Ninja Gaiden Sigma 2 Review
Purple rain.
Version tested: PlayStation 3
Once upon a time, there was a six-limbed giant demonic werewolf named Volf, who lived in a lovely upscale mansion in the heart of Venice. One day, a Mr Ryu Hayabusa came to visit. Volf was pleased, as - truth to tell - he'd grown rather bored of late. Not surprising, really, seeing as the city beyond his manly stained-glass windows was entirely devoid of inhabitants besides Volf's own marauding monsters, and he rarely got out much these days, anyway, on account of the bizarre layout of his home, which saw rooms slotted together haphazardly, with some chambers only accessible by backflipping up through the chimney below and out of the fireplace.
Anyway, Volf suggested that Mr Hayabusa join him across the street, in his own private coliseum. Long story short, once they got there Mr Hayabusa chopped Volf's head off before escaping on the skids of a passing attack helicopter, piloted by a sexy CIA agent dressed only in some leather underwear.
There are two things you need to know up front about Ninja Gaiden Sigma 2. One: it's still ridiculous. Two: it's still hard. Three: it's no longer ridiculously hard, however. Four: that makes three. Team Ninja has used the PS3 remix of last year's Xbox 360 splatterfest to make a number of tweaks to its original design, adding a handful of new elements like bosses, playable characters and modes, while seeking to refine the whole experience. The result is a game that's certainly a little more forgiving than it previously was, and perhaps a little more enjoyable too.

Ninja cinema allows you to view your best moments over and over. Ninja cinemas, however, would be awesome.
We should start with the controversial stuff, however: Ninja Gaiden's no longer quite the bloodbath you knew and loved. While Hayabusa, a deadly ninja who likes to head out on his adventures dressed in the manner of an S&M pro ice-skater, still wastes little time separating arms from torsos and heads from necks, the lopped-off appendages have a habit of disappearing before they hit the ground on this outing, and the resulting spew of particles from mangled stumps tends to be a festive purple rather than a thick viscous red.
It sounds like heresy but, to tell the truth, once you're deep inside the game upgrading weapons, lamping strangers and busting up gigantic skeletal dinosaurs, you may find that you don't have time to miss the gristle and brain matter. I barely noticed the difference after the first few minutes. If the worst comes to the worst, as your enemies expire in a cloud of jaunty violet spray, you can always pretend that you're wading through Teletubbies.
There's even a plus side: Sigma's frame-rate is a significant improvement over the original, possibly because the engine no longer needs to keep track of all those rolling heads (I know nothing about engines, so this is conjecture). Elsewhere, the series' notorious camera has also been tweaked somewhat. It still struggles with interiors and narrow alleyways - and, okay, sometimes it struggles with exteriors too - but it feels more decisive as it chooses its targets, and rarely opts to frame your best moments from the wrong side of a gloriously high-def wall.

Weapons can be selected on the fly using the d-pad.
Checkpoints seem a little kinder in their placement, too - although this may just be the onset of Stockholm Syndrome - and beginners playing on the Acolyte setting now stand a decent chance of getting to the end of the game, albeit with a few major roadblocks along the way. And then, of course, there's new stuff to hack to pieces, although the headline act turns out to be a bit of a bore. With her glowing eyes and blank stare, The Statue of Liberty looks deeply spooky, but limp attack patterns mean that beating up a famous landmark turns out to be a bit less exciting than you may have expected.
A much better inclusion is the new playable characters sprinkled into the main campaign: Momiji from Dragon Sword on the DS, Ayane from Dead or Alive, and Rachel making a return visit from Ninja Gaiden. All of them give you fresh options - Momiji has height and reach, Ayane's super speedy, and Rachel's slow but has a really big hammer, which seems like a fair trade - and at one level apiece none of them outstays their welcome, providing a series of vivid interludes before you're back to the grind with Hayabusa.
If they're too fleeting in the main campaign, the new Team Missions give you more of a chance to learn the additional characters' quirks and exploits. The developer's concession to the online world, the missions are slices of smartly-paced score-attack combat that get progressively harder until you're fighting against four bosses at once. The single-player design of Ninja Gaiden adapts surprisingly well to the change and since there's no split screen - the mode is limited to two players online, or one player accompanied by surprisingly decent AI partner - the camera is no more of a problem than it usually is, which means you'll still get hit by shuriken thrown from off-screen opponents quite a lot, but you won't be able to blame the fact that you're playing with your friend Floyd from Milwaukee.
