Microsoft's Phil Spencer
On 2010, Natal and tipping points.
Will 2010 be the year everything changes in this console cycle? With PS3 sales on the up, two new motion control systems on the way and Nintendo yet to reveal what the Vitality Sensor's for, who knows?
Phil Spencer reckons he does. The Microsoft Game Studios boss is confident his team has what it takes to win the war, particularly with regard to shiny new secret weapon Project Natal.
We had a chat with Spencer about why he's feeling so chipper, what we can expect from Natal and why it's not a motion control system, actually. Read on to find out what he had to say.
Eurogamer: What are your goals for 2010? Where does Xbox need to go this year?
Phil Spencer: Well, it's amazing, sitting here at the beginning of 2010 and looking at the line-up. You know, it's almost cliched at this point and it's typical kind of PR speak, but I think we have the best line-up ever.
Eurogamer: No one's ever said to me, 'I think our line-up's a bit mediocre this year, I'm not sure how well it's going to go..."

This is Phil Spencer, corporate vice president of Microsoft Game Studios.
Phil Spencer: Sometimes when I've had to do [interviews], you want to boost the individual names. And we should go through that, right? We've got Alan Wake, which has been a long time coming, but I've been playing it a lot lately and it's really come to a point which is very special. Then there's Crackdown, Halo: Reach... I think Halo: Reach will be the biggest game to come out this year. I also think, from playing it, that it's one of the best, if not the best, Halo releases yet.
I can do the roll-call, but frankly if I just sit back and look at the collection of games that are coming out on the 360, the next generation of great franchises and brand new IP coming to market... That's not even talking about Natal, which for a lot of people will really change the face of what 360 is. It will introduce this platform, the hardware as well as the Live service, to a whole new set of customers.
So when I say biggest year ever, however you want to make fun of me as a studio head, what I am focused on is just the breadth of what we're doing this year. It's a challenging year because we want to get all that stuff done and make it great, but also an exciting year because it's just a great collection of games and entertainment coming to market.

This is Phil Spencer, star of TV's Location Location Location Location Location. His opinions on Microsoft's 2010 line-up are unknown.
Eurogamer: There have been criticisms that Microsoft tends to take less risks than Sony when it comes to first-party development. How do you respond?
Phil Spencer: I don't agree at all. This picks up the discussion about Natal very well, because if there isn't risk in Natal then I don't know what's keeping me up at night. We're trying something completely new where there's no device in your hand. We're trying to build a set of new games, new experiences that will have the same quality metrics of our past games, but really entice both existing 360 customers and new people. It's a huge challenge, a huge investment and it's fraught with risk.
At the same time, when I look at Live and I think about the innovations in the XBLA space and the games that we've pushed forward, I actually would have agreed that a couple of years ago I thought some of the things we were doing online were not differentiated enough. But when I look at the last year and the set of games that has come out from us in the Live space - we brought that XBLA focus into the first-party studios about a year ago, and I think the change in the quality of games that have come out is remarkable.
Eurogamer: What kind of games are in development for Natal? Are you focusing on particular genres, on social and casual experiences, or are there Natal titles for hardcore gamers on the way?
Phil Spencer: We have a number of creative people in the studios, people like Peter Molyneux and Kudo Tsunoda. One of the things we did early on was distribute the hardware to the studios to see what would come out. We're not trying to be overly-prescriptive in the kind of experiences that get built, but to let our key creative talent experiment and work with the technology and see what comes back.
Eurogamer: What's it like being Peter Molyneux's boss? Do you have to rein him in a bit? Is he always coming in your office going, "I've got an idea for another game about a dog," and you have to go, "No, Peter, you're being insane?"
Phil Spencer: Haha! Working with Peter is amazing, he's a very creative, inspirational person. Sometimes it's like riding a bull with no saddle, and sometimes it's like reading a great novel, but it's a fun experience.

Bull or novel? Both, says Phil Spencer.
You don't want to rein those people in - that's what the job's about, right? If we can have your creatives really thinking outside of the box, coming up with the things that other studios other publishers wouldn't do, that's our job. We want to paint the face of our platforms with a very creative brush. People like Peter are instrumental in that.
At the same time we're doing a bunch of testing with users to see how people react. This mix of what consumers are telling us, as well as what our key creatives are coming back and saying, is really resonating well from an experiential standpoint. Right now, when I think about the studio organisation we have, it's hard to find a place where people aren't excited about how Natal will impact the experiences they're building.
