New Super Mario Bros. Wii Review
Sibling rivalry.
Version tested: Wii
Shigeru Miyamoto is in the habit of saying he imagined his latest invention years ago, and has been waiting for technology to make it possible. He always wanted Mario to have his dinsosaur companion Yoshi, but it wasn't possible on the NES. Zelda always looked like Ocarina of Time in his head. And, apparently, he'd always envisaged a multiplayer Super Mario Bros., but for some unspecified and difficult-to-imagine reason, it's taken the world 24 years to catch up.
It seems unlikely. But fire up New Super Mario Bros. Wii, with four players, and you have to admit: it really does seem like he planned it all along.
One of the greatest single-player game series of all time has barely had to change at all to accommodate a wildly brilliant multiplayer mode. The camera zooms in and out to track Mario, Luigi and two Toads as they bound, scramble and bop all over the shop. Question blocks dispense as many power-ups as there are players. The level's over if all of you die, but otherwise losing a life brings you back in a bubble like Baby Mario's in Yoshi's Island, which one of your friends can pop to bring you back into the game. And... that's it. Everything else is exactly as it ever was.
The last time Nintendo attempted to inject co-op rivalry into one of its great single-player series - the fantastic but impractical Zelda: Four Swords for the GameCube-GBA link-up - it had to redesign the game so completely that it was a shadow of itself in single-player. But if there's been a change in the philosophy or technique of the level design in New Super Mario Bros. Wii, it's impossible to detect (even if you happen to have spent the previous week playing every Super Mario Bros. game ever made). Fears that the game would be compromised solo vanish in an instant; since nothing has changed, when you take the other players away you're still left with a new Super Mario Bros.

Yoshi can eat other players and spit them out, and anyone can pick anyone else up and throw them; cruelty or choreographed co-operation, it's your call.
Well, to be precise, you're left with a new New Super Mario Bros. This Wii game is a straight follow-up to 2006's retro revival on the DS. It has the same 2D-in-3D graphical style, colourful and impeccably animated, but slightly plain and plasticky next to the hand-drawn delights of old. It has an almost identical structure, a run through eight contained world maps in the style of Super Mario Bros. 3: more rote and rigidly-defined than that game, not to mention the ageless classic Super Mario World, but still strewn with shortcuts, secrets and forks in the road.
Toad Houses offer item-gathering mini-games, and the maps also have wandering hazards who'll provoke a short battle for further power-ups if you bump into them, bringing back Super Mario Bros. 3's board-game roll of the dice. Power-ups won in these are kept in an inventory to use at the start of a level, a great help when you're struggling, or hunting secret goals or star coins. As with New Super Mario Bros., each level contains three star coins, often well-hidden or hard to reach - but these are no longer used to unlock pathways on the map.
Instead, they buy hint videos, which offer clues to finding secret goals, useful 1up-gathering tips, or simple showing-off in the outrageously entertaining Super Skills movies. Some will be outraged at the idea of a Mario game that reveals its own secrets, but they are optional and in any case, you can trust Nintendo to choose when it lifts its skirts, and how far, with the judicious care of a veteran tease. More controversial is the Super Guide. When you die eight times on a level in single-player, you have the option of starting an automated run through with Luigi. You can assume control of him at any time, but even if you don't, the level completion counts and you move on.

Huge scaling and rotating platforms abound; it's nothing that wasn't done in Yoshi's Island 15 years ago, but it still looks great.
A game that plays itself: it's a brave move. It's also one that might have made more sense in a more story- or puzzle-orientated game than this one, a game where the only real impetus for progress is in summoning the skill to surmount its obstacles, surely? Well, yes and no. The fact is, the Super Guide's implementation is sensitive and smart, and it can cut through the worst of the frustration - those horrible, enraging, self-fulfilling failure loops every Mario player has experienced. The Super Guide is completely appropriate to a game that has a broad appeal but is - and hardcore Mario fans should prepare to have their faith restored - actually quite difficult.
