Metroid: Other M
Samus usual?
Five minutes into Metroid: Other M, Samus Aran already has a new skill. She's talking, and as is often the case when introducing a new mechanic, Team Ninja - the series' latest custodian - has gone a little bit overboard with it.
After years of near-muteness, Samus suddenly won't shut up, blathering away in cut-scenes to whoever will listen. Often it's the deep-space scientist, looking just like Woody Allen, who's trying to give her a basic tutorial.
Otherwise it's continuously mumbling about her feelings in voiceover, as if filling out a slightly melancholic postcard home. "Having a great time on Zebes, I guess. Hotel's lovely. Bit of a problem with a huge screen-filling lizard down at reception the other day, but live and let live eh? PS: I'm still turning into a ball fairly regularly."
Part of the idea behind Other M is getting to know Samus better, although you could argue that such a notion seems to fundamentally miss the point of a character audiences already relate to through her moves rather than her monologues.
Luckily, when it comes to the action, things are shaping up extremely nicely too: Team Ninja's take on Metroid is a bit like seeing the series' genome mutating in front of your eyes, at times, but it's a very likable process. As with Retro Studios, the developers of Ninja Gaiden have brought their own quirks and sensibilities to bear on Nintendo's classic franchise, but the result is a fascinating and very playable blend of old and new.

The CG cut-scenes do go on, but they're the best you'll see on the Wii: stylish, glossy, and filled with detail.
Metroid: Other M was announced at last year's E3 in a glossy blur of over-saturated colour. In amidst The Women's Murder Club and the sight of good sport Satoru Iwata with his finger stuck inside the Wii Vitality Sensor (his steely gaze suggesting that, not only had he found the future of digital entertainment, but it had been in the back of an ambulance all these years), Other M looked shiny and vivid and genuinely alive: a muddle of rich oranges and deep purples that seemed to blur game styles together without ever settling down.
Having a chance to play it at Nintendo's European press summit this week, it's clear that the plot settles down fairly quickly, however. Kicking off with a CG rewiring of the end of Super Metroid, in which Samus is saved from defeat by Mother Brain when a baby Metroid sits on her head for a vital few seconds, Other M takes place immediately after the events of the SNES classic, putting it before the Prime trilogy in the series timeline.
After a debriefing with a kind of galactic parliament, in which Samus informs the universe that the Metroid threat has been eradicated - all the while, pondering the fate of that poor baby who sacrificed herself for him, and generally feeling a bit motherly - the bounty hunter is off into the cosmos once more, answering a distress call that leads her to a decommissioned "bottle ship" space station where the real action begins.
Even before things get going, Team Ninja is making its presence felt. Samus spends a lot of time wandering around in her glossy, skin-tight Zero Suit in the opening moments, and the camera never misses a chance to linger on her backside.
On top of that, the cut-scenes themselves stretch off into the distance, filled with charmingly terrible dialogue and some brilliantly uncharismatic performances. Samus, in particular, sounds like she gets through the daily grind of being a mercenary by snacking on Diazepam at every available opportunity: based on her unwavering monotone delivery, you almost expect to see her walking into doors.
The story barrage is probably restrained by the team's usual standards, but it's still something of a departure for a series that generally left players to their own devices, plonking them down into the clammy darkness, and letting them explore. An early introduction to the combat, however, suggests that the developer may actually be an inspired match, despite its wilful eccentricities.
Moving around and killing things in Other M is, frankly, a bit brilliant. Most of the action is viewed from a controlled-perspective third-person viewpoint. As with something like Shadow Complex, Team Ninja frames the action as it sees best, often turning the game into a side-scroller, albeit a three dimensional one with no fixed plane of movement - but the developer's just as willing to have the camera spin round, seeing you running into or out of the screen.
From these angles, moving through the flickering hallways of the bottle ship while the mini-map steadily takes shape in the top-left corner, it feels just like 1994 again, particularly since the game has bravely ditched the nunchuk and relies on the remote alone, held in classic controller formation.

Samus' old boyfriend looks like a weird cross between David Bowie and the late Patrick Swayze.
There's a handy auto-targeting whenever the regular slithery, spiny, spiky monsters make their appearances, clinging to the walls and ceilings or popping from vents, and the controls snap nicely from one nasty to the next. Early on, a spray of disco flies erupts from a nearby pipe, and while they flap around you in a bewildering manner, it's a pleasure to pick them off one at a time before moving on.
For bigger baddies, you'll need rockets, which are handled slightly differently. Pointing the remote towards the screen switches you to first-person, allowing you to lock on to targets before blasting away at them with the big guns.
