Microsoft's Don Mattrick
On why he thinks 360's going to beat PS3.
Little did we know when we spoke to Peter Moore at E3 last year that he would be gone from his job as head of the Xbox business weeks later. His replacement, former EA executive Don Mattrick, has kept a low profile since then, sending his deputy John Schappert to face the press, us included, at GDC earlier this year. But he came out with a bang at E3 earlier this month when he said: "I'm willing to declare here today that Xbox 360 will sell more consoles worldwide this generation than PS3." Not even his charismatic, tattoo-loving predecessor ever went that far.
Meeting Mattrick for a one-on-one afterwards in a restaurant called La Ciudad in downtown Los Angeles, we expected a bit more evasion - and inevitably there were a few things he was coy about, like the rumoured motion controller and the successor to Xbox 360 - but he wasn't done with bold claims: Xbox 360 software is going to outperform PS3 software for the next three years and beyond, he told us; he's "elated" with the console's performance in Japan; and whereas his team got "more than 12 months of productivity" between E3s 2007 and 2008, "it kind of feels like the competition took an extended holiday".
Is he right about all this? He says time will tell. We expect you'll have a few things to say about it too. Read on for our complete E3 2008 Don Mattrick interview, which also includes the full section containing yesterday's startling claim that Bungie happily accepted the decision not to show Halo, as well as Mattrick's views on digital distribution and Blu-ray.

The new 60GB Xbox 360 Premium is an example of how Microsoft plans to keep providing value to consumers, says Mattrick.
Eurogamer: In your E3 conference you declared that Xbox 360 will beat PS3 worldwide. You definitely meant worldwide?
Don Mattrick: Yes, absolutely. It gets boring getting asked the same question from different people all the time and there's been a lot of misinformation, so I used the E3 opportunity. We're the first box in this generation to pass 10 million units, we've passed so many thresholds in terms of quality titles. You look at aggregated reviews from around the world - you go onto Metacritic - and count the number of 90-rated titles on our platform, compare that to Wii, compare that to PlayStation 3: there is no comparison.
We know that our third-party partners have a tremendous well of content coming to our platform so there's support. We know that we're driving the majority of their revenue and profit growth. We know that in prior generations, whoever creates that ecosystem where people can scale, can be profitable, can grow, that they tend to win.
The other thing we know is Sony's given guidance and said their goal is to create ten million units this coming year. Needless to say, our aspiration is to do more. We also know we have a volume lead both in Europe and North America, and with that volume lead in the aggregate, when you add in Japan, is larger than Sony's.
All those things - I basically just do the math: know what growth we've got, know all the new things, all the capabilities to add value, utility; we've got an amazing product and we just have to keep evangelising to get more people to try it, because when they do, they love it.
Eurogamer: You mentioned the precedent that if you hit ten million in the US, you go onto win, based on previous generations. Sony says it has its own precedents, that the products that drove them to record numbers were in years 3, 4 and 5, or even later. Do you not think that's going to happen with PS3, or do you just expect your software to outperform it when it does happen?
Don Mattrick: I think we're going to outperform them.
Eurogamer: You're saying that your next three or four years of software will outperform theirs and they won't be able to catch you?
Don Mattrick: That's what I said.
Eurogamer: Probably the biggest and best-kept secret at your conference was Final Fantasy XIII coming to 360. It's still PS3-exclusive in Japan though. Is Japan a losing battle for you guys?

Final Fantasy XIII on 360 was Microsoft's big E3 reveal, and Mattrick says the decision not to show a new Halo was the correct one.
Don Mattrick: Not at all. You kidding? I'm elated with what we've achieved in Japan. Our partners are elated, we're getting more and more support, and again you need to start, you need to participate.
Building relationships with Japanese companies and consumers is not something you can do in a short period of time, and I have nothing but positive feedback to show from all of the key leaders of the Japanese companies. They think we're doing great work, they're cheering for us, they're concerned about growth rates in Japan and they see dramatic growth occurring in North America and Europe and know that they need their partner that they can work with and participate and think we're the best partner.
So I think we're doing great work, making great progress. I'm really pleased with what we've achieved.
Eurogamer: On another front, Harold Ryan from Bungie posted a message on their website basically saying that you guys pulled a new Halo game from the conference.