So in terms of segmenting by genre or hardcore vs. non-hardcore, you should expect that over the years you'll see Natal experiences show up on almost all of the games - similar to the way you do with Live today. At the beginning of Live it was all about sports, racing and shooting games. Now if you found a game that didn't have some kind of Live functionality it would seem like it wasn't a complete game. I think Natal is likely to get there as well.

Is this the future of gaming? Phil Spencer's wife hopes so, she's sick of him tossing and turning all night.
Eurogamer: So we could see, say, a Gears of War game where you are wielding that invisible lancer?
Phil Spencer: You know, Cliff [Bleszinski] and Epic... They definitely have the hardware. In terms of new franchises or existing franchises, we're not trying to put gates up in terms of what people can do.
That said, the magic that I've seen show up in Natal... Somebody who looks at either hardware or software on the shelf and says, 'That's not really for me,' we put these people in front of these experiences and they instantly understand how to play the game. Our tagline is, 'The only experience you need is life experience.' Put them in front of the screen, tell them to do what they'd normally do and it's amazing how quickly they're having fun.
For us, social and casual areas that we want to invest in a lot are there, but in no way are we segmented or precluding any of our developers from working with the technology. I suspect that over the years, we'll see a lot of Natal games across all genres.
Eurogamer: We recently reported that Microsoft dropped a chip from Natal in favour of a software solution, in a bid to lower the price point. Has that changed the nature of the games being produced?
Phil Spencer: The games we've been creating have been in development for quite a while. As experienced with the launch of any new platform, and I consider Natal a new platform, the technology evolves, gets better and improves. That's totally what we've seen with Natal.
The feature set is very broad. You have facial recognition, voice recognition and full skeletal mapping, and all of this functionality is folding into one release. With the steps the platform team continues to take, more and more you can see how the games are going to be at launch, you can see the finality of the experience.
Going back to risks, there's always a ton of risks in getting things done, but it gives me a ton of confidence that we're on track to ship games that will really collect customers.
Eurogamer: Has the removal of the chip changed the Natal experience compared to what we've seen of it so far?
Phil Spencer: As you can imagine, there have been hundreds of decisions made on the technology. The goal is always to make the games better and the experiences better. In no way have we had to cut back on the development of the games we're doing - they're more feature-rich today than when we started them a year ago.
Not just because we're a year forward in development, but because we continue find new ways to use the technology. The progress on the overall technology of Natal is nothing but positive, we feel very good about it.

Is this the face which haunts your dreams, Phil Spencer?
Eurogamer: Was the decision to drop the chip related to cost? As has been suggested, was it to keep the price of Natal below the £50 mark?
Phil Spencer: The reason we make any decision with the platform we're building is always to look for the right experience for the customer... That's why we've made the decisions we have on Natal to date and will continue to make them towards launch. It's not about the plastic we sell, no disrespect to my friends on the hardware team. It's about the experiences that will light up customers and that's the path we're on.
Eurogamer: Are you hoping to get the price below £50?
Phil Spencer: We know that price is important. Xbox 360 has shown that we're conscious of price points, and I think the price drops we've done have resonated very well. The momentum we've had in '08 and '09 is a combination of the value of our platform and the content we have.
We understand, going into Natal, it's the same equation - we have to offer experiences and hit price points which really resonate with consumers. This is a broad consumer product. It's for the entire audience which has 360s today and the millions of people who will buy 360s because of Natal. We understand that only works if we hit consumer price points.
Eurogamer: Looking at what Sony's shown of the PS3 magic wand so far, how do you think Natal matches up? Are the two technologies offering very different experiences?
Phil Spencer: I think they're completely different. I don't think it's any secret that we looked at controller-based motion control for quite a while. We finally made the decision that we're not about following, we're about creating something new and unexpected. We wanted something where there's no interface and no abstraction between you and the games you want to play, and that was our focus.
I think any form of control, be it magic or not magic, is just an incremental step that other companies have already shown. For us this is about something brand new and I think Natal shows that. I don't think there are any similarities between the technologies, or the experiences for that matter.
Eurogamer: What about hardcore gamers? Do they really want to stand up and move around to play games, rather than relax on the sofa with a controller? And while the Wii has enjoyed huge success, some of its most popular games - Mario Kart, New Super Mario Bros. - don't have to use motion control anyway. Has the fashion for motion control died down? Isn't Natal a bit late to the party?