The same mode is used for scanning, incidentally, and while you can't move around when in first-person, it's a simple business to snap back to the standard perspective, and Team Ninja, being Team Ninja, has given Samus a handful of nice kung-fu melee moves, performed with simple button presses, to take down any fools who get in close. There's even a dodge roll and some simple counters.
And it's not all combat, thankfully. Even in the game's early stages there's plenty of exploration to be done amidst creepy, derelict environments, with dozens of dead ends that will presumably only be traversable at a later date. Within minutes of loading up, in fact, I was pleasantly lost, wall-jumping this way and that, morph-balling through little gaps to see if I could find any secrets, and meeting up with a few new friends.
This, perhaps, is the element of Other M that is hardest to judge at the moment. In its commitment to telling a deeper, more involving story on this outing, Team Ninja has thrown Samus together with a gaggle of futuristic soldiers who have come to investigate the same distress call. One of them, their leader by the looks of it, is someone that Samus once had a bit of a thing with back when she was in the army, too. Crikey.
That doesn't mean you're suddenly controlling a squad, but it does indicate that the lonely exploration which makes the series so satisfying is likely to be broken up with fairly regular moments when you huddle with the gang and try to work out what to do next - an early cut-scene even has the soldiers dispatched all around the space station, suggesting they're the girders in a far more rigid level system.
Often, it has to be said, it works - the game's first real boss battle, against a writhing purple beast built from hundreds of tiny bugs, sees your allies freezing chunks of his body while you then blast them apart with rockets - but it's going to be interesting to see how much your new chums change the essence of the game.
Your old boyfriend, for starters, replaces the time-honoured system of finding your own kit upgrades as you go, by telling you instead, often rather curtly, when you're authorised to use each of your existing weapons.

The morph ball controls like a charm, although it's lost a little of the pleasantly dangerous wriggliness it had in the Prime games.
While it leads to classic character-revealing lines like, "We currently have no plans to authorise the use of Power Bombs," - that one's straight out of the West Wing - and it's actually little more than a new coat of paint for the same old mechanic, it feels slightly less fulfilling. Instead of heading out on your own and stumbling across useful gadgets, you're being told when and where you can play with your own toys. Samus is being kept down by The Man.
For the most part, though, the kinks in the ancient template are characterful and interesting, while to see a game returning to its roots with so many new ideas is extremely exciting. Glossy and glittering, Metroid: Other M is one of the prettiest Wii games you'll probably ever see; from what Nintendo's revealed so far, it looks like it could be one of the most satisfying - and, in its clash of design cultures, the most fascinating - as well.
Metroid: Other M is due out on Wii in Q3 2010.
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Comments (75) Latest comment 2 years ago
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That's a shame, really, as the game itself sounds really good. Nintendo reinventing one of their franchises yet again - let's hope the same is planned for the next Zelda.
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However, if they don't screw that part up with really terrible voice acting, cheesy plot (hopefully it's not like "oh I've still got some feelings for him" or "He sacrificed himself to save my life...was it all wrong to split up in the first place?"
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That's a change too far with the series imo
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Anyway, this could be GOTY for me, I hope it turns out brilliant and thet new ideas work. Last Guardian could beat it, but thats got a 2011 release I think.
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D:
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It seems to me that nintendo have subtlely lowered everyones expectations of them this generation to the point where any classic franchise announcement is met with universal acclaim. If retro had unveiled a 2d game instead of prime back in 2002 metroid fans would have been lighting their pitchforks.......................
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Most of the female cast were just as 'bas ass' as Ryu was, seeing as Samus wont be losing her clothes mid game (as someone already said thats reserved till after the credits) or having a boobjob before the game starts - I dought Samus will be going all Lara Croft meets Bayonetta on us at any point of M
Ever since the start of Fusion on the GBA Nintendo have been unfolding Samus's past, present and future in each title, Retro did a good job finally giving her a flushed out backstory and I hope Team Ninja continue the trend.
As long as Samus doesn't go all Zelda/Peach damsel in destress in the voice acting on us honestly I don't care
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If I recall correctly, the Prime series takes place after the original Metroid and before Return of Samus and Super Metroid. Other M is probably for now the second to last adventure in the timeline (Metroid Fusion being the final chapter).
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Are you sure about that? Reading various fan forums would suggest they want a return to 2D...
Anyway, this looks promising, and who knows, if this is a success it might not be the last time Nintendo invite other developers in to work alongside them on one of their franchises.
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Wait and see for me now.
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Do not want! no sale! Totally missed the point of Metroid!
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Not impressed with the sounds of this. I don't want voice acting or other character interaction in Metroid!