Ultimately, though, it's business as usual. Ninja Gaiden 2's insane story has lost none of its mindless appeal - the Fiends, right, are trying to raise the Arch Fiend - and it still provides plenty of opportunities to face off against waves of creatively accessorised baddies in beautiful, if lifeless, locations.
And the core of the game, the combat, is as brilliant as it ever was, its simple mixture of weaks, strongs and blocks, melee, ranged and magic, coming together to allow for delirious complexity as weapons level up (albeit in a simplified form, with each blacksmith granting you one extra level each time), dodges are perfected, and new techniques emerge. It's a rhythm game at heart, as you unearth the best combo to take down each foe quickly, or learn to spot the moment an enemy's guard is lowered, and the true master - granted, not me, but I have a friend who's not bad - works with a stylish efficiency.

Bad news, arena fans: the 360 version's Tests of Valor are out.
Not that Team Ninja always gets it right. A nasty combination of flying fish attacks, coupled with the game's sudden intention to become as acrobatic as Tomb Raider, cross the line between challenge and frustration early on, and the spectacle offered by some of the larger bosses often misfires, as they face you, rather undramatically, as if propped against a lunch counter. It can be hard to feel like a badass when you're simply hitting someone in the fingernail until they drop dead. Unless you're hitting them in the fingernail with a Trans-Am, I guess.
Such irritations are short-lived, however. Back in the mid-nineties, after an evening spent listening to OG: Original Gangster on heavy repeat, a wise friend of mine pointed out that Ice-T couldn't lose, really: his lyrics were either brilliant or hilarious, and either way there was something for you to enjoy. The same is true of Ninja Gaiden - the combat is fantastic, while the goofy leather-clad nonsense remains endearingly loopy.

Everyone you encounter is either hot or dead. Or maybe they have wings.
As games steadily become more ingratiating, Team Ninja offers you an increasingly rare prospect: the chance to truly master something brutal. It's the chance to bounce up out of a well into a midnight world littered with skyscrapers and pagodas and fearsome enemies who are yours to toy with, the chance to spend your time finding the best means of slicing a foe's life expectancy from 15 seconds to just two. You wouldn't want every game to present a challenge so steep, perhaps, but when it's put together with such arrogant style, it's hard to dislike.
In the end, then, despite the toning down, despite the wonky camera, and despite the fact that at times it's all just a remix, all that's left is the controller in your hand at three in the morning. You'll be late for work tomorrow, but as the cherry blossom fills the air, and six new enemies drop into view and, behind them, you spy the familiar blue glow of your next save point, none of that really matters.
8 / 10
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Comments (69) Latest comment 12 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I hope I am not alone...
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Maybe a trip to blockbusters for a rental in the near future
Good score though
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Or should I just buy Ninja Gaiden Black on the X360 store?
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@onlyme, the 360 version has full-on severed limbs, and more claret than a french AA centre. But apparently it also has a dodgy framerate from all reports I have read. I'm guessing the "censored" ps3 version was more to save clock cycles and improve the frame rate.
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I liked the demo, regardless of the wonky camera (especially at the end where your fighting this giant buddha statue, where the camera would occluded by pillars).
I'll probably pick it up at some point, might even look up the first one also.
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Hope they have got rid of the Subway Fish JFK face boss. Worst.Boss.Ever
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The PS3 version of Ninja Gaiden 2 is far easier than the 360 version. If you ever get stuck you can simply do the flying swallow move and it will kill anything in the game including the bosses! You will definitely be able to handle and enjoy this game on the PS3.
@OnlyMe
All the PS3 versions of the game are censored. The 360 version went all out to be both bloody and gory at the same time. Severed limbs were shown and blood would pour from legged ninja as they crawled towards you. All of that has been removed to allow the game to appeal to a wider audience. The difficulty is also toned down significantly to remove the frustration that was a cause of much moaning with the 360.
The 360 version was made by a sadist who seems to have played the game and then deliberately put in obstacles that he himself couldn't get past! Such stupid moments as the volcanoe boss come to mind, where you were killed by it when it died, unless you were psychic enough to know that you needed to block after delivering the finishing blow!