Don Mattrick: Absolutely, and let me tell you why. The first cut of our show we had lined up all the things that were ready to go and ready to speak to people about and it was a two-and-a-half-hour show at the same pace that we did. So in prior experience sitting in the office, I kind of had a general rule of thumb which I shared with the team that I didn't think we should go over 90 minutes.
We need to be respectful of the audience that if we were delivering and showing things - and by delivering and showing things here's what I mean: showing real software and talking about ship-dates, a pretty novel concept right? People playing and us telling them when it's going to ship, centring it on things that are coming in 2008, another novel concept. When we put all those things together and showed all the things that we did, we did our first run, we had over two and a half hours of stuff, so then the question is: do you hold everyone captive for two and a half hours and run through it, or do you park some things?
One of the things that we decided, when you have the number one game in the world as we have in Halo, it's a safe prediction that if we do a separate event for Halo, that it'll be well-attended, well covered and allow people to get hands-on experience of using the products, and that we can generate a tremendous amount of press with that, so we didn't feel we needed to show Halo to have a great show, to pay homage to our core audience, to have a lot of news, so it was an embarrassment of riches and we couldn't fit it in. How great is that? I think that's awesome.
Eurogamer: You're expecting to have an event then?
Don Mattrick: Yeah, we're going to have an event another time of the year that'll go deep on Halo and I think it'll be well-attended and people will enjoy it and be able to interact with the products in a more intimate setting than the E3 briefing.
So that's what we're going to do and I think we're smart. I had so many people come to me and say "look at that, that's a measure of growth and maturity of Microsoft - the fact that you have the best show, the best collection of products and you didn't even have to show Halo". So what a wonderful position to be in.
Eurogamer: What else can you say about the Halo game, because it wasn't announced but everyone now knows about it?
Don Mattrick: Yeah, well, look, it's not a surprise to people that there's more Halo products in development, right? Again, number one product of 2007. So there's an ongoing work-stream with Bungie and with others - we've got all kinds of new things in development. It's awesome, it's highly anticipated, it's friggin' Halo! People love it, right? I can't say a lot about it.
We're going to create an opportunity where people can interact with it, we think it's going to be super high quality, super fun, super innovative; it's the easiest thing for us to message, so stay tuned. There's lots of good news on that.
Eurogamer: I suppose the thing with that is that Bungie was clearly quite pissed off...
Don Mattrick: You kidding? I talked to Harold myself last night.
Eurogamer: They did say quite clearly that they were disappointed-
Don Mattrick: Sure they're disappointed. Any software creator would be disappointed. Harold just laughed and he said, "Boy, just a sign of growth inside the business, we agree," and I actually think too, again, we just have so much news with playable software, with dates, with things for people to touch and interact, we probably had too much stuff. We've had more than a year of productivity since the last E3. [Editor's note: Since this interview was published, Bungie has contacted Eurogamer to present its side of the story. Ryan has said: "I certainly didn't agree with the decision to delay our news until sometime after E3."]
The funniest quote I heard was someone say, "Yeah that's true, how do you think about it?" and I say I think our team showed up for work every day, had more than 12 months of productivity, and it kind of feels like the competition took an extended holiday and didn't get as much done as a result. I like our show and I like what we achieved.
Eurogamer: Did you catch the other conferences?

Mattrick won't say much about Bungie's new Halo game, but he does say it will be "super high quality, super fun, super innovative".
Don Mattrick: Absolutely.
Eurogamer: What did you think?
Don Mattrick: I thought ours was the best for the reasons that I said. Again, I personally...Some of the things we'd seen before.
Eurogamer: Quite a lot in Sony's case.
Don Mattrick: Yeah, with no new detail. I think videos have a place, but I think the people travelling want to see real stuff, want to get a chance to interact and use it, so we received a lot of compliments for that.
I think Nintendo's doing a great job with youth. I think they've got a couple of flagship Nintendo products that consumers are going to love. I think that they have a different usage pattern. Our core consumer, I think, is the most sophisticated media consumer on the planet. The 18-26 year-old gets to try everything, they have their own discretionary income, they spend 2x the amount of time on our products relative to competition - the study came out just the week before - they influence their younger siblings and they influence their older friends and family members.