And if they're doing voice acting anyway, why does it have to be hammy and crap? There's plenty of talented voice actors and script writers out there who'd love to pen this, but it sounds like it's going to be atrocious.
Gameplay sounds kinda fun, except the "AI teammates" part, who will no doubt be as useful as a chocolate fireguard.
Samus is silent. Samus is alone. These are the staples which make Metroid what it is... Oh dear, oh dear...
And the authorisation to use weapons thing? What were they smoking when they came up with that? Say you're stuck on a difficult boss and you die repeatedly, but you have a weapon that could easily beat the boss in one hit... If your life was at stake, I doubt you'd blindly follow orders to the point where you DIED before using said weapon.
Also, how are energy tanks gonna work? "Samus, you're not authorised to use 2 energy tanks! You must commit seppuku if one runs out!". Toss.
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If this actually plays like one of the best 2d Metroid games you're not going to buy it because it has voice acting?
"And the authorisation to use weapons thing? What were they smoking when they came up with that? Say you're stuck on a difficult boss and you die repeatedly, but you have a weapon that could easily beat the boss in one hit... If your life was at stake, I doubt you'd blindly follow orders to the point where you DIED before using said weapon. "
Samus has all her weapons from Super Metroid so she has the weapons but is not allowed to use them. It makes more narrative sense than just removing the weapons as you might expect at the start of new Metroid game.
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Thinking about it is this OM 'bf' Adam himself? $%^%! I forget about Adam - it's gotta be him - makes sence tbh.
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From what I have read, it appears that Team Ninja is creating a damn good game and that's more important then one fan opinion of the series.
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WIN
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This is a top Nintendo-franchise who's been the same for the last 20 years and as soon as they try something new and exciting to the franchise, people go beserk.
Hell, I'm really looking forward to getting to know Samus. How she works and thinks. Perhaps it will be an exploration in itself.
I have faith in Nintendo on this one, and I'm sure it will be a new, and much needed milestone in the series.
Bring it on!
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Apaar said it first - if you're going to do something, fucking do it right. Why hasn't the VO for a fucking Metroid game, of all the hallmark franchises, not had the shit QA'd out of it?! I just don't understand how this can reach release with such a poor characterisation of one of the most potentially rich videogaming characters left out there. What a damn waste.
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In fact, probably one of the main attractions of the games (the three-dimensional offerings; never really got into the originals) is that she's such a void. You feel nothing for her. Instead, it's you out there on some lonely, distant planet with no-one to talk to and everything wanting to kill you.
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Fail.
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I am sure the gameplay will be ace - I think that the hectic gunplay of Metroid is perfectly suited to TN's pedigree - but I think we can all agree that getting to know Samus better is something which is simply not needed...
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I think the reason I'm annoyed about this is because it's not like they're voicing her in order to do something particularly original. They're voicing her so that she can join a band of space marines. Can you say "one step forward, two steps back"?
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If you're going to have faith in anything, its gonna be in Team Ninja, not Nintendo.
And we're talking about the makers of Ninja Gaiden and Dead or Alive here; and that's possible a very good or a very bad thing.
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Not a word about the difficulty level in the article I see... that worrys me too.
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]http://ww w.gametrailers.com/video/ninten...[/link]
Comfirms that the 'old boyfriend' IS Adam, any Fusion players should make the connection intantly and it fits perfectly into Samus' story, plus the video does give us snipetts of Samus' voice, so all the 'love story angle' fears should be squashed right now IF youknow your Metriod lore, and she's not sounding that bad either
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To those guys who are so adamant that Samus never speaks, I have to ask: have you ever actually played any of the non-Prime Metroid games? Samus provides narration for all the post-Metroid II entries, particularly Metroid Fusion, where she's pretty much a non-stop motormouth. Having Samus as a mute was a quirk Retro imposed in the Prime series for no apparent reason (maybe they got confused with Zelda?), and as far as I'm concerned it's something that gradually became ridiculous. Retro obviously wanted to develop the character and her fictional universe, but the silence thing tied their hands, meaning they had to introduce weird anonymous narrators or gaggles of other characters to come along and talk at her. The Nintendo-developed entries have all been very direct when they've wanted to flesh the character out with dialogue or flashbacks, and were much more effective for it, in my view.
Frankly, reading this preview, I can't actually see much in here stylistically that hasn't already been established to some extent in other games. Having a busy cast of characters? See Fusion, Hunters, Prime 3. Giving Samus a controlling CO? Again, Fusion and Prime 3. Sexualising Samus? Hell, I'd say they all do that with their peekaboo endings, but Zero Mission and Smash Bros Brawl are the ones to go furthest with the whole Zero Suit idea. I'm not making a judgement either way as to whether these ideas are good additions to the series, but to say Other M is solely responsible for bringing them in is just wrong.