Phil Spencer: Talking about Natal as motion control is missing the point. Natal isn't motion. It's a natural user interface, it's voice recognition, it's complete mapping of the skeleton - it's a much different experience, and an experience as opposed to an input device.
I agree that coming to the market late with a motion solution would probably feel tired, given the momentum that others are having in the market, and that's why we made a step to actually create something new and something unexpected.
Any time we've sat down with consumers, be they consumers who own competitive platforms or who don't consider themselves gamers, and put them in front of these experiences, they instantly light up. Our user research is almost artificially high because people have such a fun time just standing and interacting with the experience. We almost have to discount it to some extent - 'Well look, they're just having a good time with Natal, now what about our games?' Because people are showing and telling us this experience is completely different and removes barriers.
That said, nobody should think that the controller is unimportant to us. It is important to us. I love our controller, I love the first- and third-party games we have that use the controller today. That will continue to be part of the platform, so it's not about precluding those experiences from existing - it's about continuing to evolve the platform.
You talked about hardcore gamers and what they want. I've been around long enough to remember that with Xbox 1, people said they didn't want first-person shooters on consoles. Now we look back and see that creators created experiences which resonated very well, and that's always the challenge. I think our community is up to that challenge.
Eurogamer: PS3 has just enjoyed its biggest Christmas yet, with sales up 76 per cent in the US, and Sony's suggesting the tide is turning. Some analysts suggest this is the start of a downward curve for Microsoft and an upwards curve for Sony. Meanwhile, third-parties like Ubisoft are backing away from the casual market, saying they're focusing more on PS3 and 360. What's your perspective? Is 2010 a pivotal year for gaming?

Or is it this face, the face of your more famous yet probably now less financially stable namesake?
Phil Spencer: I think we're coming out of a very strong 2009. We had great games that attached very well for both first- and third-party in '09. Look at Call of Duty and the attach rate on our platform relative to other platforms, which I think is 2-to-1. What you'll see is that gamers continue to see 360 as the place they want to play the best games. I think that's because we have the best games as well as the most vibrant, full Live experience.
If anybody's thinking about a downturn, I look at 2010 and I say, 'Come and see what we're showing - come and see the games and experiences we're going to deliver.' It's a line-up that I don't think I've seen from first-party in the time I've been here.
The roll-call is Alan Wake, Crackdown, Halo: Reach, Fable III, some great Live content. Then third-party comes in with exclusive content for Left 4 Dead 2 and Call of Duty, Splinter Cell's coming... And then Natal is launching this holiday. I think it will be a real decision point for people who aren't currently gamers on any console; that experience will be the thing that causes them to decide on 360.
So anybody who's looking at a downturn hasn't looked at our line-up of experiences, because it's truly amazing. It's a great collection and I'm proud to head up first-party as we bring these games to market.
Eurogamer: So whatever anyone might say about tipping points - you're not worried?
Phil Spencer: Worried? No! The challenge is always there to delight the customer. We continue to do that, as our sales success in '09 shows. In 2010 I think we'll continue the success we've had with new challenges we put in front of ourselves, like a great launch of Natal.
Phil Spencer is corporate vice president of Microsoft Game Studios.
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Comments (99) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Lots of Natal talk in that piece, let's hope it's not a complete failure...
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NO! umm.. Yes?
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I don't doubt that it's BETTER than Eyetoy and PS Eye, but he really needs to ditch the 'OMFG we've thought of this thing that nobody ever thought of before in the entire history of the universe!' crap.
For the record, I think Mental and Cornetto are both going to bomb, everyone willing to prance about in front of their telly like a twat has already got a Wii, the market is already saturated.
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... hopefully it's all just marketing guff, because I don't really want to have to dance around shouting at my tv just to play a video game.
Perhaps I'm just terribly old fashioned, but a standard controller has served me well both man and boy!
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I'm not liking the 'natural interface', 'voice recognition' and 'skeleton mapping' phrases being thrown around...
Why? Because calling a duck a duck is a bad thing? Would it be much better if they called it "InstaVoice Direct Human-Device interlinking technology" and "organic transmutification 2000" rather than "voice recognition" and "skeletal mapping"? I thought you disliked marketing guff?
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I don't want to go fishing with a virtual twat of a five year old
I want wrap around googles and usb cockthrottle
is this the right thread?
