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NHL 08 Review

Xbox 360 Review by Evan Lahti

14 October, 2007

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What the hockey gods giveth, they taketh away. Last season's innovation, the skill stick, gave us a clean control to rack up goals. "Finally," the fans spoke, "something fun and fluid to play with on offence." Making the right analog an analog for your player's stick was as good a design decision as we'd seen in sports games, and for a while, this advancement was enough to overlook other faults.

But like a star player that doesn't share the puck, the skill stick's over-emphasis on individual offence made messy teamwork obsolete. A few flicks of the thumb produced an elegant, easy scoring shortcut, but there wasn't enough AI in place to support working the puck around in the zone. No longer.

Puck hogs, be gone: EA's spent time schooling its defencemen so they can school you. Last season's control scheme remains aboard in NHL 08, but the computer finally has the code to counter it: a dynamic AI that scouts your tendencies, forces you to adjust your playing style, and studies the tape while you sleep, we guess. This "on-the-fly AI" is the antidote to repetitive play, say EA. It's not HAL 9000 on skates, but it's enough of an improvement over last season's predictable defenders to earn some stick-to-ice applause.

Together, we get a more tactical, patient style of gameplay than the one we got in 07, and it's one you'll probably prefer. Striding headlong at the crease and trying the same left-right deke or one-timer tactic isn't as reliable. With the AI up to task against these moves, you'll want to set up in the zone, cycle the puck, and generate genuine scoring chances, you know - what actual hockey clubs tend to do.

'NHL 08' Screenshot 1

It begins with players that seem to understand their positions a lot better. Forwards hang about the hashmarks and transition behind the net to accept a backdoor pass. Defencemen straddle the blue line, ready to release a long-range slapshot. In between, alert AI fills the gaps with active, aggressive defenders that pressure you to pass through tight lanes. Sounds good, eh?

There are still a number of minor issues that hamper play on occasion, but they aren't so distracting to break any part of the gameplay. Passing assist seems to overcompensate at times, sending the puck along a poor route, or, rarely, off your goalie's leg and into the net. Most of last year's weak goal bugs are gone, but the puck phases through the post or gets stuck against it on occasion. Camera woes usually skip sports, but NHL 08's default view is too confining. If the puck is anywhere along the boards, it hides the slot - the lane in front of the net. This is an issue at both ends: be prepared to make a blind pass or two, second-guess if someone's wide open at the goal mouth, or get knocked off your skates because you couldn't see what was ahead of you.

'NHL 08' Screenshot 2

Maybe what makes these mini-faults more apparent is the AI being better equipped than your own team-mates at exploiting plays. On higher difficulties, opponents regularly get the benefit of the doubt - a mild collision or gentle poke check might jar the puck loose off your stick, but not theirs if you try the same move in your own end. The intelligence just doesn't go both ways - now that you're dealing with mobile forwards and defencemen that cycle the puck well when they want to, it'd be nice if your team-mates mimicked your competitors more. It's a double-standard at times, but still preferred to the passive defencemen we were paired against last year.

More importantly (and it seems odd to congratulate what should be standard), for once in a sport game we've got a system without a sure-fire scoring tactic. Plays develop in a way that demands patience and snap execution alike: a gameplay shift that the hockey community should welcome. And this isn't a case of another sport riding its gimmick into the annual update - NHL 08 brings a block of fresh content in goalie control, play creation, playable minor leagues and expanded online modes. The latter's easily the most welcome, but unfortunately the most bug-ridden, too. EA's acknowledged some connectivity quirks: matches lock up before they start about half the time, and you're required to download rosters before each game, even if you've done it ten times before. We know the faux pas of releasing a half-functioning product, but when they're working, the online options are some of the best you'll see in a sports game. Really.

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Comments: 1-13 of 13 in total

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bengray66
14/10/07 @ 09:49
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Wow, working weekends!

I found NHL08 not bad to be honest. The only thing i will say is, if you use the skill stick controls over live, your going to get punished, as everyone uses the buttons because the defending is 1000x better......
Darren
14/10/07 @ 10:51
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I think NHL 08 is a great game even if it's not all that different from last year bar the noticeably faster framerate (and resulting increase in slowdown from time to time!). It plays great, sounds great and looks great. In fact, the graphics are quite simply the best I've seen in a sports games to date so I'm surprised to see EG criticising them. The players models look fine to me and the sheer speed of the game means I don't have time to notice how many polygons they have anyway! ;)
Cloudane
14/10/07 @ 12:08
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I would buy NHL 08 if I hadn't picked the 07 version up last year for my Brother.

It is an utterly brilliant game and if anything, I feel that Eurogamer are being a bit harsh; the game deserve a very solid 8.
GrandpaUlrira
14/10/07 @ 12:59
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Are all reviews two pages now? I don't like it...
jlaakso
14/10/07 @ 13:24
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I'm also in the camp that's against multiple page reviews.

That said, a fine review of a fine game. I haven't played the series before and was really surprised by how good it was. I know I'm a crappy player, but it really feels, well, right, to lose all games 1-0, 2-0 or 2-1 - it's like the AI actually knows what it's doing, even if I don't.

I still don't get who would play these sports titles alone. With buddies, great, online, alright, but I just can't be arsed to fire up a single player game of this, or FIFA, or Madden, or whatever.
rotmm
14/10/07 @ 13:39
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I think the amount of pages the review is spanned over is in direct relation to the number of words said review is made up of. It has always been this way. Personally, I have no problem with multi-page reviews.
GrandpaUlrira
14/10/07 @ 13:48
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Probably is related to the number of words, in fairness. The NBA one is on a single page. I was just being a grumpy bugger.

I always prefer NHL video games to the sport proper, for reasons I can never work out.
Feanor
14/10/07 @ 15:01
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Giving this the same score as Sony's NBA 08 is rather odd.
Pulsar_t
14/10/07 @ 23:08
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I always prefer NHL video games to the sport proper, for reasons I can never work out.

Same here.

Whatever happened to Visual Concepts' 2k line? Didn't it become ESPN?
FlamingCarrot
15/10/07 @ 08:31
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Are the fights still there? I used to enjoy smashing the glass with a mistimed hit many years ago on the Megadrive.
miiiguel
15/10/07 @ 10:23
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Never managed to enjoy this game (as in the "game" not the video-game). It must be on of the few issues I admit we're not so much of a "global culture" after all, differences apply. Mediterranean dudes don't dig it, I guess...
morriss
16/10/07 @ 09:03
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I played and reviewed the PS3 version and I thought it was excellent tbh. The only sports game I really like but have no incentive to either play or watch on telly.
Dr_Lobster
16/10/07 @ 18:37
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As much as there're more nuances to enjoy about the AI and gameplay, oppositely, there's too many little quirks that deflate the play at higher difficulties. Get checked in the offensive end, and the puck'll often fly all the way back down the ice, seemingly absorbing the whole energy of the hit itself. Opposing players are overpowered when coming fresh off the bench: good or not, if they take a shot within the first few moments they're on the ice, it'll often go in. More irritating are some pass interceptions where the puck, about to pass by a player, will literally stop in its tracks, wait for the opposing player to gather it, and resume in the other team's control. The additional bugs aren't too frequent, but still break the flow here and there.

The main complaint is that the smart AI isn't shared with your own teammates, of course, who bunch up at the blue line, don't always set up effectively, but most of all...seem to love standing still on defense. All in all, we get something that's good and fun, but isn't quite genuine hockey.
Edited 1 times, most recently on 16/10/07 @ 19:41

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