I'm not defending Other M here; certainly, it could well blow chunks, but let's not twist facts to create more obstacles for it than it really needs to deal with, hmm?
Now I'm going back into hibernation.
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Whilst this game I'm sure will be the business I'm actually more interested in what Retro are currently working on. Anyone know?
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I'm not keen on all the unnecessary guff they've added, but I guess we'll see if they pull it off.
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so it's a 3D action adventure, with fixed camera angles, and with side scrolling bits?
despite being a 3D action adventure, you only use the Wii remote, with no analog movement?
So basically all this platforming, shooting, weapon selecting, 1st person perpespective aiming, and kung fu fighting is done just with the d pad, 1 and 2 buttons, and the B trigger? i don't understand how that could work...
and the team authorizing upgrades idea sounds awful, though i'm okay with the story and talking
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I said potentially rich. Going from virtually zero to constant dialogue is a massive leap for a character - I think Samus' past and attitude could've been fleshed out much more progressively and subtly. Without the need for a full dialogue. I always particularly liked her cursory farewell to the Ing at the end of Echoes - speaks volumes about her.
Muddtallica: "Having Samus as a mute was a quirk Retro imposed in the Prime series for no apparent reason..."
Well, that's not really true, is it. With the exception of Metroid Fusion, Samus is totally silent for, I believe, 99.9% of every other game. Hardly a new idea for Retro! Samus is a lone hunter - Fusion irritated all hell out of me with its hand-holding and preachiness. I'm not bloody surprised Retro went back to gagging her after that! And don't get me started on Prime 3...
Nobody's twisting the facts here. I'm just rather skeptical of this radical extension of a trend in Metroid narration I didn't even like the beginnings of. Fusion and Corruption stand together as reasons why this game should have been a bit more cautious, exposition-wise, in my opinion.
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Also, if you ask me, Samus Aran has been always a sexy lady. If she had my babies, that would be a trouble, but it'd make me proud nonetheless. Moreover, she's a woman of hard work, a proffesional, which makes her a fellow videogame character of Mario and Richter Belmont (before Kojima Ayami turned the latter into a ponce, that is; don't get me wrong, SotN wouldn't be the same without her artwork, but she missed the point about Richter - looking at his portrait in SotN you can pretty much smell the cologne - which vampire hunter comes to work like that?).
I still have high hopes for this one. I've even grown to like Dante's cheesetalk after all. Prince of Persia, on the other hand, never was likeable, at any point of his cereer. Guess I just have a soft spot for Samus and wish her good luck. Also, chances are it will be a game, not a cinematic-piss-easy-hand-holding-all-the-way-experience. On the Wii. Serves you right.
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Of course, you're totally within your rights not to like the idea of Metroid being full of dialogue; for my part, I really liked it in Fusion and hated it in Corruption, and I realise that there are people will disagree with me on both fronts. The only point I was really trying to get across is that the idea of a talky Metroid is not at all in violation of a franchise's history and is certainly not an idea that Team Ninja invented. Whether they can execute any more or less successfully than their predecessors is my only concern.
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If however, you do want to read a good characterization of Samus, read the Metroid manga that was released before Fusion came out. It looks like it did a better job of humanizing Samus than this game ever will. Hopefully they won't do something stupid and turn Adam into a love interest. The manga paints him as more of a mentor figure that Samus didn't know too well but respected, which I think is much better.
I'm nervous about how the game will not allow you to use powerups without permission from the AI, and how you won't be able to get energy or missiles from the enemies, and recharging health by pressing A just seems like their dumbing down the mechanics. I'm also worried that moving around in four directions will turn it into just another 3D platformer.
Story wise, I'm afraid that all the in-game exposition and cut scenes will lead to a great deal of hand-holding and straight linearity (which was my biggest problem with Fusion). The brawling might be fun, though, as long as it's just in boss fights and doesn't involve God-of-War button mashing or quick time events.
I also feel Samus works best as a silent protagonist, and that her character is best revealed through her actions and reactions to and of her environment and to and of those around her. Having her narrate her inner thoughts just takes some of the mystery out of the character. I'd prefer if her exposition came from written logs at the beginning and end of the game, which would also emphasize her total dedication to the mission. If you need to have the Metroid universe fleshed out, why not do so through scans?
I'm also not too ken on the graphics, or the character models. Samus looks too much of a real doll for my comfort. And from what I've read, the sheer number of NPCs will kill the atmosphere and sense of isolation that was so prevalent in the first three.
