Nintendo 3DS
Hands-on at E3 with the 3D handheld.
Here's the thing about Nintendo 3DS: even if it didn't offer 3D, you'd still want one. It's a new DS with hugely improved graphical performance - eclipsing PSP and getting close to Wii - a beautiful widescreen display, and an excellent analogue controller.
Its 3D screen (and camera), however, elevate it from a must-have games machine to a must-have consumer device of any kind. It's not perfect - there's no doubt that there are more flawless ways to view 3D out there. But it works without glasses, in your hands, in any lighting conditions - and works very well. Its simplicity and immediacy are devastating, and in their way make it more exciting and impressive than any other 3D experience you can have.
The screen needs to be viewed absolutely head on - tilt the 3DS just slightly to one side or the other and the image on the lenticular screen suddenly fractures into two shimmering overlays. With a handheld device, obviously, this isn't really a problem, although the machine's motion-sensing controls (which we weren't able to try) will have to be employed with care. There's definitely an optimum distance between your eyes and the screen if you want to view the sharpest 3D image, but you'll find you adopt this automatically without even thinking.
The 3D image has perhaps a little less background depth than the current cutting edge of stereoscopic 3D, but the beauty of 3DS is that the effect is greatly enhanced by the simple fact that you're holding it. Objects in the foreground, suspended between your hands, assume a reality they wouldn't projected on the far side of the room. You feel as though you can touch them.

The 3D works noticeably better with bright, colourful images (good thing it's a Nintendo machine, then). Dark, high-contrast scenes produce slight "ghosting" - like an imperfect analogue TV signal - that is a bit distracting, although it far from ruins the overall effect.
Nintendo's stroke of genius - the company once again showing its gift for lateral thinking in hardware design - is the 3D slider, allowing you to adjust the strength and depth of the 3D effect. You'll usually want it on full, but the subtler 3D effect with the slider set halfway is surprisingly lovely, and you might want to adjust it a little depending on how far the 3DS is from your face, or on what your own eyes find comfortable. And of course, it means you can turn 3D off altogether. It wouldn't occur to most other technology companies that sometimes you will simply prefer to view images in 2D - but you probably will.
Nintendo has a wide range of very brief 3DS demos to try at E3. Some are video, only one is fully interactive, while most are semi-interactive in-engine trailers and model-viewers. You can also try using the device's 3D camera.
The 3DS' presentation of movies - I watched a trailer for How To Train Your Dragon - is crisp and smooth, but the 3D effect is relatively subtle when compared to graphics generated by the machine itself. These are unbelievable. A Metal Gear Solid trailer following Snake through dense jungle vegetation and across a vertiginous rope bridge was breathtaking.
Another demo had a series of Nintendo models to view which you could pan around using the 3DS' analogue slider. Static scenes from New Super Mario Bros. Wii and Super Mario Galaxy were amazingly solid and tactile - and also happened to demonstrate how easily capable the 3DS is of doing justice to models from Wii games. A statue of Link was, if anything, more richly detailed than that in the Skyward Sword Wii demo running in the same room. But the best of all was an image of Pikmin standing amid tall plants; moving the view around this miniature diorama left me speechless, drawn into the small screen in my hands.
The new Kid Icarus game wasn't playable, but the in-engine trailer made sense of this rather odd - if fan-pleasing - choice of launch game. Fast, into-the-screen flight action is the perfect high-impact demonstration for what 3D can do in games. The only fully playable demo was for Nintendogs. I could interact with a silhouette of the puppy on the touch screen while watching the 3D image above, petting it and throwing a boomerang or tennis ball around a spacious, well-lit room. It was less immediately showy than some of the other demos, but had a profound solidity to it.
The machine's 3D camera is no high-resolution photography tool, but it is a delightful toy. The images produced are a bit fuzzy but it appears to cope well with a range of lighting conditions, and it's hard to imagine the novelty of the 3D effect on the images you snap - or view live with a remarkably good frame rate - wearing off. You can adjust the focus and 3D depth.
As for the hardware itself, the 3DS is almost exactly the same dimensions and weight as a DSi and is instantly familiar to hold. It feels as solidly constructed and ergonomically comfortable as you'd expect of a Nintendo machine. It has bevelled edges and a graphite grey finish that give it a modestly futuristic look, while the top 3D screen and its pure black surround are under a single glossy surface - an iPhone-style presentation that looks great and really makes the image pop.