So hey, everyone's got to have a vision, pick a place, build an audience, pay homage to that audience, and bring new forms of entertainment, new events to grow the business - and I think we did the best job of staying true to being aware of our core consumer and showing new things, and not doing it at the expense of the core consumer.
It was a good show for us and again kudos to my team, they got more than a year of work done, and I hope the other guys got some great pictures when they were away on vacation.
Eurogamer: You certainly closed a lot of gaps in the product portfolio - the Avatars, You're In The Movies, Lips - products that...I wouldn't say they're derivative, because you can't claim Sony invented karaoke, but...

Mattrick (jokingly) claims ownership of Avatars based on his work in the '80s, and argues the Xbox Experience interface revamp is unprecedented.
Don Mattrick: Oh no, let me put you right on that - I'm claiming ownership of Avatars for the whole industry. I did 4D Boxing in the '80s, so I was the first guy to ever do a 3D game with the human figure, I worked on The Sims with Will Wright, I worked on Ultima Online.
Here's the humour. Watching the briefing, someone beside me joked about one of the companies that we should send them a cake with a card saying, "Welcome to 2002. You've got identity, you've got billing now. Woo."
What we talked about is the natural evolution of what we pioneered, what we invested in, what we staked a claim to well before others were even thinking about it. And with that identity, with the Avatars, not only did we make it as a way to see yourself as you move through the community and interact with people, we also showed a whole new type of experience with 1 vs. 100 where that Avatar goes into the game, it's on-screen, it's either the one, it's the 100, it's part of the audience, you win real prizes.
Eurogamer: One of the other things that stands out is the ongoing rumours about a motion controller. We sort of know that Sony is doing one, and obviously Nintendo's whole business is predicated on one. Do you have anything to say about that? Do you want to say anything about that?
Don Mattrick: Nah, I mean, look, what we want to talk about at E3 is we want to have primarily a holiday 2008 focus. Things that were coming to market in that timeframe had a lot of feature discussion. We had some stuff that's coming to market early in 2009 - that seemed reasonable and the right thing to do.
As you know, my background is as a creative and technical leader - we've got all kinds of cool things in all parts of our business in pre-production. We never comment, we never talk about speculation. What I want to do is build things that are amazing at their core, have excellence, and let products speak for themselves. So that's where we're going to stay - the speculation game just isn't a smart one.
Eurogamer: On that note though, recently Robbie Bach specifically mentioned the idea of the next Xbox. I suppose you're a young company in terms of the games market, but do you see 360 as something you want to move on from in the next 2 or 3 years?
Don Mattrick: I think we heard Sony talk about a ten-year cycle and Nintendo talk about a longer cycle. We've just provided an amazing new experience through the new Xbox software update, so I think these boxes are incredibly powerful, and I think consumers - consumers care about value and innovation, that's what they care about - so I think there's a lot of room to grow our business.
We just announced a transition from 20GB hard disk to a 60GB hard disk at the same price point, so 3x the storage, no incremental cost. That's kind of the beauty of the tech curves - as time goes by, the cost of components decreases and you can bring more value to consumers in the example of the 20-60GB that we spoke about. So there's a lot of room for growth, industry's at record levels.
At the same time, we're going to think about new things all the time - that's my job, right? My job is to have an opinion on what's great in hardware, what's great in software, what's great in services, what's great in relation to Games for Windows, what's great in relation to mobile - all forms of entertainment.
So we're always looking at things, we're always thinking about things, but where we are doing a fabulous job is executing on our Xbox 360 programme.
Eurogamer: You've mentioned things that are excellent in hardware. In hardware, HD-DVD got beaten down by Blu-ray and Blu-ray's now the prevalent next-generation DVD format. Does that matter to you guys?

The next-gen DVD format wars may well have been "a bit of a Trojan Horse", says Mattrick, and he backs digital distribution of high-def content as the consumer preference.
Don Mattrick: It's a broader discussion. Last time I looked, there's 97,000 titles on DVD. It accounts for 99 percent of the volume of that business. There's high-definition TV, there's up-res DVDs right now, so I kind of wonder if this format wars is a bit of a Trojan Horse.
