Microsoft's Phil Spencer

On 2010, Natal and tipping points.

Will 2010 be the year everything changes in this console cycle? With PS3 sales on the up, two new motion control systems on the way and Nintendo yet to reveal what the Vitality Sensor's for, who knows?

Phil Spencer reckons he does. The Microsoft Game Studios boss is confident his team has what it takes to win the war, particularly with regard to shiny new secret weapon Project Natal.

We had a chat with Spencer about why he's feeling so chipper, what we can expect from Natal and why it's not a motion control system, actually. Read on to find out what he had to say.

Eurogamer: What are your goals for 2010? Where does Xbox need to go this year?

Phil Spencer: Well, it's amazing, sitting here at the beginning of 2010 and looking at the line-up. You know, it's almost cliched at this point and it's typical kind of PR speak, but I think we have the best line-up ever.

Eurogamer: No one's ever said to me, 'I think our line-up's a bit mediocre this year, I'm not sure how well it's going to go..."

'Microsoft's Phil Spencer' Screenshot 1

This is Phil Spencer, corporate vice president of Microsoft Game Studios.

Phil Spencer: Sometimes when I've had to do [interviews], you want to boost the individual names. And we should go through that, right? We've got Alan Wake, which has been a long time coming, but I've been playing it a lot lately and it's really come to a point which is very special. Then there's Crackdown, Halo: Reach... I think Halo: Reach will be the biggest game to come out this year. I also think, from playing it, that it's one of the best, if not the best, Halo releases yet.

I can do the roll-call, but frankly if I just sit back and look at the collection of games that are coming out on the 360, the next generation of great franchises and brand new IP coming to market... That's not even talking about Natal, which for a lot of people will really change the face of what 360 is. It will introduce this platform, the hardware as well as the Live service, to a whole new set of customers.

So when I say biggest year ever, however you want to make fun of me as a studio head, what I am focused on is just the breadth of what we're doing this year. It's a challenging year because we want to get all that stuff done and make it great, but also an exciting year because it's just a great collection of games and entertainment coming to market.

'Microsoft's Phil Spencer' Screenshot 2

This is Phil Spencer, star of TV's Location Location Location Location Location. His opinions on Microsoft's 2010 line-up are unknown.

Eurogamer: There have been criticisms that Microsoft tends to take less risks than Sony when it comes to first-party development. How do you respond?

Phil Spencer: I don't agree at all. This picks up the discussion about Natal very well, because if there isn't risk in Natal then I don't know what's keeping me up at night. We're trying something completely new where there's no device in your hand. We're trying to build a set of new games, new experiences that will have the same quality metrics of our past games, but really entice both existing 360 customers and new people. It's a huge challenge, a huge investment and it's fraught with risk.

At the same time, when I look at Live and I think about the innovations in the XBLA space and the games that we've pushed forward, I actually would have agreed that a couple of years ago I thought some of the things we were doing online were not differentiated enough. But when I look at the last year and the set of games that has come out from us in the Live space - we brought that XBLA focus into the first-party studios about a year ago, and I think the change in the quality of games that have come out is remarkable.

Eurogamer: What kind of games are in development for Natal? Are you focusing on particular genres, on social and casual experiences, or are there Natal titles for hardcore gamers on the way?

Phil Spencer: We have a number of creative people in the studios, people like Peter Molyneux and Kudo Tsunoda. One of the things we did early on was distribute the hardware to the studios to see what would come out. We're not trying to be overly-prescriptive in the kind of experiences that get built, but to let our key creative talent experiment and work with the technology and see what comes back.

Eurogamer: What's it like being Peter Molyneux's boss? Do you have to rein him in a bit? Is he always coming in your office going, "I've got an idea for another game about a dog," and you have to go, "No, Peter, you're being insane?"

Phil Spencer: Haha! Working with Peter is amazing, he's a very creative, inspirational person. Sometimes it's like riding a bull with no saddle, and sometimes it's like reading a great novel, but it's a fun experience.

'Microsoft's Phil Spencer' Screenshot 3

Bull or novel? Both, says Phil Spencer.

You don't want to rein those people in - that's what the job's about, right? If we can have your creatives really thinking outside of the box, coming up with the things that other studios other publishers wouldn't do, that's our job. We want to paint the face of our platforms with a very creative brush. People like Peter are instrumental in that.

At the same time we're doing a bunch of testing with users to see how people react. This mix of what consumers are telling us, as well as what our key creatives are coming back and saying, is really resonating well from an experiential standpoint. Right now, when I think about the studio organisation we have, it's hard to find a place where people aren't excited about how Natal will impact the experiences they're building.

So in terms of segmenting by genre or hardcore vs. non-hardcore, you should expect that over the years you'll see Natal experiences show up on almost all of the games - similar to the way you do with Live today. At the beginning of Live it was all about sports, racing and shooting games. Now if you found a game that didn't have some kind of Live functionality it would seem like it wasn't a complete game. I think Natal is likely to get there as well.

'Microsoft's Phil Spencer' Screenshot 4

Is this the future of gaming? Phil Spencer's wife hopes so, she's sick of him tossing and turning all night.

Eurogamer: So we could see, say, a Gears of War game where you are wielding that invisible lancer?

Phil Spencer: You know, Cliff [Bleszinski] and Epic... They definitely have the hardware. In terms of new franchises or existing franchises, we're not trying to put gates up in terms of what people can do.