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Do the additions and changes warrant that purchase? I'm erring on the side of yes thanks to the demo, but I'm far from wholly convinced.
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On hardness, both NGII and NGIIsigma seem easier as you can charge up your strong attack easier and do not have to do the jump and press when land to immediately charge it (called on land charge)
Simple tip, hold triangle whenever you have space or go around a corner, let go before enemies get there. EASY Game then. When fighting, always hold block if not hitting someone.
Also, when you are charged you can spin the view in both sigmas 360 degrees, for the Xbox NGII you cannot when waiting to release(made it harder to time release). I actually liked the camera up close and not moving, you kind of know where enemies are even when you cant see them when you get used to the game strangely enough...
Best possibility of this sigmaII is the COOP - the important question pn a fast 60 FPS twitch figher is the LAG - whats it like ? If its laggy, will stick with the XBox version, if its good, will have to buy it ...
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I completed NG2 on the 360 and after playing the PS3 demo I did miss the blood and appendages scattered all over the place. Maybe it's me but you really get a visceral feel when spattering parts all over the place. I will say that if you never played the 360 version you probably will not miss the blood and stuff because the game can be challenging enough that you will never have a chance to notice. I liked the PS3 demo and really liked playing Ayane but I will wait to get the game when it hits the bargain bin. There was nothing within the demo that screams to me to purchase the game since I already have it on the 360.
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Speaking as someone who finished the 360 version on way of the warrior. I can tell you it was a lesson in frustration and swearing. It was needlessly hard. The block was near useless as every enemy, even the weakest ones would constantly use unblockable grabs when near to you! Your health regenerated too slowly to be useful i.e. after each fight finished and you had to deliberately activate the revive tablets or you could still die while one was in your inventory!
I've played the PS3 demo and I can safely say that that is how the game should have been from day 1.
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@darkmorgado - a fiver for the 360 version is a bargain in my opinion.
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I bought a PS3 for NG Sigma even though i finished NG Black on xbox the year before.
edit: Im talking about the original NG versions here not the sequels.
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Just blocking on the "Warrior" difficulty will get you killed. The best method I have found is to constantly move, dodge, setup your ultimate attacks when possible. Actually, most times, I was always trying to setup the ultimate attack moving, jump dodging and combo. On the harder difficulty, you really have to master movement because as you said, the AI will continue to use unblockable moves or you will get hit with exploding Shurikens, gun fire etc.
The Fish boss was a real pain for me as well and really was the only truly frustrating boss to fight. I did find out how to kill it easy after dying a lot. The boss that explodes and kill you if you did not block was definitely put in there to piss you off since you would have to play that whole segment again.
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Finally being able to play as Ayane is great, and I loved Momiji in Dragon Sword, but I really don't understand why they toned down the gore. One of the best parts of NGII was getting into massive fights, and when it was over, seeing all the carnage. The limbs and blood disappear now
But the rest of the improvements will probably make up for that.
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Even weirder than intended, surely.
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"I should have elaborated that I was talking about the first game. Sorry about that. Which version of the original (sigma or Black) is cencored?
The original Xbox version of Ninja Gaiden was censored in PAL territories. They later released it again for the original Xbox as Ninja Gaiden Black without any censor-cuts. That much I know from experience.
Then they ported NGB to the PS3 as Ninja Gaiden Sigma with additional playable character and content. I haven't played that version yet (got it a month ago), but I think the gore is toned downed compared to NGB but not actually censored. I could be wrong though. Hope that helps...
EDIT: Anyone know how the bouncing tits... hmm, erm, how should I put it, oh, got it... *feature* can be checked in NGS2 demo?
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Missing gore aside, I'd like a go at the PS3 version.
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I really must play through Gaiden II again sometime soon...
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Don't be a douche. If you're any good, DMC has extremely deep gameplay to sink your teeth into.
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Toned down on PS3? Mmm but will still get it on Fri as keen on extra features, and why not unlocks the 'orginial' mode with all gores for those who wants it? I mean people would happily purchases this dlc including me.
Softening it down seems a cop out, either if to take moralistic stance when you are still killing and miaming, seems an overkill?! Also the boobs and such?! Or if it's to keep frame rates up.... still a cop out in my book and should give users the choice of either fps or gore.
