aww crap, I have £3.01 left on PSN. There goes another fiver.
Edited 1 times, most recently on 19/02/09 @ 08:47
degville
19/02/09 @ 08:49
#47
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How come Flower wasn't compared to 2 lunches?
Banksy
19/02/09 @ 08:52
#48
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A lot of us will be going without lunch today, I assume?
NotSoSlim
19/02/09 @ 08:54
#49
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Amazing how many people complain about Sony offering a game for £3.19....your not forced to by. All sony nned to sort out is demos for these games.
aliki
19/02/09 @ 08:54
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You guys are poor if that is what you spend on lunch.

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