That said, the magic that I've seen show up in Natal... Somebody who looks at either hardware or software on the shelf and says, 'That's not really for me,' we put these people in front of these experiences and they instantly understand how to play the game. Our tagline is, 'The only experience you need is life experience.' Put them in front of the screen, tell them to do what they'd normally do and it's amazing how quickly they're having fun.

For us, social and casual areas that we want to invest in a lot are there, but in no way are we segmented or precluding any of our developers from working with the technology. I suspect that over the years, we'll see a lot of Natal games across all genres.

Eurogamer: We recently reported that Microsoft dropped a chip from Natal in favour of a software solution, in a bid to lower the price point. Has that changed the nature of the games being produced?

Phil Spencer: The games we've been creating have been in development for quite a while. As experienced with the launch of any new platform, and I consider Natal a new platform, the technology evolves, gets better and improves. That's totally what we've seen with Natal.

The feature set is very broad. You have facial recognition, voice recognition and full skeletal mapping, and all of this functionality is folding into one release. With the steps the platform team continues to take, more and more you can see how the games are going to be at launch, you can see the finality of the experience.

Going back to risks, there's always a ton of risks in getting things done, but it gives me a ton of confidence that we're on track to ship games that will really collect customers.

Eurogamer: Has the removal of the chip changed the Natal experience compared to what we've seen of it so far?

Phil Spencer: As you can imagine, there have been hundreds of decisions made on the technology. The goal is always to make the games better and the experiences better. In no way have we had to cut back on the development of the games we're doing - they're more feature-rich today than when we started them a year ago.

Not just because we're a year forward in development, but because we continue find new ways to use the technology. The progress on the overall technology of Natal is nothing but positive, we feel very good about it.

'Microsoft's Phil Spencer' Screenshot 5

Is this the face which haunts your dreams, Phil Spencer?

Eurogamer: Was the decision to drop the chip related to cost? As has been suggested, was it to keep the price of Natal below the £50 mark?

Phil Spencer: The reason we make any decision with the platform we're building is always to look for the right experience for the customer... That's why we've made the decisions we have on Natal to date and will continue to make them towards launch. It's not about the plastic we sell, no disrespect to my friends on the hardware team. It's about the experiences that will light up customers and that's the path we're on.

Eurogamer: Are you hoping to get the price below £50?

Phil Spencer: We know that price is important. Xbox 360 has shown that we're conscious of price points, and I think the price drops we've done have resonated very well. The momentum we've had in '08 and '09 is a combination of the value of our platform and the content we have.

We understand, going into Natal, it's the same equation - we have to offer experiences and hit price points which really resonate with consumers. This is a broad consumer product. It's for the entire audience which has 360s today and the millions of people who will buy 360s because of Natal. We understand that only works if we hit consumer price points.

Eurogamer: Looking at what Sony's shown of the PS3 magic wand so far, how do you think Natal matches up? Are the two technologies offering very different experiences?

Phil Spencer: I think they're completely different. I don't think it's any secret that we looked at controller-based motion control for quite a while. We finally made the decision that we're not about following, we're about creating something new and unexpected. We wanted something where there's no interface and no abstraction between you and the games you want to play, and that was our focus.

I think any form of control, be it magic or not magic, is just an incremental step that other companies have already shown. For us this is about something brand new and I think Natal shows that. I don't think there are any similarities between the technologies, or the experiences for that matter.

Eurogamer: What about hardcore gamers? Do they really want to stand up and move around to play games, rather than relax on the sofa with a controller? And while the Wii has enjoyed huge success, some of its most popular games - Mario Kart, New Super Mario Bros. - don't have to use motion control anyway. Has the fashion for motion control died down? Isn't Natal a bit late to the party?

Phil Spencer: Talking about Natal as motion control is missing the point. Natal isn't motion. It's a natural user interface, it's voice recognition, it's complete mapping of the skeleton - it's a much different experience, and an experience as opposed to an input device.

I agree that coming to the market late with a motion solution would probably feel tired, given the momentum that others are having in the market, and that's why we made a step to actually create something new and something unexpected.

Any time we've sat down with consumers, be they consumers who own competitive platforms or who don't consider themselves gamers, and put them in front of these experiences, they instantly light up. Our user research is almost artificially high because people have such a fun time just standing and interacting with the experience. We almost have to discount it to some extent - 'Well look, they're just having a good time with Natal, now what about our games?' Because people are showing and telling us this experience is completely different and removes barriers.

That said, nobody should think that the controller is unimportant to us. It is important to us. I love our controller, I love the first- and third-party games we have that use the controller today. That will continue to be part of the platform, so it's not about precluding those experiences from existing - it's about continuing to evolve the platform.

You talked about hardcore gamers and what they want. I've been around long enough to remember that with Xbox 1, people said they didn't want first-person shooters on consoles. Now we look back and see that creators created experiences which resonated very well, and that's always the challenge. I think our community is up to that challenge.

Eurogamer: PS3 has just enjoyed its biggest Christmas yet, with sales up 76 per cent in the US, and Sony's suggesting the tide is turning. Some analysts suggest this is the start of a downward curve for Microsoft and an upwards curve for Sony. Meanwhile, third-parties like Ubisoft are backing away from the casual market, saying they're focusing more on PS3 and 360. What's your perspective? Is 2010 a pivotal year for gaming?

'Microsoft's Phil Spencer' Screenshot 6

Or is it this face, the face of your more famous yet probably now less financially stable namesake?

