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Ninja Gaiden Sigma 2 Review

PlayStation 3 Review by Christian Donlan

29 September, 2009

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Once upon a time, there was a six-limbed giant demonic werewolf named Volf, who lived in a lovely upscale mansion in the heart of Venice. One day, a Mr Ryu Hayabusa came to visit. Volf was pleased, as - truth to tell - he'd grown rather bored of late. Not surprising, really, seeing as the city beyond his manly stained-glass windows was entirely devoid of inhabitants besides Volf's own marauding monsters, and he rarely got out much these days, anyway, on account of the bizarre layout of his home, which saw rooms slotted together haphazardly, with some chambers only accessible by backflipping up through the chimney below and out of the fireplace.

Anyway, Volf suggested that Mr Hayabusa join him across the street, in his own private coliseum. Long story short, once they got there Mr Hayabusa chopped Volf's head off before escaping on the skids of a passing attack helicopter, piloted by a sexy CIA agent dressed only in some leather underwear.

There are two things you need to know up front about Ninja Gaiden Sigma 2. One: it's still ridiculous. Two: it's still hard. Three: it's no longer ridiculously hard, however. Four: that makes three. Team Ninja has used the PS3 remix of last year's Xbox 360 splatterfest to make a number of tweaks to its original design, adding a handful of new elements like bosses, playable characters and modes, while seeking to refine the whole experience. The result is a game that's certainly a little more forgiving than it previously was, and perhaps a little more enjoyable too.

'Ninja Gaiden Sigma 2' Screenshot 1

Ninja cinema allows you to view your best moments over and over. Ninja cinemas, however, would be awesome.

We should start with the controversial stuff, however: Ninja Gaiden's no longer quite the bloodbath you knew and loved. While Hayabusa, a deadly ninja who likes to head out on his adventures dressed in the manner of an S&M pro ice-skater, still wastes little time separating arms from torsos and heads from necks, the lopped-off appendages have a habit of disappearing before they hit the ground on this outing, and the resulting spew of particles from mangled stumps tends to be a festive purple rather than a thick viscous red.

It sounds like heresy but, to tell the truth, once you're deep inside the game upgrading weapons, lamping strangers and busting up gigantic skeletal dinosaurs, you may find that you don't have time to miss the gristle and brain matter. I barely noticed the difference after the first few minutes. If the worst comes to the worst, as your enemies expire in a cloud of jaunty violet spray, you can always pretend that you're wading through Teletubbies.

There's even a plus side: Sigma's frame-rate is a significant improvement over the original, possibly because the engine no longer needs to keep track of all those rolling heads (I know nothing about engines, so this is conjecture). Elsewhere, the series' notorious camera has also been tweaked somewhat. It still struggles with interiors and narrow alleyways - and, okay, sometimes it struggles with exteriors too - but it feels more decisive as it chooses its targets, and rarely opts to frame your best moments from the wrong side of a gloriously high-def wall.

'Ninja Gaiden Sigma 2' Screenshot 2

Weapons can be selected on the fly using the d-pad.

Checkpoints seem a little kinder in their placement, too - although this may just be the onset of Stockholm Syndrome - and beginners playing on the Acolyte setting now stand a decent chance of getting to the end of the game, albeit with a few major roadblocks along the way. And then, of course, there's new stuff to hack to pieces, although the headline act turns out to be a bit of a bore. With her glowing eyes and blank stare, The Statue of Liberty looks deeply spooky, but limp attack patterns mean that beating up a famous landmark turns out to be a bit less exciting than you may have expected.

A much better inclusion is the new playable characters sprinkled into the main campaign: Momiji from Dragon Sword on the DS, Ayane from Dead or Alive, and Rachel making a return visit from Ninja Gaiden. All of them give you fresh options - Momiji has height and reach, Ayane's super speedy, and Rachel's slow but has a really big hammer, which seems like a fair trade - and at one level apiece none of them outstays their welcome, providing a series of vivid interludes before you're back to the grind with Hayabusa.