New Super Mario Bros. Wii is undoubtedly tougher than its DS counterpart. While it sill doesn't pose the same mighty challenge as the NES games or the later stages of Super Mario World, it doesn't waste time packing dense enemy arrangements and tricky jumping into its compact levels. That's entirely welcome, although in 2009 we could have done without the needlessly stern old-school save structure that only allows you to preserve your progress every five levels or so. At least there's a one-shot quick-save for when you absolutely have to turn the Wii off.
The level design is prone to Mario-by-numbers retreads - genuinely inspired moments are outnumbered by familiar throwbacks. But let's face it, Nintendo's second-best is still better than anyone else's A-game, and you can hardly blame them for having perfected 2D platformers two decades ago. It's formulaic, but it's following a formula for sheer brilliance. You cannot fault New Super Mario Bros. Wii for variety, surprise, intricacy, freedom, tuning, pacing or sheer wealth of ideas.
Another significant improvement is to be found in the new power-ups. The DS game's novelty Mega Mario and underwhelming Blue Shell are gone, the superb Mini Mario returns - underused, if anything - and the classic Fire Flower is joined by the Ice Flower, whose snowballs freeze enemies in ice blocks that can be picked up and thrown, or used as platforms. The stars of the show, though, are the Propeller Suit (super-jump and float) and the Penguin Suit (better handling underwater and on ice, snowballs and a high-speed tummy-slide). Funny, foolishly adorable, wild and flexible, they've got all of the cartoon joy of the power-ups in Mario Bros. 3. Even better: Yoshi's back!
So are the wise additions of the wall-kick and ground-pound that New Super Mario Bros. brought over from the 3D Mario games. It ought to be redundant to mention the controls in a 2D Mario - they're tight, tactile, supple and intoxicating, of course they are - but it is a shame that some moves, notably the propeller jump and picking up some items, require you to shake the remote rather than press a button. It's quick and reliable enough not to let you down, but just awkward enough to break the telepathically instantaneous bond with Mario that you're used to. Other instances of motion control, such as tilting the remote to move certain platforms, are sparingly applied and good fun.

Yoshi isn't the only returning feature from Super Mario World; Switch Palaces are back,
Played solo, New Super Mario Bros. Wii is an improvement on the DS game, but it has the same character. It's almost routine in its excellence, resting with ease on Mario's mountain of laurels: a brilliant game, but more tribute than true successor, and an exercise in deja vu for the seasoned Mario fan. With more than one player, however, it's transformed.
It's no more nor less than a chance to share the exuberant, mischievous joy of this magnificent series - and in doing so, to multiply it. The integration is invisible, and total. Up to four players can play through the entire game in the main mode, dropping in and out at any point. You can help or hinder each other as you feel like, but either way, the difficulty balances out perfectly. The tag-team element grants that many more chances to stay alive and keep the level scrolling, but the multiplication of bouncing, free-wheeling chaos sparks off chain reactions of cause and effect that often spiral out of control. When these end in disaster, though, it's always hilarious, slapstick disaster that's impossible to begrudge.
In addition, there are two dedicated multiplayer modes, Free Play and Coin Battle. Levels are unlocked in these as you work through the main game, but both also offer a recommended selection from across the game's eight worlds unlocked at the start. In Free Play you compete for score and enemy kills, displayed on a leaderboard at the end of a level, while Coin Battle is a pure hunt for the most coins. Both work superbly but the purity of Coin Battle wins out; it's a fantastically greedy scramble, even better in the five levels designed specially for it. The replay value added by these modes is immense, as if the hunt for every secret level and Star Coin in the main game wasn't enough.

The Propellerheads are great, but where's the Shirley Bassey suit?