Phil Spencer: I think we're coming out of a very strong 2009. We had great games that attached very well for both first- and third-party in '09. Look at Call of Duty and the attach rate on our platform relative to other platforms, which I think is 2-to-1. What you'll see is that gamers continue to see 360 as the place they want to play the best games. I think that's because we have the best games as well as the most vibrant, full Live experience.

If anybody's thinking about a downturn, I look at 2010 and I say, 'Come and see what we're showing - come and see the games and experiences we're going to deliver.' It's a line-up that I don't think I've seen from first-party in the time I've been here.

The roll-call is Alan Wake, Crackdown, Halo: Reach, Fable III, some great Live content. Then third-party comes in with exclusive content for Left 4 Dead 2 and Call of Duty, Splinter Cell's coming... And then Natal is launching this holiday. I think it will be a real decision point for people who aren't currently gamers on any console; that experience will be the thing that causes them to decide on 360.

So anybody who's looking at a downturn hasn't looked at our line-up of experiences, because it's truly amazing. It's a great collection and I'm proud to head up first-party as we bring these games to market.

Eurogamer: So whatever anyone might say about tipping points - you're not worried?

Phil Spencer: Worried? No! The challenge is always there to delight the customer. We continue to do that, as our sales success in '09 shows. In 2010 I think we'll continue the success we've had with new challenges we put in front of ourselves, like a great launch of Natal.

Phil Spencer is corporate vice president of Microsoft Game Studios.

Comments (99) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • darleysam #1 2 years ago

    I actually thought that was a picture of John Barrowman as I scrolled down.
  • andromeda #2 2 years ago

  • altitude2k #3 2 years ago

    I know which Phil Spencer I prefer. I'm planning on getting him to do all the legwork next time I move house. Good old boy.
  • cianchristopher #4 2 years ago

    So, like any new hardware, we can expect the games that come out for the first 12-18 months of Natal's lifetime to be utter shit! Then, as devs get to grips with it it'll start to improve, but by then there's a big chance it'll have tanked!

    Lots of Natal talk in that piece, let's hope it's not a complete failure...
  • zoidberg #5 2 years ago

    Are you worried?

    NO! umm.. Yes?
  • mcwildcard #6 2 years ago

    He's talking like this has never been done before, it's hardly innovative when the Eyetoy, then the PS Eye have been doing control without any controller for years.
    I don't doubt that it's BETTER than Eyetoy and PS Eye, but he really needs to ditch the 'OMFG we've thought of this thing that nobody ever thought of before in the entire history of the universe!' crap.

    For the record, I think Mental and Cornetto are both going to bomb, everyone willing to prance about in front of their telly like a twat has already got a Wii, the market is already saturated.
  • henro_ben #7 2 years ago

    I don't know, whilst I'm interested in seeing what all the fuss is about with Natal I'm not liking the 'natural interface', 'voice recognition' and 'skeleton mapping' phrases being thrown around...

    ... hopefully it's all just marketing guff, because I don't really want to have to dance around shouting at my tv just to play a video game.

    Perhaps I'm just terribly old fashioned, but a standard controller has served me well both man and boy!
  • fiery_jackass #8 2 years ago

    dude's got a forehead like a buttock.
  • harzo #9 2 years ago

    I blame that git Phil and his co-conspirator Kirsty for the sudden plummeting of my house's value! Damn them!
    Edited by 1 at 20/01/10 @ 14:45
  • lordofthedunce #10 2 years ago

    Motion control and voice recognition looks good for board meetings and presentations. Fact.
  • Fab4 #11 2 years ago

    I'd much prefer to be able to change the country of where I am located in my billing information, than have a motion detection device...but that's just me.
  • altitude2k #12 2 years ago

    When I read that interview all I could imagine was Phil off Location, Location, Location saying it all, and it seemed a hell of a lot more valid as a result.
  • Bigglesworth #13 2 years ago

    I'm not saying it's EG's fault, but what a waste of time. Interviews with anyone above Producer-level are nothing but propaganda and dick-waving.
  • darleysam #14 2 years ago

    Posted it elsewhere, but MS really need to play up the fact that while if you need to buy 4 controllers if want 4 people to play on your Wii together, or 4 people to play something with Sony's motion-control device together, you only need to buy one Natal camera and you're set.
  • Shinetop #15 2 years ago

    Good interview. Interesting, the wacky Ellie comedy was reserved for the picture captions rather than getting in the way of the actual interview, and Ellie actually kept pressing on the pricing issue when his first answer was obviously avoiding it.

    I'm not liking the 'natural interface', 'voice recognition' and 'skeleton mapping' phrases being thrown around...

    Why? Because calling a duck a duck is a bad thing? Would it be much better if they called it "InstaVoice Direct Human-Device interlinking technology" and "organic transmutification 2000" rather than "voice recognition" and "skeletal mapping"? I thought you disliked marketing guff?
  • coastal #16 2 years ago

    I don't want to stand in front of the tv to play my games
    I don't want to go fishing with a virtual twat of a five year old

    I want wrap around googles and usb cockthrottle


    is this the right thread?
  • MyPointIs #17 2 years ago

    Please EG, do never EVER interview this guy again. It's like talking to a wall. I want my five minutes back.
  • funkateer #18 2 years ago

    You gotta love how he keeps replacing any answer about the recent natal cost cutting hw downgrades with marketing fluff :-)
    But at least this guy empasizes MS' strong points instead of just throwing dirt at the competition.
  • TopKatt #19 2 years ago

    It does seem that MS have put most (not all) of their eggs in the Natal basket. It's going to be a big boost for them if it's as big they think its going to be, could cause massive problems for them if it tanks though.
  • MyPointIs #20 2 years ago

    That's exactly it. You could get the exact same results interviewing a Microsoft Marketing leaflet.