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But at least this guy empasizes MS' strong points instead of just throwing dirt at the competition.
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You sit on a chair, with the leaflet in front of you, then you ask a question. ANY question you want to ask. NO limits.
Edit: Damn typo-thumbs!
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Eurogamer asked three times about the impact of removing the chip, an issue in the mind of anyone here who is still considering buying the Natal, and each time he went off at a tangent!!
I hate sales speak - I can't believe sales and marketing types still believe this kind of sell works on people, intelligent people anyway!!
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If you do get fucked, Natal will see every sordid, disgusting second of it.
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/bangs head on table
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This bit made me smile:
"Now if you found a game that didn't have some kind of Live functionality it would seem like it wasn't a complete game."
Not really: Assassin's Credd II doesn't benefit from Live IMO, but a game without Live wouldn't get released because MS insist on Live functionality for certification on the 360. What a pillock.
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yes but what about the chip...
the chip...
ahhh forget it.
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This is why I'm so excited about Natal, it is a step forward over anything else at the moment. Will it match my expectations, I don't know, but I can hope.
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"I kept looking for the question about how hardcore gamers will need a response time of less than 200ms and how MS were planning to improve on that for Natal but it never came "
you think he would've answered?
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Microsoft, this guy isn't helping you. I was so bored with that interview it actually made me angry!
And for the record - the 360 line up this years isn't the best ever, IMO.
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But he's just plain wrong because ultimately Natal *is* an input device no matter how you put it.
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A: "So, is it going to cost less than £50"
P: "fluff answer"
A: "Okay, but is it going to cost less than £50"
P: "another fluff answer"
A: "Answer the question you sh1t, is going to cost less than £50"
P: "more fluff answers"
A: "I'll just talk over you until you answer the question, just try me...."
P: ".... A:"IS IT GOING TO COST LESS THAN £50? IS IT GOING TO COST LESS THAN £50? IS IT
GOING TO COST LESS THAN £50?"
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I guess when Natal and the Wand get closer to release we might get to see some more exciting applications of the tech but at the moment all I can think is its going to be used on Wii type games that just don't interest me.
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I predict a £69.99 price point for the Natal, just because of how studiously he avoided saying anything about the sub-£50 rumours.
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Personally I think the concept is excellent, original or otherwise, subject to it actually working as advertised (anyone remember the amazing Ninty Revolution trailers and then frankly disappointing Red Steel?)
Some perhaps cras examples here but areas I think it will shine in fitness and rhythm games. Despite Wii fit and Guitar Hero not being everyones cuppa, despite selling incredibly well, imagine a fitness game with skeletal mapping of stars jumps, running etc. It could measure speed and therefore competitive progress (lag would be irrelevant here) plus even changes to body size/definition.
With regard to rhythm I am not saying for one second it replaces a plastic instrument, a new ip in the form of a breakdancing game, or teaching kids Britney's latest moves.
For sure it will not likely work with Haloesque titles, but hopefully some sparks of creativity will produce innovative titles fromthe ground up. Just a wiimote/arc attempts to mimic activites where something is held, Natal will mimic activities where objects are not required.
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Surely he means full outer body mapping 'cause i'm pretty sure the only device which can do this is called an x-ray, are they fitting one of these into natal to bombard us with lethal radiation? I feel a compo claim coming on
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Reading interviews with Shuhei Yoshida, Phil Spencer, Reggie Fils Aimes and all the rest of them are usually a little boring, but I am still excited about Natal and I think this is one of the best lineups I have seen.
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As it's an Xbox 360, I imagine what they'd normally do is turn 360 degrees and walk away.
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This lag issue seems to be an issue there quite happy to avoid also. If this were a hit, I can best imagine it with a game along the lines of 'Just Dance' on wii or another fitness game of some sort. But dependant on the lag situtation, surely a game like that or any game that involves speed and timing, could be a potential mess!
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Well I won't do it. They can shove their natural motion where my natural motions come from.
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great for pensioners who want virtual paint by numbers then.
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Er...ever heard of EyeToy?
Also, do you need to use your hands to play Dance Dance Revolution?
Sorry to state the bleeding obvious.... but you know...
Natal is going to interesting, but it's not ground breaking in that particular respect. Where it is breaking ground is in the degree of sensitivity and nuance that it will be able to offer in tracking movements, detecting faces etc.
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Source?
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Quite a lot of differences from what I can see.