You could say the analogue slide control was like the PSP's, but that would do it a terrible disservice, frankly. It's the same concept, infinitely better realised. The spring is much looser, the very slightly concave surface holds your thumb well and the positioning is perfect. On the demos that allowed you to use it to rotate models or pan around the scene, it offered precise and smooth control. The d-pad beneath is now a little out of the way - it was under the joint of my (long) thumb - but will be nice to have for menu selection.
The face buttons are exactly similar to a DSi's, while the left and right shoulder buttons are slightly smaller. Between them on the back of the unit is cartridge slot that seems wider than that on previous DS units. The left side of the console has a volume slider and an SD data card slot, the right side a wi-fi switch, and there are Start, Select and Back buttons - under a smooth surface, but slightly raised and clicking when pressed - below the screen. The 3D slider is small and it must be said slightly fiddly, but its positioning on the right of the top screen is very easy to reach. A little green "3D" appears when the effect is turned on.
To hold one is to want one. It might not have the luxurious feel of an Apple product, but through a few subtle design choices Nintendo has produced a device that shares all the friendly and reliable qualities of the DS family whilst adding an edge of technological cool.
And that's before you switch it on and see that screen, and get sucked into the private world suspended in your hands. Is it just a gimmick? Maybe so, but it's a magical, irresistible one, backed up by hardware that would be a great improvement without it, and in a compact and fuss-free form that sails past any other consumer 3D products in terms of accessibility and comfort.
We need to know how much it will cost, of course, but on this showing Nintendo has not only reinforced its dominance of handheld gaming but shot to the front of the queue to own the a burgeoning new entertainment market. Nintendo 3DS is the mass-market 3D device. It's that simple.
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Comments (86) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I'm really nervous about buying ANY Nintendo handheld, as an upgrade is always just around the corner.
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If anything can sell more than the DS it's this!
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Knowledge that the 3DS is coming has actually stopped me buying a DSi for months, might as well wait.
Sounds great, definatly sold, especially on OoT and Lylat Wars.
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[link url=http:// ds.ign.com/articles/109/1098192p1.html
]http://ds .ign.com/articles/109/1098192p1...[/link]
Seems like Nintendo is throwing everything they can into this thing. Should be incredible....
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If so I'll buy two
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Here's hoping they have some demo machines at the EG Expo.
@ Oli - Nice article, you sound genuinely impressed.
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I haven't even tried watching a 3d movie yet because I don't think I want to wear glasses to enjoy it as I'd much rather lie on my couch instead of sitting up straight all the time just for the 3d effect to work. Yes, I'm that lazy. So 3d without glasses: Sold!
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Nintendo: 3d games in the palm of your hand.
Hard to tell who will win...
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The 3D sounds amazing. Day 1 import for this one.
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The buttons are my only gripe; there's only 4 face buttons, playing street fighter will be a pain in the ass. Also, its going to run into the same problems as the PSP with one analogue stick.
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I'm also not worried about the nub. Nintendo never screws up their controllers; All the dpads, buttons and sticks are top notch (with the exception of the GC dpad being a bit on the small side but still ten times more accurate than the 360 dpad for example)
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I'm bloody skinnt, dammit Nintendo
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Nintendo just 'get' the handheld thing, it's not about portable consoles, it's proper handheld gaming with proper handheld games. I hope the massive graphical boost doesn't dent that appeal by giving us boat loads of console ports.
Sold, anyhow. Sounds incredible.
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edit: OOT REMAKE?!?! FUCK YES!!!
DO WANT, DO WANT!
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Day f****** one.
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I've just looked on wikipedia.. there's been 4 hardware revisions of the DS (ds, dslite, dsi, dsxl), and 4 versions of the PSP (psp1000, psp2000, psp3000, psp-go).. too.
So why people keep going on about it being a nintendo thing is beyond me.
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The good news for us : this looks brilliant. Seriously brilliant
The other good news for Nintendo : it's going to be huuuuuuuge
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I've just looked on wikipedia.. there's been 4 hardware revisions of the DS (ds, dslite, dsi, dsxl), and 4 versions of the PSP (psp1000, psp2000, psp3000, psp-go).. too.
So why people keep going on about it being a nintendo thing is beyond me.
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Completely agree. And Apple are the worst for this sort of update. They have been doing a yearly update since the launch of the Ipod, the general reasoning being that they can keep selling the same product (with a few upgrades) for the same price. Seems standard practice for hardware companies these days.
But I have to say I am REALLY excited by this, more than a grown man should be.
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On this system, each pixel will be less than 1mm wide, being generated twice for each eye (so i'm guessing it'll look even smoother in 3d, as your brain is getting double the info).
On a 52" tv running at 1080p, a pixel is 5mm wide.