    You sit on a chair, with the leaflet in front of you, then you ask a question. ANY question you want to ask. NO limits.

    Edit: Damn typo-thumbs!
    Edited by 2 at 20/01/10 @ 15:13
  • Sniper_007 #21 2 years ago

    Completely agree MyPointIs - he completely ignored the questions and just gave out his ready prepared spiel. In fact he almost came across like a Sony rep from 12 months ago!!

    Eurogamer asked three times about the impact of removing the chip, an issue in the mind of anyone here who is still considering buying the Natal, and each time he went off at a tangent!!

    I hate sales speak - I can't believe sales and marketing types still believe this kind of sell works on people, intelligent people anyway!!
  • retr0gamer #22 2 years ago

    My gaming TV is mounted at the bottom of my bed meaning I've no room to prance around in front of the tv for natal. Looks like I'm fucked.
  • TopKatt #23 2 years ago

    @retrogamer

    If you do get fucked, Natal will see every sordid, disgusting second of it.
  • FogHeart #24 2 years ago

    I kept looking for the question about how hardcore gamers will need a response time of less than 200ms and how MS were planning to improve on that for Natal but it never came

    /bangs head on table
  • Buenos_Estente #25 2 years ago

    @retr0gamer - but ideally posistioned for the NATAL karma sutra games that should test the skeletal detection system.
  • 3william56 #26 2 years ago

    Wow. So many letters, so many words, so many pages, and so little content, and even less truth. At least the captions were funny. I can just see Ellie's teeth grinding to stubs as she's got to type this meaningless shit out, and can't really slag the drone else they'll lose future interviews. What a suit.
  • HolyJebus #27 2 years ago

    I agree. Those answers were a complete waste of time. Where does he think he is, America?
  • Doctor_What #28 2 years ago

    /\ Agreeing with all of you.

    This bit made me smile:

    "Now if you found a game that didn't have some kind of Live functionality it would seem like it wasn't a complete game."

    Not really: Assassin's Credd II doesn't benefit from Live IMO, but a game without Live wouldn't get released because MS insist on Live functionality for certification on the 360. What a pillock.
  • mingster #29 2 years ago

    So the removal of the chip...
    yes but what about the chip...
    the chip...
    ahhh forget it.
  • Negotiator #30 2 years ago

    Just answer the question about the chip Frank, some mothers do av em. Have to say I loved this quote "Phil Spencer: Talking about Natal as motion control is missing the point. Natal isn't motion. It's a natural user interface, it's voice recognition, it's complete mapping of the skeleton - it's a much different experience, and an experience as opposed to an input device."

    This is why I'm so excited about Natal, it is a step forward over anything else at the moment. Will it match my expectations, I don't know, but I can hope.
  • funkateer #31 2 years ago

    @FogHeart
    "I kept looking for the question about how hardcore gamers will need a response time of less than 200ms and how MS were planning to improve on that for Natal but it never came "

    you think he would've answered? :-)
  • jamhead #32 2 years ago

    What a load of utter shit.

    Microsoft, this guy isn't helping you. I was so bored with that interview it actually made me angry!

    And for the record - the 360 line up this years isn't the best ever, IMO.
  • fknetwork #33 2 years ago

    He wasn't that bad actually in this interview, good job EG!
  • funkateer #34 2 years ago

    "Have to say I loved this quote "Phil Spencer: Talking about Natal as motion control is missing the point. Natal isn't motion. It's a natural user interface, it's voice recognition, it's complete mapping of the skeleton - it's a much different experience, and an experience as opposed to an input device." "

    But he's just plain wrong because ultimately Natal *is* an input device no matter how you put it.
  • Jel #35 2 years ago

    Imagine if Alan Partridge had taken the interview:

    A: "So, is it going to cost less than £50"
    P: "fluff answer"
    A: "Okay, but is it going to cost less than £50"
    P: "another fluff answer"
    A: "Answer the question you sh1t, is going to cost less than £50"
    P: "more fluff answers"
    A: "I'll just talk over you until you answer the question, just try me...."
    P: ".... A:"IS IT GOING TO COST LESS THAN £50? IS IT GOING TO COST LESS THAN £50? IS IT
    GOING TO COST LESS THAN £50?"
  • drumbaby #36 2 years ago

    Spencer want a cracker? Spencer want a cracker? Spencer want a cracker?
  • glaeken #37 2 years ago

    I am still not interested in buying Natal. I can see its interesting from the point of view of the technology but I really am failing to see what the killer app for it will be that makes me want it. I could say the same for the Wii and the wand.

    I guess when Natal and the Wand get closer to release we might get to see some more exciting applications of the tech but at the moment all I can think is its going to be used on Wii type games that just don't interest me.

  • lucky_jim #38 2 years ago

    I can see the benefits of Natal if developers are allowed to use it and a standard controller simultaneously: ducking behind and peering out of cover in Gears 3 while using a controller to do everything else would work for me. I'm still worried about the removal of the processor though.