I'm not against change, I appreciated Prime. It's just that so many of these changes are unnecessary, counter-intuitive, or just unMetroid. I believe every game in the series should have some understanding of what Metroid is (which is far more than "pewpewpew"
All the people who only got into the series through Prime or haven't played Super need to do so immediately. It's the perfect example of what kind of story can be told without dialogue.
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I doubt anyone on here means that it's the same. The thing is, Samus Aran already has broken the silence by herself (in Zelda games third person narration introduces the story just as well), and that's what counts. The line has been crossed, she is no longer a "pure" silent character, therefore Team Ninja doesn't seem to be doing anything revolutionary. Whether the story and the dialogue will be any good, that's a completely different question; certainly nothing to bang on about before the game is released.
Personally I don't like taking orders in games, there's nothing cool about it and that sounds like a foreign body in a Metroid game to me. Still, Metal Gear Solid is about mystery and soltitude too, despite all that chatter.
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Not really. A few lines setting up the story at the beginning if the game is hardly the same as what's going on in Other M. Frankly, it's just annoying. There is considerable space between never talking and always talking. I'd prefer Samus to communicate through written logs (which is really waht was happening in Super Metroid).
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Gunpei Yokoi, apparently. Not that it matters anymore. By the way, I'd say "Bioware-level writing" is the last thing Metroid needs. Bioware had better make another Sonic RPG.
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I have played all of he metroids and I care only that the next Metroid is a great game.
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Metroid Fusion? Plenty of dialogue and self-reflection.
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An action game such as Metroid can be spoiled by awful voice acting and poor writing like any other game, but in this case it shouldn't be a deal-breaker. I'm much more concerned about the actual game design and fun factor. You know, those little things that make game a game.
After all, Super Metroid's twin sister game, the mighty SotN, arguably BENEFITED from voice acting and writing/translation of questionable quality.
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Nobody claimed a monopoly on knowing what the game should be. However, many of the changes to the franchise just seem to be going in the wrong direction, altering the fundamental blocks of the series in a way that doesn't sit well with those who love the series because of those blocks. Recharging health and missiles, bad voice acting, and story-based progression run contrary to what made Metroid great. Prime and Zero Mission are examples of doing something new without changing these things.
Why shouldn't fans get upset over what is shaping up to be a poor characterization?
On top of that you would be the first to cry when a game is the same thing over and over again. I am sure some of you have critized games like Mario, Halo, Modern Warefare, Fallout, you name it. You have wailed against people who want change for a series then you two face it when its a series you want to be the exact same for 20 years.
That's a pretty big presumption. Personally I wouldn't mind it if every game in the series was like Super Metroid, but I'm also glad for the variations on the formula like in Zero Mission and Prime.
What's wrong with criticizing popular games?
Instead of care if the game will be great, you get uptight about Samus talking. When you step back and really think about it, it sounds really petty.
Part of caring about how the game will turn out is examining details like that. It wouldn't be a "great game" if the characterization was horrible.
Metroid Fusion? Plenty of dialogue and self-reflection.
The dialogue in Fusion was tame compared to what was in the Other M demo. n Fusion Samus's exposition was brief and relevant to major plot points. She didn't spout off any clunky one-liners like "Time to go" or ramble on about her feelings and every little thing that happens in the cut scene. Also remember that the dialogue was met with criticism, which is why it was left out of Zero Mission and the Prime games.
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The developer may well have made the sort of quantum leap for the series that Metroid Prime gave it. Or it might suck donkey balls. It's just that arguments based on the design decisions they've made are kind of meaningless until we get to play the finished product.
*edit* Missed a 'has' out. I suck!
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Id be all for an attempt at a competent engrossing emotionally engaging story from many other developers.
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What I read in the article about exploration alleviates my fears somewhat. I'm glad they actually allow you to go to places that you can't fully explore yet, instead of just railroading you past them until the time that you have the appropriate items, which almost all other games do these days, and which really defeats the purpose of even having these "keys" in the first place. It's retarded, and boring. Yet they keep doing it.
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"Samus didn't drone on about her feeling and personal issues like some 2nd year Psychology term paper."
You needed a post that excruciatingly long just to admit you don't know what Psychology is? Weak.
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Metroid has never needed bad JRPG style Drama to tell a story, the narrative was connected directly to the gameplay. Samus' character was not given so much as developed by the player's discovery of the environment through her eyes. The story itself has always been established by a single imperative that motivates you to play the game without the need to overload you with cut-scenes or melodrama. I still think the best way to expand the metroid universe is through scans and logs like in the Prime games.
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I'm not going to read something that long from somebody who is writing about things they happily show they clearly know nothing about.
So I did not, and will not ever, read that post.