Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Monster Madness Review

Xbox 360 PC Review by Simon Parkin

25 June, 2007

Page 1 of 2. Page 2 ->

There's a moment in the first Charlie's Angels film, that underrated and (literally and figuratively) flab-less movie, when Drew Barrymore tumbles semi-naked from the sky into a suburban garden. Two young teenage boys are sat playing Final Fantasy VIII in the front room inside. As they catch sight of her unexpected curves through the double-glazing, the pair pause the game and stare, mouths agog, as this fallen angel slinks off into the night and their forthcoming puberty-soaked dreams.

It's unusual that Hollywood would choose this videogame to illustrate the scene for two reasons. Firstly because, y'know, it's not actually a two-player game and secondly because, regardless of Final Fantasy VIII's merits, a JRPG is probably not representative of what the average non-game playing movie-goer imagines a typical videogame to look and play like.

Despite Wii Sports' educational stabs at the mainstream consciousness, videogames remain, in the minds of the uninitiated populace, hyperactive experiences for kids with short attention spans. They're about little cartoony characters running about dementedly, killing one another in gruesome and repetitive ways. Ask the average Joe what happens in most videogames and they'll probably talk of running over zombies in big-wheeled cars, of maiming axe-murderers with sawn-off shotguns, hurled trash cans and big swords; of a juvenile symphony of camp destruction and brainless button-mashing.

'Monster Madness' Screenshot 1

Games exactly like Monster Madness then.

This is a big, dumb videogame; a relic from the mash-the-buttons scrolling beat 'em ups of the early nineties, so obvious and clichéd that a non-gamer might have written its core design document from their vague and imprecise knowledge of what games should look and play like. Which isn't necessarily a bad thing because, like Charlie's Angels, big, dumb things, when executed with flair and wit and self-depreciation, can be good and fun. But, while this game aims in that direction, it mostly falls short.

Monster Madness' limited narrative is revealed through a series of well-drawn and animated comic book strips. They tell the story (poorly) of four different high school stereotypes - the geek, the normal, the cheerleader and the self-harming goth girl - who find themselves in each other's company at the moment of a zombie invasion. Actually, 'zombie invasion' is far too limited a description of this crisis which features, over the course of the game's twenty levels and five chapters, over seventy schlock horror antagonists. Vampires rub shoulders with Mummies, UFOs, Giant Spiders and Evil Clowns, all of which must be defeated as you and up to three of your friends hack, slash and gun your way through suburbia in search of a conclusion.

'Monster Madness' Screenshot 2

The first level, set in geek boy Zach's house, presents an overwhelming number of items and traps, which can be picked up with the X button and used against the undead intruders. Lamp-stands can be hurled, kitchen knives stabbed or you can simply flick the 'on' switch of your father's lawn-mower and send it eagerly into the pursuing hordes. This concert of adolescent destruction is headlined by a boss who, once defeated, sets you upon your top-down viewed, scrolling path through the game.

After the game's introductory and self-contained level you'll become much more reliant upon your default melee and projectile weapons, which, in the case of our main character, Carrie, took the form of a glinting katana and a handmade nail-gun. Hundreds of items are scattered through each level which must be collected and traded in at Larry Tools' trailer, a biker-style mobile shop which crops up a couple of times during each level. Larry can supply your character with a vast number of Heath Robinson-esque weaponry (as well as bullets and health), which he builds from the items you've collected. The wide range of weaponry is generous but unnecessary, as you'll just need one or two key weapons, which can be switched between quickly in battle. Once you've settled on your favourites the need to explore levels in search of new items is gone and you'll soon just stick to the main paths.

To Page 2 ->

Advertisement

Are you excited about Monster Madness: Grave Danger on PlayStation 3?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-37 of 37 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Feet
25/06/07 @ 13:39
#1
0
You buried this comment
Comment below viewing threshold
Show
:(

Where are the screenie captions gone?
MrBiggles
25/06/07 @ 13:40
#2
0
You buried this comment
Comment below viewing threshold
Show
Why not just give us the superior Zombies ate my neighbours?, oh yeah I forgot Xbox live arcade is not allowed to have good games.
Mildew
25/06/07 @ 13:41
#3
0
You buried this comment
Comment below viewing threshold
Show
Demo said it all really. Lets have a proper next- gen Zombies Ate My Neighbours!
Fyzzu
25/06/07 @ 13:42
#4
0
You buried this comment
Comment below viewing threshold
Show
Lies. XBLA has many fun things.

I was thinking along the same lines, though. Bit of a shame this doesn't match up to the sheer joy of Zombies.
jonsaan
25/06/07 @ 13:43
#5
0
You buried this comment
Comment below viewing threshold
Show
Couldn't you level the whole ' no new ideas' at almost any game you review?
Monkey_Puncher
25/06/07 @ 13:44
#6
0
You buried this comment
Comment below viewing threshold
Show
Demo was awful, not having online story co-op makes it even worse. I thought at least that might be a slightly redeeming feature that'd make it worth picking up when it hits the bargain bin. I guess it's not worth even £10 afterall...