I.e. this is higher definition per inch than a 1080p 52" tv!
or something.. i might be wrong here... but either way...
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On this system, each pixel will be less than 1mm wide, being generated twice for each eye (so i'm guessing it'll look even smoother in 3d, as your brain is getting double the info).
On a 52" tv running at 1080p, a pixel is 5mm wide.
I.e. this is higher definition per inch than a 1080p 52" tv!
or something.. i might be wrong here... but either way..."
Yes, but you do not look at a 52" TV from 1 feet away.
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Zelda
'Tis bloody witchcraft, to be sure... but like most people, I am completely spellbound!
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No, i look at mine from 5 feet away.. 5 times the difference.. 5 times the pixel size.
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Erm, 5mm, half a cm wide? I don't think so try 0.5mm.
Not that I care when it's ZOoT and Pilotwings in 3d. This rocks....never had a handheld, but I think I know what I want for xmas already.... oh and Pikimin? Pleeeease!
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so 115cm/1920 = 0.05cm = 0.5mm (whoops!)
soo... Guessing 3ds screen is 2" across - 5cm. 400 pixels.
5/400 = 0.0125cm = 0.12mm
So yeah.. math was wrong.. but numbers came out the same... 0.5mm to 0.12mm (ish).. so 5 times the size on a 52" tv.
So playing 3ds 1 foot from your face is higher resolution than playing a 1080p game on a 52" tv 5 feet from your face.
Maybe
(ignoring fact most games actually run at 720p)
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1. No, it's higher DPI. That's quite different from higher resolution.
2. Looking at a 52" TV from 5 feet away is NOT healthy.
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luckily i still have many great games on DS Lite
/me really need to finish TWEWY >__
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Its really nice to see everyone declare that its a first day purchase, with no detractors at all!
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Kid Icarus looked like an amazing N64 game, but like a game running on 15 year old hardware it is impossible to be impressed by such low fidelity animation now; or by seeing games that still use projected shadows as black circles.
I believe Iwata when he said the 3DS is a graphically enhanced; but I assume he's talking about in comparison to the DS, as I've seen much more fluid animation in almost every PS2 game that transitioned to the PSP.
The glasses free 3D screen and the 3D camera seems very good, and the games line sounded impressive also.
But I won't buy a new games console/handled to experience games in such low fidelity; just to bolster a manufacturer's profits.
Nintendo can easily provide better technology at the same retail price point, but like Apple, they refuse to take any financial risk with their products and instead prefer to sell people the “Emperor's new clothes”.
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DAY FUCKING ONE.
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They could provide more cutting edge technology but then it would be too expensive especially for a portable device with decent battery; the PSP has shown in the past that that strategy doesn't work.
The 3DS isn't even at the technology level (excluding screen/camera) of a 5 year old PSP 1000, so Nintendo could easily subsidize a proper handheld from software sales with good battery life.
I didn't expect the 3DS to be much better than a PSP, but I did want it to be better.
The PSP had design flaws, mostly related to portability due to large screen size and media size. The input device also had problems; being uncomfortable and having no qwerty/pointer, or touchscreen as alternative.
But the technical specifications and battery life of the PSP1000/2000/3000 & Go are excellence imo and provide consumers with far better value for money.
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Pretty sure they do. They're just very expensive and have a small viewing angle.
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Well done Nintendo for giving us what we want. Finally.
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Keep spinning it, mate - eventually you might even convince yourself.
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With one working eye you wouldnt need to turn 3d off. You wouldnt see the other image anyway.
Also cant wait, sounds amazing.
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As long as it is a reasonable price point I'm sold, Kid Icarus looks immense.
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Apart from that it looks cool but really it's nothing to get really breathless about. It's a games platform not a game, and one capable of offering, increased fidelity notwithstanding, the exact same gameplay experiences as the DSi.
(It baffles me why people hate glasses 3D, outside of the handheld context, so much I should hate it more than everyone else; what with adding another pair to the existing pair of glasses)
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Sadly I think it's going ot be overpriced for me and will stick at that price for too long.
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I wonder if they will change the name before launch though?
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Also another thought how useful is 3D in games where you need to look from top to bottom screens a lot.
And what with making the top screen widescreen and increased power could make the DS a more traditional system games wise, not a lesser one.
Perhaps there will be some new and interesting gameplay stuff, perhaps some 3D puzzles in Layton but really.
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[link url=http://pici.se/ pictures/znkiDwmqS.png
]http://pici.se/ pictures/znkiDwmqS.png
[/link]
3D requires DUAL analog for good control
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