Still a good fun game to tide us over until the God of War 3 comes out.
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Toned down on PS3? Mmm but will still get it on Fri as keen on extra features, and why not unlocks the 'orginial' mode with all gores for those who wants it? I mean people would happily purchases this dlc including me.
Softening it down seems a cop out, either if to take moralistic stance when you are still killing and miaming, seems an overkill?! Also the boobs and such?! Or if it's to keep frame rates up.... still a cop out in my book and should give users the choice of either fps or gore.
Still a good fun game to tide us over until the God of War 3 comes out.
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Hence the AI seems a bit better, on NGII Xbox all of them would blindly run at me and get killed with the UT (or not much of them left anyway). Also the spider claw ninjas take more killing in sigmaII
Found I needed to set 3rd person camera on Fast on SigmaII demo to feel he same as XBOX NGII...
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I doubt the graphics is MUCH improved tbh.
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already genius ... now back to the review
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more genius ... now back again to the review
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Firstly, I very strongly doubt that I'll miss the blood, when playing Sigma 2. It seems to me, really, to be only as much of an issue as you care to make it. The attacks and motion are as smooth, and effective, that I didn't notice while fighting, although sometimes the area looked like an abattoir, once I'd finished a wave, lol. NGII isn't any slouch, but neither does it always visually stand out.
Machiavellian's right on the money, when they talk about the differences in the way health is managed, in the sequel compared to the first iteration.
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You still decapitate people ,dont worry.
All in all ,a sure buy for me.
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I wasn't a big fan of the sequel anyway on the 360, I found it lazy and predictable which led to me getting bored of it part way through (at the canal bit where you have to cross the wayer) and nowhere near as enjoyable as Ninja Gaiden Black on the Xbox. Each to their own though I guess.
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Is the tearing in the cut scenes (did not watch them), but none in game....Me thinks some teen trolls talking rubbish on here. Anyone who comes on here and only says screen tearing (no there is not, link a picture or a vid) or lack of blood just ignore.
Try beating the team mode way of the warrior, with the devil in red dress in demo - great fight, MUCH better than NGII.
+ Improved AI
+ no slowdown
+ less cheapness - the PROJECTILES do less damage and you die from flighting not been spammed with missiles.
Finished NGII three times on 360 (different difficulty, some levels with the spamming missiles / exploding shirkens annoying on harder levels), this is much better. Annoys me when little fanboys cant afford both systems so they troll. Looks good.
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About the frame rate issues: after a couple title updates, there's no slowdown anymore on the x360 version except for the infamous stairs part in chapter 10.
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Yes, the stairs, think it almost was 5 fps on Xbox going up which is a shame as one of my fav games. Yes, it still slows for me when more than 5 enemies but not so bad as it wss when there were lots on those stairs....
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The PS3 version is definitely prettier but not by much. I would be hard press to say the AI is better. There might be some changes to make the game a tiny bit easier but I did not see any new AI patterns that I could not exploit like I do in the 360 version. Actually all the little exploits I use within the 360 version works the same within the PS3 version. On master Ninja, you really do not go into any confrontation without having a gameplay. Just button mashing will only get you so far but the instant you make a mistake, one hit kills or take one or two heavy hits from the AI and you are gone.
I also have to say that I have not encountered any screen tearing in the demo. I do believe this is a case depending on your HDTV and the way Darren complains all the time, I have to believe your HDTV is definitely more sensitive to tearing then mine. I have played a number of games you have played and have not experience any tearing.
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Was wanting 2 copies and 2 PS3 to play LAN ? Does the full game allow LAN coop ?
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Both to be honest, and just as bad last night... actually had to turn it off in on mission.
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Howver, please god sony / team ninja put an option in for LAN play through a router so that we can have no lag at all times.
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I think the thing that irritated me the most was getting spammed by explosive arrow ninjas that I couldn't even see while trying to fight off hordes of enemies. After that it only took the worm boss to tip things then I lost interest and started playing something else. I'm hoping that Sigma 2 is a little more fun to play rather than so punishing and cheap.
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I beat Acolyte first, and am up to Chapter 14 on Warrior difficulty. I really enjoyed NGB on the Xbox, but Sigma 2 is a much more user-friendly game.
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but this game really hard ..
Now , I'm waiting the new part of this game ...