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Comments: 1-50 of 70 in total | next 50 »

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Cloudane
29/09/09 @ 12:15
#1
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I would like to buy this game but Ninja Gaiden was way too hard for me!

I hope I am not alone...
TurboBailey
29/09/09 @ 12:21
#2
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I loved them demo!!

Maybe a trip to blockbusters for a rental in the near future

Good score though
OnlyMe
29/09/09 @ 12:21
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Which versions of Ninja Gaiden Sigma are cencored? I want to decapitate people - having a katana and playing a ninja without that ability is just a waste to me. I want Sigma, but not the cencored version.

Or should I just buy Ninja Gaiden Black on the X360 store?
Edited 1 times, most recently on 29/09/09 @ 13:22
DrDean
29/09/09 @ 12:24
#4
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some comment on whether this was worth getting if you already own/have played the x-bot version would have been useful?
darkmorgado
29/09/09 @ 12:25
#5
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I've got Ninja Gaiden 2 for the 360 (picked it up for a fiver second hand the other week) but haven't played it yet. Its reputation for bastard-hardness has so far intimidated me so much I haven't taken the disc out of the case.

@onlyme, the 360 version has full-on severed limbs, and more claret than a french AA centre. But apparently it also has a dodgy framerate from all reports I have read. I'm guessing the "censored" ps3 version was more to save clock cycles and improve the frame rate.
Zanuah
29/09/09 @ 12:36
#6
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OnlyMe :: The decapitation in NGS2 is still there together with the limblos... Though instead of the large amounts blood the enemies spew out a purplish haze. Gameplay wise everything is still there I believe.

I liked the demo, regardless of the wonky camera (especially at the end where your fighting this giant buddha statue, where the camera would occluded by pillars).

I'll probably pick it up at some point, might even look up the first one also.
muscleblade
29/09/09 @ 12:36
#7
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Too bad they censored the game. Still one of the best games ever made. Its incredibly hard on the hardest difficulty. Most seasoned gamers shouldnt have too much trouble on the normal difficulty though. Dont be scared ( Miiiguel take note).
muscleblade
29/09/09 @ 12:39
#8
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Ninja Gaiden Black is still the best Ninja Gaiden game. Looks great even now.
OllyJ
29/09/09 @ 12:39
#9
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Not as bothered about the blood as I thought I might be. apart from the corpses....that looks a bit naff.

Hope they have got rid of the Subway Fish JFK face boss. Worst.Boss.Ever
OnlyMe
29/09/09 @ 12:40
#10
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I should have elaborated that I was talking about the first game. Sorry about that. Which version of the original (sigma or Black) is cencored?
Ornithophobe
29/09/09 @ 12:50
#11
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I should really finish Sigma, became enraged at the fish on the stairs in the Core.
penhalion
29/09/09 @ 12:57
#12
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@Cloudane

The PS3 version of Ninja Gaiden 2 is far easier than the 360 version. If you ever get stuck you can simply do the flying swallow move and it will kill anything in the game including the bosses! You will definitely be able to handle and enjoy this game on the PS3.

@OnlyMe

All the PS3 versions of the game are censored. The 360 version went all out to be both bloody and gory at the same time. Severed limbs were shown and blood would pour from legged ninja as they crawled towards you. All of that has been removed to allow the game to appeal to a wider audience. The difficulty is also toned down significantly to remove the frustration that was a cause of much moaning with the 360.

The 360 version was made by a sadist who seems to have played the game and then deliberately put in obstacles that he himself couldn't get past! Such stupid moments as the volcanoe boss come to mind, where you were killed by it when it died, unless you were psychic enough to know that you needed to block after delivering the finishing blow!
GundamJehutyKai
29/09/09 @ 12:58
#13
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another question would be "is it worth a purchase for those who own the 360 version?"

Do the additions and changes warrant that purchase? I'm erring on the side of yes thanks to the demo, but I'm far from wholly convinced.
Geordiemp
29/09/09 @ 12:58
#14
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Played them all, and to be correct ONLY NGII on Xbox has the gratutitous blood and gore, all the others, NG Black, Sigma and Sigma II do not. So its NGII is the odd one out.