It's a shame that you can't compete for score in the same way when playing in the game proper, but that's a structural quibble at best. The lack of online multiplayer is a tougher call, especially since it's available in the similar LittleBigPlanet, but maybe that comparison tells you all you need to know about why Nintendo didn't include it. Great though it is, Sony's game doesn't have anything like the same razor-sharp timing, the same busy complexity to the level design and interactions, the same raw speed. Lag might have thrown Mario a microsecond off perfection, and in this series, that would be unforgivable. Besides, New Super Mario Bros. Wii is such a great social game - not so much balanced between co-operation and competition as embracing them both in a rowdy, rough-and-tumble group hug, full of friendly rivalry but totally free of malice - it is absolutely worth gathering your friends together to play it.
Who knew that, locked in the time-honoured traditions of Super Mario Bros., one of the greatest co-op games ever was waiting to get out? Well, Shigeru Miyamoto did. In unleashing it, Nintendo hasn't moved its classic series forward one jot; it hasn't had to. But it has given it a riotous new lease of life.
9 / 10
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Comments (108) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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So can't wait to get this on Friday. I reckon it'll be half an hour spent on 1-1 with us all throwing each other down holes.
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That is, until all the sherry gets downed and the turkey feathers and spiky baubles start to fly...
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18 years since the previous real console Mario game! What took so long?!
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This may sound silly but have you read the review?
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@lionheart -
"Played solo, New Super Mario Bros. Wii is an improvement on the DS game, but it has the same character. It's almost routine in its excellence, resting with ease on Mario's mountain of laurels: a brilliant game, but more tribute than true successor, and an exercise in deja vu for the seasoned Mario fan. With more than one player, however, it's transformed."
Guess you didnt read the review yet?
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but i want this game. badly. so badly i might actually buy a wii for it.
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That's an awesome vid
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Just do a bit more of AAA games to keep your name afloat as one of the leading lights of game. I will happily get this game and been starved for this!
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I second that...... Cant wait for Friday to be honest.
EDIT: Just realised I already said the part about not being able to wait for Friday but hey - I'm pleased!!!!
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Like andywilkie35, I've been waiting so long for a decent Wii game that it's been almost 18 months since I've bought anything of note (the cheap and cheerful Klonoa, which is an ancient PS game anyway, doesn't really count). It's a crying shame that Nintendo take so damn long to make these kinds of games really. Waiting 18 months between major releases isn't really why I bought my Wii though.
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20charactersmax that video is awesome.
oh and am i the only person who finds the poster Darren has become the most annoyingly predictable broken record?
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usually i'd agree with you, but when it comes to this game, i really don't care. yeah, nintendo may take too long to bring out these games, they may have abandoned the hardcore for the casual audience, but still - this is a proper 2D mario game, akin to the jewels of old.
to hell with all the corporate politics and hardcore opinions, i just wanna sit down and play this.
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Not yet, waiting til I get home from work mate.
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I dont see any negativity in there. If the solo play been overlooked for multiplayer then there would be an out cry.
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Not as of yet... FYI - my last comment
Cheers for the snippet though.
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You don't have to, it is up to you if you use the help facility on this, it is there to stop frustration more in MP where you are going to be excellent (being an actual "gamer"
In SP you simply choose not to use it and play it without any help at all, apparently is supposed to be very hard in places so there is no reall dumbing down. I can't wait until Xmas day.
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I've got pretty down on most games these days, even MW2 just looks like yet another FPS update that I have no interest in. Shame, there was a time I'd have been giddy with excitement over this."
Jesus. Me in agreeing with Owen shocker ;]
This certainly sounds a bit like me recently, although this game looks great. Dragon Age is the one that's restored my love for games though - there are plenty of RPGs out there, but it does everything so incredibly well. Can't get enough of it.
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As pointed out by some other EG reader. When a good Wii game is reviewed, a lot of the time, people like Darren and certain trolls are never to be seen.
stevetuck, Ł29.99 at GamePlay
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I totally share your concern on that one!!!!
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Let her play Mario with you... maybe say you'll stop playing when she beats you... which of course, being a manly man, will never happen...
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As pointed out by some other EG reader. When a good Wii game is reviewed, a lot of the time, people like Darren and certain trolls are never to be seen.
stevetuck, Ł29.99 at GamePlay "
Can you tell me what these games are?