I think that what people want is digital high-def content, I think that's what our box provides, and we've announced several movie partners - and one in particular, Netflix, for the streaming technology. People love being able to download and interact instantaneously with high-def content. I don't have to go somewhere, I don't have to buy a disc, I don't have to pay a 12-14 dollar or 6-7 pound premium to do that. I don't have to have my face be two feet in front of my TV to see the difference.
Last time I looked at my living room, I was more than 8 or 10 feet away from my big-screen TV and the most recent demos I saw, it was someone in the industry - and I won't name who, because they would be so embarrassed - but they were showing a bunch of us Blu-ray and the person said, "You're sitting too far back to notice the different, get closer." I was like, okay!
When you put it all through, it's an interesting PR war that Sony's fighting with that front. I'm not convinced it's going to be a driver of sales. I think it's going to take a long time to get to even 10 percent of DVD volume, and I think consumers are going to say, "interesting format", there's going to be some early adopters of it who are going to think it's important, and there's going to be a bunch of people who say, "You know what? I'm quite happy with what I've got on DVD, I'm quite happy with my movie library, I'm quite happy not paying 6-7 pounds incremental per movie, I'm quite aware that I watch a movie once, maybe twice, but it doesn't have the same utility as games," and I think high-def and digital are more interesting forces of change in our space than the format of storage.
Eurogamer: We're going to be sitting here again in 12 months for E3--
Don Mattrick: Yeah! [Shouting] Yeah! How good is that? No come on, let me put you on the spot: who won? Who won? Who did the best show?
Eurogamer: At E3?
Don Mattrick: At E3. Who won at E3?
Eurogamer: Er, your press conference was more impressive than the other two.
Don Mattrick: Let's just get that in print, because that's what I want to see, alright? So we got the thumbs up, Eurogamer said, "Microsoft had the best conference, we delivered the most news, we showed real stuff"--

The Xbox 360 conference was better than the others (Mattrick even forced us to admit it, the scamp), but the Xbox boss admits time on the claims made.
Eurogamer: Well you're putting words in my mouth now, but I did say that you had the best press conference. So anyway, when we're sitting here next year, you're confident you'll still be ahead of PS3 worldwide?
Don Mattrick: We talked about worldwide, and again we've a pretty substantial lead right now. We know what we're going to be bringing to market, and as you and I get more years together talking about this stuff, you'll see that I tend to be very thoughtful on what I say, and I tend to let results speak for themselves. This was just a point of clarification, because for me it was just so painfully obvious, someone in the industry needed to say it.
Eurogamer: I do hate the constant evasion of that question.
Don Mattrick: It's so boring, right? I'm a businessman, I think that's going to happen, I did the math, I did the math a different way, I did the math...there was no equation that I came to where I got a different answer, and I went, "You know what? This is getting boring." Like, instead of everyone standing on the sidelines trying to hedge, I'm just going to say it. So hopefully people will appreciate that and that's what I think you do when you're leading a company.
Don Mattrick is Microsoft's senior vice president of Interactive Entertainment for the Entertainment & Devices Division.
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Comments (109) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Err??? I think he snorted some coke before that interview
Anyway.. some good questions EG
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Dude.. do you have nothing else to do? Are you one of those "suicide FF" people?
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I wanted to like him but tbh he came across as a bit of a bell-end for most of that interview.
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Comparing both consoles at launch the PS3 has sold faster than the 360 ( http://vgchartz.com/ hwlaunch.php ) and now that the PS3 is outselling the 360 in EVERY territory (including Microsofts 'stronghold' North America) that is a very bold statement.
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Gimme Peter Moore every day of the week over this guy.
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It won't last.
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The same story from which ever source, mate.
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FFS... the bias thing. Now it's MS bias... Last week was "why so many Sony articles". Do you guys play video games *at all* ?
"@miiiguel
The same story from which ever source, mate. "
I'm not saying it's not true or whatever (tbh, I think there's waaaay too many ppl in Live - stop coming!!!!), but vgchartz is kinda lol.
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"So hey, everyone's got to have a vision, pick a place, build an audience, pay homage to that audience, and bring new forms of entertainment, new events to grow the business - and I think we did the best job of staying true to being aware of our core consumer and showing new things, and not doing it at the expense of the core consumer."