    I predict a £69.99 price point for the Natal, just because of how studiously he avoided saying anything about the sub-£50 rumours.
  • Jel #39 2 years ago

    I think those weary of Natal are perhaps visualising it with current software/hardware applications (and therefore limitations).

    Personally I think the concept is excellent, original or otherwise, subject to it actually working as advertised (anyone remember the amazing Ninty Revolution trailers and then frankly disappointing Red Steel?)

    Some perhaps cras examples here but areas I think it will shine in fitness and rhythm games. Despite Wii fit and Guitar Hero not being everyones cuppa, despite selling incredibly well, imagine a fitness game with skeletal mapping of stars jumps, running etc. It could measure speed and therefore competitive progress (lag would be irrelevant here) plus even changes to body size/definition.

    With regard to rhythm I am not saying for one second it replaces a plastic instrument, a new ip in the form of a breakdancing game, or teaching kids Britney's latest moves.

    For sure it will not likely work with Haloesque titles, but hopefully some sparks of creativity will produce innovative titles fromthe ground up. Just a wiimote/arc attempts to mimic activites where something is held, Natal will mimic activities where objects are not required.
  • Moonprince #40 2 years ago

    1st picture looks like an evil mastermind. I would not trust this man.
  • 52pickup #41 2 years ago

    "full skeletal mapping"

    Surely he means full outer body mapping 'cause i'm pretty sure the only device which can do this is called an x-ray, are they fitting one of these into natal to bombard us with lethal radiation? I feel a compo claim coming on
  • SaberEdge #42 2 years ago

    Natal has a lot of potential and it is exciting stuff to me. I can't wait to see what developers have come up with.

    Reading interviews with Shuhei Yoshida, Phil Spencer, Reggie Fils Aimes and all the rest of them are usually a little boring, but I am still excited about Natal and I think this is one of the best lineups I have seen.
  • ignatiusjreilly #43 2 years ago

    Put them in front of the screen, tell them to do what they'd normally do and it's amazing how quickly they're having fun.

    As it's an Xbox 360, I imagine what they'd normally do is turn 360 degrees and walk away.
  • Moonprince #44 2 years ago

    Shame you didn't compare it to the eyetoy and ask what exactly it doesn't different, other than being presented in an alternative way to that of eyetoy. All I see is lot's of talk and game demo's that would work just fine on an eyetoy. Reminds me so much of the potential Wii showed early on but never produced...
  • Anthony_UK #45 2 years ago

    hmmmm, I don't think this was ever intended to appeal to your average COD nut, there simply trying to adpot all those wii owners out there with there variation, in the hope they'll come running. The problem is, with the Wii HD undoubtably on the horizon at some point, I can only see one direction the casual masses are going to turn.

    This lag issue seems to be an issue there quite happy to avoid also. If this were a hit, I can best imagine it with a game along the lines of 'Just Dance' on wii or another fitness game of some sort. But dependant on the lag situtation, surely a game like that or any game that involves speed and timing, could be a potential mess!
  • Weezer #46 2 years ago

    Damn you Nintendo and your stupid fucking wagglebox. Now MS and Sony are jumping aboard the cash-buggy, like slavering zombies to an Indian train. So instead of slouching gracelessly in that big rut in the sofa my arse has made, I'm supposed to dance and prance around in front of the TV like some morning TV fitness tart.

    Well I won't do it. They can shove their natural motion where my natural motions come from.
  • Peew971 #47 2 years ago

    Bla bla Natal bla bla Natal bla bla Natal bla bla Natal... Boring.
  • CHACK #48 2 years ago

    I like the fact that its not mentioned in the article that Microsoft are telling developers that Natal games must only have sloooooooooooow moving motions in the game otherwise the reaction isn't registered by the sensor.

    great for pensioners who want virtual paint by numbers then.
  • chubster2010 #49 2 years ago

    'We're trying something completely new where there's no device in your hand.'

    Er...ever heard of EyeToy?
    Also, do you need to use your hands to play Dance Dance Revolution?

    Sorry to state the bleeding obvious.... but you know...

    Natal is going to interesting, but it's not ground breaking in that particular respect. Where it is breaking ground is in the degree of sensitivity and nuance that it will be able to offer in tracking movements, detecting faces etc.
  • ignatiusjreilly #50 2 years ago

    Microsoft are telling developers that Natal games must only have sloooooooooooow moving motions in the game otherwise the reaction isn't registered by the sensor

    Source?
  • Moonprince #51 2 years ago

    work without needing natural light? facial and bone mapping, voice recognition.

    Quite a lot of differences from what I can see.

    That's simply the app applied, could do the same on eyetoy - you seriously buying into this PR bs? Shame. I'm out of this thread...
  • Yaz #52 2 years ago

    @Moonprince who said"That's simply the app applied, could do the same on eyetoy"

    Really? How would software alone enable EyeToy to work in the dark? How would software allow EyeToy to work out the distance of each point on the body?

    If you could do the same on Eyetoy, then it would have ALL been done on EyeToy years ago.