That's simply the app applied, could do the same on eyetoy - you seriously buying into this PR bs? Shame. I'm out of this thread...
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Really? How would software alone enable EyeToy to work in the dark? How would software allow EyeToy to work out the distance of each point on the body?
If you could do the same on Eyetoy, then it would have ALL been done on EyeToy years ago.
Yes Natal is effectively an upgraded EyeToy, just as Arc is an upgraded Wiimote, but the keyword here is 'upgraded'.
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"Natal isn't motion. It's a natural user interface"
So, which is it, Phil?
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Well, yes and no. Natal is more advanced than the basic webcam capability of Eyetoy which allows some of the features promised. However, simply the fact that MS are making this a priority for the 360 means that it will see a lot more support than the Eyetoy ever did. That alone means we should see better results.
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Also, i noticed he didnt mention ME2 as part of the exclusive 1st/3rd party lineup
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That's what I'd been hoping for since the announcement, but since the news that the image processing chip has been removed from the camera, and that Natal requires 10-15% of the console's resources as a result of losing that chip, it's suitability for 'hardcore' genres has been reduced. Which is disappointing for me, therefore I guess we'll have to wait for Natal2 (with the next Xbox I expect).
Therefore, like the Arc (despite what some may believe), I think Natal is going to be more suited and therefore more targetted towards casual gaming, with perhaps some limited support in a handful of hardcore games.
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That bit about fps games on consoles was true mind. Way back in the day everyone said shooters only worked on a PC (with a handful of terrible ports as reference). Then Halo came along and changed the mold.
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Make no mistake, we all invested in HD gaming because we want our games looking great. Sony's first party line-ups investing heavily on visuals.. Microsoft can not afford to sacrifice visuals in their upcoming AAA games. Otherwise the ps3's just going to attract more and more people to it's platform
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Clearly our education system is letting us down. Or is it you are just plain thick?
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During the evening I will probably continue playing my traditional games with the classic controller.
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What's thick about that? You walk up to it, turn 360 degrees and walk away. That's why they called it a 360.
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What do you mean? 360 degrees is a full turn. You walk up to it, do a full turn, and walk away.
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To be fair, he started the roll call in the previous paragraph and came unstuck at the third game.
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re 'What's thick about that? You walk up to it, turn 360 degrees and walk away. That's why they called it a 360.'
Oh dear.
Let me explain. If you walk up to an object, then turn 360 degree (ie one full turn), you will end up facing the same object... If you want to walk up to, then walk directly away...I would suggest (and I know this might sound a little crazy, but stick with me...) that you turn 180 degrees.
Hence, our education system was brought into doubt by your original comment....
If you're still not with me, try looking up 'Circle' on Wikipedia.
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SHAMONE
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He told me absolutely nothing whatsoever I didn't already know, he gave me no insight whatsoever as to what MS is up to, he even dodged a simple question of what games are being made for Natal.
What a prick. As well as that, Eurogamer did nothing to get anything out of him, and allowed him space on the site to warble on about crap everyone's already heard. Ask a Sony PR dick the same questions (obviously Sony-tuned questions) and you'll get the same fucking answers.
Anyone to do with PR should be fucking shot on sight. In fact, I'm going to start a Facebook campaign to get them all banned from Earth.
Rant over. Sorry.
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Er, what message is that then? They've got something coming out this year called Natal? Yeah, we know that. This guy said nothing to warrant him opening is blinking mouth, and anyone that thinks he's talking sense and is worth listening to is a PR brainwashed idiot. Or Phil Spencer.
No one's expecting him to spill any beans, let alone all, because everyone knows anyone to do with PR is a bullshit talking idiot.
What I would like to see, is when someone asks a question like - What games are in development - Instead of spouting a load of shite that doesn't even address the question in any way, give a human answer. Perhaps something like so and so is working on a 1st person game but I can't give anything else away. Or something. You know what I mean.
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This? This is their "best lineup since I've been here"? Fable III will get all natalish-touchy-feely on me, Alan Wake is a lie and Halo... well Halo's gonna be great, but I get my shooting needs satisfied by the PC. Crackdown is awesome, but that's it?