Can we have peace now, All three can pick a piece of the pie and we can all enjoy life again.
Anyway, some good questions, well done eurogamer.
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but vgchartz is kinda lol.
My fault I didnt realise VG was 'kinda lol'. What was I thinking.
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Yeah, it is (mind my choice of english words, I'm not from the island). anyway, the guy does wether predictions and video-game buisness *guesses*. So I'd qualify that as *lol*.
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However I do believe that these two interviews should get equal exposure from EG and it would be easy to do with a couple of equally sized images - nothing more nothing less...
EDIT: ...or at the very least release these two articles a few hours apart, to allow some breathing space...
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Told you so.
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We didn't get to interview Kaz ourselves. The piece on the homepage at the moment is from GI, so we thought we'd post it so you guys could discuss it.
We also had the David Reeves interview up the other day, so technically in the EUROGAMER ZOMG BIAS CONSOLE WAR Sony's winning 2-1.
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There is no room for two BIG piccies. Anyway.. they will soon move down to the small piccy section. Happy?
Wait? Didn't they use a bigger font for 360 reviews?????
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Did you really need to ask EG who 'won' E3? Fuck off! I love my xbox I really do, but it's jerks like you who put me off MS. 'Are you kidding me?' No EG weren't, the 360 is a non-entity in Japan and will remain so, your attitude to that fact is quite shocking - I would liken it to when we used to play 'war' in the school playgrounds as kids...'bang, you're dead', 'erm no I'm not I've got a force-field, hahahaha', 'you clearly haven't though', 'naa-naa-naa-naa, yes I have' proceeds to delude themselves even further.
I'm sorry Don, but Japan doesn't like the 360, more fool them as I love mine, but you're going to have to do a lot to catch up in that corner of the world.
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i think the 360 is doing considerably better in japan than the first xbox, and that was what he was eluding to. japan will never fully embrace microsoft's console because the japanese are so faithful to their own country's brands.
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Hehe, point taken. However, there is the difference in blind faith and just admitting that the 360 isn't performing as well as we'd like, but we'll keep going for it, rather than 'everything is right in the world and we own Japan, wanna see the deeds?"
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sir, you are the senior vice president at one of the biggest companies in the world. Why are you talking like a 12 year old?
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Twats....
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"Dance Monkeyboy!!!!... Part 2"
In all seriousness, if he can apply some of that headcase energy to actually getting the job done, then he may be a good thing.
Get Alan Wake sorted
Get the films & TV shows in other regions
Price drops
Make Live free
Buy some more fucking Studios (Team Ninja?)
Re-package the Elite in a new 18" case so it would look nice next to my amp (thus cooler and quieter).
Give us an Xbox HDD caddy
Release a Standalone BD player in conjunction with Samsung for £150 or something.
Release a 802.11N wifi adpator
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They've done the last 5 points you made, its called a PS3. (not the N wifi bit)
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"You kidding?"
"You kidding?"
"Yeah! [Shouting] Yeah! How good is that? No come on, let me put you on the spot: who won? Who won? Who did the best show?"
Americans. They're not like you or me.
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Boring interview, and he's a bit of a cock.
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"I don't have to have my face be two feet in front of my TV to see the difference."
Ah, so what you're saying is that there's no point in having HD? Right. Gotcha.
What a cock.
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Live Free - I don't want PSN. I want Live, but Free. Not the same thing.
Studios - I'll give you that. I'd prefer ones that actually delivered though.
Re-Package - I didn't mean into a George Foreman grill. I meant into something resembling an AV component.
Caddy - I agree. Don't think that's a system seller though.
BD Player - I don't want BD at all. I just want there to be a cheap Stand Alone player so that some of you fuckers can stop harping on about it
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Whatever side of the fence your on (or you don't care like me and might be buying a 360 soon) you have to admit that interview makes the guy sound like a grade A, wanking marketing puke!
I feel my soul has been tarnished by my indirect interaction with the guy.
/runs off to boiling shower with wire wool
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Studios Done
Re-Package You said quieter and cooler = PS3
Caddy - Done
BD Player - You want to pay £150 for a player? Plus the xbox? Instead of just the PS3. err, ok.
