MotoGP 09/10 Review
Good but not the GOAT.
Version tested: Xbox 360
The current generation of MotoGP games hasn't had the smoothest of rides in terms of consistency and quality. After MotoGP '08, fans were left wondering whether Milestone would reprise its role for the 2009 season, but the Italian company went back to the Superbike World Championship instead. So as an alternative, Capcom opted for Monumental Games - a studio founded by ex-Climax employees - for the new MotoGP developer. But the question is, after two years in development, will Monumental finally be the one to do MotoGP justice?
In terms of handling simulation, hardcore racing fans may be disappointed, because MotoGP 09/10 is once again in the realms of arcade physics. Players can set the racing difficulty to gentle, moderate, severe or insane - as well as tinkering with traction control and front and back ABS - but even on the highest difficulty the riding experience is beyond forgiving. You can ride the 800cc bikes almost flat out along the long straight at Mugello at sub-180mph speeds, only to drop perfectly into the corner after barely a second of heavy braking.
It's also very difficult to crash, because even grabbing the front while at full tilt only results in rapid deceleration and a slight wobble - rather than the inevitable lowside. Furthermore, there's no visible feedback for gunning the throttle while the bike isn't more or less upright, as this should stutter the movement and harm your acceleration. The rear brake can also be used liberally while in the sweeping corners for subtle power-sliding, which is certainly possible, but it's not something the MotoGP elite use in every corner.

The new Arcade mode is similar to Championship, but includes an OutRun-style checkpoint timer. Race too slowly and you'll be down and out.
So it seems Monumental has crafted a riding experience that is unrealistic both in terms of how quickly the bike transitions from one state of movement to another and in the noticeable lack of punishment. These are 200bhp machines that are ridden to the very edge of stability, and 09/10 barely communicates the fleeting nature of traction. A prime example of this realism deficiency also struck home when I set a lap time of 1:22.82 with Capirossi on Philip Island. Not bad for a first attempt when you consider the real-life record is 1:30.059 - set by Nicky Hayden in 2008.
But while MotoGP 09/10 isn't all there in terms of biking simulation, it's nonetheless an accomplished arcade racing game. It's worth noting that I love motorbikes and games equally, but I've never been a big fan of when the two mix. Motorbike control is a pursuit that requires full feedback between body, bike and road, and there are far too many variables involved for the process to be effectively replicated on a control pad. But what Monumental has done is to make MotoGP into a "game", and one that is both playable and enjoyable.

Despite being a colourful adventure in statistics, the Career mode is a welcome addition which does an effective job of breaking up all the racing.
The first port of call for most players will be the Championship mode, where you pick a rider from one of the three MotoGP racing classes and then race in the 17 (or 16) track season. As the upper classes start out locked you first have to pick someone like Scott Redding in 125cc, and then take him to at least third by the season finish - unlocking 250cc. As you'd expect the 125cc division is the least demanding, and to help players develop a better understanding of corner apexes the game also superimposes the optimum riding line in a similar style to the Forza Motorsport series. It can be switched off if you find it distracting.
The AI does a fairly good job of forming a rider pack, and depending on the set difficulty the opposition will either plod along steadily or make overtaking a real effort. Players who dislike fixed camera angles will also appreciate the option of camera tilt, although it would have been more useful if you could adjust it. This also goes for individual control setups, as even though the game offers 11 different configurations the lack of custom mapping is a baffling oversight.
That said, the default setup doesn't feel obtrusive, and for the fast play style it works effectively. On the 360 pad the throttle is on the right trigger and the front brake is on the left, whereas the left analogue stick is used for leaning and X sorts out the rear brake. Three different camera positions can also be selected and range from behind the screen - which is mildly disconcerting as you can't see the rider's hands - to a more typical camera that follows the rider, providing a better overview of the track.
MotoGP 09/10 also introduces the idea of tucking in along the straights by holding down A, which increases your acceleration by reducing drag. This method feels more intuitive than the weight distribution feature that was used heavily in MotoGP '08, but it does feel a tad off when the rider can barely turn while tucked in, as although it would certainly restrict movement a little it doesn't feel natural when these beautiful machines suddenly go rigid.