Oh and yeah I'd love to see Zombie ate my Neighbours on XBLA, I won't even bother writing a proper reply to Biggles "No good games on XBLA" post though..
souljacker2000
25/06/07 @ 13:47
#7
0
You buried this comment
Comment below viewing threshold
Show
damn i really wanted this..

/sticks finger up at MM
snick
25/06/07 @ 13:49
#8
0
You buried this comment
Comment below viewing threshold
Show
Sure i saw Zombies ate my neighbours on a wii VC list somewhere. Personally, I can't wait.
Darkedge
25/06/07 @ 13:53
#9
0
You buried this comment
Comment below viewing threshold
Show
Demo was shite lookslike game is no better.

Watch it rise to the top of the charts like FIFA and Sims then :/
Rirekon
25/06/07 @ 13:58
#10
0
You buried this comment
Comment below viewing threshold
Show
Found the demo really dull and irritating
RedPanda
25/06/07 @ 14:07
#11
0
You buried this comment
Comment below viewing threshold
Show
who stole our captions?

i'm looking at you Simon Parkin
Azazel
25/06/07 @ 14:11
#12
0
You buried this comment
Comment below viewing threshold
Show
Where are the screenie captions gone?

Where have the screenie captions gone?

Muahaha!

/changes to bat form and flies off into the night
kangarootoo
25/06/07 @ 14:13
#13
0
You buried this comment
Comment below viewing threshold
Show
Played the demo of this. Was more frustrating than fun unfortunately. Talk about a cluttered game area. Picking up a new weapon was a job all in itself.
Les
25/06/07 @ 14:16
#14
0
You buried this comment
Comment below viewing threshold
Show
“damn i really wanted this..”

On what grounds exactly did you really want this? Because the name sounded cool or something?
souljacker2000
25/06/07 @ 14:26
#15
0
You buried this comment
Comment below viewing threshold
Show
NO Les... give me a little more respect than that

Just looked like a laugh

/goes to order Hail to the chimp
asphaltcowboy
25/06/07 @ 14:30
#16
0
You buried this comment
Comment below viewing threshold
Show
Demo was awful - forget two or more players, it was cluttered with just me! Controls were shambolic, most of the time I just ran around not being able to attack anything!
Darth_Flibble
25/06/07 @ 14:53
#17
0
You buried this comment
Comment below viewing threshold
Show
are the developers stupid? also they had to do was copy Zombies ate my neighbours and add 4 player over Live (main mission) and new graphics and they would of made crap loads of money
Garulon
25/06/07 @ 15:08
#18
0
You buried this comment
Comment below viewing threshold
Show
Rule number 1) If the game's name features the words "Challenge" or "Madness" or even worse is alliterative, it's going to be terrible.
Les
25/06/07 @ 15:09
#19
0
You buried this comment
Comment below viewing threshold
Show
“NO Les... give me a little more respect than that

Just looked like a laugh”

No disrespect intended, just wondered as the previews of this game weren’t exactly full of praise. I usually want a game after I’ve checked a number of reviews to see if there’s anything that I’d enjoy, that’s all.
Machetazo
25/06/07 @ 15:13
#20
0
You buried this comment
Comment below viewing threshold
Show
"Clicking in the right stick lets you jump, a strange mapping decision that makes negotiating the occasional platform segment of a level a chore."

If you're a completionist (wha, they still exist!) then you'll certainly have to negotiate platforms to collect junk to make weapons.
I haven't really HAD to yet, to progress, but I'm trying to collect all that I can so I have been - you do have a left stick button "pounce" though that can help you make the larger gaps, btw, Mr. Parkin.

I've been enjoying playing this so far. I've just defeated GRANNY, (love the design of that boss, lol) so I haven't gotten too far.
Those Monster Fests can be painful though, since you can't save and they're usually situated a fair distance into a level - though there's usually a full health restoring Jolt dispenser fairly close, to the impromptu arena. Monster amulets can help a lot in those perilous sections. You definitely couldn't release MM on Live Arcade, no way. It's just too vast.

Zack's House (played in the demo) is just very unrepresentative of the wider game.
The game, not flawless by any stretch, I am having good fun with, so I'm glad I stuck with my instinct on this. Rest assured, once I've got some serious progress on this under my belt, my first reader review may well follow. You went with Carrie, too, I see. Did you try any of the others? It's just, in the review, you kind of implied that playing as the other characters, would result in different weapons being made available...Is that the case?
Xerx3s
25/06/07 @ 15:21
#21
0
You buried this comment
Comment below viewing threshold
Show
Why not just give us the superior Zombies ate my neighbours?, oh yeah I forgot Xbox live arcade is not allowed to have good games.


Wtf does this have to do with xbla and did you even bother to look around? plenty of good games.
goz
25/06/07 @ 15:27
#22
0
You buried this comment
Comment below viewing threshold
Show
Hey Machetazo.

I did try each of the other characters but settled on Carrie because she wears eyeliner and has a sweet sword obv. The default melee weapon for each character is different but there is no obvious difference between how each behaves - it just seems to be a graphical thing.