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Live free - I want the ability to play online games free = PSN
That's what you want. Great. I want LIVE free. Repeat 50 times until you get it.
Studios Done
Well done. Giving credit where it's due is called not being a fanboy....or a cunt.
Re-Package You said quieter and cooler = PS3
In brackets. The main thing was a different case. Certainly not the PS3 case!
Caddy - Done
See answer to Studios
BD Player - You want to pay £150 for a player? Plus the xbox? Instead of just the PS3. err, ok.
err I said I didn't want a DB player you decent fellow you.
So all in all....
...you're a thoroughly nice chap.
Now if I'd wanted to spend £320 on a PS3 for a HDD caddy and some games studios that still haven't released most of their games, I would have. I wanted to spend £200 on a 360.
EDIT: Because I upset mcbi4kh2
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"Wow, when someone at Sony opens their mouths all hell breaks loose. Seems to be quite mellow so far in this thread."
Heh. Well didn't that one go right out the window...
The Kaz Hirai Interview posts read like a tree-hugging-hippie-love-fest compared this right here.
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So all in all....
...you're a tosser.?
Why are you getting so riled up for? Push the chair back from your computer and take a few deep breaths.
I was simply giving you my opinion on how you can solve your dilema. Clearly you disagree. I fail to see what personal attacks bring to the argument though and I just can't tell you how upset they have made me.
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Sorry. Blame blig
=]
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Give him a break you should take into account that he is American and therefore ins't great at english.
In all honesty, Ive been to Texas and to Germany and I swear Germans speak a lot better english than americans.
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I wasn't thinking about his grasp of english, more to the fact that he's bouncing eight balls off his jim bean five minutes before the interview. He couldn't be more positive if he was Tom Cruise.
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I think there should be a game about being a MS games exec, think about it, the drugs, the tattoos, the humour... oh sorry thats GTA
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THEN maybe he'll be ready to talk to us about xbox.
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Actually, he's Canadian.
I thought it was a good interview. I don't get where all the hate is coming from, Eurogamer asked him questions and he gave straight answers. What more do you want?
Maybe Brits don't like the "Yeah! We're great!" tone of it all, but that's just North America for you. We've sold our national gaming heritage (Rockstar North, Criterion, Lionhead, Bizarre Creations, Rare) to the US so no point complaining... although we are very, very good at compaining.
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I was right.
It's not.
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If you're going to say something like that, implying that HD movies are pointless, then I have to ask why on earth Microsoft are selling 720p movies to download on their own Video Marketplace? Either HD is worth promoting or it isn't, you can't have it both ways just because you're bitter at having lost to BD with HD DVD!
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I think its more the point "Why be forced to pay for a BD-ROM when at standard distances most people can't tell the difference between 1080p and upscaled/downloaded content which you aren't being charged extra for the hardware"
I quite liked the interview, for all the nuttiness of Don he did have some VERY good points. How long did we have to wait for Zelda Twilight Princess after its first showing? Little Big Planet? Home? Killzone 2? Alan Wake (had to get one MS title in there) I liked the MS E3 conference purely because I could be confident that I will be playing the titles before next E3. Nintendo didn't have any new games to show of and Sony just compounded their faults by showing pre-renders that we probably won't see for another two years.
The Japanese market comment also has merit. The original Xbox was a non-entity in Japan, this time around they have infinetely (closest term I can think of for showing an increase from a zero value) more exclusive Japanese content and far better sales. Also I believe that MS has a far higher ratio of localised Japanese games than Sony or Nintendo which is great for gamers as a whole.
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But very, very right on some points.
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For comments like this I think he's an asshat -
"No come on, let me put you on the spot: who won? Who won? Who did the best show?"
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I agree w/ much of what he has to say, but I can't imagine saying it in a less likeable way. It seems like MS staffers are nearly as insane as Sony customers. (Okay, okay, I'm just kidding. Mostly.)
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I'd love some of what he's smoking. Tw@.
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"Tom, did you get to speak to Reggie for the lolz?"
Nintendo didn't get us any exec interviews, sadly. They haven't since David Yarnton a few years ago. It's a shame, but hopefully it'll change soon. I'm pushing!
Xerx3s:
"Winning in Europe?! Really EG, you should at least have pressed him on that."