And yes, although MotoGP 09/10 doesn't come close to the visual splendour of Forza 3, for a biking game it still has its virtues. Tracks like the fast Le Mans and the technical Estoril have all been replicated accurately and you get a good sense of speed as you blast down the long drop at Sachsenring. The game also uses a slightly washed out colour palette that gives the bikes and riders a very clean and bright look. Not quite cartoony, but it does verge close to it.
In terms of audio MotoGP 09/10 is a big disappointment. I went to Brands Hatch for the last round of the British Superbike Championship and I know what an Airwaves Ducati sounds like. MotoGP is supposed to be the F1 of motorcycle racing, and although it would be stupid to make a game that instantly blew the speakers on your expensive sound system, there's no excuse for making the V4-powered Ducati Desmosedici G9 sound like someone has just disturbed a wasp's nest. And as for the Scottish commentator who shouts, "hey, this isn't motocross," as you veer off onto the dirt, screw you buddy!

During Career you'll often be set Dynamic Objectives which earn bonus Reputation. These range from holding a good racing line to reaching your bikes maximum speed.
But despite some niggling flaws there's still a lot to like. The new Career mode plays out like the diet edition of Football Manager, only now it's MotoGP Manager. You start out by creating your own rider and racing team, and then picking your own colour scheme and selecting from two budget 125cc bikes - either a Haojue 125R or a KTM 125 FRR. You also have to employ press officers to net you better sponsorship deals and engineers to research bike upgrades.
Your staff won't work for free though, so you have to meet sponsorship targets like qualifying higher than 8th to earn better money. The Career mode also incorporates a Rider Reputation system that relates to your race performance. By doing positive manoeuvres like overtaking, showboating and slipstreaming - and avoiding negatives like collisions and crashes - you'll be given a Reputation bonus at the end of each race. The incentive is that a higher Reputation will provide access to better staff and bikes, and by level 30 you'll be able to ride the glorious Yamaha YZR-M1. This is also the point where it's best to challenge the online competition.
Sadly there was no one to play against at the time of review, but all the functionality seems to be in place with both Xbox Live Career and Arcade modes, as well as comprehensive leaderboards and the ability to down and upload ghost data. Monumental is also promising up to 20 riders racing at once. At least we can confirm that the two-player splits-screen works well with options for either a horizontal or vertical split.

Although 09/10 doesn't strive for perfect simulation, the difference between the three classes has been handled well. The 800cc bikes feel genuinely powerful.
As a package MotoGP 09/10 is a game that splits me straight down the middle. As a biker I'm disappointed that a racing game built around MotoGP doesn't do more to replicate how a motorbike feels, but as a gamer I can appreciate what it offers in terms of an enjoyable gameplay experience. If you give it a chance, and wait for the fast style to sink in, then you'll be blasting around Donnington and Assen at breakneck speeds, braking far later than you'd ever do in reality.
The jump up from 250cc to 800cc also makes a massive difference as you'll have far less time to think about what you're doing - and rightly so. Plus with Capcom promising free DLC that'll include the 2010 season livery data, the new 600cc Moto2 class and both the new Silverstone Arena and Balatonring, the scope for getting your knee down with new riders, tracks and bikes is very appealing.
So, if you're looking for the ultimate simulation experience then hold out to see whether Milestone does any better with SBK X. But if accurate racing physics isn't your thing - and you want an accessible racer that isn't one hundred per cent arcade - then 09/10 offers a solid and compelling MotoGP experience. Just be sure to turn the commentary off.
7 / 10
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Comments (26) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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*badum tish*
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Hopefully, the SBK game will turn out to be better.
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Climax made arcade MotoGP racers and they were popular. Milestone come on board and create MotoGP '08 which wasn't quite up to the simulation level of it's SBK series but far more realistic than either MotoGP '07 & '07 and most gamers hated it (I didn't).
It's therefore no surprise that Monumental and Capcom go back down the arcade route with this latest game.
'09/'10 looks like Racedriver: Grid with its sepia (aka urine) tint, handles like Grid and therefore you get lap times like Grid. There are guys getting 1:30 laptimes around Mugello in the demo, some 18 seconds faster than Lorenzo managed last year.