On hardness, both NGII and NGIIsigma seem easier as you can charge up your strong attack easier and do not have to do the jump and press when land to immediately charge it (called on land charge)

Simple tip, hold triangle whenever you have space or go around a corner, let go before enemies get there. EASY Game then. When fighting, always hold block if not hitting someone.

Also, when you are charged you can spin the view in both sigmas 360 degrees, for the Xbox NGII you cannot when waiting to release(made it harder to time release). I actually liked the camera up close and not moving, you kind of know where enemies are even when you cant see them when you get used to the game strangely enough...

Best possibility of this sigmaII is the COOP - the important question pn a fast 60 FPS twitch figher is the LAG - whats it like ? If its laggy, will stick with the XBox version, if its good, will have to buy it ...
Edited 3 times, most recently on 29/09/09 @ 14:00
groovychainsaw
29/09/09 @ 13:02
#15
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I hated the xbox 360 demo and loved the ps3 demo - strange, wouldn't have thought they'd have changed that much, but really enjoyed playing through this on the PS3... maybe I needed it to be easier??
shotgun44
29/09/09 @ 13:08
#16
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I got stuck at the bit with the giant werewolf thing that comes from a pile of bones. Awesome game though even if some of the bosses are completely batshit insane retarded.
Machiavellian
29/09/09 @ 13:10
#17
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The thing you have to remember when playing NG is that you must continue to move, block and counter. Staying still in one place will make the game much harder and cause a lot of frustration. Also different weapons do make different portion of the game easier.

I completed NG2 on the 360 and after playing the PS3 demo I did miss the blood and appendages scattered all over the place. Maybe it's me but you really get a visceral feel when spattering parts all over the place. I will say that if you never played the 360 version you probably will not miss the blood and stuff because the game can be challenging enough that you will never have a chance to notice. I liked the PS3 demo and really liked playing Ayane but I will wait to get the game when it hits the bargain bin. There was nothing within the demo that screams to me to purchase the game since I already have it on the 360.
penhalion
29/09/09 @ 13:12
#18
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@groovychainsaw

Speaking as someone who finished the 360 version on way of the warrior. I can tell you it was a lesson in frustration and swearing. It was needlessly hard. The block was near useless as every enemy, even the weakest ones would constantly use unblockable grabs when near to you! Your health regenerated too slowly to be useful i.e. after each fight finished and you had to deliberately activate the revive tablets or you could still die while one was in your inventory!

I've played the PS3 demo and I can safely say that that is how the game should have been from day 1.
Douche
29/09/09 @ 13:13
#19
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The combat is immensely satisfying and wipes the floor with the all style and no substance of Devil May Cry. There are a number of very bad design choices in the game (the wee annoying flying fish things spring to mind) but i loved it.

@darkmorgado - a fiver for the 360 version is a bargain in my opinion.
muscleblade
29/09/09 @ 13:14
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I must say that Ninja Gaiden Sigma was waaaay easier than Ninja Gaiden Black on normal settings. I prefer NG Black over NG Sigma any day.

I bought a PS3 for NG Sigma even though i finished NG Black on xbox the year before.

edit: Im talking about the original NG versions here not the sequels.


Edited 1 times, most recently on 29/09/09 @ 14:40
4thVariety
29/09/09 @ 13:16
#21
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I never thought the game was too hard. The player just needs to adapt instead of mashing buttons. Knowing the right strategy to every opponent, even if that includes trying and failing the first few times. The same goes for off-screen explosive shuriken. You know they are there, you can't block them, so why the hell aren't you moving then?
cam_guin
29/09/09 @ 13:19
#22
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Excellent review. Especially like the Ice-T reference...
Emth
29/09/09 @ 13:20
#23
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Some of the boss fights are incredibly frustrating but I've never had much trouble with the general play, and II seems more forgiving than I.
freakzilla
29/09/09 @ 13:21
#24
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Demo was very impressive, I really enjoyed Ayane's titts.
Machiavellian
29/09/09 @ 13:23
#25
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@penhalion
Just blocking on the "Warrior" difficulty will get you killed. The best method I have found is to constantly move, dodge, setup your ultimate attacks when possible. Actually, most times, I was always trying to setup the ultimate attack moving, jump dodging and combo. On the harder difficulty, you really have to master movement because as you said, the AI will continue to use unblockable moves or you will get hit with exploding Shurikens, gun fire etc.