    Yes Natal is effectively an upgraded EyeToy, just as Arc is an upgraded Wiimote, but the keyword here is 'upgraded'.
  • woodnotes #53 2 years ago

    "We wanted something where there's no interface"
    "Natal isn't motion. It's a natural user interface"

    So, which is it, Phil?
  • Frandroid #54 2 years ago

    That's simply the app applied

    Well, yes and no. Natal is more advanced than the basic webcam capability of Eyetoy which allows some of the features promised. However, simply the fact that MS are making this a priority for the 360 means that it will see a lot more support than the Eyetoy ever did. That alone means we should see better results.
  • monkeywithnoeyes #55 2 years ago

    "Look at Call of Duty and the attach rate on our platform relative to other platforms, which I think is 2-to-1. What you'll see is that gamers continue to see 360 as the place they want to play the best games" - and look at the type of games the majority of the 360 install base want, where does Natal factor in there? The only reason people question microsofts support for the controller is because at every press conference you're insisting on the removal of the controller with Natal - which puts more people off it than switches them on to it. MS need to start promoting the possibilitys of Natal alongside the controller... if we wanted wii games we'd of invested in a wii.

    Also, i noticed he didnt mention ME2 as part of the exclusive 1st/3rd party lineup
  • Yaz #56 2 years ago

    @monkeywithnoeyes who said "MS need to start promoting the possibilitys of Natal alongside the controller... if we wanted wii games we'd of invested in a wii."

    That's what I'd been hoping for since the announcement, but since the news that the image processing chip has been removed from the camera, and that Natal requires 10-15% of the console's resources as a result of losing that chip, it's suitability for 'hardcore' genres has been reduced. Which is disappointing for me, therefore I guess we'll have to wait for Natal2 (with the next Xbox I expect).

    Therefore, like the Arc (despite what some may believe), I think Natal is going to be more suited and therefore more targetted towards casual gaming, with perhaps some limited support in a handful of hardcore games.
  • kangarootoo #57 2 years ago

    @Von_Adder

    That bit about fps games on consoles was true mind. Way back in the day everyone said shooters only worked on a PC (with a handful of terrible ports as reference). Then Halo came along and changed the mold.
  • monkeywithnoeyes #58 2 years ago

    @yaz, yeah the removal of the chip will soon show it's limitations.. sadly though i expect that to effect all releases by MS to some extent. MS are investing heavily in this thing.. they're not going to let it die away on the back of a few throw away casual releases.. they'll be trying to sell it off the back of Halo/gears/fable3 ect...and when a 4yr cpu takes a 15% dip due to Natal support being thrown in, it may end up effecting the quality of titles offered to us that we are actually interested in..regardless of owning Natal or not.

    Make no mistake, we all invested in HD gaming because we want our games looking great. Sony's first party line-ups investing heavily on visuals.. Microsoft can not afford to sacrifice visuals in their upcoming AAA games. Otherwise the ps3's just going to attract more and more people to it's platform
  • WayMucho #59 2 years ago

    I was initiallyvery interested in Natal, but the more i hear, the more bored i get and the more i think slobbing in my chair is the only way to play video games (I have even less interest in the Sony Wand). Fairly pointless interview, although i do accept that the 360 has an awesome lineup this year after a fairly quiet 2009 - I hope the good games keep coming after Natal and the Wand arrive
  • patchbox360 #60 2 years ago

    is this console reliable yet?
  • rotmm #61 2 years ago

    @ignatiusjreilly, "As it's an Xbox 360, I imagine what they'd normally do is turn 360 degrees and walk away."

    Clearly our education system is letting us down. Or is it you are just plain thick?
  • Vyggo #62 2 years ago

    I am mostly interested in Natal because I think they kids will love it. Just think about a Just Dance Natal style, or why not a drawing game. Little kids usually have a bit of a problem with the standard controller (my kids do at least) and this technology could provide some great family experiences.

    During the evening I will probably continue playing my traditional games with the classic controller.
  • makeamazing #63 2 years ago

    What i found surprising is that in the list of games he mentioned Splinter Cell as what seemed like an after thought.... anyone else think that? Wonder if its going to get delayed again.
  • monkeywithnoeyes #64 2 years ago

    well he didnt mention ME2 at all - which is surely a big release for the 360 this month. Maybe thats some indication of it being announced for ps3 later this year?
  • Bitkari #65 2 years ago

    Good questions asked, shame about the dreadfully evasive answers!

  • arcam #66 2 years ago

    Clearly our education system is letting us down. Or is it you are just plain thick?

    What's thick about that? You walk up to it, turn 360 degrees and walk away. That's why they called it a 360.
  • Vyggo #67 2 years ago

    You might want to look up which way a 360 degrees turn would face you.
  • normannormal #68 2 years ago

    i think both the new control mechanics are going to bomb. I play tiger woods because I'm shit at golf, so don't accurately map my swing, or I'll be shit at Tiger Woods too...
  • Widge #69 2 years ago

    The less they say, the less they can be held accountable for post release. I guess we could call this the Dual HDMI rule.
  • arcam #70 2 years ago

    You might want to look up which way a 360 degrees turn would face you.

    What do you mean? 360 degrees is a full turn. You walk up to it, do a full turn, and walk away.
  • youhavenomail #71 2 years ago

    "I can do the roll-call, but frankly if I just sit back and look at the collection of games that are coming out on the 360, the next generation of great franchises and brand new IP coming to market..."

    To be fair, he started the roll call in the previous paragraph and came unstuck at the third game.
  • chubster2010 #72 2 years ago

    @ Arcam
    re 'What's thick about that? You walk up to it, turn 360 degrees and walk away. That's why they called it a 360.'

    Oh dear.

    Let me explain. If you walk up to an object, then turn 360 degree (ie one full turn), you will end up facing the same object... If you want to walk up to, then walk directly away...I would suggest (and I know this might sound a little crazy, but stick with me...) that you turn 180 degrees.

