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MotorStorm: Arctic Edge Review

PSP Review by Dan Whitehead

14 September, 2009

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MotorStorm: Arctic Edge is not a pretty game - and not just because, like its big console cousins, it's concerned with rough-and-tumble racing through perilous terrain in angry, roaring machines.

No, MotorStorm's PSP debut simply isn't very good looking. Vehicles are boxy, their deformation patterns strangely triangular, details a tad smudgy. This is partly due to the game being developed simultaneously for the PS2, but mostly it's because developer Bigbig - a subsidiary of MotorStorm creator Evolution - has made a very wise design decision.

Wipeout's handheld outings could get away with both glossy good looks and ferocious gameplay because their slick, focused racing takes place on narrow, linear tracks. MotorStorm's blend of multi-vehicle mayhem, played out across sprawling open-air courses, criss-crossed by dozens of different routes all with their own surface dynamics, is a beast of a different stripe. That's a lot of dynamic variables to juggle on diminished processing power. Something had to give.

It takes balls to abandon shiny high poly-count visuals in this shamelessly surface-led generation, and Bigbig deserves a pat on the back for not short-changing fans for the sake of an easy sell. The pay-off is a game absolutely stuffed with content, unmistakably MotorStorm in every aspect, albeit understandably compromised by its new home.

'MotorStorm: Arctic Edge' Screenshot 1

All these screenshots were taken using the game's Photo Mode, accessible from the pause menu.

One hundred events await you in the Festival career mode, drawn from twelve courses set in the Alaskan wasteland. It's a curiously anonymous selection though, no doubt impacted by the limited graphical assets available. Only Log Jam's slushy lumber yard and Vertigo's self-explanatory, high-altitude daredevilry make much of an impression to begin with. Other tracks do start to reveal their unique charms after repeated play - witness Snowgod Canyon's leap through a demonic scrap metal maw - but too many of the others never shake off the patchwork feeling that you're seeing a lot of interchangeable banked turns, sludgy valleys and winding tunnels.

Eight vehicle classes are available to battle it out with, each offering three models, with snow ploughs and snowmobiles replacing racing trucks and mudpluggers for a more appropriately frosty line-up. All have a distinctive feel, even if the nuances that were possible on the PS3 don't materialise here. The smaller, more agile vehicles perform best on the PSP's stubby stick, while the lumbering Big Rigs are held back by the hand-to-eye disconnect between their mass and momentum and the tiny amount of travel available on the controller. It can feel like you're pushing a concrete slab down a mountain and trying to guide it with a toothpick. Rally cars, meanwhile, have the opposite problem – their natural tendency to oversteer makes subtle course adjustments elusive at first.

'MotorStorm: Arctic Edge' Screenshot 2

All these screenshots were taken using the game's Photo Mode, accessible from the pause menu.

These initial grumbles are easily overcome however, and the game compensates - even overcompensates - with some forgiving AI opponents. The series has never been known for its intelligent racers, preferring the buzz of the herd to keep you on your toes, but while they'll take the appropriate path for their vehicle type, they rarely follow the best racing line around these routes. It's far too easy to slip past them on the numerous wide corners and, apart from the occasional tussle on the starting grid, they'll blithely let you past rather than move aggressively to block you. Sometimes it feels like the physics has rolled a dice against you – a criticism that lingered over the first two games – and so you're usually at more risk from the environment than the other racers.

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Comments: 1-26 of 26 in total

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Widge
14/09/09 @ 07:42
#1
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There are a crapload of PSP games that I want coming out right about now, its like it was last year on the bigger consoles!
Hugely tempted to trade in my mostly unused GHWT game and guitar for a wadge of these things.