As you say, it's certainly possible to have fun with the game and the flaws can be worked around with persistence.
Edited 1 times, most recently on 25/06/07 @ 16:27
Whizzo
25/06/07 @ 15:32
#23
0
You buried this comment
Comment below viewing threshold
Show
Rule number 1) If the game's name features the words "Challenge" or "Madness" or even worse is alliterative, it's going to be terrible.

The Midtown Madness series shows this should be more of a guideline than a rule.
souljacker2000
25/06/07 @ 15:34
#24
0
You buried this comment
Comment below viewing threshold
Show
just could have been great just wanted 4 way zombie bashing thats all

is that so much to ask
andromeda
25/06/07 @ 16:00
#25
0
You buried this comment
Comment below viewing threshold
Show
two page review for a so-so game? i don't get this. Surely just write " it not all that.." and be done with it. Save words for games that deserve them

This does look kak thou, have to say.
Edited 1 times, most recently on 25/06/07 @ 17:00
thefilthandthefury
25/06/07 @ 17:16
#26
0
You buried this comment
Comment below viewing threshold
Show
God damn, can't believe this! The trailers and the demo seemed absolutely stunning to me. Gutted :(
Darth_Flibble
25/06/07 @ 18:20
#27
0
You buried this comment
Comment below viewing threshold
Show
looks like another retarded Yellowtruck comment
Les
25/06/07 @ 19:19
#28
0
You buried this comment
Comment below viewing threshold
Show
"The trailers and the demo seemed absolutely stunning to me. Gutted :("

It doesn't appear like the game is a radical departure from the demo, so if you liked that you'll probably like the full game as well. Just because EG gives it a low score shouldn't hold you back.
Nithron
25/06/07 @ 21:04
#29
0
You buried this comment
Comment below viewing threshold
Show
Zombies Ate My Neighbours was so damn awesome.
I can still hear the theme tune, even now... it haunts my dreams
Xerx3s
25/06/07 @ 21:48
#30
0
You buried this comment
Comment below viewing threshold
Show
looks like another X360 classic.

yt idiocy to the rescue.
thefilthandthefury
25/06/07 @ 22:30
#31
0
You buried this comment
Comment below viewing threshold
Show
You're right Les. Been playing this at a mates house tonight and thought it was excellent! Had a good laugh with this one, which is the point really isn't it?
muters
25/06/07 @ 23:40
#32
0
You buried this comment
Comment below viewing threshold
Show
It's pretty fun when it wants to be, but just when you're enjoying yourself you'll run into some absolutely ridiculous difficulty spike or glitch (monsters trapping you in a corner/falling through the scenery/inexplicable physics/dying at random/unfair instant death pits of doom/getting stunned by monsters repeatedly until you die/etc)

It's 50% Good Times, 50% Sheer Bloody Hell. Though, speaking as someone who usually hates collect-em-ups, MM deserves a bit of praise for actually making all the junk collecting worthwhile.

For what it's worth, I don't think the demo's a fair representation of the game. That level's absolutely tiny compared to the rest of them and you'll otherwise rarely have to use melee weapons (if you thought they're a bit crap -- I do) The default camera angle doesn't do it any favours, either.
Lim-Dul
26/06/07 @ 00:33
#33
0
You buried this comment
Comment below viewing threshold
Show
"Charlie's Angels" and "underrated". These aren't exactly two expressions I would expect to find in one sentence except for maybe "Charlie's Angels are underrated... NOT." ;-)

Another example of strange wording: "Charlie's Angels [...] executed with flair and wit and self-depreciation"

Charlie's Angels (the movies I mean) had as much flair as shit on a stick and as much wit as a retarded hamster.

When it comes to self-depreciation - the movies tried SO hard to mock themselves that they ended up mocking the act of mocking themselves... Which is not a good thing...

kelly's_h
26/06/07 @ 09:41
#34
0
You buried this comment
Comment below viewing threshold
Show
"Zombies ate my gameplay."

lol
afghan_jones
26/06/07 @ 10:26
#35
0
You buried this comment
Comment below viewing threshold
Show
how do people release shit like this in this day and age?

This isnt 1990 anymore you know!
muters
26/06/07 @ 23:40
#36
0
You buried this comment
Comment below viewing threshold
Show
Has anyone ran into that glitch with the floating platforms and trampolines, just before the Lord of Demons boss fight? Don't get me wrong, I enjoyed the game, but that was shocking.

I'm sure at some point they're going to have to drop the 'Battle for Suburbia' subtitle and release it as Monster Madness: For Fuck's Sake.
Grim...
24/10/07 @ 12:56
#37
0
You buried this comment
Comment below viewing threshold
Show
I know I'm a few months late, but, in the battles, FFVIII *is* playable co-op.

Hahaha Hollywood knows more that you, etc.
Edited 1 times, most recently on 24/10/07 @ 13:56

Comments: 1-37 of 37 in total

Want to comment on this article? Log in, or register!

X View gallery