While their main competitor is throwing the likes of Heavy Rain, Uncharted 2, GoW III and Last Guardian at me (whispering to me every night "Buy a PS3...buy a PS3"
/end of rant
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They were all either rubbish, or massively inferior to the PC versions. If you'd not played a proper PC shooter, perhaps you'd have thought differently, but that's another matter entirely. Halo did a very good job of leveling the playing field because it was a shooter that had a lot of time spent on making it work properly on a controller, rather than being shoe-horned in as an after thought.
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"Heavy Rain, Uncharted 2, GoW III and Last Guardian"
How are these infinitely better than the X360 games you mentioned? Also, have you played Alan Wake? Last Guardian? Heavy Rain? Good job, troll.
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http://pc media.ign.com/pc/image/article/...
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Fanboi...
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Who gives a crap what you think? Really?
OMG, sarcafogis likes some game! Some guy I've never met nor will ever meet likes one game over another. MY MIND IS BLOWN!!!!
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"I can see the benefits of Natal if developers are allowed to use it and a standard controller simultaneously: ducking behind and peering out of cover in Gears 3 while using a controller to do everything else would work for me. I'm still worried about the removal of the processor though."
Never thought of that. That would be an interesting experience indeed. I do hope that they use Natal to supplement hardcore game experiences rather than use it to substitute for the conventional controller. IMO that would be a more astute use of the tech (at least for more traditional games).
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Don't like the sound of this..
"That's not even talking about Natal, which for a lot of people will really change the face of what 360 is. It will introduce this platform, the hardware as well as the Live service, to a whole new set of customers." as in moms, dads, grandparents and kids?
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"What's thick about that? You walk up to it, turn 360 degrees and walk away. That's why they called it a 360. "
Er, a half-turn is 180 degrees, in which you would be facing the other way from where you were initially facing. Another 180 degrees makes it 360 degrees, i.e. a full turn, which brings you back to where you were initially facing.
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"The 'turn 360 degrees and walk away' is a rather uncommon internet meme, folks"
...In which case it sounds about as intelligent as "Make like a tree and leave", unless, of course, they are referring to this: MJ walking away
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Anyway, /wave Phil, good job saying very little but maybe not quite hitting the right notes to position a casual gaming device for broadening the audience... could do better?
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That bit about fps games on consoles was true mind. Way back in the day everyone said shooters only worked on a PC (with a handful of terrible ports as reference). Then Halo came along and changed the mold.
It's like Turok and Goldeneye never happened...
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Shame because I own just a 360, and development time that could have gone into making awesome and epic controller-based games will have instead been spent making gimmicky Natal-based games for Microsoft's new cash cow
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Goldeneye was an exception in that it had good controls, but it didn't change the face of fps games on consoles among the wider market the way Halo did. Halo started the movement that has resulted in the huge numbers of FPS games that are now commonplace.
Goldeneye, however good it was, didn't have the same effect did it.
As for Turok, I thought the controls were poor to middling at best, and again I don't recall it setting the wider world on fire.
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1. Star wars with a light saber
2. Tennis
3. A golf swing
Question is, will Natal or the wand be the best at allowing us gamers to do the things we thought we could do with a Wii (A dust getherer while Xbox and Ps3 take turns for prime time )...
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I've got a real novel idea, you might all wanna sit down for this one - hows about we give our opinions on whether or not its any good WHEN ITS HERE.
Just like saying Halo:Reach will be the game of the year. Who the f***k knows whether Natal will be any good? We're not even sure what games are in development for it yet (apart from a Fable 3 shoe-in/full bore go). Its all well and good to say 'I think its a good idea/ bad idea', but blantantly saying it will epic fail/pwn is very naive and immature.
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What he doesnt know is that Ellie rather clown around risking doing her job right and taking advantage of an interview...
@L0cky
As much as some of us enjoyed both those, specially Turok personally back in the day, there is no way you actually believe that neither of those games defined and multiplied the FPS popularity of the genre on the consoles. When Halo woke up the bunch and gave the genre a huge ass boost that was needed for ppl to learn and play something more than Spyro and Crash.
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"As much as some of us enjoyed both those, specially Turok personally back in the day, there is no way you actually believe that neither of those games defined and multiplied the FPS popularity of the genre on the consoles. When Halo woke up the bunch and gave the genre a huge ass boost that was needed for ppl to learn and play something more than Spyro and Crash."
Goldeneye 64 sold 8 million, Halo sold 6.5 million and Halo 2 sold 8 million. Halo 3 sold 10 million, 25% more than Goldeneye, but hardly 'waking up the masses', which were already awake to the idea anyway.