EDIT:

Really want a demo for this though.
Edited 1 times, most recently on 14/09/09 @ 08:43
Roddy100
14/09/09 @ 08:19
#2
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I thought it looked quite... pretty in the trailers. Oh well, I'm still interested. Demo please.
lord
14/09/09 @ 08:35
#3
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The difficulty level sounds very disappointing. The only compelling thing about MS1 was the perfect difficulty curve IMO.
youhavenomail
14/09/09 @ 08:39
#4
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I want it for this year's Christmas gaming just for the Arctic angle. 7/10 will do nicely for something that is bound to be around a tenner by then.
lord
14/09/09 @ 08:49
#7
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I will be interested to see how the PS2 version turns out.
Bigglesworth
14/09/09 @ 09:36
#8
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@donnie
While there's definitely something to be said for 'bitesize gaming', I do like that the PSP offers the opportunity to play deeper/bigger, console-equivalent games on the move. Sleep mode obviates the requirement of bite size gameplay.
lord
14/09/09 @ 09:37
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I see various dates for this - amazon and play say this friday, other places say 29/9. Which is it?
svd_grasshopper
14/09/09 @ 09:40
#10
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motorstorm 2 look amazing on ps3. especially in first person view.
lord
14/09/09 @ 09:49
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offtopic
toy_brain
14/09/09 @ 10:05
#12
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"I was able to cruise through to Tier 4 of Arctic Edge in one unbeaten run"

So, how many tiers in total? Is it 8 like in Motorstorm 2?
Malek86
14/09/09 @ 11:05
#13
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I want to see the PS2 version!
jonsaan
14/09/09 @ 11:25
#14
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The psp has loads of bite size portable games anyway. It's just nice to have the option to go a little deeper from time to time.
Shadders
14/09/09 @ 11:36
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How is this not bitesize? An event won't last more than 5 minutes, it's not like you have to play all 100 races in one sitting, is it?
DanC89
14/09/09 @ 11:43
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@toy_brain:
Read the review! He explicitly said that there were eight tiers in total.
toy_brain
14/09/09 @ 11:50
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Actually he says 8 Ranks, which is probably the same thing as tiers, though It would have made for easier reading if he'd stuck to the same word both times.
Anyway, at least it answers my question. Challenge kicks in at the halfway mark, not entirely unlike MS2
SeesThroughAll
14/09/09 @ 12:05
#18
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The only compelling thing about MS1 was the perfect difficulty curve IMO.

Did we play the same game, I wonder? Personally, I experienced quite annoying difficulty spikes in MS1.
Edited 1 times, most recently on 14/09/09 @ 13:05
lord
14/09/09 @ 12:42
#19
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Dunno. Encountered no spikes save the last but one race, which I think was the point. It was just about learning the routes.
smelly
14/09/09 @ 16:55
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Where's Langdell?
LittleMousy
14/09/09 @ 20:07
#21
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He'll be along soon Smelly, he might have trouble seeing the blatantly infringing word because the first two words are quite big and so might be difficult for him to read.
Ryze
15/09/09 @ 02:18
#22
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Read like a 7.

They need to redesign the PSP's controls, and think about an online service with integrated leaderboards, chat, messaging and friends.

I have high expectations of the PSP 2.
Edited 1 times, most recently on 15/09/09 @ 03:22
MDL199
15/09/09 @ 11:04
#23
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Bigglesworth
14/09/09 @ 10:36
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@donnie
While there's definitely something to be said for 'bitesize gaming', I do like that the PSP offers the opportunity to play deeper/bigger, console-equivalent games on the move. Sleep mode obviates the requirement of bite size gameplay.


Spot on!

In a recent survey of 3,200 PSP and DS owners it was found 79% of them play their handhelds mostly within the home(http://news.gotgame.com/where-do-you-pla...

I have always said this is the case when seeing the PSP getting attacked because it's games are not suitable for the mythical short bus journey.

I play my PSP mainly laying on or in my bed when I don't feel like sitting in front of the big tv downstairs or if i go on a long train journey or flight.
Shadders
16/09/09 @ 12:36
#24
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The CVG review says this is one of the best looking racers on PSP...

Confused. :-S
NotSoSlim
22/09/09 @ 06:33
#25
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To be fair in my opinion EG have never liked MS...7 for all 3 games???

I will wait for other reviews
kj66246
22/09/09 @ 09:26
#26
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Yeah read the CVG review.
http://www.computerandvideogames.com/art...
Edited 1 times, most recently on 22/09/09 @ 10:28

Comments: 1-26 of 26 in total

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