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"Waiting 18 months between major releases isn't really why I bought my Wii though."
Which is exactly why you have also bought an x360, a PS3 and a capable gaming PC - to sort you out during the 'no decent Wii games' drought, right? Yet, when one decent Wii game *does* come along, you pass, as you've got "too many games to play on other formats".
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Time to dust off the Wii - now if only the flippin thing didn't sound like a hoover
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Truly two of the best games of the year.
I played through Dead Space: Extraction last night as well... and found it to be more enjoyable than the original Dead Space believe it or not.
Wii Sports Resort, Anno,Lost Winds 2, Swords & Soldiers, Grand Slam Tennis, Tiger Woods 10... all excellent too!
And now I'm wanting to buy NSMB, Mario & Sonic, A Boy and His Blob, Darkside Chronicles and Rabbids Go Home.
There's a lot of good on Wii people... just face it!
EDIT: And when I lay it all out on the table like that... I would probably say that Wii has probably had the best year out of any console
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This and Boy and his blob
damn i might have to actually buy a game(s) for it for the first time in a year!
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.. but wouldn't it be just awesome to see a real Mario World 5? all the overworld detail, convoluted level layouts, ghost houses, secret routes, the star road, etc.. a really EPIC Mario (as Spector would put it) ?
reading olie's article the other day I realised how badly I want such a game.
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Still, this should more than make up for it.
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This xmas - for the first time since i bought the 360.. there are more games i want on the wii this year than 360.
blob, mario, rabbids, dead space, the musmura game i can never spell, etc
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anyhows... looks like a must-buy then...
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ALL HAIL SHIGGY!!! ALL HAIL SHIGGY!!!
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Modern Warfare 2?
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/weeps
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and every time I see people moan about there not being any good wii games this year, I always have to mention Little King's Story. 8 out of 10 isn't enough for it!
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it was ratchet's crack it was. ok. maybe they are not in the same league indeed...
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You have to add the Tales of Monkey Island chapters to that list, they are fantastic games. (although i played them on the pc)
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A confession: I thought NSMB DS was almost wholly devoid of charm. For some reason that doesn't dampen my excitement for this in the slightest. This weekend will be great.
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Score is bang on the $.
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.. but apparently this one is tougher.. so the minute i can find a store here that ISNT sold out, i'll let you know
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F.F.S.
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''Sounds like good fun but the dumbing down of modern games really fecking irks me. Can't finish a level? Just get luigo t finish it for you. I mean wtf? Same sort of stuff as the rewind button in forza 3 and no-death in bioshock.''
I agree that the super guide sounds a bit silly, BUT you will get a speciall reward if you manage to play through the entire game without ever making the super guide appear (Miyamoto said so in an interview). As a hardcore gamer, used to NES and SNES games, I must say that sounds great.
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I have to agree -- why no review of Tiger Woods 10 on Wii from Eurogamer? The reason I bought MP, and a really wonderful game. What do other people think of it? Anyone?
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Oh and -1 for failing to mention the enemies stop and jigging in time with the music.
They did this on the DS version too.
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I seriously cannot wait for this! My most anticipated game this Christmas BY A MILE! It just looks so so fun and me and my bro will have a blast playing this in co-op!
Great review, great score and by the sounds of it, great game!
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Let's hope that Sega can pull off the HD Sonic game without f'ing it up now, eh?
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Never played a co-op game then? Leave your partners in bubbles? Thank christ I never have to play with you.
@ everyone else
The game works superbly in multi (played it with 3, not 4 yet). It's great fun.
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(Yes Darren you clueless cunt, I've got you on ignore)
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I dont see him either.. so must be the same.
Went to buy this game again tonight.. the local game store had LOADS of copies of Modern Warfare 2 in.. they've even ALREADY started selling it cheap to get rid of stcok.. But mario had sold out again this morning
So i STILL havent managed ot buy this yet! I hope they provide enough stock for UK owners!