    Hence, our education system was brought into doubt by your original comment....

    If you're still not with me, try looking up 'Circle' on Wikipedia.
    Edited by 1 at 20/01/10 @ 19:51
  • arcam #73 2 years ago

    I don't see the problem. Me and MJ turn 360 degrees. Or at least we used to :'(

    SHAMONE
  • Emmit_Assassin #74 2 years ago

    This guy's a PR prat. I read the first couple of para's and tuned out.
    He told me absolutely nothing whatsoever I didn't already know, he gave me no insight whatsoever as to what MS is up to, he even dodged a simple question of what games are being made for Natal.
    What a prick. As well as that, Eurogamer did nothing to get anything out of him, and allowed him space on the site to warble on about crap everyone's already heard. Ask a Sony PR dick the same questions (obviously Sony-tuned questions) and you'll get the same fucking answers.
    Anyone to do with PR should be fucking shot on sight. In fact, I'm going to start a Facebook campaign to get them all banned from Earth.
    Rant over. Sorry.
  • Emmit_Assassin #75 2 years ago

    uhhh, his job is to make sure the message is being put across, not sit there and spill all the fucking beans.

    Er, what message is that then? They've got something coming out this year called Natal? Yeah, we know that. This guy said nothing to warrant him opening is blinking mouth, and anyone that thinks he's talking sense and is worth listening to is a PR brainwashed idiot. Or Phil Spencer.

    No one's expecting him to spill any beans, let alone all, because everyone knows anyone to do with PR is a bullshit talking idiot.

    What I would like to see, is when someone asks a question like - What games are in development - Instead of spouting a load of shite that doesn't even address the question in any way, give a human answer. Perhaps something like so and so is working on a 1st person game but I can't give anything else away. Or something. You know what I mean.
  • sarcasmoidosis #76 2 years ago

    "Alan Wake, Crackdown, Halo: Reach, Fable III"

    This? This is their "best lineup since I've been here"? Fable III will get all natalish-touchy-feely on me, Alan Wake is a lie and Halo... well Halo's gonna be great, but I get my shooting needs satisfied by the PC. Crackdown is awesome, but that's it?

    While their main competitor is throwing the likes of Heavy Rain, Uncharted 2, GoW III and Last Guardian at me (whispering to me every night "Buy a PS3...buy a PS3";) Microsoft is coming at me with Alan Bloody Wake and Natal??? Piss off, you PR person!!

    /end of rant
  • AtomicBanana #77 2 years ago

    'I also remember way back in the day and if i remember correctly we had, Disrupter, Doom, Alien trilogy, Space Hulk, po'ed, Duke Nukem, Socom, Quake, Exhumed and many more FPS's all on the PS 1 which i believe was a "cough" console.

    They were all either rubbish, or massively inferior to the PC versions. If you'd not played a proper PC shooter, perhaps you'd have thought differently, but that's another matter entirely. Halo did a very good job of leveling the playing field because it was a shooter that had a lot of time spent on making it work properly on a controller, rather than being shoe-horned in as an after thought.
  • spongebob #78 2 years ago

    @sarcasmoidosis
    "Heavy Rain, Uncharted 2, GoW III and Last Guardian"

    How are these infinitely better than the X360 games you mentioned? Also, have you played Alan Wake? Last Guardian? Heavy Rain? Good job, troll.
    Edited by 1 at 20/01/10 @ 21:45
  • Felwyn #79 2 years ago

  • sarcasmoidosis #80 2 years ago

    @spongebob: You're the only one not contributing, that makes you the troll. I was just having my rant. And there is no level of comparison (in my humble trollish opinion, of course) between the 4 games I mentioned and the 4 mentioned in the interview. Oddly enough, I also explained why, except for Alan Wake. Which is still a lie.

    Fanboi...
  • ronuds #81 2 years ago

    @ sarcas

    Who gives a crap what you think? Really?

    OMG, sarcafogis likes some game! Some guy I've never met nor will ever meet likes one game over another. MY MIND IS BLOWN!!!!
  • carrotcake #82 2 years ago

    i agree don't interview him again :) whole lot of nothing
  • man.the.king #83 2 years ago

    @lucky_jim

    "I can see the benefits of Natal if developers are allowed to use it and a standard controller simultaneously: ducking behind and peering out of cover in Gears 3 while using a controller to do everything else would work for me. I'm still worried about the removal of the processor though."

    Never thought of that. That would be an interesting experience indeed. I do hope that they use Natal to supplement hardcore game experiences rather than use it to substitute for the conventional controller. IMO that would be a more astute use of the tech (at least for more traditional games).
  • IronGiant #84 2 years ago

    Like the way he sidestepped everytime he was questioned about the chip being removed from the NATAL hardware, which suggests to me it has had a noticeable impact.

    Don't like the sound of this..