Fair comment. All I can say in my defence is that I wasn't sure how much time they were giving me and wanted to try and cover as many subjects as possible. I only followed up the Bungie one so much because I was faintly bewildered.
I had a bunch of other stuff I wanted to cover, too, but got cut short. Hopefully I'll get another chance soon - assuming they don't hold the Bungie thing against me too much!
adamamosa:
"He's no Peter Moore is he?"
and TitusGroan: "And Peter Moore's no J Allard?"
I interviewed Peter Moore last year, but I've not met J Allard. Pat and Kristan tell me he was a riot.
Regarding the comparison between Peter Moore and Don Mattrick, they're clearly very different people, but I think behind all the assertions and bravado there are a number of similarities.
Moore and Mattrick both emphasised the need to focus on titles for the Christmas period in an E3 conference, for instance, although Mattrick perhaps learnt from the slightly negative reaction to MS last year by throwing a few 2009 titles in there too. Both of them were roughly on the same line about Japan and high-def content/Blu-ray.
And while they are taking similar approaches to breaking into the mainstream, 360's product portfolio in that area is stronger this year than it was last year. Whether that's Mattrick's doing or Moore's, it's worth noting (although I also don't think it's enough).
In person, Moore's a very charismatic and likeable man, and Mattrick was quite cold initially - although he warmed up once I started using emotive terms like "pissed off" in relation to Bungie.
It's a bit early to judge Mattrick, I reckon, and I'd add here that he appointed John Schappert as his deputy - the guy in charge of Live and other "service" stuff, which was clearly an astute hire based on the time I've spent speaking to Schappert.
But while I'll always fence-sit on executives for a year or so, he has to deliver in the next 12 months, and I worry about things like resource distribution at MS Game Studios. There's a lot of money going into Live and online in general, which is fine, but when you stare off into the distance there's Gears 2 and Fable 2 in the "3 million or more, probably" category and I wonder about the others.
One of the interesting things about the comparison between exec interviews at E3 is how well David Reeves came off. Mattrick answered every question, although he did ramble, but Reeves was direct and arguably managed more announcements in 20 minutes at the SCEE party than Tretton did in a 100-minute conference the day before. I'll be very interested to see how things go at Leipzig.
Anyway, just some random thoughts!
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Check out the E3 interview GT did with Mr. Schappert:
- http://ww w.gametrailers.com/player/37259... (Part 1)
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/goes back to whacking off over some other more useless crap
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"Awesome. Imagine Don Mattrick and John Schappert as team. Should interview them together. That's a new low. "
I think the thing is that they are actually a team - Mattrick runs the business, Schappert runs Live and services, Shane Kim runs MSGS. When they're asked to comment on what the others are doing, they generally either defer or make rather bland comments, which is understandable to some degree.
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"Awesome. Imagine Don Mattrick and John Schappert as team. Should interview them together. That's a new low. "
I think the thing is that they are actually a team - Mattrick runs the business, Schappert runs Live and services, Shane Kim runs MSGS. When they're asked to comment on what the others are doing, they generally either defer or make rather bland comments, which is understandable to some degree.'
Shane Kim's statements tend to be within certain limits. I don't remember any particular one that would've been out of line. Some of Peter Moore's were pretty bold but he had the personality and style to even some of them out. Don Mattrick's recent statements were a tad too much. Unfortunately, at the same time, he hasn't shown the personality and style to make up for it. Things are similar with John Schappert. Admittedly it may just have been this particular E3.
Both of them may be very skilled at what they normally do. They don't appear to be overly adapt at PR. If that's actually the case then perhaps someone else, possibly region specific, - skilled enough in that area - should do it for them.
"One of the interesting things about the comparison between exec interviews at E3 is how well David Reeves came off. Mattrick answered every question, although he did ramble, but Reeves was direct and arguably managed more announcements in 20 minutes at the SCEE party than Tretton did in a 100-minute conference the day before. I'll be very interested to see how things go at Leipzig.
Anyway, just some random thoughts!"
Nonetheless, interesting ones.
edit:
60 GB model aside, anything on an actual, official solution for whatever problem(s) is/are causing the unusually low reliability of the hardware (RROD)?