The Fish boss was a real pain for me as well and really was the only truly frustrating boss to fight. I did find out how to kill it easy after dying a lot. The boss that explodes and kill you if you did not block was definitely put in there to piss you off since you would have to play that whole segment again.
Edited 2 times, most recently on 29/09/09 @ 14:28
WinterSnowblind
29/09/09 @ 13:42
#26
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Sigma was a lot easier than Black, and judging from the demo, this seems to be a lot easier than the original version too. A lot of parts have been toned down, especially the enemies spamming attacks.

Finally being able to play as Ayane is great, and I loved Momiji in Dragon Sword, but I really don't understand why they toned down the gore. One of the best parts of NGII was getting into massive fights, and when it was over, seeing all the carnage. The limbs and blood disappear now :(

But the rest of the improvements will probably make up for that.
Ryze
29/09/09 @ 13:46
#27
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Wow. I'm really tempted.
designerheadache
29/09/09 @ 13:49
#28
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colour me interested
darc
29/09/09 @ 13:53
#29
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"...backflipping up through the chimney below..."

Even weirder than intended, surely.
darc
29/09/09 @ 13:59
#30
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OG reference, wow!
JahB
29/09/09 @ 14:04
#31
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Ninja Gaiden without Itagaki - FAIL. all the tits in the world won't make up for that
drumbaby
29/09/09 @ 14:09
#32
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Hmmmm, will try the demo to see if this can still make Uncharted 2 my big Xmas game.
Godhather08
29/09/09 @ 14:10
#33
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Very good review, I just might pick this one up.
JonFE
29/09/09 @ 14:15
#34
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@ OnlyMe:
"I should have elaborated that I was talking about the first game. Sorry about that. Which version of the original (sigma or Black) is cencored?

The original Xbox version of Ninja Gaiden was censored in PAL territories. They later released it again for the original Xbox as Ninja Gaiden Black without any censor-cuts. That much I know from experience.

Then they ported NGB to the PS3 as Ninja Gaiden Sigma with additional playable character and content. I haven't played that version yet (got it a month ago), but I think the gore is toned downed compared to NGB but not actually censored. I could be wrong though. Hope that helps...

EDIT: Anyone know how the bouncing tits... hmm, erm, how should I put it, oh, got it... *feature* can be checked in NGS2 demo?
Edited 1 times, most recently on 29/09/09 @ 15:18
fiery_jackass
29/09/09 @ 14:25
#35
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NG Black was the one for me. NGII seemed to lose a lot of the intricacy of its forebear, I think I ended up spending half my time charging up Ultimate Attacks and the other half spectating on a load of whizz-bang camera shiftery as the UAs were unleashed. The difficulty seemed... inconsistent and unfair too. I never really got the feeling of mastery that grew over time with NGB. With NGII I either got lucky or I got pasted.

Missing gore aside, I'd like a go at the PS3 version.
Quint2020
29/09/09 @ 14:47
#36
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Damn good game on the 360, shame they removed the blood from the PS3 version though.

I really must play through Gaiden II again sometime soon...
Feanor
29/09/09 @ 14:57
#37
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"The combat is immensely satisfying and wipes the floor with the all style and no substance of Devil May Cry."

Don't be a douche. If you're any good, DMC has extremely deep gameplay to sink your teeth into.
GamesConnoisseur
29/09/09 @ 15:05
#38
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Enjoyed NG2 on X360, sure not as great as the first one but had a blast and I finished the game too! Keeping moving and unleashing combos and ulimate attacks WERE the key to the game as well as timings.