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And you can spot a Wii "fan boy" a mile away... apt considering one of them is called 'Smelly'...
For anyone else reading, I haven't accused this game of being awful; I'm actually interested in buying it now that I know it is not geared toward multiplayer as I was led to believe. I just won't be buying it this year, that's all, as I have far too many other games to play across three other formats.
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I bought my Wii mainly for the Nintendo exclusives as I can play third-party games on the other formats but there have been few that have interested me. Wii Music, Wii Fit and Wii Sports Resort don't interest me either; they're all shallow fare made for casual gamers IMO (and, yes, I've tried them all). So, yes, it is nice that we have a great Mario game, I do want it, but it's a shame I've had to wait so long for it. Would have been nice to have had it earlier in the year but then the Wii wouldn't have had any first-party Nintendo games for Christmas if that had been the case...
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I agree with modo_komodo that the Wii has had a relatively poor year for new releases compared with the other formats. New Super Mario Wii at least ends the year on a high note but Nintendo need to do more to appease the core audience with a steady trickle of quality games throughout the year IMO. They've even admiited that much themselves!!!
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The only problem with the DS one a few years ago. Life is too short to play the same three levels for the 15th time just because they end with a difficult bit that takes (dozy me) 15 attempts to master. The alternative of letting the game play that part for you, while innivative, isn't really the most elegant answer - why not just let the player save before the start of each level.
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+ frickin 1
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Move your mouse to the left, click 'Reviews' under where it says 'Wii'. Availing yourself of the most basic knowledge of a subject before you post on it is surely the minimum?
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Anyways... get over yourself, please. If you don't like my posts then use your brain - you've got one haven't you - and click that little Ignore Poster option... just there... you see it? That's what it's there for... then you can stop being so self-righteous.
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If you're posting in order to make people press that button, then you would most easily accomplish the aim of not being read at all by never posting.
That is the way of the ninja.
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I may have skimmed over something though...
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I can see why Darrens posts in Wii sections are annoying for some people as they are 99% of the time negative. However there is normally truth in what he says.
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Meh.. At the end of the day if someone wants to come into every wii thread and tell us all about how lacking the wii is of good games every time... i.e.
1. If good game - Wii sucks, only 1 good game a year
2. If bad game - Wii sucks, this bad review proves it
(while ignoring the fact there's actually 3 high scoring wii games on the front page of this very site)..
i just look at these people and think they're sad.. they obviously have a lot of time on their hands after beating MW2 in 5 hours and are now bored...
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And smelly you are such a hypocrite! You turn up in just about every thread droning on and spouting your crap about Bioshock/Halo or whatever other game YOU don't like. I mean for the love of God what has MW2 got to do with this game?
For the record I love Mario games but I'm having reservations about NSMB Wii due to the implementation of pointless waggle controls. This is a legitimate concern for me in the same way the assumed focus on multi player was a legitimate concern for Darren!
F**king fanboys give me the shits!
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Yeah, I'll probably get stoned for this but I didn't find any of the 3D Mario games all that fun. For me it lost somthing in the jump to 3D.
SMB3 IMO is the best Mario game of all time. Remember the hype around that game, it was crazy. How many games do you know that have had a whole movie built around them to hype them up before release. Yes, the Wizard was shit in a good way but that got a lot of kids so excited to play SMB3.
All the NES Mario games for me are still very playable but you can see the massive jumps in the game that were made between each successive sequal.
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IGN is not getting one more iota of my time. Anyways, thanks again for the insightful article, and for respecting one of gamings greatest franchises (not because you have to, but because you recognize that NSMBW is a fantastic title, not a mis-step)
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EDIT: just read a comment from someone on about this being a "social" game. Why not include the feature anyway? Surely It's my choice who to play it with? Nobody in my house plays games but my other family members love it, so you're saying I should never be able to play multiplayer, ever? Besides, mario kart supports it. I'm sorry but this is just another reason to leave the wii on stand-by...