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MS might have actually fixed the problem now, but we may not see its outcome for another year or two as we wait for all the RROD stock to die out and leave the recirculation pool.
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Precisely. Might have. However likely it is.
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MS wouldn't design this themselves, they'd order each part from a seperate company, tell them what they want and hope it works well together and in the cases where it doesn't they'd go back to the part supplier and ask for something else. That entire process takes time and in many cases would not be picked up in initial testing as it could be a fault with a later batch.
MS aren't the only company to have this problem, its just lucky for Sony they don't put their laptop batteries into the PS3 or PSP.
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At any rate my initial question remains:
"60 GB model aside, anything on an actual, official solution for whatever problem(s) is/are causing the unusually low reliability of the hardware (RROD)?"
edit: spelling
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This guy sounds Koo Koo. I hope him know what he is facing: Sony and Nintendo. Don talk about math and numbers. I think the number is against them. PS3 outsold 360 on the first 5 out of 7 months of this year in US. Last month, June, NDP showed PS3 outsold 360 450k to 230k. The NDP data released almost at the same time as Microsoft conference. This hurt Don's credibility.
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really the guy is a fool.
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If even half of them buy a new 360, that's 3 million boxes sold. So they win.
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Totally agree with that. Mattrick might be a total prick (to say the least) but Microsoft at least do deliver when it comes to the games themselves.
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"Don Mattrick's recent statements were a tad too much. Unfortunately, at the same time, he hasn't shown the personality and style to make up for it. Things are similar with John Schappert. Admittedly it may just have been this particular E3."
I always try to imagine what it must be like doing back-to-back interviews at E3. The weird thing here is that Mattrick didn't. As far as I can see, he only did LA Times, MCV and EG, although I'd been told he was doing a few roundtables. I didn't get the chance to check my RSS much during E3 so I couldn't see whether those happened or not.
But Schappert did a lot of one-on-ones (he managed to speak to Phil Elliott from GI.biz and Oli from EG, which suggests he did a lot), and he did some at GDC too. I think if he came off a bit weak in front of the lens on that G4 show, that's probably partly the rabbit-in-the-headlights thing. In conversation about the parts of the business he knows, he's very effusive and detailed. Where he falters, perhaps, is that he also tries to answer all the other questions.
I didn't get to say hello to Schappert at E3 but based on the time I spent chatting to him at GDC for our interview then he's a very nice man. Not that that means anything in the context of where your money goes.
"60 GB model aside, anything on an actual, official solution for whatever problem(s) is/are causing the unusually low reliability of the hardware (RROD)?"
No, and they won't talk about it. Moore's famous "Y'know, things break" and Dean Takahashi's journalism for the Seattle PI [edit - San Jose Mercury News, sorry] is about as close as we got to clarity, I think. They're all restricted in what they say by the fact they're a public company, I guess. It's a shame they haven't stepped up though.
It's also one of those situations where you want to say "it's only anecdotal", but it's patently obvious there are a multitude more anecdotes than with any other system. Kristan's on about his 8th 360 at this point. Hilariously, I'm still on my first, which I randomly bought, so we can rule out a special Iron Man Journalist Model. Assuming Mattrick ever agrees to speak to me again, I'll ask about it again.
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Good to know. The actual question is who made the decision for the current company policy/lines. John Schappert may merely be (re)presenting. Nonetheless, he at least decided to go with it, which allows for some conclusions. But yes, even in the interview I linked he didn't make the impression of not being a nice guy.
"I think if he came off a bit weak in front of the lens on that G4 show, that's probably partly the rabbit-in-the-headlights thing. In conversation about the parts of the business he knows, he's very effusive and detailed. Where he falters, perhaps, is that he also tries to answer all the other questions."
Sounds reasonable. Part of the particular problem may also have been that there presumably are no good answers to questions regarding these new company lines, even when, or perhaps because, Don Mattricks "did the math". If John Schappert is more about knowledge than words he could have a problem under these circumstances.
"It's a shame they haven't stepped up though."
There may be legal reasons, other than that I am not sure that what they are doing is in their best interest.
"Assuming Mattrick ever agrees to speak to me again, I'll ask about it again."
You're right, there isn't much hope. It's worth trying, though, for a couple of reasons.
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