Toned down on PS3? Mmm but will still get it on Fri as keen on extra features, and why not unlocks the 'orginial' mode with all gores for those who wants it? I mean people would happily purchases this dlc including me.

Softening it down seems a cop out, either if to take moralistic stance when you are still killing and miaming, seems an overkill?! Also the boobs and such?! Or if it's to keep frame rates up.... still a cop out in my book and should give users the choice of either fps or gore.

Still a good fun game to tide us over until the God of War 3 comes out.
GamesConnoisseur
29/09/09 @ 15:05
#39
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Enjoyed NG2 on X360, sure not as great as the first one but had a blast and I finished the game too! Keeping moving and unleashing combos and ulimate attacks WERE the key to the game as well as timings.

Toned down on PS3? Mmm but will still get it on Fri as keen on extra features, and why not unlocks the 'orginial' mode with all gores for those who wants it? I mean people would happily purchases this dlc including me.

Softening it down seems a cop out, either if to take moralistic stance when you are still killing and miaming, seems an overkill?! Also the boobs and such?! Or if it's to keep frame rates up.... still a cop out in my book and should give users the choice of either fps or gore.

Still a good fun game to tide us over until the God of War 3 comes out.
Bazfrag
29/09/09 @ 15:50
#40
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@Donnie. the main difference is that Ninja Gaiden needs skill to play effectively. Dynasty Warriors only needs the ability to hammer the button(s) and to stay awake.
Edited 1 times, most recently on 29/09/09 @ 16:51
Geordiemp
29/09/09 @ 16:00
#41
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I noticed when you charge your UT when new opponents come towards you in the demo on way of warrior, only one opponent often comes forth and the rest stay back (so not to get hurt and attach when you finished).

Hence the AI seems a bit better, on NGII Xbox all of them would blindly run at me and get killed with the UT (or not much of them left anyway). Also the spider claw ninjas take more killing in sigmaII

Found I needed to set 3rd person camera on Fast on SigmaII demo to feel he same as XBOX NGII...
glaeken
29/09/09 @ 16:01
#42
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I bought the first game and the second for the 360 and never got past the first boss on either game. I won't be buying the 3rd if there is one. I am nowhere near good enough for these games.
lagoonalight
29/09/09 @ 16:08
#43
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Honestly, the blood was not that cool in the original. Every one making this out to be something serious when the game actually had a ridiculous amount of flaws needs to take a step back. You have MUCH improved graphics and framerates and that should be enough.
muscleblade
29/09/09 @ 16:11
#44
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"You have MUCH improved graphics"

I doubt the graphics is MUCH improved tbh.
patchbox360
29/09/09 @ 16:18
#45
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Once upon a time, there was a six-limbed giant demonic werewolf named Volf, who lived in a lovely upscale mansion in the heart of Venice

already genius ... now back to the review
patchbox360
29/09/09 @ 16:27
#46
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It can be hard to feel like a badass when you're simply hitting someone in the fingernail until they drop dead.

more genius ... now back again to the review
kentmonkey
29/09/09 @ 17:20
#47
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Best review on EG for quite some time; it's like we've turned the clock back two-three years and got EG of old again. Brilliant stuff.
hiscore
29/09/09 @ 17:25
#48
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Screen tearing from the first minute on in the demo. After one year of 'tweaking'? After omitting all that blood?
Machiavellian
29/09/09 @ 17:47
#49
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The only reason that NGII is easier then NG Black is how health is handled. In Black, you get hit and your health stay at that level. In NGII you can get hit a lot and if you do not die before killing all of the enemies, your health will return to a certain point. This gives you the ability to manage health better and not find yourself after a fierce battle with a sliver of health and no means to get anymore. Also the way NGII handle health allows you to experiment more with different combos and technique and even gamble with moves because you know that you can regain most of your health back.
kelly's_h
29/09/09 @ 18:15
#50
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I've been playing Shinobi III on the megadrive ultimate collection. It really put me in the mood for Ninja games. Never played a Nija Gaiden before, now I really want Sigma 1 & 2.

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