Taken for what it is, this will be a fun & fast racing game. Monumental have copped a lot of flack on the Capcom forums for releasing an all-out arcade racer, so it will be interesting to see if any feedback is used in future instalments.
@ wayn3h^! the best GP game is still GP500 by Microprose by a very long margin (the best Superbike game is still SBK 2001 by Milestone).
Cheers
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I'm currently debating whether to buy it or not as, handling aside, there's not really going to be much here to separate this game from, say, the excellent MotoGP 07 which included some fun fictious tracks for the arcade mode (admittedly mostly the same ones that appeared in 2005's MotoGP 3 on the Xbox), effectively doubling the track count. Since MotoGP 09/10 includes an arcade mode and isn't remotely realistic even on the highest difficulty levels (according to the review), it would have been nice if the developers had created some new made-up tracks to supplement the real-life ones.
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I'm waiting for SBKX, I0m sure they will do a better Job. Now they have Superbike, Supersport 600cc, Supertock and Legends too, an Arcade Mode with easy-to-handle physics and better graphics...
I'm already a fan here:
http://www.facebook.com/pages/SBKRX/204124439039?ref=ts a>
This is a WIN
http://www.facebo ok.com/pages/SBKRX/204124439039?ref=ts#!/photo.php?pid=35059 32&id=204124439039
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Due to the nature of a bike, having to use your body to movel the bike and actively having to use all hands and feet at the same time in a more involved way than you do car, it just make it almost impossible to translate to a game, especially with a pad. There is so much more going on than when driving a car, it's hard to make it realistic when you only have your hands to use.
I'm huge fan of racing sims, but not of bike sims because of the above. I can adjust from real car to virtual car quite easily, however I can't adjust from real bike to virtual sim bike very well. Perhaps why I thoght the THQ games on the Xbox were good, but bloody frustrating. So I find this style of game a fairly decent compromise for me and I enjoyed the demo and will probably purchase the game.
It is flawed, there should be more consequences for grabbing the front brake when leaning and the bike should go down much easier on the grass but I thought it was the best bike game since MotoGP 2 from the demo.
As for the audio, an 800cc MotoGP is not as noisy as you would expect, they are loud, but I expected them to be louder. And a helmet also dampens the noise, which I assume the game is perhaps trying replicate.
Anyhoo, Spring is nearly here and my bike has been brought back out after a long winter. Wno needs a bike game, roll on Summer
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You can ride the 800cc bikes almost flat out along the long straight at Mugello at sub-180mph speeds, only to drop perfectly into the corner after barely a second of heavy braking.
Didnt find that in the demo before reading the review, and just tried to take the first corner at Mugello like that. Didn't work.... Ended up eating gravel...
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My main issue with bike games are the controls though. Aside from full on console arcade racers like Burnout etc., I'm used to playing car racing games with wheel and pedals (Logitech G25), and outside of the arcades where you're actually sitting on a small bike replica (it must have been almost 20 years since the last time I tried that) there's just no good substitute for bike games, so you're stuck with a gamepad.
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Sadly that's nearly the only good thing I can say about this game after having played the demo.
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http://www .youtube.com/watch?v=BkqFOwqca4A
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Also, the default controls is really weird, tucking down on x means time you shift into a higher gear, triangle, you take a quick peek over the screen thus slowing down. I have no idea how that could have made it as default controls, perhaps it's me lacking in finger dexterity.
Changing the controls, Tourist Trophy style, made the game playable but as I said before I didn't have much fun playing it.
I was really hoping for this to be good, so far I haven't played any bike game that tops Tourist Trophy, and I rarely play my PS2 these days. Oh well, I'll just have to sit back and wish for TT2 to be announced, after GT5 finally gets released.
At least the bike season is only 1,5-2 months away now.
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Probably on account of not having the site plastered with ads for it.
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At least the camera doesn't tilt when you take turns, which makes this more realistic alone than any of those other games. It's actually possible to play this game, holy crap. The graphics are bad, the controls/physics are extremely forgiving, but it's a fun game for a while and actually playable from the helmet cam. Nice game.