    "That's not even talking about Natal, which for a lot of people will really change the face of what 360 is. It will introduce this platform, the hardware as well as the Live service, to a whole new set of customers." as in moms, dads, grandparents and kids?
  • man.the.king #85 2 years ago

    @arcam

    "What's thick about that? You walk up to it, turn 360 degrees and walk away. That's why they called it a 360. "

    Er, a half-turn is 180 degrees, in which you would be facing the other way from where you were initially facing. Another 180 degrees makes it 360 degrees, i.e. a full turn, which brings you back to where you were initially facing.
    Edited by 1 at 21/01/10 @ 02:00
  • brod #86 2 years ago

    The 'turn 360 degrees and walk away' is a rather uncommon internet meme, folks. You're being trolled.
  • man.the.king #87 2 years ago

    @brod

    "The 'turn 360 degrees and walk away' is a rather uncommon internet meme, folks"

    ...In which case it sounds about as intelligent as "Make like a tree and leave", unless, of course, they are referring to this: MJ walking away :))
    Edited by 5 at 21/01/10 @ 05:53
  • Kerome #88 2 years ago

    Well, what did you expect? The strength of this kind of gaming isn't in low-latency headshots on the latest incarnation of Splinter Cell, that's not the kind of experience that its audience is looking for, even though many of the commenters here seems to be looking for some kind of promise of "better headshots via Natal!"

    Anyway, /wave Phil, good job saying very little but maybe not quite hitting the right notes to position a casual gaming device for broadening the audience... could do better?
  • L0cky #89 2 years ago

    @kangarootoo

    That bit about fps games on consoles was true mind. Way back in the day everyone said shooters only worked on a PC (with a handful of terrible ports as reference). Then Halo came along and changed the mold.

    It's like Turok and Goldeneye never happened...
  • Zerobob #90 2 years ago

    The way I see this, unless the interface is done perfectly and tested extensively, the control will be inprecise, inconsistent and intermittent and unresponsive. This might be OK for short-lived fun party games but not what you need when you are trying to play the latest Fable game, for example.

    Shame because I own just a 360, and development time that could have gone into making awesome and epic controller-based games will have instead been spent making gimmicky Natal-based games for Microsoft's new cash cow :(
  • electrolite #91 2 years ago

    So people didn't want FPS on a console before Halo?Was everyone who bought Goldeneye on the N64 buying it by mistake thinking it was the VHS?
  • kangarootoo #92 2 years ago

    @L0cky

    Goldeneye was an exception in that it had good controls, but it didn't change the face of fps games on consoles among the wider market the way Halo did. Halo started the movement that has resulted in the huge numbers of FPS games that are now commonplace.

    Goldeneye, however good it was, didn't have the same effect did it.

    As for Turok, I thought the controls were poor to middling at best, and again I don't recall it setting the wider world on fire.
    Edited by 1 at 21/01/10 @ 10:54
  • symmetry #93 2 years ago

    He said experience 26 times in that article.
  • geeza2020 #94 2 years ago

    The difference between Goldeneye and Halo was that at the time Goldeneye was incredible (for a console shooter) whereas Halo has always just been an average sci-fi shooter. pew-pew zzzzzzzzzzzzzz.....
  • Geordiemp #95 2 years ago

    I bought the wii as I thought I could play with 1:1 real time mapping

    1. Star wars with a light saber
    2. Tennis
    3. A golf swing

    Question is, will Natal or the wand be the best at allowing us gamers to do the things we thought we could do with a Wii (A dust getherer while Xbox and Ps3 take turns for prime time )...
    Edited by 1 at 21/01/10 @ 15:01
  • Emmit_Assassin #96 2 years ago

    @Zerbob and anyone else rubbishing Natal -

    I've got a real novel idea, you might all wanna sit down for this one - hows about we give our opinions on whether or not its any good WHEN ITS HERE.
    Just like saying Halo:Reach will be the game of the year. Who the f***k knows whether Natal will be any good? We're not even sure what games are in development for it yet (apart from a Fable 3 shoe-in/full bore go). Its all well and good to say 'I think its a good idea/ bad idea', but blantantly saying it will epic fail/pwn is very naive and immature.
  • davisorle #97 2 years ago

    "you want to boost the individual names. And we should go through that, right?"

    What he doesnt know is that Ellie rather clown around risking doing her job right and taking advantage of an interview...

    @L0cky

    As much as some of us enjoyed both those, specially Turok personally back in the day, there is no way you actually believe that neither of those games defined and multiplied the FPS popularity of the genre on the consoles. When Halo woke up the bunch and gave the genre a huge ass boost that was needed for ppl to learn and play something more than Spyro and Crash.
  • mizcicz #98 2 years ago

    sigh...natal will be so lame...they hype it that much it hurts...it´s not much more than eye toy was...i love my 360, mostly because of the controller...it´s the best gamepad imo. i´m glad that he said they aint gonna change that. but i think the sony wand will be more useable and fun in real games...i´m not excited about that motion crap at all. had no fun with the wii at all. i was hyped back then and totally dissapointed..i can see the 360 falling down, at least for the HC gamers...you get these avatars and stupid natal yoga games...all that commercials for these games will pop up when you launch your system etc...this will really really ruin it for me...hey ms can you transfer my gamerpoints on my sony psn?
  • L0cky #99 2 years ago

    Sorry to dig up an old thread, but I have to refute this :)

    "As much as some of us enjoyed both those, specially Turok personally back in the day, there is no way you actually believe that neither of those games defined and multiplied the FPS popularity of the genre on the consoles. When Halo woke up the bunch and gave the genre a huge ass boost that was needed for ppl to learn and play something more than Spyro and Crash."

    Goldeneye 64 sold 8 million, Halo sold 6.5 million and Halo 2 sold 8 million. Halo 3 sold 10 million, 25% more than Goldeneye, but hardly 'waking up the masses', which were already awake to the idea anyway.